Kinetic Melee!


Aggelakis

 

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Originally Posted by Aggelakis View Post
....

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*open mouth gape*

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...I'll be in my bunk!!
Here is the appropirate bigface:


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Posted

Please tell me that Kinetic Melee will not be locked out from being used with Shields.


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Posted

Quote:
Originally Posted by bAss_ackwards View Post
Here is the appropirate bigface:
*tee hee* Missing eye patch!


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Posted

Quote:
Originally Posted by Aggelakis View Post
*tee hee* Missing eye patch!
You're welcome. ;P

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Posted

Quote:
Originally Posted by BrandX View Post
It looks cheesy because it's flashy. Which is what I'd say most of the player base wants, more than actual "must be great DPA numbers"

They want their toons moving about. This is what makes Dual Pistols (imo) the best set (though others agree with me).
Don't get me wrong I love dual pistols (got a lv 31, highest blaster Ive ever played), but kinetic melee just looks... odd. I cant really place what bothers me about it.
might be the costume, might be the color of the effects themselves, might be the very "tai chi" movements, i just don't know. Not gonna truly knock it until i try it though.

EDIT: watched the vid again... its growing on me but I, uhhh still don't know.


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......So......What is the difference going to be in Kinetic Melee from either super strength or energy melee?

It will either be all smashing, all energy, or a mixture of the two, and it's apparent that it's "thing" is going to be knockback/down/(up?) effects, possibly with a few specials thrown in. But just changing the secondary effect alone isn't really enough to differentiate it. HOW is kinetic melee going to be able to stand alone without seeming like a secondary cosmetic option for either super strength or energy melee?


 

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Well it seems to be much more ranged/with some good Aoe, if I'm not mistaken, it has some kind of
"gimmick" effect that Castle hinted at, similar to combos, ammo switching, e.t.c.


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Posted

One of the powers looked like a siphon power. Also that seems like it could maybe aid in building fury. Hopefully in the coming weeks getting close to beta of GR we get more info on the set and its main strength.


 

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From earlier speculation... (and a hint dropping post by Castle) it would seem that Kinetic Melee has a damage bonus effect where each attack boosts the next's damage, my other thought was that your damage increases whenever you are hit, like a 1/2 fury i guess.

as for damage type, just going by the video i'd say smashing is the primary damage with energy as secondary (if there is one). also i'd speculate the chance to do knockdown/back/up is higher than say Dual Pistols' chance to do the same.

In the end I guess youre right, it would be just a cosmetic rehash of Energy melee

But appearances are very important to alot of people (myself included)


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And about 5 others that change constantly...

 

Posted

Quote:
Originally Posted by Jacks Assortment View Post
One of the powers looked like a siphon power. Also that seems like it could maybe aid in building fury. Hopefully in the coming weeks getting close to beta of GR we get more info on the set and its main strength.
I think that could be the "build up" power, but not necessarily Build Up.


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Posted

This set looks very neat to me. I am certainly intrigued.

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I will admit, my preference for this set extends from the use of plam-strikes. I always view plam strike-centric fighting as "pimp-fu" something done by someone more.. refined than regular brawling and grappling,who somehow exterts full force with light strikes.

Think Mewtwo from Super Smash Brothers Melee


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Posted

I define a "melee set" in this game as one that operates at 5ft (or up to 15ft, in rare cases) away from the target.

Truth to tell, what made me puzzled about Kinetic Melee is that while individually the animations look very cool, all of them seem to take some time to do, and we've already seen complaints about the animation times of Dual Pistols. For the big finishers those animations will probably be fine, but having them for so many powers is a little odd.

Mind you, I'm fully expecting that the animations shown in that video are meant only for that video, and the basic forms will remain in the release version, but at a shorter animation time.


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Posted

Quote:
Originally Posted by DKellis View Post
I define a "melee set" in this game as one that operates at 5ft (or up to 15ft, in rare cases) away from the target.
Then you should maybe learn that every melee attack is 7ft, minimum. (Unless it's PBAoE, but that's not a "melee attack".)


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Hey was that Bruce Leeroy with the glow powered attacks?


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Posted

It looks like the set will be a little like spines in that it's a melee set with a little extra range to it.

If it had a toggle power (like AAO) that added damage for every attack directed at you, the length of the animations wouldn't matter so much. Because all the hits you take while doing your fancy kung-fu will just make you hit that much harder.

I think I might be ok with long animations with something like that.


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Kinetic Melee? So, like... Street Fighter? I approve and am anxious to try it out.


 

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Quote:
Originally Posted by Premonitions View Post
"pimp-fu"
Totally stealing that name for a character to use kinetic melee with...


 

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Quote:
Originally Posted by Paradigm_Shift View Post
......So......What is the difference going to be in Kinetic Melee from either super strength or energy melee?

It will either be all smashing, all energy, or a mixture of the two, and it's apparent that it's "thing" is going to be knockback/down/(up?) effects, possibly with a few specials thrown in. But just changing the secondary effect alone isn't really enough to differentiate it. HOW is kinetic melee going to be able to stand alone without seeming like a secondary cosmetic option for either super strength or energy melee?
Good question. I already have a "Smashing Damage+ KB/KD/KU" character by taking SuperStrength and throwing procs into any power that didn't already have a Knock-* effect in it.


 

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Knockback. the joys of scrappers and tanks blowing enemies out of each other's attacks...urgh. :/ I want to knock UP! Hit 'em so hard they fly out of their shoes! Like KO blow or Lift.

a return to DB's combo system is cool, though. Chaining your attacks up to get better and different results. Empower and Weaken always just seemed sort of meh, though, maybe put a good combo available at low levels for Kinetic Combat? maybe one combo siphons speed (like Tsoo inkmen, irritating guys), another chain could do the KBs, etc?

Siphon Strength build up type power...I guess that'll be like having to work with Follow Up instead of a clicky BU or Rage so there's a diff. No BU spike and no guaranteed rage-a-holic simmering stacked Rage.

and give us a throwing card attack using Mystic Fortune animation, lol. Gambit wants clones like Wolverine!


 

Posted

Quote:
Originally Posted by Aggelakis View Post
Then you should maybe learn that every melee attack is 7ft, minimum. (Unless it's PBAoE, but that's not a "melee attack".)
7ft it is.


Current main:
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Avatar: Becky Miyamoto from Pani Poni Dash. Roulette roulette~

 

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Very nice.


 

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Quote:
Originally Posted by Shatterghost View Post
as for damage type, just going by the video i'd say smashing is the primary damage with energy as secondary (if there is one).
i don't know... one of the most widely rquested new powersets was psi melee and with the whole Tai Chi look of the set it does make it seem likely that it could be a mix of smashing and psi damage.


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Posted

No clue if this would be correct, but I can imagine some "Kinetic Melee" attacks having a -recharge/-spd on target with a +spd/+recharge for our toons.


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