Buying common salvage with tickets


Adeon Hawkwood

 

Posted

Yes, I know that you can get a random roll for 8 tickets. Why not get rid of the random rolls and allow us to buy specific common invention salvage for 10-20 tickets?

We can choose specific uncommon and rare salvage, why not commons?




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Posted

'Cos it'd be a waste of tickets, you can pick most salvage up at WW/BM or as basic drops. I use my Tickets to buy Dual and Single Origin enhancements right up until I get a toon to 30, that way, I have a decent amount of Inf. and no worries about getting the salvage I can now eaisly afford.


 

Posted

Quote:
Originally Posted by Phantom Patriot View Post
'Cos it'd be a waste of tickets, you can pick most salvage up at WW/BM or as basic drops. I use my Tickets to buy Dual and Single Origin enhancements right up until I get a toon to 30, that way, I have a decent amount of Inf. and no worries about getting the salvage I can now eaisly afford.
That's....really not a good counter arguement.
Having to, potentially go through, say, five such 'grab bags' to get the one piece of salvage you want sounds like more of a waste than just being able to pick the one you actually wanted in the first place.

So, /signed


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Posted

I'll agree with this.

Although I'd also like to see a way to buy all salvage from just an NPC store for influence as well.


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Posted

Quote:
Originally Posted by Energizing_Ion View Post
I'll agree with this.

Although I'd also like to see a way to buy all salvage from just an NPC store for influence as well.
Then why not just remove the drops altogether? Start a new mini game making recipes where you go to the shops, buy your ingredients and put them together, they have a similar thing on Nintendo DS called "Cooking Mama"


 

Posted

Quote:
Originally Posted by Phantom Patriot View Post
'Cos it'd be a waste of tickets, you can pick most salvage up at WW/BM or as basic drops. I use my Tickets to buy Dual and Single Origin enhancements right up until I get a toon to 30, that way, I have a decent amount of Inf. and no worries about getting the salvage I can now eaisly afford.
Given that the prices and availability of common salvage on the auction houses are less stable than the uncommons and rares, it should stand to reason that random rolls aren't working.

Quote:
Originally Posted by Techbot Alpha View Post
That's....really not a good counter arguement.
Having to, potentially go through, say, five such 'grab bags' to get the one piece of salvage you want sounds like more of a waste than just being able to pick the one you actually wanted in the first place.
I've had to roll up to 10 times to get the piece of salvage I've wanted on occasion. That equals an uncommon salvage. Thanks to the random number generator, one could end up spending even more than that to get a specific piece of common salvage.




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Posted

Quote:
Originally Posted by Phantom Patriot View Post
Then why not just remove the drops altogether? Start a new mini game making recipes where you go to the shops, buy your ingredients and put them together, they have a similar thing on Nintendo DS called "Cooking Mama"
8 x Unknown number of rolls: Common salvage.
80 Tickets: Uncommon salvage.
540 Tickets: Rare salvage.

The ticket system is set up to mirror what you'd get as drops. Given that you get to choose uncommons and rares, you should be able to choose commons as well. To do otherwise means that common salvage is worth more than uncommon or rare salvage, which isn't intuitive.




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Posted

Maybe I don't take Recipes all that serious? Should I? Hmmm, maybe it's just that the Recipes I've made haven't required salvage that's all that hard to come by, especially seeing as I tend to buy all my enhancements at ARC and only really make the odd one here or there.

When do Recipes start to become essential to gaining full effectiveness for your toons powahs?


 

Posted

Quote:
Originally Posted by Phantom Patriot View Post
Maybe I don't take Recipes all that serious? Should I? Hmmm, maybe it's just that the Recipes I've made haven't required salvage that's all that hard to come by, especially seeing as I tend to buy all my enhancements at ARC and only really make the odd one here or there.
Salvage has more uses than just IOs (Bases, Empowerment Buffs) and generic IOs require more common salvage than Set IOs.

Quote:
Originally Posted by Phantom Patriot View Post
When do Recipes start to become essential to gaining full effectiveness for your toons powahs?
This shows that you haven't a clue as to what you are talking about. The developers have said that tickets in the AE are to replace drops at the same rate as playing outside the AE.

