Best Scrapper?


Blue_Centurion

 

Posted

Oof. I hate asking this question, believe me. I have played about 2 1/2 years, almost always brutes, some tanking.

I am trying different archetypes. After a similar bunch of questions in the Blaster forum I ended up with a nice 50 Fire/Mental/Fire that I enjoy.

My main brute is a SS/Will.

I have looked at broadsword, spines, and Martial arts. I am not looked into those at all though. They each seem to have their own problems.

I am a bit spoiled with a SS/Will brute, fights like a wet cat. (edpecially I/O'd out)

I would be willing to spend a lot on the right build, if I was happy with it. BS/Shield looks like a blast to play, but also looks like its got hellacious end problems (at least from afar). MA/SR looks cool, and I am guessing plays less cool (I may be wrong) Spines/Will looks like the most promising numbers wise, but I am really unsure about the spines from the body concept lol. And thats just the 3 i have looked at, I know there are a lot of different mix/match out there.

So, help please. What is a very very serious Scrapper? On a par with the (seriously) max sustained damage fire/mental/fire blaster I was pointed to.

Thanks in advance.


 

Posted

While i'm rather fond of the BS/SR i'm leveling, i've seen some impressive numbers in the Rikti Pylon results thread from Dark Melee/Shield Defense.

Several people all posted dps in the 200's.


Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov

 

Posted

Make an Elec/Shield. Very fun to play if you're willing to spend the inf on slotting.


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Posted

Best at what?

For the most part, every scrapper combo is on a level playing field. Some combos will excel in a specific area. A best over all will always boil down to personal preference. If you have a specific objective, like soloing AVs, or AoEs, easiest survivability, then you can get a more reliable answer.


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Posted

it really depends on what your looking to accomplish with it .... Solo or Team , PvE or PvP , ST or AoE , Farm, AV soloist, theme, concept ... there are alot of things to take into account where it's Best (for your wants and needs) Scrapper as there is no bad scrapper power set mixes


 

Posted

if you were thinking of BS/SD, they are actually very concept friendly, and versitile. I absolutely love my bs/sd

Fury flechette (I hope I spelled the name right), designed this build and those endurance problems you speek of, is of a non issue at 4.24 end/sec here it is. I absolutely love it, and I can solo almost any enemy type (ill masters hurt bad).

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Timeless Seraphima: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(7), GftotA-Def/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(25)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Battle Agility -- GftotA-Def(A), GftotA-Def/EndRdx(15), GftotA-Def/EndRdx/Rchg(17), GftotA-Def/Rchg(17)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(19), ImpArm-ResDam(21), ImpArm-ResDam/EndRdx(21)
Level 8: Parry -- LkGmblr-Def(A), LkGmblr-Rchg+(9), C'ngImp-Acc/Dmg(15), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(23)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(27)
Level 12: Hurdle -- Jump(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx(29), Mrcl-Heal(29), Mrcl-Heal/EndRdx(36), RgnTis-Regen+(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(33)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(42)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 26: Disembowel -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36)
Level 28: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(37), GSFC-ToHit(37), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39)
Level 30: Kick -- Acc-I(A)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 38: Tough -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(45)
Level 41: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(46), GftotA-Def/EndRdx/Rchg(46)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 47: Physical Perfection -- Mrcl-Heal(A), Mrcl-Rcvry+(48), P'Shift-EndMod(48), P'Shift-End%(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 6.13% Defense(Smashing)
  • 6.13% Defense(Lethal)
  • 5.81% Defense(Fire)
  • 5.81% Defense(Cold)
  • 8.94% Defense(Energy)
  • 8.94% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 10.2% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 5.85% Max End
  • 41% Enhancement(Accuracy)
  • 55% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 150.6 HP (11.2%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 6.6%
  • MezResist(Stun) 4.4%
  • 20% (0.33 End/sec) Recovery
  • 74% (4.14 HP/sec) Regeneration
  • 5% Resistance(Fire)
  • 3.13% Resistance(Negative)
  • 10% RunSpeed
------------
Set Bonuses:
Crushing Impact
(Hack)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Gift of the Ancients
(Deflection)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
Steadfast Protection
(Deflection)
  • 3% Defense(All)
Obliteration
(Slice)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Gift of the Ancients
(Battle Agility)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
Numina's Convalescence
(True Grit)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
Impervium Armor
(True Grit)
  • 2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Parry)
  • 10% (0.56 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Parry)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
Numina's Convalescence
(Health)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Eradication
(Whirling Sword)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Scirocco's Dervish
(Whirling Sword)
  • 10% (0.56 HP/sec) Regeneration
Efficacy Adaptor
(Stamina)
  • 15.1 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.56 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Crushing Impact
(Disembowel)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Scirocco's Dervish
(Head Splitter)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Obliteration
(Shield Charge)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Luck of the Gambler
(Weave)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Weave)
  • 2% (0.03 End/sec) Recovery
Miracle
(Physical Perfection)
  • 2.5% (0.04 End/sec) Recovery
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Luck of the Gambler
(Phalanx Fighting)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

