Good Build for Sirens Call?
So please, for everybody's sake, be Columbus. Come to Freedom, and "teach" all of us how amazing traps are in PvP. I know you totally failed at that last time you were on Freedom (hence the existence of this thread), but maybe the 2nd time will work better.
This suggests you understand very little of how things work. Breaking LOS will stop further attacks from landing but the spike itself will still apply the damage. No matter how far away you get, once the initial to hit rolls are made. LOS is best used to avoid follow up attacks or interruptable ones like snipes and AS.
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Math is hard here. You have a range of 70 on your webnade. My psi blasts have a range of 130. As for "How to catch" you are thinking about it all wrong. Zones are seldom if ever a 1 v 1 situation. The question you should be really asking is "How am I going to deal with 3 blasters firing off their attack chain when they realize what a huge target I am"![]() |
Blasters are something to fear for a bout 10 secs at a time, if you're smart. Some time ago they envied and adopted a stalker way of life... focusing on In-and-Out kills, Stealthy KS attacks, and a "If it ain't dead after 10 secs Run!!!" mentality. problem is that most are terrible at stalking, so getting the jump on a blaster hiding on a building waiting for a cheap kill is no hard task. Hell I TP blasters 300ft in the air and web them just to watch them Hib. so I can put mines under them.
So back to my question... when a measly 130ft range attack won't do the job... tell me how would you catch a TPing/Hovering Corr that is likely to web you first.? It's ok if you don't want to answer... cause there really no way for a SS/SJer to do so.
As a blaster if you are webbed/-jump, you run... not from the loltraps corrupter, but the 5 hidden stalkers looking for an easy AS. The problem is... brutes, all corrupters, VEAT's, MM's and even stalkers can all take webs as well. So why did you roll traps on a corrupter again? Is it the stationary acid motar? The stationary psn gas trap? The incredibly slow seeker drones? The Stationary triage beacon, or maybe trip mines, which don't even work anymore with TP foe (If the target has half a brain and isn't afk thanks to the phase period you get after it) ![]() |
I choose traps because it has everything needed to kill everything out there. The only hard part is finding out a way for them to die, which depends very often not a build, but the person behind it. So Traps offers more of a challege to me, and it has proven to be a very fun set and break from the norm. Again. TP Foe ganking does work still. moreso with traps than any other set, but I'm sure you're far from beliveing that so I won't bother explaining.
This must be why you left freedom, because farm targets are without a doubt the hovering people you see trying to be "sneaky" up above everything else. Again, math helps here... if a blasters only hope of reaching you is a jet pack (70 range versus 130 again) You are of zero threat to them as well.![]() |
I wouldn't hover above to be farmed either cause my traps don't float silly.
My point/question to you would be, sure you can get away from some people thanks to TP'ing to the ceiling of RV. Exactly how many can you catch when they evade you? |
Range bonuses are nifty too btw.
In the end it sounds like what you do is try to set up kills for other people (in between getting farmed). The problem is... there are so many builds that do it better and have powers that are infinitely more useful and much less situational. The fact that you actually came to freedom.... then left after getting farmed doesn't really help your case. Asking people to come to virtue to show you what you've already been shown on freedom is just kind of dumb. ![]() |
If your gonna jump on the "Don't beleive Dahjee just because he goes against the grain" bandwagon, at least read up on what I've posted.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
You keep shouting at team-mates to stay near you / you teleport team-mates near you. This causes team-mates to stay near you.
Numbers = safety. Sorry if I implied it had anything to do with your traps. Killing Virtue Heroes is not hard. People even manage it on BRUTES. The only people that I worry about in zones heroside are Vinnie & The Koreans. That said I never saw you kill anyone. Your web grenade is useful, but I'd take a brute with taunt & webnade over you any day. |
FYI I've killed many Freedom, Justice, and Champion heroes too!
