Good Build for Sirens Call?


Antigonus

 

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Quote:
Originally Posted by Xanatos View Post
If someone is killed by a traps corruptor then they are not good.
lol so I'm curious, who are good players killed by?


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

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Quote:
Originally Posted by Dahjee View Post
lol so I'm curious, who are good players killed by?
Builds that don't suck, when used by players than don't suck.

Also, server comparisons are done on averages. There is absolutely no doubt that the average Freedom player is significantly better than an average virtue player. It's a commonly accepted fact.

It's become even more true recently, after ALL people that actually care about PvP moved to Freedom. The only exceptions are people like you that simply can't hang on Freedom...so you move to a worse server, because there you can feel like a great PvP'er and talk to people on forums like you're "teaching" them something.


 

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I applaude dah, I sense the second comming of soul touch.


 

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Originally Posted by Dahjee View Post
In a land full of SS/SJer's, I don't have much fear of numbers... they can all only jump so high. It's funny sometimes.
TPFoe grants a temp phase on the target. Long enough for them to pull off the complicated manuever known as "forwards + jump".


 

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Quote:
Originally Posted by Xanatos View Post
TPFoe grants a temp phase on the target. Long enough for them to pull off the complicated manuever known as "forwards + jump".
I web first, then TP Foe. There is no jumping when I TP foe, just falling.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

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Originally Posted by Dahjee View Post
I web first, then TP Foe. There is no jumping when I TP foe, just falling.
Thank god I have superspeed.


 

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Originally Posted by Dahjee View Post
I web first, then TP Foe. There is no jumping when I TP foe, just falling.
Gotta remember guys, this the guy that considers wormholing and tp foeing high enough into the air so the person takes fall damage, a heavy hitter.

. . .


 

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Quote:
Originally Posted by Not_Epsilon View Post
Gotta remember guys, this the guy that considers wormholing and tp foeing high enough into the air so the person takes fall damage, a heavy hitter.

. . .
lol it was just as untrue the first time time you said it Eppy.

TP foe is a great mitigational tool if you didn't know, just as easily used to save lives and prevent spikes as any power or better when used right. Who needs to farm an Emp/ when you can just ruin their rep by tping them away from their heal targets in their time of need... lol over and over. Anyway, I'm sure peeps will get there eventually. Right now I beleive the only use people find for it is TP Ganking... which peeps haven't figured out yet so they say it doesn't work anymore...

Also, TPing a SS/SJer way up into the air is as good as or better than your average slow power... when teammates are aware of thier location. You can fall in style but ya can't really manuver like you want until you hit the ground. The higher the better.

Oh and wormholing someone straight up into the air when they're already a couple hundred feet off the ground after taking away the ability to fly is funny, and when the range of wormhole is invested in... you can easily put someone near the ceiling and watch them helplessly fall. Significant damage indeed to most squishies and anyone without good HPand a quick kill if you remember to snipe or add DoT at the end of the fall... decent enough mitigation/distruption for anyone else.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

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Quote:
Originally Posted by Dahjee View Post
lol it was just as untrue the first time time you said it Eppy.

TP foe is a great mitigational tool if you didn't know, just as easily used to save lives and prevent spikes as any power or better when used right. Who needs to farm an Emp/ when you can just ruin their rep by tping them away from their heal targets in their time of need... lol over and over. Anyway, I'm sure peeps will get there eventually. Right now I beleive the only use people find for it is TP Ganking... which peeps haven't figured out yet so they say it doesn't work anymore...

Also, TPing a SS/SJer way up into the air is as good as or better than your average slow power... when teammates are aware of thier location. You can fall in style but ya can't really manuver like you want until you hit the ground. The higher the better.

Oh and wormholing someone straight up into the air when they're already a couple hundred feet off the ground after taking away the ability to fly is funny, and when the range of wormhole is invested in... you can easily put someone near the ceiling and watch them helplessly fall. Significant damage indeed to most squishies and anyone without good HPand a quick kill if you remember to snipe or add DoT at the end of the fall... decent enough mitigation/distruption for anyone else.
Are you really trying to give "strategy" to something as simple as tpfoe? Really, like theres any thought process as to tping someone where they don't expect to be.

Just so you know, when you tp me and I have SJ toggled, I can moved quite well through the air. The game mechanics of SJ are not broken because some awful player is tping me through the air. Its all the same falling, and Im still maneuvering.

I am impressed by the fact that you continue to argue though. You managed to keep this thread interesting long after the information people were seeking was given.

Nice job.


 

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Quote:
Originally Posted by Dahjee View Post
lol it was just as untrue the first time time you said it Eppy.

