Good Build for Sirens Call?


Antigonus

 

Posted

Quote:
Originally Posted by _Lith_ View Post
=( I miss your witty remarks in RV.

I haven't been playing much lately. Its nice to know someone appreciates what I bring to the game though.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

I for one welcome more traps defenders and corrupters in the zones. They make very easy farm targets. If they are decent, they'll spam webs which set up easy kill's where I can KS them.


 

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Originally Posted by Dahjee View Post
The same time people start avoiding you due to your trapping skills, is also around the time teammates start seeing what advatages they have by hanging near you and/or coming to you when being chased by opponenets. I took recall to make up for the fact that I don't always go "offense" while zoning with my teammates, I'd recall them when in the orange or red or after Hibernating etc... and it would help to pull people into my traps while saving them. I recently respecc'ed out of it to get a spider and some more HP... cause after a while teammates just kinda knew there was little need to hop skip and jump all over a zone. They'll come... they always come.




I speak no defender in particular... or better yet perhaps I speak of one I haven't rolled yet I suppose, since the idea of a good one seems crazy here. I was gonna wait to roll a CotM (Concept)Traps/DP defender later that I'm sure I could make work somehow... thinking something along the lines of seekers + chem ammo, -DMG specialist for teams or something.

Nah I'm speaking mostly on Traps in PvP in general. My text comes from PvP experiece with a /traps corr named Venenix for the last 2 years at home on Virtue although I vacationed on Freedum several times. (More noise than good PvP IMO) I've rolled a few Traps/ defenders... enough to notice better debuffs and key powers offered sooner than later... I just haven't leveled or specc'ed one out for PvP.

Hey. I'm just saying Traps is a more than viable set for SC. It doesn't play like all the others, but is very capable of getting killls when played right solo despite what many people believe, and as already agreed upon... capable of contributing to team PvP. It isn't easy to be great with, but it doesn't take a seasoned PvP'r to get good with.

If any of you seasoned PvPers get tired of the same ol' approach with every toon, or if any new PvPer wants to roll something without breaking out the cookie cutter and still have a blast in PvP... I highly reccomend a Traps toon. You can be successful, get kills, get laughed at, save lives, bruise egos, strike absolute fear in the minds of melee players, get smarter, and blow people up all at the same time.
So.... You have never actually tried to play traps defender in pvp?


 

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Quote:
Originally Posted by Dahjee View Post
That only works on those that for some reason think it's better to make one stack of all their traps. Please disregard them, they know no better.

Just make the lines touch people.

You'd catch me with a single mine maybe, but never standing on my own Posion traps or multiple mines.
Ahh I love the stackers. They do learn pretty quickly though lol


 

Posted

Quote:
Originally Posted by Dahjee View Post
Nah I'm speaking mostly on Traps in PvP in general. My text comes from PvP experiece with a /traps corr named Venenix for the last 2 years at home on Virtue although I vacationed on Freedum several times. (More noise than good PvP IMO) I've rolled a few Traps/ defenders... enough to notice better debuffs and key powers offered sooner than later... I just haven't leveled or specc'ed one out for PvP.
I team with Venenix on Virtue. All he does is act as a "safe zone" for villains. Same as any mastermind really. (he just doesn't have the durability of a MM due to being a corruptor.) I have never seen him kill anyone, despite the fact that nearly everyone heroside on virtue is a HONRBL CHAMPYUN scrapper.


 

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Originally Posted by Terror1 View Post
So.... You have never actually tried to play traps defender in pvp?
Apparently no one has.. except for one guy in SC. I just know more about how to play traps in PvP more than most it seems. This is the age of the cookie... didn't ya know



Quote:
Originally Posted by Xanatos View Post
I team with Venenix on Virtue. All he does is act as a "safe zone" for villains. Same as any mastermind really. (he just doesn't have the durability of a MM due to being a corruptor.) I have never seen him kill anyone, despite the fact that nearly everyone heroside on virtue is a HONRBL CHAMPYUN scrapper.
Don't make lies. How can I be a "Safe Zone" for villians as a squishy farmable lol Traps Corr that can't get a kill? Why would villians feel safer near me if heroes aren't afraid of coming too close and/or getting killed? lol you lie hard, now speak the truth please.