Random Common Arcane/Tech Salvage (Level 10 and up) 8
Uncommon Arcane/Tech Salvage (Levels 10-25; 26-40; 41-50) 80
Rare Arcane/Tech Salvage (Levels 10-25; 26-40; 41-50) 540
Training Origin Enhancement (Level 1 and up) 15
Dual Origin Enhancement (Level 15 and up) 35
Single Origin Enhancement (Level 25 and up) 75

If a specific piece of common salvage (due to the random number generator) costs more than a specific piece of uncommon salvage, then something is broken.




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Posted

I have no problem with this. If snothing else it would probably help stabalize the prices of the more volatile common salavge (Luck charms for example).


 

Posted

Quote:
Originally Posted by Snow Globe View Post
Given that the prices and availability of common salvage on the auction houses are less stable than the uncommons and rares, it should stand to reason that random rolls aren't working.


I've had to roll up to 10 times to get the piece of salvage I've wanted on occasion. That equals an uncommon salvage. Thanks to the random number generator, one could end up spending even more than that to get a specific piece of common salvage.
And then you can save those other 7 common salvage for later use or sell them at WW or the BM.


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Posted

Quote:
Originally Posted by Snow Globe View Post
Salvage has more uses than just IOs (Bases, Empowerment Buffs) and generic IOs require more common salvage than Set IOs.


This shows that you haven't a clue as to what you are talking about. The developers have said that tickets in the AE are to replace drops at the same rate as playing outside the AE.

Random Common Arcane/Tech Salvage (Level 10 and up) 8
Uncommon Arcane/Tech Salvage (Levels 10-25; 26-40; 41-50) 80
Rare Arcane/Tech Salvage (Levels 10-25; 26-40; 41-50) 540
Training Origin Enhancement (Level 1 and up) 15
Dual Origin Enhancement (Level 15 and up) 35
Single Origin Enhancement (Level 25 and up) 75

If a specific piece of common salvage (due to the random number generator) costs more than a specific piece of uncommon salvage, then something is broken.
It didn't cost more...it's random vs picking up exactly what you want.

Go do non AE missions, looking for a specific uncommon piece of salvage vs going to AE market.

The commons aren't that bad to get. Sometimes it doesn't roll in your favor and sometimes you get it on the first roll.


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Posted

Quote:
Originally Posted by Snow Globe View Post
I've had to roll up to 10 times to get the piece of salvage I've wanted on occasion. That equals an uncommon salvage. Thanks to the random number generator, one could end up spending even more than that to get a specific piece of common salvage.
Quote:
Originally Posted by BrandX View Post
And then you can save those other 7 common salvage for later use or sell them at WW or the BM.
Someone can't count, it seems. This is what random rolls prey on: people with low math skills.

Quote:
Originally Posted by BrandX View Post
It didn't cost more...it's random vs picking up exactly what you want.
Thus costing more. What part of 1 selection costing 80 while another costing 8-80 don't you get? It really isn't a difficult concept. When X widget costs a random amount while Y widget costs a fixed amount, X widget costs more. Given that the X widget is supposed to be more common than the Y widget having the X widget cost more is counter-intuitive.

And this is why I made the suggestion in my original post:
Quote:
Originally Posted by Snow Globe View Post
Why not get rid of the random rolls and allow us to buy specific common invention salvage for 10-20 tickets?
I specifically ask for the removal of the random rolls.

Quote:
Originally Posted by BrandX View Post
Go do non AE missions, looking for a specific uncommon piece of salvage vs going to AE market.
This has nothing to do with my suggestion. AE vending should be consistent with itself. Random rolling commons isn't consistent with buying specific uncommons or rares.

Quote:
Originally Posted by BrandX View Post
The commons aren't that bad to get. Sometimes it doesn't roll in your favor and sometimes you get it on the first roll.
See my above points.




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Posted

and there is nothing wrong with random rolls. if it took 10 rolls to get the one piece of common salvage you wanted, how many others did you get that you can make money off of or use in another recipe you have? you are exagerating a problem that doesn't exsist. and just like everyone else, if you want a specific piece of common salvage, go to the market and place a bid and wait a few mins. i have not seen any spike that didn't come back down to where things were selling at before other then rare io's.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
and there is nothing wrong with random rolls.
Bull. It is inconsistent with the other vending prices for salvage.

Quote:
Originally Posted by Sharker_Quint View Post
if it took 10 rolls to get the one piece of common salvage you wanted, how many others did you get that you can make money off of or use in another recipe you have?
Funny, I tried this last night. I placed everything I didn't need to the blue market at 250 inf. Some salvage had zero bids and thousands of offers, so no sales. Others sold, but combined not enough to bid on the specific salvage I wanted within my play time. I might come back and get the piece of salvage I needed, I might not. I don't have to face this situation with uncommons or rares. I can go to the AE Vending and get those at a fixed price.