Incorrect. Virtue RV Heroside is full of melee fightclubbers who take tough instead of phase shift, blasters who die more than they kill, and controllers/defenders with 1000HP that either get farmed or base-sit. |
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
People here don't need excuses. People tried playing traps in CoH a long time before you did, and they realized they suck a long time ago. You're the one making ridiculous claims, so you're the one that should prove it. Kind of like Columbus. He didn't ask all of Europe to prove to him that the Earth was flat, because HE was the one making the crazy claim that it's round. So he ended up proving his point.
So please, for everybody's sake, be Columbus. Come to Freedom, and "teach" all of us how amazing traps are in PvP. I know you totally failed at that last time you were on Freedom (hence the existence of this thread), but maybe the 2nd time will work better. |
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
Yeah... it's so often that you can turn to a brute when the **** hits the fan and 4 heroes are after you and just know they won't follow you to the taunting brute right?
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You're basically a bad version of a drone.
I'm a fool because I generalise? I don't understand. Did I say something incorrect?
When you generalize by server like that you come across as a fool
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EDIT: Just zoned into Virtue RV for the second time today. Total of 4 heroes on /search: 3 Scrappers and a Tanker. Further investigation revealed they were standing under the statue of Atlas, fiteklubbing a Stalker. Wait, a Blaster just zoned in, but now all the Scrappers are going to go fiteklub in the arena. Rofl.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I got on virtue once, to sell a few pvp IOs to a friend. I happened to xfer my blaster. I come out of the base in RV, find a brute, stalker a MM and some trapper dude setting up in the dumpster by hero-base.
Trapper dies trying to tp me, MM stands there like an idiot. Brute fiteklubs a warshade under atlas.
VIRTUE IS HARDCORE YO.
I make no ridiculous claims |
To suggesting that you actually KS people by TP'ing ahead of the target to drop into a rad snipe on a corrupter? When does this work? One in 500 attempts?
To this
Hell I TP blasters 300ft in the air and web them just to watch them Hib. so I can put mines under them. |
Surely there are no ridiculous claims here. None at all.
Your entire post... from using TP as a 300 yard placate (What brain did people are you fighting that simply can't re target you while you hover... completely stationary in the air)
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I didn't come here to make you angry.
I said teleport as a placate... 550ft. and yes while it's quite easy to retarget someone after a here and back TP, it's not easy at all to do so before they've already targeted you and dropped you to the ground... or when their return spot is breaking LoS with you allowing them to both target you first and reapeatedly get the jump on you. This may not make sense probably to many who aren't used to fighting a target higher than they can jump. Hovering stationary for long periods of time is dumb, you keep moving just as you do when hopping around on the ground... you just do it better with less restrictions, farther, quicker and more precisely. Don't hate me for saying it guys... try it, it's just a power. You'll like it if you try it, lol.
To suggesting that you actually KS people by TP'ing ahead of the target to drop into a rad snipe on a corrupter? When does this work? One in 500 attempts? |
To this I know zones aren't exactly the pinnacle of common sense, but lets look at what you said. You web a blaster and they fall and go into hibe. You then land beside them.... drop out of hover. Spend 5 seconds (The cast time for a single mine, 4 of which where the set up can be interrupted) to drop one mine and they sit there and let you do it... but wait.. you clearly stated "Mines" as in plural. So on top of the crazy 5 second cast, you also need to wait for the power to recharge (base 20 seconds, which doesn't even start until you get through the first casting) Surely there are no ridiculous claims here. None at all. |
My Trip Mines recharge in about 7 secs. Hibernate lasts long enough for me to put at least 3 mines down if my target sits there. You are right though... often when I appear laying traps at the base of a hibernator, they freak out and leave Hib prematurely... which is why instead of trying to lay 4 mines down, I start with caltrops and PGT and then a mine or two. Web grenade and TP foe readied for when they leave... angle the TP foe recticle(which is also boosted by range bonuses) to a degree that pus the panic'ed hibernator SSing through the other traps I've laid at the spot... blah blah blah. too scared to try it blah nevermind.