MMs have more durability... until they jump or try to travel. My Corr is at 1500 HP and can run, jump, TP away at will. MMs kinda have to stay near their pets to survive. I was actually teammed the other day with a /Traps MM who kept getting farmed even though I was primary target... just couldn't get away I guess.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

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Quote:
Originally Posted by Dahjee View Post
With the bounty system the way it is in SC, I had a blast with a /Traps toon. I barely had to move... the zone just kept sending folks my way to die. It was funny.

I'm actually suprised more peeps haven't rolled /Traps defenders for PvP.
I would like to make an uber trappa like yours. Please post a mids build for me. TYVM!


A very sad story about War Witch and the neglected kitty. http://boards.cityofheroes.com/showthread.php?t=219670

Quote:
Originally Posted by Black_Barrier
Guess it's hard to click while actively trying to keep the drool away from the keyboard...

 

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So why did the trapper pro/wheel reinventor move off freedom for virtue anyways?


Duel me.
I will work on my sig pic more when I have time.

 

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Quote:
Originally Posted by OPTICAL_ILLUSION View Post
I would like to make an uber trappa like yours. Please post a mids build for me. TYVM!

Here. A finished build I've been using for several months now, with the exception of the Disruptor. (I just got that a week ago) A build worth three times more that what it did when I built it so unlikey one can throw it together now without gutting a few toons.

Standard goal of achieving the most HP, Recharge, and Regen. (I had hoped to double stack Triage Beacon in PvP like I do in PvE. Unfortunatly, even though the DR'ed rechage is there to do so... PvP doesn't allow more than triage beacon at a time... I know, a crock right?)

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Venenix: Level 50 Technology Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1: X-Ray Beam
(A) Gladiator's Javelin - Accuracy/Damage: Level 50
(3) Gladiator's Javelin - Damage/Recharge: Level 50
(11) Achilles' Heel - Chance for Res Debuff: Level 20
(13) Apocalypse - Chance of Damage(Negative): Level 50
(37) Apocalypse - Damage/Recharge: Level 50
(45) Apocalypse - Accuracy/Recharge: Level 50


Level 1: Web Grenade
(A) Gravitational Anchor - Accuracy/Recharge: Level 50
(3) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
(7) Gravitational Anchor - Immobilize: Level 50
(40) Gravitational Anchor - Chance for Hold: Level 50
(42) Gravitational Anchor - Immobilize/Recharge: Level 50


Level 2: Caltrops
(A) Ragnarok - Accuracy/Recharge: Level 50
(5) Ragnarok - Accuracy/Damage/Recharge: Level 50
(42) Ragnarok - Chance for Knockdown: Level 50
(48) Ragnarok - Damage/Recharge: Level 50
(50) Ragnarok - Damage/Endurance: Level 50


Level 4: Triage Beacon
(A) Numina's Convalescence - Heal/Endurance: Level 50
(5) Numina's Convalescence - Heal/Recharge: Level 50
(33) Numina's Convalescence - Endurance/Recharge: Level 50
(33) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(40) Numina's Convalescence - Heal/Endurance/Recharge: Level 50


Level 6: Hover
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(7) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
(42) Luck of the Gambler - Recharge Speed: Level 50


Level 8: Proton Volley
(A) Gladiator's Javelin - Accuracy/Damage: Level 50
(9) Gladiator's Javelin - Damage/Recharge: Level 50
(9) Gladiator's Javelin - Damage/Endurance/Recharge: Level 50
(13) Devastation - Accuracy/Damage: Level 50
(37) Devastation - Accuracy/Damage/Recharge: Level 50
(40) Devastation - Damage/Recharge: Level 40


Level 10: Acid Mortar
(A) Gladiator's Javelin - Accuracy/Damage/End/Rech: Level 50
(11) Gladiator's Javelin - Damage/Recharge: Level 50
(31) Achilles' Heel - Chance for Res Debuff: Level 20
(33) Devastation - Chance of Hold: Level 50
(34) Devastation - Damage/Recharge: Level 50
(34) Devastation - Accuracy/Damage/Recharge: Level 50


Level 12: Teleport Foe
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(43) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
(45) Winter's Gift - Slow Resistance (20%): Level 50


Level 14: Teleport
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50


Level 16: Force Field Generator
(A) Shield Wall - Defense/Endurance: Level 50
(17) Shield Wall - Defense/Recharge: Level 50
(17) Shield Wall - Endurance/Recharge: Level 50
(21) Luck of the Gambler - Recharge Speed: Level 50
(23) Karma - Knockback Protection: Level 30