If you're going to team consistently, something/shield. According to mids, with a 3 person team and common IOs, you can get 32.3% positional defense, 17.8% resistance to all but psi and an extra 19.9% hp. Even just that defense is higher than an SR with common IOs. Solo you can drop that down to 21.6% defense, but giving 13.4% defense to everyone else should make you more popular on teams.

But if you do want to solo, any secondary can be good. I guess both that and your primary depend on your play style. Being used to a SS/WP, a fire/fire might suit you. You'll die more, but death is just another attack >:]


 

Posted

It's fire/shield *if* you define best in being able to to do well in any aspect of the game (sans PvP). It can solo AVs/Rikti pylons, it can farm and does beautifully in TFs.

This isn't saying that other scrapper variants aren't better in certain aspects. DM/Shield remains the king in AV soloing, it's just not as good in the AoE and farming department. Elec/Shield is arguably better at farming, but it has poor-below average single target dps. BS/Shield is good overall toon, but there are others that surpass it in just about every area, including single target dps.

One note however is that for it to reach its potential, fire/shield needs a sizeable investment in IOs. Prior to that, it's a solid combination but not an outstanding combination.


 

Posted

Wow, while waiting around for replies (thanks to those that did) I read the 2 results are in stickies. I was thinking about taking scrappers for the edge in damage I assumed there would be. So much for assumptions. What were the Devs thinking? Oh, NVM, Devs thinking, heh.

K, thanks for the help.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Wow, while waiting around for replies (thanks to those that did) I read the 2 results are in stickies. I was thinking about taking scrappers for the edge in damage I assumed there would be. So much for assumptions. What were the Devs thinking? Oh, NVM, Devs thinking, heh.
With no Fury to build, Scrappers are better at burst damage, some more so than others. Burst damage is an advantage. Not to take anything away from Bill's excellent work, but any attempt at a ranking like that is of necessity going to be overly simplistic. An overly simplistic analysis, while potentially useful, shouldn't have too much read into it. Use a different set of assumptions, and you'll produce a different result.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Fair enough, and I want to give scrappers a shot. So, who does the best "burst damage" of the scrappers (ST preferred)


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Fair enough, and I want to give scrappers a shot. So, who does the best "burst damage" of the scrappers (ST preferred)
I haven't done a careful analysis, but my money's on Fire/Fire.

You're looking for Build Up type powers (hit it as you're jumping in) over other forms of damage buff that take time during a fight, or build slowly. Fire/Fire comes with TWO Build Up powers, and the build up in the Fiery Aura secondary builds up Fire attacks the most. So hit two build ups for a total of +225% raw damage buff, jump in, and tear apart that boss in nothing flat. Plus you're running a damage aura. Not exactly burst damage, but every little bit helps.

Fire/Shield trades the damage aura and second Build Up type power for a full time damage buff powered by your enemies. Fully-saturated, it's a 81.3% (?) damage buff, so you're jumping in at +181.3% raw damage buff if there's a crowd. It's not as high as Fire/Fire, but Fire/Shield will be able to sustain a high damage output for longer. It's also a more survivable secondary. It also has Shield Charge. I'd probably choose it for those reasons. But I'm betting on Fire/Fire for pure single-target burst damage.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Fair enough, and I want to give scrappers a shot. So, who does the best "burst damage" of the scrappers (ST preferred)

Oh, for cryin' out LOUD.