The market is supposed to be optional and my suggestion would help that to be the case.

Quote:
Originally Posted by Sharker_Quint View Post
you are exagerating a problem that doesn't exsist.
Again, bull. When common salvage is going for 50k-300K and uncommons are going for 5k, there is a distribution problem.

Quote:
Originally Posted by Sharker_Quint View Post
and just like everyone else, if you want a specific piece of common salvage, go to the market and place a bid and wait a few mins.
Looking at the market forums, it is generally considered a waste of time selling salvage.

Quote:
Originally Posted by Sharker_Quint View Post
i have not seen any spike that didn't come back down to where things were selling at before other then rare io's.
Funny, I don't think that has anything to do with what I'm suggesting: Balance vending prices at the AE.




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Posted

do you not understand what the word random means?

Quote:
Looking at the market forums, it is generally considered a waste of time selling salvage.
you fail reading comprehension class. where did i say, in what you quoted for this answer, did i say go sell? i said go bid(buy) for a piece and do something else. the market is not a store. plain and simple. what you have is a solution looking for a problem. if everyone was able to select what common salvage they wanted, sure prices on the higher stuff may drop, but then the others are being overlooked and they rise in price. now rinse and repeat this.

you do also know that you can select the level range for the salvage roll right? this cuts down on the salavage you get while random rolling so you have a better chance of getting what you want within a few rolls.


 

Posted

I'd be down for this, Snow Globe. I get tired of getting fleeced at the market if I want a Spell Ink in a reasonable time frame.


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Posted

Quote:
Originally Posted by Sharker_Quint View Post
do you not understand what the word random means?
Yes, painfully. You are so blinded by your market bias that you are failing to understand a basic premise here: I could care less what happens at the market. Marketers like yourself have so poisoned the well that I don't care what happens to anyone's niche market. I've turned to other places to get what I need when it comes to uncommon or rare salvage.

Quote:
Originally Posted by Sharker_Quint View Post
you fail reading comprehension class. where did i say, in what you quoted for this answer, did i say go sell? i said go bid(buy) for a piece and do something else.
You fail in logic. I can't buy what isn't for sale.

Quote:
Originally Posted by Sharker_Quint View Post
the market is not a store. plain and simple.
A fact that I'm aware of.

However you fail to understand that I could care less about the market and the fact that I am not talking about the market. I am talking about the AE Vending system alone. The market can proceed on its merry way in peace.

Quote:
Originally Posted by Sharker_Quint View Post
what you have is a solution looking for a problem.
I have a solution to what I've said I feel is a problem: common salvage costs more than uncommon salvage within the AE vending system.

Quote:
Originally Posted by Sharker_Quint View Post
you do also know that you can select the level range for the salvage roll right? this cuts down on the salavage you get while random rolling so you have a better chance of getting what you want within a few rolls.
Why, yes, I did know that. You are avoiding the point: multiple rolls raises the cost of common salvage.




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Posted

whatever snow. common salvage costs 8 tickets. if it takes 10 rolls to get what you want, you have 9 pieces of salvage left that you may need to use to make some other recipes. of course you could get lucky and get it in the first roll. of course you could always drop it by doing regular missions or dev choice or honorable mentions buy choosing regular rewards instead of tickets.

and just because something isn't listed at the market doesn't mean you can't put up a bid and wait 5 mins for it to fill. and i know you don't care about the market but the option is there.

as for calling me a dirty marketeer, you would be wrong on that. i use the market when i need to. i just understand how the market works.

and lets add to this, just like in the 60 moth vet rewards thread, when does it stop? are recipes next? i would love to see the ticket prices of those.if you think merit prices are bad wait until you see ticket prices.

with 1 run through an AE mission, you can get alot more stuff with random rolls then you would doing a regular mission. and i don't think that the prices will be 10-20 for common salvage, more like 30-40 or so if they did that.


 

Posted

Snow Globe said:

Quote:
This shows that you haven't a clue as to what you are talking about.
Snow Globe said:
Quote:
Someone can't count, it seems.
Snow Globe said:
Quote:
Marketers like yourself have so poisoned the well that I don't care what happens to anyone's niche market.
Why do I get the feeling that any response, except instant and unconditional agreement with Snow Globe, would lead to instant and personal assault?