Level 18: Cosmic Burst
(A) Gladiator's Javelin - Accuracy/Damage: Level 50
(19) Gladiator's Javelin - Accuracy/Damage/End/Rech: Level 50
(19) Gladiator's Javelin - Damage/Endurance/Recharge: Level 50
(21) Apocalypse - Accuracy/Damage/Recharge: Level 50
(39) Apocalypse - Damage: Level 50
(39) Apocalypse - Damage/Endurance: Level 50


Level 20: Poison Trap
(A) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(23) Unbreakable Constraint - Accuracy/Recharge: Level 50
(25) Unbreakable Constraint - Hold/Recharge: Level 50
(34) Unbreakable Constraint - Hold: Level 50
(43) Unbreakable Constraint - Endurance/Hold: Level 50
(43) Lockdown - Chance for +2 Mag Hold: Level 50


Level 22: Swift
(A) Flight Speed IO: Level 50


Level 24: Health
(A) Regenerative Tissue - +Regeneration: Level 30
(25) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(46) Miracle - +Recovery: Level 40
(46) Numina's Convalescence - Heal: Level 50


Level 26: Stamina
(A) Performance Shifter - Chance for +End: Level 50
(27) Performance Shifter - EndMod: Level 50
(27) Performance Shifter - EndMod/Accuracy: Level 50


Level 28: Seeker Drones
(A) Absolute Amazement - Stun: Level 50
(29) Absolute Amazement - Stun/Recharge: Level 50
(29) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
(46) Absolute Amazement - Accuracy/Recharge: Level 50
(48) Absolute Amazement - Chance for ToHit Debuff: Level 50


Level 30: Aim
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50


Level 32: Stealth
(A) Luck of the Gambler - Recharge Speed: Level 50


Level 35: Trip Mine
(A) Armageddon - Damage: Level 50
(36) Armageddon - Damage/Recharge: Level 50
(36) Armageddon - Accuracy/Damage/Recharge: Level 50
(36) Armageddon - Chance for Fire Damage: Level 50
(37) Armageddon - Accuracy/Recharge: Level 50
(39) Fury of the Gladiator - Chance for Res Debuff: Level 50


Level 38: Invisibility
(A) Luck of the Gambler - Recharge Speed: Level 50


Level 41: Phase Shift
(A) Recharge Reduction IO: Level 50


Level 44: Scorpion Shield
(A) Luck of the Gambler - Recharge Speed: Level 50
(45) Luck of the Gambler - Defense: Level 30


Level 47: Focused Accuracy
(A) Rectified Reticle - Increased Perception: Level 20
(48) Rectified Reticle - To Hit Buff: Level 20


Level 49: Summon Disruptor
(A) Soulbound Allegiance - Accuracy/Recharge: Level 50
(50) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
(50) Soulbound Allegiance - Damage/Recharge: Level 50


------------
Level 1: Brawl
(A) Accuracy IO: Level 50


Level 1: Sprint
(A) Celerity - +Stealth: Level 50


Level 2: Rest
(A) Recharge Reduction IO: Level 50


Level 1: Scourge
------------
Set Bonus Totals:
1.88% Defense(Smashing)
1.88% Defense(Lethal)
1.56% Defense(Fire)
1.56% Defense(Cold)
4.69% Defense(Energy)
4.69% Defense(Negative)
0.94% Defense(Melee)
9.38% Defense(Ranged)
3.13% Defense(AoE)
75% Enhancement(Accuracy)
30% Enhancement(Range) (in PvP)
6% Enhancement(Heal)
87.5% Enhancement(RechargeTime)
10% FlySpeed
269.1 HP (25.1%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -16)
Knockup (Mag -16)
MezResist(Confused) 10% (in PvP)
MezResist(Held) 13.3%
MezResist(Immobilize) 10% (in PvP)
MezResist(Repel) 100% (10% chance, in PvP)
MezResist(Sleep) 10% (in PvP)
MezResist(Stun) 10% (in PvP)
MezResist(Terrorized) 10% (in PvP)
20% Perception
32.5% (0.54 End/sec) Recovery
116% (5.19 HP/sec) Regeneration
20% ResEffect(FlySpeed)
20% ResEffect(RechargeTime)
20% ResEffect(RunSpeed)
12.6% Resistance(Fire)
12.6% Resistance(Cold)
10% RunSpeed


Hold Procs in Posion Gas and Acid Trap disable most drive by attacks. My traps basically do all the work, my very few attacks are there for scourging and cracking defenses.

