SOs vs generic IOs- more thoughts on Cas-uality
I've bought plenty of damage resistance DOs went I meant to get defense buffs.
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Oh yes.
And back in the day blowing a few hundred K on the wrong SO wasn't a trivial matter, it could be a meaningful chunk of your bankroll.
And it's actually simpler now than it used to be- remember when 'range' and 'cone range' (or whatever they called it) were two separate SOs?
shudder.
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My City Was Gone
From the perspective of a veteran gamer IOs are the clear winner.
Not having to deal with declining power levels and eventual expiration is more than worth the higher setup investment. |
Why not IOs? I prefer having higher % enhancement values at low levels when it matters most as I have fewer powers and some will still be underslotted.
From the perspective of a 'casual' gamer? I'm not sure. But I don't think it's a slam dunk that SOs are the default for everyone entering the game. Comments, opinions, additions, corrections? |
Time spent playing and knowing the shortcuts and all the ins and outs of the game mechanics/market:
New Player <---...... ---> Veteran
Degree that your playstyle emphasizes obtaining the best possible enhancements:
Casual <---......---> Non-Casual (insert your term of choice for this)
And weren't there two kinds of endurance modification as well, one for boosting end and another for draining?
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I'd forgotten about that.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
My routine for a new toon is to put about 5 mill on it at creation and from there just buy a new set of enhancements from the store every 5 levels (12, 17, 22, etc...).
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Before I can slot 25's I'll slot whatever drops- the only thing I pay for is Acc. The low level game is easy enough that I do just fine running around with a mish-mash of drops.
If I hated the old system with less vehemence I'd probably follow your lead. If enhancements were clearly named and sanely organized at the vendors, sure, why not drop some inf for 'max' performance.
But they aren't, and the time I'd waste sorting through lists is time I could be spending bashing Skulls or Snakes. =P
For me they're just placeholders... baby teeth if you will, for a fun, but relatively brief period until 47-50 where I then respec into "permanent" enhancements in the form of IOs. |
Why not IOs? I prefer having higher % enhancement values at low levels when it matters most as I have fewer powers and some will still be underslotted. |
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
My routine for a new toon is to put about 5 mill on it at creation and from there just buy a new set of enhancements from the store every 5 levels (12, 17, 22, etc...). For me they're just placeholders... baby teeth if you will, for a fun, but relatively brief period until 47-50 where I then respec into "permanent" enhancements in the form of IOs.
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<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
The problem with IOs for the casual player is that you have spend a lot of time planning ahead: you have to either bid on salvage ahead of time, or place bids on made IOs, or pay through the nose if you want it now.
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Assuming you pay table prices for the recipes the only variable is the cost of salvage. Some of the components for generics are pricey, but some are basically free.
Even if you have the salvage, you have to go to the University or your base to actually make the things. And invariably once you're at the University you find that you only have two Luck Charms and you have three Accuracy recipes, and then you have to fool around getting the extra salvage all over again. |
You're right that generics are more "work", with the resource gathering and assemblage requirements.
But SOs aren't any kind of streamlined, simple alternative.
If they were clearly labeled and presented in an organized manner, then sure, they'd be the winner by a landslide- but they aren't.
Both types of enhancements were built as timesinks, they just impose different types of temporal penalties on the player.
It's just too much planning, too much fiddling around, too much overhead for a "casual" player. Most of them haven't heard of Mids and haven't decided what power they're going to take next level, much less the next five. |
Using set IOs in any sort of efficient way I'd agree is beyond the purview of any 'casual' player. Once they set off on that path they leave 'casual' behind.
In short, making IOs is too much like work for many casual players. |
I haven't messed around with SOs at all since I9 so my sense of just how much time you'd spend kitting out with them is pretty blurry, but I don't think it's the vast improvement over IOs that folk assume it is.
Recently I've started characters without slotting any enhancements until level 12. I spend an hour or two around level 7 getting 600 tickets and getting an item of rare salvage and some tier 1 arcane salvage (Luck Charms are good for getting enough capital to let me list a Prophecy or whatever happens to be hot), which I sell for more than a million on the market. Then I bid a little more than the crafting price for level 15 IOs, which I then start slotting when I hit level 12. |
The problem with this strategy is that it fails if everyone uses it. |
Example, way back when I 'outed' the LotG flipping niche.
There were never any for sale so I figured they were underpriced.
I started buying them up at the 'going rate' (around 40 million, IIRC) and selling them for 100 million.
I did it for a while, long enough to convince myself it was entirely sustainable. Then I posted a thread about it in here.
You'd expect something that high profit to just go POOF! at that point. I mean, that was big money back then. But it did the same thing any other niche did- with more players the margins gradually shrank until it wasn't profitable any more.
I checked back a few weeks later, flipped a few to satisfy myself that it was working again, chuckled and wandered off.
On a smaller scale, I doubt there's been a more publicly vociferous advocate of buying ultra cheap crafted generics than myself, and yet EVERY TIME I throw up some lowball bids on a new character they fill.
I'll agree that if the entire playerbase was as engaged and informed as the average market forum regular things would work a lot differently- but they aren't, and they never will be.
It'd be like saying "if everyone graduated from medical school, doctors would be unemployable!"
Technically true, but irrelevant since a vanishingly small % of the population has any interest in medicine in the first place, let alone the wherewithal to plow through medical school.