PLAY WHAT YOU WANT TO PLAY.

What the hell is with people and their eternal whinging about the freakin' numbers?!

ANY scrapper can be fun. ANY ONE.

Given that you seem to like a ss/sp broot, PLAY IT. Criminy in a bucket. Going Rogue is coming, and you can play that toon to your heart's content.

If you are serious about playing something else, PLAY WHAT YOU WANT TO PLAY.

How hard is this? (sheesh)

That said, a toon you might enjoy is a claws/inv. Feels very similar to a ss/wp broot, while being totally different in the details. But to be blunt, IT DOESN'T MATTER.

Play what appeals to you.


 

Posted

Quote:
Originally Posted by mauk2 View Post
Oh, for cryin' out LOUD.

PLAY WHAT YOU WANT TO PLAY.

What the hell is with people and their eternal whinging about the freakin' numbers?!

ANY scrapper can be fun. ANY ONE.

Given that you seem to like a ss/sp broot, PLAY IT. Criminy in a bucket. Going Rogue is coming, and you can play that toon to your heart's content.

If you are serious about playing something else, PLAY WHAT YOU WANT TO PLAY.

How hard is this? (sheesh)

That said, a toon you might enjoy is a claws/inv. Feels very similar to a ss/wp broot, while being totally different in the details. But to be blunt, IT DOESN'T MATTER.

Play what appeals to you.
Was this really necessary?


http://www.seventhsanctum.com/index-anim.php
Can't come up with a name? Click the link!

 

Posted

Quote:
Originally Posted by mauk2 View Post
Oh, for cryin' out LOUD.

PLAY WHAT YOU WANT TO PLAY.

What the hell is with people and their eternal whinging about the freakin' numbers?!

ANY scrapper can be fun. ANY ONE.

Given that you seem to like a ss/sp broot, PLAY IT. Criminy in a bucket. Going Rogue is coming, and you can play that toon to your heart's content.

If you are serious about playing something else, PLAY WHAT YOU WANT TO PLAY.

How hard is this? (sheesh)

That said, a toon you might enjoy is a claws/inv. Feels very similar to a ss/wp broot, while being totally different in the details. But to be blunt, IT DOESN'T MATTER.

Play what appeals to you.
I think the OP was simply asking for information to help him decide what he wants to play. Some people do come here and ask "whats the best scrapper?" and then don't give any indication as to how the want that defined. But I think in this case the OP did fine.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Going back to something in your original post, you might really like Broad Sword/Shield Defense. It's not going to have the hellacious endurance problems you imagine. The attacks are generally slow and big, so the fact that they each take a lot of endurance is balanced by how long they take to execute. It's also the most fun I've had soloing to 50. Broad Sword, to me, is the closest Scrapper primary to Super Strength. Yes, waving a sword around is a lot different than smashing in faces with your fists, so why not Martial Arts? Well, because I think Broad Sword has more SMASH. I think it has the best smash of the Scrapper primaries, and it's that smash that I liked about my Super Strength/Willpower Brute. BS/SD isn't going to have the single-target burst damage of a Fire/Fire, but it'll still have pretty good single-target burst damage. It does have Build Up, its damage is boosted by Against All Odds, and it has some really heavy attacks to make very big orange numbers float up. It's also very survivable while leveling.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

What Werner said.

Also, it looks cool.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Quote:
Originally Posted by Starflier View Post
What Werner said.

Also, it looks cool.

Oh yeah. BS/SD goes together like peanut butter and jelly.

Plus, a BS scrapper not only does very nice damage, it is a quite capable debuffer.

On top of that goodness, an SD scrapper is also very good at holding aggro if such is a positive.

As such, a BS/SD can be specced/played as a quite capable scrap-troller. It is teh nice.


 

Posted

Quote:
Originally Posted by Starflier View Post
What Werner said.