TP foe is a great mitigational tool if you didn't know, just as easily used to save lives and prevent spikes as any power or better when used right. Who needs to farm an Emp/ when you can just ruin their rep by tping them away from their heal targets in their time of need... lol over and over. Anyway, I'm sure peeps will get there eventually. Right now I beleive the only use people find for it is TP Ganking... which peeps haven't figured out yet so they say it doesn't work anymore...
Web grenade is superior for this. Hell even caging would be better.


 

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I am still waiting for that 8v8 against Dahjee's flying/TPing squad.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Originally Posted by _Lith_ View Post
Just so you know, when you tp me and I have SJ toggled, I can moved quite well through the air. The game mechanics of SJ are not broken because some awful player is tping me through the air. Its all the same falling, and Im still maneuvering.
Can you go up?

[EDIT:] Btw I think you missed the part where I said I web grenade you before TP'ing you.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

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Quote:
Originally Posted by Dahjee View Post
Can you go up?
Why on earth would you need to go up, especially when that's where you are?


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Quote:
Originally Posted by macskull View Post
I am still waiting for that 8v8 against Dahjee's flying/TPing squad.
Waiting on you Mac... I don't think inexperienced players could learn all there is to learn about coordianted TP Spiking, TP Bombing, or TP kiting and the like in the same amount of time as peeps who have SS/SJ'ed long enough see others doing it and know exactly where they plan to land as soon as they take off from the ground.

I do understand if the challenge is too dificult for you. Letting go of the same tried and true approach for years on every single toon may be difficult for some. In you though I see someone who wishes to join me in saving so many lost souls from thinking that Hibernate and Phase are the only way to evade several opponents.

I know you dislike my posts moreso than my skills Mac. I tell no Lies.

My Traps/DP defender is now on freedom btw... I rarely get the chance to PL so give me a minute... I welcome any and all who wish to join me in talking PvP as we level up our TPing Trappers.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

Quote:
Originally Posted by Dahjee View Post
Waiting on you Mac... I don't think inexperienced players could learn all there is to learn about coordianted TP Spiking, TP Bombing, or TP kiting and the like in the same amount of time as peeps who have SS/SJ'ed long enough see others doing it and know exactly where they plan to land as soon as they take off from the ground.

I do understand if the challenge is too dificult for you. Letting go of the same tried and true approach for years on every single toon may be difficult for some. In you though I see someone who wishes to join me in saving so many lost souls from thinking that Hibernate and Phase are the only way to evade several opponents.

I know you dislike my posts moreso than my skills Mac. I tell no Lies.

My Traps/DP defender is now on freedom btw... I rarely get the chance to PL so give me a minute... I welcome any and all who wish to join me in talking PvP as we level up our TPing Trappers.
Wow, you're awful sure of yourself for someone who just got farmed on Freedom again today. Waiting on me for an 8v8? If you're on now, or anytime in the next few hours, I'm pretty sure I can find enough to field several matches. I'm not worried about having enough to field a team, but I am worried about whether or not you will.

Sidenote: please let me know how evasion on a fly/TP toon goes when you're webbed and perma-suppressed.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Xanatos View Post
Web grenade is superior for this. Hell even caging would be better.
Caging works well to prevent healers from doing their job yes, I'll give you that. Web grenade is also terrific for giving teammates that extra second or two to get the kill.

However neither are superior when it comes to taking an opponent away from the fight simply because both are ranged attacks that can't even come close to the range of TP Foe. Both keep the player at their current position (for as long as the effect lasts) while TP foe is likely to part them from thir heal/support target well over 200ft apart. Not to mention the fact that both are Primary/Secondary/Epic/Patron powers while TP foe is available to everyone and can usually be slotted minimally as long as acc and range nonuses are where they need to be.

Remember I compared TP Foe to a Slow power and/or disruption power...


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

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Quote:
Originally Posted by macskull View Post
Wow, you're awful sure of yourself for someone who just got farmed on Freedom again today. Waiting on me for an 8v8? If you're on now, or anytime in the next few hours, I'm pretty sure I can find enough to field several matches. I'm not worried about having enough to field a team, but I am worried about whether or not you will.

Sidenote: please let me know how evasion on a fly/TP toon goes when you're webbed and perma-suppressed.
lol.

In 3 hours I got 5 open zone kills. I trapped 4 players for solo kills. I got 1 PvP IO. I died once while solo times and 3 times when teamed. You can call it farmed because your ego requires you to. It's whatever to me.

What I meant in my post by the way Mac, was that I was waiting on you to find a toon to TP with me. Now realizing how slow you are to pick up on even the simplest things however... I imagine i will now wait on some other player that is actually smart... and not one who's been convinced by others.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

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Quote:
Originally Posted by Dahjee View Post
lol.

In 3 hours I got 5 open zone kills. I trapped 4 players for solo kills. I got 1 PvP IO. I died once while solo times and 3 times when teamed. You can call it farmed because your ego requires you to. It's whatever to me.