A Good Trapper is one of very few you will ever see using phase shift offensively.

Phase Bombing: Using Phase Shift from the Concealment Pool as an on/off switch for multiple trap detonations on an opponent. Pull, Phase, wait for it.... Aim, UnPhase... LOL.

I also took Invis to go with teleport because invisiblity counters travel suppression o.O! (They probably won't admit it, but there a plennty peeps that have wanted to know how I'm able to TP out of just bout anything. secrets out and YW)

I know worthless info considering SS/SJ'ers can't benefit from the loophole.

I'm still waiting/bidding on the Purple Smashing proc for Posion gas, as well as optimizing some enhancements that are either too expensive or unavailable... btw does anyone know what the Pancea proc would do to Triage Beacon? Might be pretty cool for teams if the beacon becomes a source of +Endas well as regen?

[EDIT: If a cheaper build is prefered, I've gone through a couple and saved them along the way]


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

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Quote:
Originally Posted by ConFlict View Post
So why did the trapper pro/wheel reinventor move off freedom for virtue anyways?
5 years there Mac. Lots of monies and friends. I keep personal base storages for all my toons there.Redside and Blueside.

I like the pop of Freedom, and I miss many of the Virtue peeps that moved there. However, I do not consider Virtue to be lacking in quality PvPers when compared to Freedom. Virtue is like the Freedom Suburbs... Not many folks PvP there the like in the "City" but the ones that do are usualy more well off in terms of skill, toons, experience, and decency.

IoW. I moved back to Virtue when the middle school kids all went to fredum to be deh ubar and PwNz the noobs.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

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Quote:
Originally Posted by Dahjee View Post
5 years there Mac. Lots of monies and friends. I keep personal base storages for all my toons there.Redside and Blueside.

I like the pop of Freedom, and I miss many of the Virtue peeps that moved there. However, I do not consider Virtue to be lacking in quality PvPers when compared to Freedom. Virtue is like the Freedom Suburbs... Not many folks PvP there the like in the "City" but the ones that do are usualy more well off in terms of skill, toons, experience, and decency.

IoW. I moved back to Virtue when the middle school kids all went to fredum to be deh ubar and PwNz the noobs.
The more you type, the more I find myself shaking my head.


 

Posted

Quote:
Originally Posted by MrLiberty View Post
I for one welcome more traps defenders and corrupters in the zones. They make very easy farm targets. If they are decent, they'll spam webs which set up easy kill's where I can KS them.

^------ This


 

Posted

Quote:
Originally Posted by Dahjee View Post
5 years there Mac. Lots of monies and friends. I keep personal base storages for all my toons there.Redside and Blueside.

I like the pop of Freedom, and I miss many of the Virtue peeps that moved there. However, I do not consider Virtue to be lacking in quality PvPers when compared to Freedom. Virtue is like the Freedom Suburbs... Not many folks PvP there the like in the "City" but the ones that do are usualy more well off in terms of skill, toons, experience, and decency.

IoW. I moved back to Virtue when the middle school kids all went to fredum to be deh ubar and PwNz the noobs.
only selfish idiots choose to live in the suburbs.

give me pvp io's, baddie.


 

Posted

You don't farm good trappers.... you avoid them. Haven't we been paying attention?


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

lol trappers.


 

Posted

Quote:
Originally Posted by Dahjee View Post
Not many folks PvP there the like in the "City" but the ones that do are usualy more well off in terms of skill, toons, experience, and decency.
Is this why every time I've been in Virtue RV it's been a bunch of Regins fiteklubbing under Atlas who whine and swear at me when I AS them during duels?


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Dahjee, you're that one trap corr that was in freedom's RV a few months back that hung out in pools and on the other side of the bridge at the hero base and consistently got farmed. At times I almost felt bad for you watching you set up a "trap" in a pool only to get face planted shortly after. I'm guessing the reason you left freedom is because you were a prime farm target and missed the good ol' days of easy pvp on virtue.


 

Posted

Quote:
Originally Posted by Dahjee View Post
You don't farm good trappers.... you avoid them. Haven't we been paying attention?
If by avoid you mean pew pew them with psi blasts from 130 yards away or get a few stalkers to shark them from 80 yards. Drive by T-Strikes work really well too. Also if I hovering tp'ing corrupter isn't a farm target I don't know what is.