Also, it looks cool.
What's that? Broadsword/Shield looks cool? You must be talking Vanguard!



Or wait! I bet you're talking Rularuu!



Or could you be talking Romulus nictus?



Hehe. ^_^



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by Fury Flechette View Post
It's fire/shield *if* you define best in being able to to do well in any aspect of the game (sans PvP). It can solo AVs/Rikti pylons, it can farm and does beautifully in TFs.

This isn't saying that other scrapper variants aren't better in certain aspects. DM/Shield remains the king in AV soloing, it's just not as good in the AoE and farming department. Elec/Shield is arguably better at farming, but it has poor-below average single target dps. BS/Shield is good overall toon, but there are others that surpass it in just about every area, including single target dps.

One note however is that for it to reach its potential, fire/shield needs a sizeable investment in IOs. Prior to that, it's a solid combination but not an outstanding combination.
This. I've played every scrapper primary to 50, and every secondary (except for invuln and elec, which I've played on brutes), and my FM/SD is my favorite thanks to it's versatility. Great survivability, great single target damage and great aoe dmg. But like fury states, it's an expensive build (if you really want it to shine) and other combos can beat it in certain categories and situations.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Wow, while waiting around for replies (thanks to those that did) I read the 2 results are in stickies. I was thinking about taking scrappers for the edge in damage I assumed there would be. So much for assumptions. What were the Devs thinking? Oh, NVM, Devs thinking, heh.

K, thanks for the help.

Its true that in most cases, brutes have both a damage and survivability edge on scrappers, but there is no glaring gap that you're really going to notice. There is a playstyle difference in that you don't need the fast pacing on a scrapper that most like to use with a brute.


 

Posted

Quote:
Originally Posted by mauk2 View Post
Oh, for cryin' out LOUD.

PLAY WHAT YOU WANT TO PLAY.

What the hell is with people and their eternal whinging about the freakin' numbers?!

ANY scrapper can be fun. ANY ONE.

Given that you seem to like a ss/sp broot, PLAY IT. Criminy in a bucket. Going Rogue is coming, and you can play that toon to your heart's content.

If you are serious about playing something else, PLAY WHAT YOU WANT TO PLAY.

How hard is this? (sheesh)

That said, a toon you might enjoy is a claws/inv. Feels very similar to a ss/wp broot, while being totally different in the details. But to be blunt, IT DOESN'T MATTER.

Play what appeals to you.
Bout time someone other then me speaks up.

I for one finally decided on a Scrapper combo that im very much enjoying right now.For my playing style it adds over all balance for ST, AoE, Def%, Resistance, high survivability, and a heal with bonus increased HPs from Dull Pain.

Im talking about a Spines/Invln.When I get to higher levels ill be adding the Blaze Epic for this Scrapper.

Why a Spines/Invln when I could have made a Elec/SD Scrapper?Simple.I dont use Mids, and I play what I like.I also built it for Concept, instead of building a concept around a Mids build.

The best is whatever you play comfortably with, and excell at.When you start min/maxing a game, it only means imagination and creativity dont apply to you.Nothin wrong with that, not everyone has the none logical spark like some others do.

Min/Maxers are logic based players, where as people like my self dont use logic.We do what feels good.

As for Mids users, my only issue with them is that the program lies more then it tells the truth.Thats why they are concerned with what they belive is the best and try to map out IOs before playing the character.Mainly becuase they cant play anything less.When other players like my self play combos they say are horrible, and excell far better then most who use Mids before IOs ever enter into our minds.

I second this guys post.


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
Bout time someone other then me speaks up.

I for one finally decided on a Scrapper combo that im very much enjoying right now.For my playing style it adds over all balance for ST, AoE, Def%, Resistance, high survivability, and a heal with bonus increased HPs from Dull Pain.

Im talking about a Spines/Invln.When I get to higher levels ill be adding the Blaze Epic for this Scrapper.

Why a Spines/Invln when I could have made a Elec/SD Scrapper?Simple.I dont use Mids, and I play what I like.I also built it for Concept, instead of building a concept around a Mids build.

