Kinetic Melee!
Please tell me that Kinetic Melee will not be locked out from being used with Shields.
50s: Anaxagoras - En/En/For Blaster, Vicious Kittie - Claws/SR Scrapper, Rad. Therapy - Emp/Rad/For Defender, Anaximander - En/En/Mu Brute, Marble Vanguard - Stone/EM Tanker
Current: Vitriolic - 42 Bots/Poison MM, Aseity - 38 DB/WP Scrapper, Tai Shar - 42 Earth/Storm
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I blame multitasking. I am doing Portal story arc stuff on a team while checking the forums.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
It looks cheesy because it's flashy. Which is what I'd say most of the player base wants, more than actual "must be great DPA numbers"
They want their toons moving about. This is what makes Dual Pistols (imo) the best set (though others agree with me). |
might be the costume, might be the color of the effects themselves, might be the very "tai chi" movements, i just don't know. Not gonna truly knock it until i try it though.
EDIT: watched the vid again... its growing on me but I, uhhh still don't know.
50Soulsunder: DM/Regen Scrapper
50Limitshift: EM/WP Brute
Victoria Nox: Dark/Dark Dominator
And about 5 others that change constantly...
......So......What is the difference going to be in Kinetic Melee from either super strength or energy melee?
It will either be all smashing, all energy, or a mixture of the two, and it's apparent that it's "thing" is going to be knockback/down/(up?) effects, possibly with a few specials thrown in. But just changing the secondary effect alone isn't really enough to differentiate it. HOW is kinetic melee going to be able to stand alone without seeming like a secondary cosmetic option for either super strength or energy melee?
Well it seems to be much more ranged/with some good Aoe, if I'm not mistaken, it has some kind of
"gimmick" effect that Castle hinted at, similar to combos, ammo switching, e.t.c.
Anyone Who wants to argue about my usual foolishness can find me here.
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I'll miss you all.
One of the powers looked like a siphon power. Also that seems like it could maybe aid in building fury. Hopefully in the coming weeks getting close to beta of GR we get more info on the set and its main strength.
From earlier speculation... (and a hint dropping post by Castle) it would seem that Kinetic Melee has a damage bonus effect where each attack boosts the next's damage, my other thought was that your damage increases whenever you are hit, like a 1/2 fury i guess.
as for damage type, just going by the video i'd say smashing is the primary damage with energy as secondary (if there is one). also i'd speculate the chance to do knockdown/back/up is higher than say Dual Pistols' chance to do the same.
In the end I guess youre right, it would be just a cosmetic rehash of Energy melee
But appearances are very important to alot of people (myself included)
50Soulsunder: DM/Regen Scrapper
50Limitshift: EM/WP Brute
Victoria Nox: Dark/Dark Dominator
And about 5 others that change constantly...
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
This set looks very neat to me. I am certainly intrigued.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I will admit, my preference for this set extends from the use of plam-strikes. I always view plam strike-centric fighting as "pimp-fu" something done by someone more.. refined than regular brawling and grappling,who somehow exterts full force with light strikes.
Think Mewtwo from Super Smash Brothers Melee
Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.
I define a "melee set" in this game as one that operates at 5ft (or up to 15ft, in rare cases) away from the target.
Truth to tell, what made me puzzled about Kinetic Melee is that while individually the animations look very cool, all of them seem to take some time to do, and we've already seen complaints about the animation times of Dual Pistols. For the big finishers those animations will probably be fine, but having them for so many powers is a little odd.
Mind you, I'm fully expecting that the animations shown in that video are meant only for that video, and the basic forms will remain in the release version, but at a shorter animation time.
Current main:
Schrodinger's Gun, Dual Pistols/Mental Blaster, Virtue
Avatar: Becky Miyamoto from Pani Poni Dash. Roulette roulette~
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Hey was that Bruce Leeroy with the glow powered attacks?
Onibi---Fire/Fire/fire Blaster
I'm ready to burn it all.
Lets Fight!
ParadigmX City help the city.
It looks like the set will be a little like spines in that it's a melee set with a little extra range to it.
If it had a toggle power (like AAO) that added damage for every attack directed at you, the length of the animations wouldn't matter so much. Because all the hits you take while doing your fancy kung-fu will just make you hit that much harder.
I think I might be ok with long animations with something like that.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Kinetic Melee? So, like... Street Fighter? I approve and am anxious to try it out.
I feel my first BlueSide Stalker is about to be born
There is no such thing as an "innocent bystander"
......So......What is the difference going to be in Kinetic Melee from either super strength or energy melee?
It will either be all smashing, all energy, or a mixture of the two, and it's apparent that it's "thing" is going to be knockback/down/(up?) effects, possibly with a few specials thrown in. But just changing the secondary effect alone isn't really enough to differentiate it. HOW is kinetic melee going to be able to stand alone without seeming like a secondary cosmetic option for either super strength or energy melee? |
Knockback. the joys of scrappers and tanks blowing enemies out of each other's attacks...urgh. :/ I want to knock UP! Hit 'em so hard they fly out of their shoes! Like KO blow or Lift.
a return to DB's combo system is cool, though. Chaining your attacks up to get better and different results. Empower and Weaken always just seemed sort of meh, though, maybe put a good combo available at low levels for Kinetic Combat? maybe one combo siphons speed (like Tsoo inkmen, irritating guys), another chain could do the KBs, etc?
Siphon Strength build up type power...I guess that'll be like having to work with Follow Up instead of a clicky BU or Rage so there's a diff. No BU spike and no guaranteed rage-a-holic simmering stacked Rage.
and give us a throwing card attack using Mystic Fortune animation, lol. Gambit wants clones like Wolverine!
Current main:
Schrodinger's Gun, Dual Pistols/Mental Blaster, Virtue
Avatar: Becky Miyamoto from Pani Poni Dash. Roulette roulette~
Very nice.
Dr. Todt's theme.
i make stuff...
No clue if this would be correct, but I can imagine some "Kinetic Melee" attacks having a -recharge/-spd on target with a +spd/+recharge for our toons.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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*open mouth gape*
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...I'll be in my bunk!!
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it