Keep posting though, the more people you get to build builds like, the easier it is to get PvP Io's.


 

Posted

Quote:
Originally Posted by SmegHead View Post
Dahjee, you're that one trap corr that was in freedom's RV a few months back that hung out in pools and on the other side of the bridge at the hero base and consistently got farmed. At times I almost felt bad for you watching you set up a "trap" in a pool only to get face planted shortly after. I'm guessing the reason you left freedom is because you were a prime farm target and missed the good ol' days of easy pvp on virtue.
lol yeah I remember those pools of death... you say farmed... but what you meant to say was I wade made target number one after killing or causing death to just about everyone who got near the pools without 4 or 5 to back them up just to spike me. Did the same thing in the tram, Dumpsters, bridge, etc.. would get invited instanly to teams and set up. I'd get props after dragging peeps up to rooftops to kill them, I'd phase bomb groups of 6 or 7 or 8 in front of base to allow others to spike them and chase them back, or preven a single person from leaving the base for fear of tp ganking, several Global invites when I left... fun times indeed.

Don't say my Traps Corr is an easy target when It's not... You may remember me dying but getting farmed is a far strech. I don't see how you can recall any such thing. I made good on my invested time on freedom.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

Quote:
Originally Posted by MrLiberty View Post
If by avoid you mean pew pew them with psi blasts from 130 yards away or get a few stalkers to shark them from 80 yards. Drive by T-Strikes work really well too. Also if I hovering tp'ing corrupter isn't a farm target I don't know what is.

Keep posting though, the more people you get to build builds like, the easier it is to get PvP Io's.
Knowing how to use LoS prevents most ranged spiking... this applies to all ATs and sets I believe. They teach it in PvE.

And I'm curious... how exactly do YOU catch a Hovering TP'ing Corr that can web you too? Cause instead of catching me when I'm TP/Hovering about, most of what I see of SS/SJ'ers is Hibernating or running back to base once webbed, and out ranged and/or blinded and/or debuffed...

Farm Targets IMO are the very visible beams of SS hopping across a zone far below me... whose only hope of reaching me rest in the dependancy of a temp jetpack, lol... and whose complete confidence is ripped from them once web grenaded in an open zone. These are the peeps who haven't realized that SS/SJ is only optimal in arena where your kinda in an mission map size worth of space and just about every second counts... while in a zone well... SS/SJ is kinda clumbsy when compared to having the zone from top to bottom to use. It causes more running off back to base like a pro than it does running in to get a kill. I just TP up and laugh at people. Hmm, I wonder if Hiberate's requrement on most reccommended builds has something to do with the choice of travel??

At least that's what it looks like from above. But hey, don't take my word for it... cause I know it clearly states in the book of CCPvP that you must before anything else dediacte 2 pool powers to SS and SJ.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

Quote:
Originally Posted by Dahjee View Post
you say farmed... but what you meant to say was I wade made target number one after killing or causing death to just about everyone who got near the pools
Actually target #1 tends to be the person that is easiest to kill.


 

Posted

A+ thread, would read again.

(You talk kind of big for someone who came to Freedom, died a lot because you took a terrible travel power, and then transferred back to lolvirtue.)

EDIT: On the topic of lolvirtue, I just brought my EM/WP Stalker into RV, AS'd a few fiteklubbers who then complained for a while. Invited a Mind/Fire to the team, spent the next half hour or so chasing the half-dozen Scrappers (lol!?) out of the zone.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Dahjee View Post
lol yeah I remember those pools of death... you say farmed... but what you meant to say was I wade made target number one after killing or causing death to just about everyone who got near the pools without 4 or 5 to back them up just to spike me. Did the same thing in the tram, Dumpsters, bridge, etc.. would get invited instanly to teams and set up. I'd get props after dragging peeps up to rooftops to kill them, I'd phase bomb groups of 6 or 7 or 8 in front of base to allow others to spike them and chase them back, or preven a single person from leaving the base for fear of tp ganking, several Global invites when I left... fun times indeed.

Don't say my Traps Corr is an easy target when It's not... You may remember me dying but getting farmed is a far strech. I don't see how you can recall any such thing. I made good on my invested time on freedom.
Man, we're all legends in our own minds huh.

