SOs vs generic IOs- more thoughts on Cas-uality


Adeon Hawkwood

 

Posted

So, what's easier for our theoretical 'casual player' when they reach that level of development where it's time to swap out your mish-mash of training and DO enhancements for The New Hotness?


This comparison was inspired by the automatic assumption in another thread that our hypothetical 'casual' player would OF COURSE be using SOs, not those newfangled, expensive, complicated IOs.

First, let's consider the process for kitting out with SOs.

Find the right store for your origin, pull up the vendor menu, navigate an unsorted list of enhancements with intentionally confusing names, eventually find Damage or whatever, rinse and repeat for each additional power function you care to enhance.

For cost, let's multiply the price of a level 25 Damage SO by 36 slots (counting inherents); 1,080,000 inf.

And, of course, their performance degrades and they need replacement every few levels. And lets not forget if you want level 30's, you have to find the right contact for your origin and run some missions before they'll cough up.


Now, generic IOs.

Let's pretend our Casual friend isn't savvy enough to know that you can pick up crafted generics from the market for less than crafting cost and has to pay retail.

After learning the ropes at the University, where recipes are clearly labeled by their effects (Hooray, Damage is called Damage, not Portacio Industries Internal Munitions!) it's time to go shopping.
Bench cost for a level 25 damage recipe: 17,750
Basic crafting cost: 35,500
Salvage cost for Brass & Inanimate Carbon Rod: let's say 10k, because I don't have any idea what either of them are selling for lately.

So, 36 slots x 63k = 2,268,000, again ignoring all of the possible ways to shave off costs (buying crafted from badgers, buying recipes cheap overnight, buying salvage cheap overnight).


The up front cost is twice as much, which sounds unappealing until you remember that these level 25s can take you all the way to 50 if you need them too. Replacing your expired 25s with 30s (after you find the 'store' and run the missions) means filling up 41 slots at 36,000 each, another 1,476,000 (2,556,000 total for level 25 and 30).
Upgrading your IOs can be done piecemeal, since they don't expire- a major convenience.


Both routes have their annoyances.
SOs are tedious to select, lose power as you level and require mass replacement every few levels.
IOs have a higher initial base cost and require gathering salvage and visiting a crafting station.


From the perspective of a veteran gamer IOs are the clear winner.
Not having to deal with declining power levels and eventual expiration is more than worth the higher setup investment.

From the perspective of a 'casual' gamer? I'm not sure.
But I don't think it's a slam dunk that SOs are the default for everyone entering the game.

Comments, opinions, additions, corrections?


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Posted

I use a mix. My first character leveled almost entirely on common IOs. I was a newb and kept replacing them every 5 levels so I didn't actually save any money but I did get a lot of credit for Field Crafter.

My characters since then have used a mix of SOs and IOs. I sometimes craft common IOs and slot them, particuarly if I have the salvage available but I take the lazy man's route and pay worktable prices for my recipes. A lot of the time I just use SOs anyway since I rarely bother to buy salvage for common IOs unless I'm working on Field Crafter.

With the addition of the non-mission related stores (Midnighter, Vanguard and Cimerora) and the removal of the limits on the RWZ it's very easy to get 35+ SOs and I don't even bother with the regular store contacts.


 

Posted

my personal approach for the past few issues has been buying crafted IOs from badgers at a deep discount, often less than crafting cost.

I put up lowball bids on the harder to get stuff waaaay before I need it and usually have all my ducks in a row by the time I hit 22.

But this approach wouldn't be obvious to our friend the 'casual' gamer.


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Posted

Personally when I do Field Crafter I keep all of the useful IOs (Damage, Accuracy, Recharge, Endurance, Defense, Resistance) in my base and use them for leveling up new characters. It doesn't supply all fo my needs but it means I have soem mid-level ones on hand.


 

Posted

I don't think casual players are necessarily all using SOs, but they're a useful baseline for comparison because casual players should at least have SOs (past level 23).

If I don't have a set-based build worked out from a low level then I'll slot generic IOs as they drop, starting at level 22. Once I get to 40 I'll buy recipes and craft them to fill any slots that are still using SOs. This allows a compromise between the reduced cost of slotting IOs at a lower level and the reduced effectiveness of level 25 IOs vs level 40s.

I'm sure I don't qualify as "casual", but this is the same approach I used before I really got my head around the invention system so I don't think it's a massive leap of logic to think that a casual player might at least slot the IOs that drop during play.


