Obolishing the Market (WW/BM)


Adeon Hawkwood

 

Posted

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Originally Posted by Thirty-Seven View Post
I don't see increasing the time it takes to get Purples and Set IOs as a bad thing. In fact, I think it could actually go a long way in putting the earning of such powerful game changing items far enough away from a lot of people that it isn't thought about as necessary. I know there are people who refuse to play lowbie characters because they are too weak, and scoff at characters that aren't IOed to the gills for a similar reason. Perhaps increasing the time it takes to get those items might help.
Personally, I do see it as a bad thing. One of the lovely, lovely things about CoH is that you don't have to grind for good gear. Grinding for gear is an option if you enjoy that sort of thing but there are so many ways to do an end run around it that you don't need to unless you want to. It's pretty easy to get a few hundred merits leveling up a character (either by running your own arcs or doing a few TFs). These can be converted into sufficient inf for a good set of IOs. Alternatively if you are willing to spend the time you can make money marketeering (which I personally find a lot more enjoyable than grinding).

Compare to a game like WoW where if you want top gear you have to grind it out yourself on every character you want it for. I'd much rather have that be one way of getting gear instead of the only way.


 

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But where would I buy my Abliteration IOs?


We don' need no stinkin' signatures!

 

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I'm not trying to be confrontational/drawing it out too much here Sam.

Crafting and slotting level 50 commons is pretty much a mugs game for at least half those slots.

Save them for where you would only slot a single SO

Taking damage in attacks as an example.
3 level 50 SO 95% after ED
Costs 180 00 inf

3 level 50++ SO 96.5% after ED
Costs 540 000 inf

3 Level 50 IO 99% after ED
Costs 2 786 400 inf (plus salvage)

3 Level 45 IO 98.2% after ED
Costs 1 063 200 inf (plus salvage)

3 Level 40 IO 97.4% after ED
Costs 522 135 inf (plus salvage)


When slotting 3 of the same type of IO (Dam, Damres, Def, Heal, Recharge) being the most common you are paying roughly 15 times the cost of SOs for a marginal increase.
Greening the SO up to 50++ gets you almost half of the increase at a much more reasonable costs.

Using level 40 IO gets you a better boost that the 50++, at a roughly comparable cost when you buy from the table and craft.

I am not going to dispute that doing what you are doing can lead to inf poor 50s. I am pointing out that doing it the way you choose to (and it is your choice to act however you wish within the EULA) is the primary cause of it.

If you are insistent of using level 50s, buying the ready crafted common IOs will save you inf, as the field crafters can pump them out at 25% of the cost of buying the recipe from a table and crafting it yourself. Even providing them with a markup, you save a great deal of inf.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

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Originally Posted by Samuel_Tow View Post
Only a single one of these has more than 100 million, and that's the second 50 Blaster because I sold either a unique heal recipe or a purple something, and I think she had something like 101 million or 110 million. Nowhere near 200, at any rate. I also have a fair few characters in their 40s, including a Blaster I absolutely, positively made AFTER inventions. Sitting at 46 now, she has... I don't remember. Somewhere between 40 and 80 million, around 20 of which are going to disappear as soon as she hits 50. I have no patience for playing the market, so chances are I'll buy expensive ready-made enhancements or make them myself, and at half a million per Invention AND half a million per recipe, 80-ish slots are going to run for a lot.

I don't know how people are making BILLIONS and, frankly, I don't care. I'm never going to need that much. But, again, IT IS NOT A SAFE BET to assume that people are going to have hundreds of millions on every one of their 50s, because I'm living testament that that is simply not true.
I was pretty much the same until recently. A dozen or so 50s, the oldest holding just a few million and the newest maybe a little over 100M. My brute was rolling along in the late 40s and had less than 40M. This was late Feb.

I got the brute to 50 and just decided to play him for a while, which typically isn't what I do when reaching 50. Just mowing through mobs during Double XP raked in the inf; when that ended I kept playing and kept crafting and selling set IO (and a purple here and there). No flipping involved. Right now I'm sitting on 760M, and it wasn't hard at all. Was it aided by Double XP? Certainly. Was it aided by AE exploiters throwing around inf on the market? Mmm, likely. But it only served to speed up the process a little.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

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Originally Posted by Godpants View Post
Also, it's "abolish."
This. The title is bugging my inner Grammar Nazi.... SO much...


 

Posted

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Originally Posted by Leo_G View Post
<QR>

Obolishing? Is that some kind of political/economics joke combining 'Obama' and 'Abolishing'?
That's what I was wondering too. What the hell is 'Obolishing'? Spelling, ftw!


 

Posted

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Originally Posted by Westley View Post
This. The title is bugging my inner Grammar Nazi.... SO much...
Really? It bothers my outer High School Graduate.

Oh, and you CAN change the title's spelling at the top of your post when you reply.


 

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Yeah, but it just changes right back the next time some ******* replies, so what's the point?

See?


 

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Quote:
Originally Posted by Westley View Post
Yeah, but it just changes right back the next time some ******* replies, so what's the point?

See?
Yeah, but hopefully, no *******s will reply to my post.....oops, too late.


 

Posted

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Originally Posted by Westley View Post
Yeah, but it just changes right back the next time some ******* replies, so what's the point?

See?
It changes inside the thread, but I'm pretty sure the name displayed in the forum view inherits what's in the original thread. Or does it no longer work that way?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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It changed with the new forums. Once a thread title is set, it's set for LIFE. The ONLY way to change the thread's title is to ask a mod. Even changing the title of the OP won't change the thread's title.