Hibernate kills are competitive though... often I lose out to a stalker or another toon, but I've witnessed many times where the kill wouldn't of been possible for anyone unless I did the things descibed above.
PRE-EDIT: BTW to others who have been reduced to a focus on servers and my kill/death ratio creditability... it has nothing to do with the viabilty of traps in PvP, so it's makes no sense to hide behind such arguements to avoid giving me my props for teaching you and others **** you didn't know. Try it. If you try it you'll like it, lol.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
PRE-EDIT: BTW to others who have been reduced to a focus on servers and my kill/death ratio creditability... it has nothing to do with the viabilty of traps in PvP, so it's makes no sense to hide behind such arguements to avoid giving me my props for teaching you and others **** you didn't know. Try it. If you try it you'll like it, lol.
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
Someone else take this. I've stopped getting Forum PVP Rep for farming Dahjee.
So I took my farming SD/SS/Pyre tank out to Virtue tonight. (And Saw Mac stalking, Hai Mac!)
However, I do not consider Virtue to be lacking in quality PvPers when compared to Freedom |
It not only lacks quality but quantity. If I could go around and get just shy of about 50 rep on a farm build with no escape, no self heal, no SJ or anything like that in about a half an hour of messing around? There is something wrong.
If I ever tried to do something like that on freedom I'd be a farm target.
I also looked for hovering tping trap corrupters but sadly I had to settle for some poor Bots/traps MM. Melt Armor/Shield Charge/Footstomp/Fireball wrecks though!
So saying something "Works on Virtue" doesn't exactly hold water if you can end up with like a 14/2 Kill/Death ratio on a farm build.
The more Dahjee types, the more I weep for players in this game. I like how he's playing supreme troll though.
What a joke.
It's not about good or bad players really Xanatos. I know it can seem that way, but it's about a PvPer's natural motive and goal: to defeat others in PvP. All players want to do that right? Good players and Bad players want to defeat their opponenents right? oR Is that the crAzy talking?
What I've learned from playing traps is that if you can trick a player(s) into thinking they can kill you... you can pull them (yes, like an npc) into just about any situation... most often the case being your nest full of traps... (which, like actual traps shouldn't be obvious ok.) Good players will do so because they're "good" and will usually think they have control of the situation. They'll keep it interesting cause they rarely fall for the same trap more than twice... at this point one either improves and finds new pulls and traps based on the behaviors of their opponents or not. Bad players will do so because they've never seen a loltraps corr and get an awareness lesson in return. They will keep you interested in PvP because they reveal the n0ob in some of the best builds... at this point one either realizes that PvP IOs drop more when you kill multple opponents at the same time or not... hahaha.
Good players require good tricks, good pulls, and a solid awareness of what your opponents are cabale of and willing to do... Bad Players allow you to have a very fun time PvPing and getting kills, and offer a time to practice on basic trapping skills in an open zone.
The key for traps is simply knowing what will make the other player(s) bite. All players do.
Oh and I'm not moving my toons to Freedom, but I'd be happy to roll a Traps/ defender there with anyone here who wishes to find out how right I am together!
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
Oh and I'm not moving my toons to Freedom, but I'd be happy to roll a Traps/ defender there with anyone here who wishes to find out how right I am together! |
I remember seeing him in Freedom RV a long time ago and the guy has a decent enuff toon considering its /Traps of all secondaries and the role it plays. To join the others though, most could probably do decent on that build if theyre fighting with all traps set up & bunkered down in the train station ambushing players 1v1. I had a PB at the time and would Dwarf into the traps to set em off, heal and then Nova from 170ft away. He lasted awhile though...