 

Posted

Another advantage of SOs is real-world time. SOs are readily available for slotting right when you need them.

With IOs you either have to invest the time to craft them (and at times salvage can be very expensive) and invest the time to wait for a badger to fill your order (I may not understand badgers, but I LOVE 'em!).

Also, SOs have better enhancement values until level 33 or so (this is somewhat offset by the fact IOs never expire, which can be very nice).

Personally, I go with TOs, DOs and SOs until I can slot level 35 Generics, then I buy crafted ones from the market (crafting them yourself can mean looking at expenses of 4-5 million or even more, depending on the prevailing winds of the salvage market).

From there I plan out a set bonus build to respec to at 50.

And BTW level 50 set IOs are far easier to get ahold of than ones in the 25-35 level range, so I end up using the much rarer low-level stuff only on my PvP builds.


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Posted

I know I don't fit in the casual gamer category. But I have some toons I play casually.

Here is the build for the one I play for the blueside midlevel crisis. She wasn't supposed to start out as a casual toon. She was originally created for the 100 levels of Frad superteam on virtue. When that disintegrated she was shelved and then taken off the shelf for the midlevel crisis frad superteam and moved to freedom.

here is her build as it stands. This toon is level locked at 32 so its just a matter of putting in the last pieces.



Only gets played for taskforces once a week. Gotta think that is as casual as it gets. Even so there are no TOs, DOs, Or SOs here. Franken slotting is just that much better even at low levels. It wasn't particularly hard to do this. I think my total cost has been something like 5-7 million with another 3 or 4 to be spent. I may buy a stealth at some point but I am not going to lose sleep over when.

I don't want to sound elitist or anything but I think if SOs were all I could build with I would ragequit at this point. It doesn't matter how often or much I play the toon it would be annoying to know it was subpar.


I read this thread and one thing leaped to mind, Who is this casual gamer ?


 

Posted

I don't know about 'casual' but as a new player in mid-2008, I never even tried DO/SOs. I looked at the 'degrades every few levels' thing, and decided that IOs were obviously the way to go. Before having a base for salvage and IOs, I did slot some of the enhancements that dropped, but generally, the University in Steel is so convenient for WW I just found it no big deal to get the recipes and salvage and craft the IOs. I think the only time I have ever bought SOs from a store was when I levelled during in the ITF and wanted to sling some quick recharge into the new slots.


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Posted

Quote:
Originally Posted by Daemodand View Post
Another advantage of SOs is real-world time. SOs are readily available for slotting right when you need them.

With IOs you either have to invest the time to craft them (and at times salvage can be very expensive) and invest the time to wait for a badger to fill your order (I may not understand badgers, but I LOVE 'em!).
With a little bit of planning (I normally start bidding for my level 15 IOs when I get to 8 or so) you minimize the Real world time 'cost' of generics/frankenslotting.

There is no way to reduce the time cost of SO every 5 levels.

So the way I do it, there is no real world time advantage to SO.



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Posted

Quote:
Originally Posted by Nethergoat View Post
And lets not forget if you want level 30's, you have to find the right contact for your origin and run some missions before they'll cough up.
Blue-side. No such tedium red-side. Just find the right store and buy. Even easier for 40+, and I'll go there to vendor common recipes anyway.

One nice thing about SOs to is that they drop ready-made. You won't get all that you need, but you will get some of what you need from mob drops and arc completion bonuses (some still do drop them). Mission completes too if you go for that particular day job.

I do plan builds, so I will typically to DO->SO->set IO, skipping common IO except for cases where I can't slot a set or if the set pieces are going to take a while to get.


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Posted

Quote:
Originally Posted by gec72 View Post
Blue-side. No such tedium red-side.

True- chalk up one more gameplay improvement for the Rogue Isles.

Another check mark on the side of the SO ledger is that with weighted drops you're a lot more likely to get something you can slot than in the old days.

Of course, the same can be said of generic IO recipes.


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Posted

Quote:
Originally Posted by Daemodand View Post
Another advantage of SOs is real-world time.

I'm not sure I agree with this.

The system for purchasing them is so obtuse that in the past I would often log off a character for a while when the time came to upgrade- it was so needlessly annoying I had to build up momentum for the re-slotting.

Assuming (as I have in the OP for this thread) that you're buying salvage at 'retail' and getting your recipes from the table I doubt it would take any longer to craft the stuff you wanted than it would to scan through the word salad SO listings in search of what you wanted.