The best is whatever you play comfortably with, and excell at.When you start min/maxing a game, it only means imagination and creativity dont apply to you.Nothin wrong with that, not everyone has the none logical spark like some others do.

Min/Maxers are logic based players, where as people like my self dont use logic.We do what feels good.

As for Mids users, my only issue with them is that the program lies more then it tells the truth.Thats why they are concerned with what they belive is the best and try to map out IOs before playing the character.Mainly becuase they cant play anything less.When other players like my self play combos they say are horrible, and excell far better then most who use Mids before IOs ever enter into our minds.

I second this guys post.
This time of the week again? Did Mid's kill your dog when you were younger?

Min/Maxing and having a concept is far from exclusive. I've seen plenty of people find a concept then min/max with said concept. Choosing IO sets over generic SOs won't change anything about your "concept" or Roleplay.

Mids lying? Not really (unless there's a bug, but it happenned in-game too). You can get wrong impression if you dont know how to use it, but for most part, Mids tell you exactly what you the numbers will be. Add in your experience, and you can compare those numbers to those you already played.

As for you doing better with SOs then most people using Mids? Very doubtfull. And you'll never even come close to what the best one who use Mid's can do.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by Fire_Minded View Post
Bout time someone other then me speaks up.

I for one finally decided on a Scrapper combo that im very much enjoying right now.For my playing style it adds over all balance for ST, AoE, Def%, Resistance, high survivability, and a heal with bonus increased HPs from Dull Pain.

Im talking about a Spines/Invln.When I get to higher levels ill be adding the Blaze Epic for this Scrapper.

Why a Spines/Invln when I could have made a Elec/SD Scrapper?Simple.I dont use Mids, and I play what I like.I also built it for Concept, instead of building a concept around a Mids build.

The best is whatever you play comfortably with, and excell at.When you start min/maxing a game, it only means imagination and creativity dont apply to you.Nothin wrong with that, not everyone has the none logical spark like some others do.

Min/Maxers are logic based players, where as people like my self dont use logic.We do what feels good.

As for Mids users, my only issue with them is that the program lies more then it tells the truth.Thats why they are concerned with what they belive is the best and try to map out IOs before playing the character.Mainly becuase they cant play anything less.When other players like my self play combos they say are horrible, and excell far better then most who use Mids before IOs ever enter into our minds.

I second this guys post.
The world is not "us" versus "them". It's possible to be very creative and also plan your build out in MIDS. Amazing concept, I'm sure.

For the record I generally don't even look at MIDs until I've played a character to 20 or so. But it doesn't bother me if people plan out builds long before they even create the character.

One of my favorite scrappers is MA/Invul. Now, to my knowledge nearly anyone in this forum will say that all scrapper combos are extremely playable, there is no "bad" combo, but I guess by your definition this is one of those "lesser" sets. But I enjoy it a lot. That doesn't mean I might not want to level up an elec/shield or fire/shield, just to see why those sets are popular. I mean, I only have 8 level 50 scrappers so far, I've got plenty of things I haven't tried yet. ^_^

(And I am playing up an elec/shield, and Thunderstrike is quite fun.)



my lil RWZ Challenge vid

 

Posted

Looking cool, well having a theme helps!





/hijack_off

I am utterly in love with BS/SD. Of my four 50's, it's the first one I have been serious enough about to put some serious (for me!) money into (see my thread Broadsword and shield on a buget for my build and the great advice given to me there about slotted for softcapping def on a Shield scrapper.) My very first character in CoH was a Katana/regen scrapper and I played her heavily for a long time, but she wallows at 38, as I am unable to get enthused enough about her any more to muster any play time.

For the longest time, everyone I knew was all "regen Regen OMG REGEN!" and now it seems to be 'Shields shields OMG SHIELDS!"

I've played and deleted half a dozen other scrappers up to their twenties, including a 26 spines/regen 'back in the day'. None of them were ever as much fun as I found shields to be.

Seriously, they could call the set 'Shield charge' and put in nine other powers that did nothing but say "look how awesome Shield Charge is!' and I would love the set still.