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
I remember seeing him in Freedom RV a long time ago and the guy has a decent enuff toon considering its /Traps of all secondaries and the role it plays. To join the others though, most could probably do decent on that build if theyre fighting with all traps set up & bunkered down in the train station ambushing players 1v1. I had a PB at the time and would Dwarf into the traps to set em off, heal and then Nova from 170ft away. He lasted awhile though...
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"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
I am so mad I missed all this.
I played my Psi / Dev blaster much the same way in SC months ago and did ok. I dont think I have the skills of our corrupter friend dahjee at it though. I quickly gave up on the build to be more mobile and blasty.
I am not going to say that this traps defender concept or the corruptor cannot work, because it can. But in my experience playing an ambush killer like this on the blaster with capped perception, it is not easy to do when facing a real team of veteran players. In RV, no way unless it is off hours. There are just way too many players on Freedom teamed up to pull this off with any consistency.
A single DOT type player with a decent recharge rate will completely negate your ability to TP. Much less an entire team of players suppressing you with incoming attacks. You would have to phase shift and hope they dont follow to escape with those two travel powers I am afraid. Ask any stone armor player brave enough to try it. They may last a while simply due to the time required to defeat them. Once the mob turns its eye to them it is all over. No escape.
You will have to pull single players to the traps to get it to work, and hope they are not buffed to the nines when they get there. You will find a confident victim from time to time to follow you in, but in reality, a camp of twenty plus heroes like last night in RV will keep you in the hospital most of the time. It will not take long for players to recognize you for what you are. They will stop following or gank you with shear numbers on sight. More than half of your offense is setup 300+ feet away. It has to be or you will be killed during setup.
This type of play is very similar to a MM except you are even more so locked into a single location. At least a MM can move to a new spot and still have most if not all of their powers to use. The amount of time to setup a good trap base takes time and it cannot be moved. This means that you can play the island to some degree but you are far less mobile. So camping a base with a lot of team members hanging out in the traps would work and could be a good add to a team in that situation.
To the OP:
I would not suggest a traps build as a first PVP build. Role a blaster or stalker to start with as suggested then explore some of the other more exotic types of play once you learn the ropes a bit.
I am not saying dont build this, it could be what floats your boat. I am saying that you will not be a happy camper in a very busy zone like Freedom RV. Perhaps the number of players on your home server is low and they are not very skilled. If that is the case, this could be fun.
Perhaps I'm missing something...
Freedom is the most populated PvP server, which means that Freedom likely has the most good and bad PvPers right...? You could say that Freedom has most of the bad players by default, but not all. You could say Freedom has most of the good players too, but not all. You can't have it both ways though... "Freedom has ALL the good players, and only bad players are on other servers, lol" No.
People here have somehow been convinced that because they moved to freedom in the last few months they've been playing mostly good players in RV?? It doesn't fit. Most of the PvPers on Freedom's populated sever are "bad" by this forum's defintion... so just about anyone who chooses to zone on Freedom will be doing so against mostly bad players right?
So If I understand this argument... Traps is a non-viable set because it will only work against dumb/bad players, even though most sets playing in a zone right now are viable for the same reason? Nah not really making sense... which is why I think the whole "bad" players theory is just another proud excuse.
A single DOT type player with a decent recharge rate will completely negate your ability to TP. Much less an entire team of players suppressing you with incoming attacks. You would have to phase shift and hope they dont follow to escape with those two travel powers I am afraid. Ask any stone armor player brave enough to try it. They may last a while simply due to the time required to defeat them. Once the mob turns its eye to them it is all over. No escape.
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In a land full of SS/SJer's, I don't have much fear of numbers... they can all only jump so high. It's funny sometimes.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
Numbers = safety. Sorry if I implied it had anything to do with your traps.
Killing Virtue Heroes is not hard. People even manage it on BRUTES. The only people that I worry about in zones heroside are Vinnie & The Koreans.
That said I never saw you kill anyone. Your web grenade is useful, but I'd take a brute with taunt & webnade over you any day.