And I know I'm not the only person who wasted plenty of (then precious) inf buying the *wrong SOs*, only discovering the mistake when I went to slot them and they wouldn't go anywhere.

Not a problem I've ever encountered with generics.


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Posted

Quote:
Originally Posted by Nethergoat View Post
And lets not forget if you want level 30's, you have to find the right contact for your origin and run some missions before they'll cough up.
Technically, the level 30s blueside are available from the origin stores. And the stores in RWZ sell 35+ enhancements without running any mission.

I always try to get Montague Castanella out of the way at level 10-11 before having to try to do the Lady Jane mission at a level when the CoT maps spawn ghosts that turn invisible and run. So the Midnight Club store will be available to me at that time as well.

Now, one major disadvantage of SOs is goofy names. "Butadiene Exposure" enhances jump, does it? It sounds like your character has been been sniffing glue. Science is the worst, but the Magic and Tech SOs are almost as obscure. (The Magic/Mutant DOs are probably the worst for pure obscurity.) They do not compare well to Invention: Jump. (I still have a soft spot for the Magic/Natural DO names. Nectanebo, Li Tieh Kuai, and Crowley sound like they ought to be the patrons of the high level magic enhancements, not Hermes, Joule, or Grey.

Blue side, technology is a favored origin, though. I level by running a fair number of task forces, and 22-32 are the levels you are likeliest to be a heavy user of SOs in a levelling build. I typically run task forces to level, and the main enemies from the task forces you will be running then (Freakshow, Council, Council, Council, Crey) favor tech and science characters.



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Posted

Quote:
Originally Posted by Nethergoat View Post
The up front cost is twice as much, which sounds unappealing until you remember that these level 25s can take you all the way to 50 if you need them too. Replacing your expired 25s with 30s (after you find the 'store' and run the missions) means filling up 41 slots at 36,000 each, another 1,476,000 (2,556,000 total for level 25 and 30).
Upgrading your IOs can be done piecemeal, since they don't expire- a major convenience.
Your analysis is dead on. I have said much the same thing many times.

The problem with IOs for the casual player is that you have spend a lot of time planning ahead: you have to either bid on salvage ahead of time, or place bids on made IOs, or pay through the nose if you want it now. Even if you have the salvage, you have to go to the University or your base to actually make the things. And invariably once you're at the University you find that you only have two Luck Charms and you have three Accuracy recipes, and then you have to fool around getting the extra salvage all over again.

It's just too much planning, too much fiddling around, too much overhead for a "casual" player. Most of them haven't heard of Mids and haven't decided what power they're going to take next level, much less the next five.

In short, making IOs is too much like work for many casual players.

Recently I've started characters without slotting any enhancements until level 12. I spend an hour or two around level 7 getting 600 tickets and getting an item of rare salvage and some tier 1 arcane salvage (Luck Charms are good for getting enough capital to let me list a Prophecy or whatever happens to be hot), which I sell for more than a million on the market. Then I bid a little more than the crafting price for level 15 IOs, which I then start slotting when I hit level 12.

The problem with this strategy is that it fails if everyone uses it. If there's suddenly a demand for level 15 IOs players will start outbidding each other, and then flippers will get into the act. It would be short-lived because no one would be able to make decent money in the long run, but it would discredit the methodology and discourage casual players from using IOs.

That's the problem with any market-based solution: when demand increases, prices go up and casual players get edged out of the market.

The best tactic is to bid on made IOs, but save your salvage and recipe drops in case you don't get lucky. But again, it's too much like work for players who just want to knock heads for a couple of hours. You have to know a lot of stuff to do this effectively (just figuring out what salvage you'll need for the next few levels is terribly confusing for casual players -- the whole system is rather opaque, especially when you start talking about IO set bonuses and the rule of 5...).


 

Posted

Quote:
Originally Posted by Heraclea View Post
Technically, the level 30s blueside are available from the origin stores. And the stores in RWZ sell 35+ enhancements without running any mission.
The trick for this is to just cancel the mission if you're in a hurry (I used this when slotting my Dual Pistols characters in the beta). It's especially annoying having to do the mission if all your enhancements are red, as they were after the level 50 bump.


 

Posted

A pure casual player will probably do what anyone does the first time you play this game and figure out what slots mean: buy TOs until they are no longer offered, then DOs until they are no longer offered, then SOs.

A less casual player might do something like: nothing until lvl 12, then lvl 15 IOs until 22, then upgrading SOs until 32, then lvl 35+ IOs as they become necessary.