 

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Markets = Time Sinks. Do not remove, tyvm.

I'm fine with getting rid of rp/erp though. Kgo.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

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Originally Posted by TamakiRevolution View Post
Markets = Time Sinks. Do not remove, tyvm.

I'm fine with getting rid of rp/erp though. Kgo.
I'm 100% the other way. I hate stupid time sinks where you have to play one character constantly to earn enough rewards to get 'good sets' and super set of items are forever beyond the semi-casual player.

It's basically gotten to the point that I no longer actually bother to slot up anything but basic IOs. And with all the super-extra amounts of INF beyond the need for that?

I give it away to low level new characters that have backgrounds.

The gulf between have-nots and haves is incredibly wide.


Still here, even after all this time!


 

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Originally Posted by Syndyr View Post
Ok, so I know this is my first post. And I know this will likely get flamed to all get out, but here it is anyway. Before ranting about having bajillions of influence or ruining your uber marketeering skillz.. Please take into consideration that for this game to thrive and continue to grow it needs to be newbie friendly.

there is no market more newbie friendly than ours.

get drops, throw them on the market, sell them, PROFIT!


You don't need to know anything to make a small fortune selling your junk, and an actual "newbie" would have no need of a large fortune.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Blood Spectre View Post
QR.

OP's idea is bad.

OP's spelling is also bad.
I'm pretty sure he's just mad because he can't afford any Opocalypses or Ormageddons.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by Syndyr View Post
Ok, so I know this is my first post. And I know this will likely get flamed to all get out, but here it is anyway. Before ranting about having bajillions of influence or ruining your uber marketeering skillz.. Please take into consideration that for this game to thrive and continue to grow it needs to be newbie friendly.
Ok, so let's start by calling a Troll a Troll.

Quote:
Originally Posted by Syndyr View Post
That being said, I propose removing player to player influence transfers, unless you are emailing it (ala i17) to a character on the same account only. Remove all enhancement and recipe drops, and using the system currently in play add an influence bonus, where a dropped recipe would be gained.
<insert hysterical laughter>

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Originally Posted by Syndyr View Post
This will ad the MMO standard "bind on pick-up/bind on equip" to the game that has proven very beneficial among every other MMO out there.
First, Hyperbole

Second, If it benefitted every other MMO out there, then how did we just win a 2009 Bennet?

Quote:
Originally Posted by Syndyr View Post
The devs hate farming and exploits.
Nope, just the Exploits.
...and maybe Trolls and Clowns. I know Clowns is on the list. <grins at Posi>

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Originally Posted by Syndyr View Post
Whew!... I hope this makes sense to everyone. Every time I bring it up in game everyone seems to agree with me, aside from the marketeers on my friends list rolling 200-300 million influence into their bankroll daily. And that in itself, sorry guys, is a prime example of why the markets are a bad idea. The devs constantly work on fixing exploits but over look the source of the issue.
Are they truly agreeing with you or humoring you to shut you up. Seriously...Quit Chatting and Kill Something...The DPS is going down and my drops are slowing down.



(No, I really don't give a crap anymore, but the +1 to the post count will be the next thing the n00bs complain about. They'll demand a 5k post count and complain that they've been here for an hour and don't have it yet. Then they'll log off and not want to post to earn it. amirite?)


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

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Originally Posted by TamakiRevolution View Post
I'm pretty sure he's just mad because he can't afford any Opocalypses or Ormageddons.
I could get him a really good price on a set of Obsolute Omazement.



Paragon Unleashed, Unleash Yourself!

 

Posted

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Originally Posted by Futurias View Post

The gulf between have-nots and haves is incredibly wide.
I think it depends on how you measure it. By influence? Absolutely. Some people have billions, others have tens of millions, or sometimes even less if they haven't hit 50 yet.

If you measure the difference in terms of their set bonuses and enhancement values, then the gap gets smaller. Someone may have 10,000,000,000 inf more than I do, but they can't enhance the damage on their powers any more than I can, because of ED. They can get more recharge and global accuracy and defense, and I don't mean to suggest that those things are trivial, but it's not a factor of 100 million to 1.

If you measure the gap between haves and have-nots in terms of actual character performance, then that's even smaller, or at least more variable. A well enhanced character is not as effective as a well played character. The most important factor in a team's success is communication, not the recharge rate of the characters. There are builds that cost billions of inf that aren't very effective at all, because the players didn't know what they were doing when they planned the build, when they paid for it, or when they play it.

And when you measure the gap in terms of how much content people get to experience, or how much fun people have, then it pretty much vanishes. I don't know of any content that hasn't been done by a pick up group with SO's. Heck, being poorly enhanced can make the game more challenging and more exciting. You can't buy fun.

And there's another dimension to consider: time. Some people have a lot of time to put into the game. Some don't. There's not much the devs can do, and probably less that they should do, to stop the people who play the most from getting the most rewards out of the game.

In my limited MMO experience, people who play the most always have an advantage over people who play the least, but that advantage is smaller in this game than in any other MMO I've played.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Quote:
Originally Posted by Futurias View Post
The gulf between have-nots and haves is incredibly wide.
This is kind of like complaining that a co-worker has a Corvette to get to work with when all the employer cares about is whether or not you have transportation. His ride might be nicer and cooler and more expensive than yours, but it's not like you need a Corvette to get to work. Heck you could get to work on a moped for all your employer cares.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.