Fact is you got farmed, and farmed hard. Only time you even came close to doing well was camped in a pool with a MM or two next to you. You were bad. You only think you are good now because you play on virtue.

I mean honestly, this guy would phase when he was about to die and stick around dropping traps.


 

Posted

Quote:
Originally Posted by SmegHead View Post
Man, we're all legends in our own minds huh.

Fact is you got farmed, and farmed hard. Only time you even came close to doing well was camped in a pool with a MM or two next to you. You were bad. You only think you are good now because you play on virtue.

I mean honestly, this guy would phase when he was about to die and stick around dropping traps.
Ah, as mentioned before these would be fine excuses if not for the fact that transfers are free atm. Come to Virtue for a night and show me how you're too smart to die to a trapper. I been to Freedom several times in the last few weeks and I gave you my reasons for going back and have no reason to lie. What can I imagine will be your excuse?

So far I hear no arguements that counter mine. The closest thing to someone else here that's PvPed with a Traps toon was someone mentioning seeing one in SC. LOL Nah just haters here, who kinda know that what I'm saying makes sense but are too proud to look bad on deh boards. Some folks have the potatoes to say I'm wrong but lack the meat to back it up... so we go from excuse, to excuse , to excuse, to "It's because you're on Virtue LOL." classic and funny.


It's whatever though. Look me up on Virtue if you feel like testing ur PvP smarts... or make a witty excuse as to why you can't. (I'm sure that's easier)

It's whatevr though.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

Quote:
Originally Posted by Dahjee View Post
Knowing how to use LoS prevents most ranged spiking... this applies to all ATs and sets I believe. They teach it in PvE.
This suggests you understand very little of how things work. Breaking LOS will stop further attacks from landing but the spike itself will still apply the damage. No matter how far away you get, once the initial to hit rolls are made. LOS is best used to avoid follow up attacks or interruptable ones like snipes and AS.

Quote:
And I'm curious... how exactly do YOU catch a Hovering TP'ing Corr that can web you too? Cause instead of catching me when I'm TP/Hovering about, most of what I see of SS/SJ'ers is Hibernating or running back to base once webbed, and out ranged and/or blinded and/or debuffed...
Math is hard here. You have a range of 70 on your webnade. My psi blasts have a range of 130. As for "How to catch" you are thinking about it all wrong. Zones are seldom if ever a 1 v 1 situation. The question you should be really asking is "How am I going to deal with 3 blasters firing off their attack chain when they realize what a huge target I am"

As a blaster if you are webbed/-jump, you run... not from the loltraps corrupter, but the 5 hidden stalkers looking for an easy AS. The problem is... brutes, all corrupters, VEAT's, MM's and even stalkers can all take webs as well. So why did you roll traps on a corrupter again? Is it the stationary acid motar? The stationary psn gas trap? The incredibly slow seeker drones? The Stationary triage beacon, or maybe trip mines, which don't even work anymore with TP foe (If the target has half a brain and isn't afk thanks to the phase period you get after it)

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Farm Targets IMO are the very visible beams of SS hopping across a zone far below me... whose only hope of reaching me rest in the dependancy of a temp jetpack, lol... and whose complete confidence is ripped from them once web grenaded in an open zone. These are the peeps who haven't realized that SS/SJ is only optimal in arena where your kinda in an mission map size worth of space and just about every second counts... while in a zone well... SS/SJ is kinda clumbsy when compared to having the zone from top to bottom to use. It causes more running off back to base like a pro than it does running in to get a kill. I just TP up and laugh at people. Hmm, I wonder if Hiberate's requrement on most reccommended builds has something to do with the choice of travel??
This must be why you left freedom, because farm targets are without a doubt the hovering people you see trying to be "sneaky" up above everything else. Again, math helps here... if a blasters only hope of reaching you is a jet pack (70 range versus 130 again) You are of zero threat to them as well.

As for Hibernate, if I was dumb enough to make a build actually for zones, it'd take phase. Hiber is just asking to be camped. My point/question to you would be, sure you can get away from some people thanks to TP'ing to the ceiling of RV. Exactly how many can you catch when they evade you?

In the end it sounds like what you do is try to set up kills for other people (in between getting farmed). The problem is... there are so many builds that do it better and have powers that are infinitely more useful and much less situational.

The fact that you actually came to freedom.... then left after getting farmed doesn't really help your case. Asking people to come to virtue to show you what you've already been shown on freedom is just kind of dumb.