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Posted

Quote:
Originally Posted by Heraclea View Post

Now, one major disadvantage of SOs is goofy names. "Butadiene Exposure" enhances jump, does it? It sounds like your character has been been sniffing glue.
(poly)Butadiene is a type of synthetic rubber. Makes sense to me, assuming you knew that fact. Which I admit I know only due to my chemical background.



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Posted

Quote:
Originally Posted by Catwhoorg View Post
(poly)Butadiene is a type of synthetic rubber. Makes sense to me, assuming you knew that fact. Which I admit I know only due to my chemical background.
I was vaguely aware that it figured in the manufacture of rubber or plastic; I suppose I had figured that it was a solvent of some kind.

IIRC, there's also a Thallium Exposure. I do know that thallium is a poisonous heavy metal that makes your hair fall out. That sounds even less appetizing.



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Posted

By the time I had my second character to the SO range, I had all the colors of SOs and DOs figured out (odd exception like intangibility of course)....also, despite the names SOs are listed in alphabetical order by what they do. Of course figuring that out took me a lot longer..

Oh, now I see what my color blind SG mate was always complaining about...suddenly I feel less smart....


 

Posted

The problem I always have with these discussions is the definition of "casual."

Is it a new player or one that has been here for 5 years? Is it a player who reads anything outside the game? Does the player belong to an SG? Does the player log 5 hours a week, a month, a year?

In my opinion, a casual player does not sweat the details, or worry about min/maxing. They just like to punch or shoot things every once in a while. Going with that definition, I think our mythical casual player would slot whatever dropped that worked for their character.

After the casual player has been around for awhile, they would be more concerned with "red" colored enhancers and would probably of heard of E.D. or at least gotten the advice not to slot more than 3 of any type of enhancer in a power.

I also think that the casual player would craft drops that he could and slot those, whether those are common or sets. I don't think that casual players actively go after set bonuses, but I could be wrong. I think that the casual player would see it as too much of a time investment to learn and plan and bid and build.


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Posted

But all that's assuming that the casual player has more then 3 brain cells and isn't a TOTAL moron, that's assuming a whole freakin lot.


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Posted

Quote:
Originally Posted by Heraclea View Post
I was vaguely aware that it figured in the manufacture of rubber or plastic; I suppose I had figured that it was a solvent of some kind.

IIRC, there's also a Thallium Exposure. I do know that thallium is a poisonous heavy metal that makes your hair fall out. That sounds even less appetizing.
The sick one is polonium irradiation (science heal). The Russians killed a defector in London with Polonium, not nice stuff.

There is no problem blue side with SOs, 30s are sold in Talos and 35s in the RWZ. I go with DOs (or level 15 IOs if I have a field crafter available to drop them into base storage) to 22, SOs 22-32 or 37 and then slot my set IOs.


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Posted

Quote:
Originally Posted by Bionic_Flea View Post
The problem I always have with these discussions is the definition of "casual."

In my opinion, a casual player does not sweat the details, or worry about min/maxing. They just like to punch or shoot things every once in a while. Going with that definition, I think our mythical casual player would slot whatever dropped that worked for their character.

After the casual player has been around for awhile, they would be more concerned with "red" colored enhancers and would probably of heard of E.D. or at least gotten the advice not to slot more than 3 of any type of enhancer in a power.

I also think that the casual player would craft drops that he could and slot those, whether those are common or sets. I don't think that casual players actively go after set bonuses, but I could be wrong. I think that the casual player would see it as too much of a time investment to learn and plan and bid and build.
That's me. I've been playing for around 9 months. As long as I'm able to run my missions solo in what I consider a reasonable amount of time I don't worry too much about what's in my slots. I use what drops (DO's, SO's, recipes). I do craft what I can from (mostly) hoarded salvage and dropped recipes even if it's from sets that wiser players distain. I learn from the message boards what I "should" be doing but don't sweat it too much as long as I'm having fun. Every now and then I'll spend a little time improving characters that I feel are under-performing.


 

Posted

Quote:
Originally Posted by Nethergoat View Post

After learning the ropes at the University, where recipes are clearly labeled by their effects (Hooray, Damage is called Damage, not Portacio Industries Internal Munitions!) it's time to go shopping.
LOL. And damage tends to be one of the easier ones to figure out since it's the only red one and it comes right after the yellow accuracies. After that it becomes a mish-mash of yellow, orange, pumpkin, aquamarines, light and dark purples and shades of gray.

I've bought plenty of damage resistance DOs went I meant to get defense buffs.