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Posted

Quote:
Originally Posted by Snow Globe View Post
Yes, I know that you can get a random roll for 8 tickets. Why not get rid of the random rolls and allow us to buy specific common invention salvage for 10-20 tickets?

We can choose specific uncommon and rare salvage, why not commons?
I'm with Snowy on this one. The system as-is is inconsistent, and I know from my experience, it ends up costing me time and tickets.

If I get loaded on Salvage and recipes, I don't want to have to make 5-6 random rolls to get the one last salvage I need to finish a recipe. I don't want to have to make a wrong guess about whether its Arcane or tech. I don't want to make a wrong guess about the level range. I don't want to go to the market, possibly crash while loading, or pay an ungodly 25k because someone decided the one Common I needed was worth flipping.

I want to enjoy my time playing, and I want to enjoy my time crafting. Unfortunately all too often, the latter doesn't happen, because of bottlenecks or inconsistencies in the supply systems or the market or the nature of recipes themselves (if all commons were used equally across the recipes, with weighting based on the popularity of recipes, I wouldn't have to feel like half my drops were useless and the other half I needed twice as many of).


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Posted

Quote:
Originally Posted by Fulmens View Post
Why do I get the feeling that any response, except instant and unconditional agreement with Snow Globe, would lead to instant and personal assault?
Because you're trying to troll without actually saying anything?

The arguments against that people have made so far haven't been particularly strong, except they've been pretty dismissive. Snow isn't out of line in being vigorous in his defense when he thinks someone is deliberately missing or obscuring the point.


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Posted

Quote:
Originally Posted by Sharker_Quint View Post
whatever snow. common salvage costs 8 tickets. if it takes 10 rolls to get what you want, you have 9 pieces of salvage left that you may need to use to make some other recipes. of course you could get lucky and get it in the first roll. of course you could always drop it by doing regular missions or dev choice or honorable mentions buy choosing regular rewards instead of tickets.
Again, you are deliberately missing the point. I can buy a specific uncommon salvage with tickets. I can buy a specific rare salvage with tickets. I cannot do the same with common salvage.

Quote:
Originally Posted by Sharker_Quint View Post
and just because something isn't listed at the market doesn't mean you can't put up a bid and wait 5 mins for it to fill. and i know you don't care about the market but the option is there.
And you are deliberately avoiding the fact that this suggestion has nothing to do with the market.

Quote:
Originally Posted by Sharker_Quint View Post
as for calling me a dirty marketeer, you would be wrong on that. i use the market when i need to. i just understand how the market works.
Your bias is readily apparent.

Quote:
Originally Posted by Sharker_Quint View Post
and lets add to this, just like in the 60 moth vet rewards thread, when does it stop? are recipes next?
Merit Rewards fit that bill quite nicely already. Purple and PVP IOs could be added to merit rewards, but that is another thread or suggestion that I'm not making here. The slippery slope, as you put it, is practically horizontal.

Quote:
Originally Posted by Sharker_Quint View Post
with 1 run through an AE mission, you can get alot more stuff with random rolls then you would doing a regular mission. and i don't think that the prices will be 10-20 for common salvage, more like 30-40 or so if they did that.
Given that uncommons are 80 and rares are 540 (6.75 times uncommons), it isn't unreasonable that commons would be 10-15.




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Posted

Just as a quick reply, ignoring all the argument... I'm all for the OP suggestion. It's usually pretty frustrating trying to complete recipes, since usually the last bit of salvage I need is common, and the market is (at times) completely useless for that. Having a consistent way of getting commons (as we do for uncommons and rares) would be a major improvement. And might actually fix some of the market problems too (though I kinda doubt it).

Why the heck are Commons harder to get than Uncommons and Rares in the first place, anyway?


 

Posted

Quote:
Originally Posted by BrandX View Post
And then you can save those other 7 common salvage for later use or sell them at WW or the BM.
I've always assumed that this was an intentional design. Whatever you get that you don't need can be funneled back into the market to help deal with potential lack of supply. As it is, I have no strong opinion on the suggestion, though I'm wary of its potential effects on the market.

Honestly I'd rather see them just go back and fix the Invention System first. As Lemur Lad touched upon, most of the issues surrounding the market stem from godawful balance problems inherent to the crafting system in general.


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