That's the problem with any market-based solution: when demand increases, prices go up and casual players get edged out of the market. |
I'm not sure why so many people ignore this half of the equation.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
i like to just PL toons up to around 30-35ish then start buying cheap set enhancements. not really worrying about what the bonuses are. where that level sets aren't available or are too expensive, fill in with generics. then ITFs and more PLing get me the rest of the way to 50 and I fill in the new slots as I go sometimes replacing old sets sometimes not. at 50, i either leave it as is which generally functional and with some reasonable bonuses or plan a full build and do a full respec at which point 10 IOs make it back onto the market.
Some of the salvage costs could be quite offputting to a player who doesn't know the ropes.
Villain-side, Alchemical Silver and Sci Theories are often showing listings of 100,000+, even though you can get them cheaper. But I cna easily see someone looking at those prices for the first time and going "sod it, I'll just use SO's"
I think the redside Luck Charm and Boresight prices are better, but heroside Luck Charms were often pretty pricey, is that still the case?
If anyone new hears the advice to slot for accuracy, and put IOs off until you can slot the level 30 ones (both of which I've heard on PuGs recently) then this could be enough top turn them off IOs, thinking that they cost 3 or 4 times what they actually do to make.
Except that higher prices also reward our friend the Casual Player when he goes to sell his junk.
I'm not sure why so many people ignore this half of the equation. |
The problem is that there's so much detail. The "casual" player doesn't know what's important and what's not. Players with years of experience know how to work the system to their advantage, while players without that experience just miss the boat repeatedly, for any number of reasons.
There's nothing magic about this knowledge, but from reading all the complaints from players about the market, getting desired items, and all the rest, it's clear that there's a large segment of the playerbase that is completely baffled by this part of the game. As you can see from other posts in this thread, there are people who don't really care about the numbers at all; they just want to have fun. And these are players who bother to read the forums: the vast majority of players never visit these august pages.
I've been saying pretty much the same thing that you're saying in this thread since IOs came out: anyone can outfit their character with decent stuff if they just plan ahead. But it requires that you have patience and understand and adapt to the market, and not just treat it like a store.
And I think that's what frustrates people: they want what they want when they want it, and they want it to be the same every time. They want a set procedure that's easy and reliable. SOs are exactly that: you pays your money and you gets your SO. Markets are obstinate, unpredictable and cantankerous.
I think the real cookie-cutter road to outfitting your character with IOs runs through AE: with tickets you can get common IO recipes and salvage like clockwork, and never touch the market. With Bronze rolls you could pretty successfully Frankenslot a character without having to buy anything on the market.
It would be interesting to compare that character-building strategy to a market-based one. It's a completely different emotional dynamic: instead of being at the mercy of the frustrating and confusing market, you just keep working till you get what you need. But AE is in such disrepute it might be a tough sell.
Villain-side, Alchemical Silver and Sci Theories are often showing listings of 100,000+, even though you can get them cheaper. But I cna easily see someone looking at those prices for the first time and going "sod it, I'll just use SO's"
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People are introduced to the invention system by recipe drops. Much can go wrong here. My first post-i9 encounter involved a pet damage Acc/Dam enhancement. It just so happened that I had the salvage to craft it, and could not figure out why it would not go in a power. Yes, ridiculous, but I had just gotten back into the game at that point. I figured, "accuracy and damage are good, I should make this."
You get a level 15 Accuracy recipe, and see what you need to make it .... then you look up the ingredients at WW/BM. The last 5 Luck Charms sold for prices that would fill several powers with DOs, and that's difficult enough to do with standard inf earned from mob drops. Therefore, the whole deal must be a manipulated scam.

<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Also, SOs have better enhancement values until level 33 or so (this is somewhat offset by the fact IOs never expire, which can be very nice).
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And, while people are bringing up the 100k cost of a luck charm, I will point out that crafted generic Accuracy IOs can be bought as cheap as 50k. Something to remember is most of us casuals, and nearly all newbs will look for the enhancement first and the recipe/ingredients second.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
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Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I know this stuff seems to simple to you, but for a large number of people it's a total mystery. They think that they're "unlucky" and will never get good drops or won't get the best price when they post an item on the market. My guess is that an awful lot of decent recipes are just sold to vendors out of laziness and ignorance.
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Honestly, it doesn't take any special savvy or know-how to dump your junk on the market for a couple of inf and rake in the profits.
There's no magic to it, it's just using the system that is explained to them in the tutorial.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Honestly, it doesn't take any special savvy or know-how to dump your junk on the market for a couple of inf and rake in the profits.
There's no magic to it, it's just using the system that is explained to them in the tutorial. |
I was waiting for the word "Tutorial".
People sometimes assume that the Casual Player has no knowledge of how IOs are crafted, when the University contact runs them through the process and hands them a shiny new crafted IO on the way out the door.
I believe that though SOs would cost the mythical casual player more in inf over time than the cheap IOs (be they the easy on the brain commons or the even cheaper uncommon sets) that as an investment of thought and time SOs would still win.
If I actually met someone who was truly a casual player I would:
a) if a hero tell them to sell all salvage in the market and check the price on their recipes there and save their inf for SOs at 22+
b) if a villain I'd give them 1 million infamy and tell them to buy SOs at 22+ (I'd never subject a common player to the Bleak Market).
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.