Special rules for "one-shot"ing enemies?
Not true.
this only applies to players
NPC hits player for 4000 dmg, player drops to 1 hp
player hits NPC for 800 dmg, NPC dies (if less than 800 hp)

Hey guys. I thought I remembered there was some special rule that made one-shotting enemies of your level really hard to do. Something like if a player or mob is at full health, any damage will leave them with at least 1 hp. Is this true? I feel like there's been changes to this at some point as well.
Also, I seem to remember something about a few powers having an extra tick of 5 damage or something like that so as to get around the rule and truly "one-shot". Is this true? If so, which powers? |
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Just to check, a single attack with multiple damage portions still counts as 1 attack, correct?
As in, say you get hit at full health by Fictional Attack for 2000 energy 1000 smashing and you've got 1.2k health. You'll still only get dropped to 1hp, right?
My vague recollections say yes, but I want to make sure
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The Steel Canyon flaming buildings can one-shot you when they explode.
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Just to check, a single attack with multiple damage portions still counts as 1 attack, correct?
As in, say you get hit at full health by Fictional Attack for 2000 energy 1000 smashing and you've got 1.2k health. You'll still only get dropped to 1hp, right? My vague recollections say yes, but I want to make sure ![]() |
If it's a single attack like that yes. However if an NPC attack has a secondary DoT you'll still get "one-shotted." Bane Spiders are the best example of this.
They perform an Executioner Strike (a critical Shatter attack from hide) and hit you for extreme smashing damage. The no one-shotting rule kicks in and instead of being killed outright you are dropped to 1hp. However the attack has the secondary attack of toxic DoT which is immediately applied. This promptly removes your 1hp making it look like you were one-shotted, when as far as the game is concerned it was two seperate attacks. Too bad the second was unavoidable.

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The Steel Canyon flaming buildings can one-shot you when they explode.
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This allows it to effectively bypass the one-shot code since it's two-shotting you. With massive overkill in each attack.
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The buildings hit you with two autohit attacks one immediately after the first. i forget how much each attack does, but it's over 9,000.
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The Steel Canyon flaming buildings can one-shot you when they explode.
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It's doing several ticks of insanity-level damage. There was a big discussion on this a while back and how much damage it did.
Since each "tick" is a separate hit, it neatly sidesteps the oneshot code.
i think those burning buildings do 3 ticks of like around 250k dmg per tick over like a time span of 1 sec or half second so it looks like its all at once

Post from Arcanaville estimating that "Kronos was probably hit by three ticks of 8.5 million points of damage each when the building detonated", when Protector pulled a Kronos to find out.
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The damage from the burning buildings is a large multiple of your maximum health, and it hits multiple times. So the more health you have, the more damage it does, hence the insane damage number on the Kronos Titan.
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The damage from the burning buildings is a large multiple of your maximum health, and it hits multiple times. So the more health you have, the more damage it does, hence the insane damage number on the Kronos Titan.
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It has a 150ft radius, and hits you with the damage 0.25s after it hits you with a 10+ mag KB.
It's 3 simultaneous ticks (unresistable) of roughly 4 times your base hp, with an additional 16 ticks of superficial damage that I assume start before the major 3 fire off.
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The damage dealt by Backdraft is a multiple of your HP. It's not possible to survive being hit.
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It may have been broken a bit years back. I was on my Inv tank working on the badge when the building went all asplodey, and I was amazed to still be standing. I was as low as I could possibly be in HPs, as I recall, but didn't have to hit the Hosp.
The only thing I would figure out is that, at that time, the auto-hit wasn't working right, and the Def made part of it miss, while the rest took me to probably 1 hp.
And no, I didn't take a series of screenies at the time because I didn't know it was ready to go - got there late and missed the pre-boom.
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It may have been broken a bit years back. I was on my Inv tank working on the badge when the building went all asplodey, and I was amazed to still be standing. I was as low as I could possibly be in HPs, as I recall, but didn't have to hit the Hosp.
The only thing I would figure out is that, at that time, the auto-hit wasn't working right, and the Def made part of it miss, while the rest took me to probably 1 hp. And no, I didn't take a series of screenies at the time because I didn't know it was ready to go - got there late and missed the pre-boom. |
It may have been broken a bit years back. I was on my Inv tank working on the badge when the building went all asplodey, and I was amazed to still be standing. I was as low as I could possibly be in HPs, as I recall, but didn't have to hit the Hosp.
The only thing I would figure out is that, at that time, the auto-hit wasn't working right, and the Def made part of it miss, while the rest took me to probably 1 hp. And no, I didn't take a series of screenies at the time because I didn't know it was ready to go - got there late and missed the pre-boom. |
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i make stuff...
Hey guys. I thought I remembered there was some special rule that made one-shotting enemies of your level really hard to do. Something like if a player or mob is at full health, any damage will leave them with at least 1 hp. Is this true? I feel like there's been changes to this at some point as well.
Also, I seem to remember something about a few powers having an extra tick of 5 damage or something like that so as to get around the rule and truly "one-shot". Is this true? If so, which powers?