What I meant in my post btw the way Mac, was that I was waiting on you to find a toon to TP with me. Now realizing how slow you are to pick up on even the simplest things however... I imagine i will now wait on some other player that is actually smart... and not one who's been convinced by others.


smart players know that a 5 to 1 kd ratio(that you are lying about only dying once) for 3 hours is horrendous.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by Dahjee View Post
In 3 hours I got 5 open zone kills. I trapped 4 players for solo kills. I got 1 PvP IO. I died once while solo times and 3 times when teamed. You can call it farmed because your ego requires you to. It's whatever to me.
Are you really trying to tell me that 5 kills in 3 hours in the busiest zone in the game is a good statistic? Try harder, please.

Quote:
What I meant in my post btw the way Mac, was that I was waiting on you to find a toon to TP with me
And what I meant, and meant the entire time I was suggesting such a match, is that you find seven others who are willing to subject themselves to such a match. There is no way I'd even take TP as a travel power on a joke PvE build, much less a PvP build. It's a downright terrible travel power in PvE, and travel suppression makes it useless in PvP unless you have something else to go with it.

Here's the thing about PvP strategies in this game: if they work reliably almost 100% of the time, people use them. If they don't work reliably the same amount, people don't use them. Perhaps this says something about the ratio of SS/SJers to Fly/TPers.

Quote:
Now realizing how slow you are to pick up on even the simplest things however... I imagine i will now wait on some other player that is actually smart... and not one who's been convinced by others.
Good luck with that. Maybe we'll finally have a match by the time I25 rolls around.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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The more he responds, the more I'm convinced he's just trolling.


 

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Quote:
Originally Posted by JKwervo View Post
The more he responds, the more I'm convinced he's just trolling.

He's not.


Duel me.
I will work on my sig pic more when I have time.

 

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Then I am just flabbergasted. This is like that one dude....Sentry4 was it? Oh dear.


 

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Quote:
Originally Posted by Dahjee View Post
Caging works well to prevent healers from doing their job yes, I'll give you that. Web grenade is also terrific for giving teammates that extra second or two to get the kill.

However neither are superior when it comes to taking an opponent away from the fight simply because both are ranged attacks that can't even come close to the range of TP Foe. Both keep the player at their current position (for as long as the effect lasts) while TP foe is likely to part them from thir heal/support target well over 200ft apart. Not to mention the fact that both are Primary/Secondary/Epic/Patron powers while TP foe is available to everyone and can usually be slotted minimally as long as acc and range nonuses are where they need to be.

Remember I compared TP Foe to a Slow power and/or disruption power...
Are you actually serious? I feel like I'm being trolled.

You actually think Teleport Foe is a better disruption power than web grenade.

I'm too flabbergasted to make a coherent response.


 

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To put Dahjee's claims in perspective..... I had a better kill death ratio in 30 minutes on a farm build in Virtue RV. With not only more total kills but less overall deaths.


 

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Originally Posted by ConFlict View Post
smart players know that a 5 to 1 kd ratio(that you are lying about only dying once) for 3 hours is horrendous.
I think the point was that 4 deaths in over 3 hours does not equal getting farmed Con, but thanks for the numerical standard of "not good" when one is considering k/d ratio. Because all good players in the game take the time to study such things before PvPing with a toon I'm sure... even when using support toons, disruption toons, trapping toons, turtling toons, and of course spiking toons. Oh and it was 9 kills total, 4 deaths, 1 drop. (ReRead plz ty) I'm certain I confused both you and Mac with my weird and crazy numerical grammary sentances. (He got it wrong too)

Oh, I have a wife, 4 young kids, a job, a cellphone that rings a lot, a smoking habit that's prohibited inside the house, and a life. 3 hours with CoH on my computer screen is not the same as 3 hours of sitting in front of a keyboard. Sorry again for not being clear. Tell the 4 or 5 smart players on your buddy list to factor that in when determining K/D ratio per min/hr/etc... thanks.


Quote:
Originally Posted by macskull View Post
Are you really
Here's the thing about PvP strategies in this game: if they work reliably almost 100% of the time, people use them. If they don't work reliably the same amount, people don't use them. Perhaps this says something about the ratio of SS/SJers to Fly/TPers.
That's dumb. wtf is almost 100%.

Let me go slow.

You have 4 travel powes to choose from.

Two of them are canceled out by one power (web grenade) available to most ATs in th game... Jumping and Flying.

Super Speed is fast, but leaves a trail and can be countered.... (Just because you have a counter for that counter doesn't matter... you wouldn't need it if you could leave the ground for 15 secs, lol)

Teleport gives you 450+ft of distance with no trail while having nothing to stop you from doing so. (Except for that -TP power... err that's right there isn't one. o.O) Canceling Fly on a good teleporter means absolutely nothing btw. DoT is also an excuse for the inexperienced teleporter.

You were saying something about 100% reliabilty Mac.?


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.