Buying common salvage with tickets


Adeon Hawkwood

 

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Originally Posted by Fing M C View Post
Ok, I'm back now. Still chuckling, but I am back. Just to test this whine about luck charms, I placed bids for 20 luck charms lastnight, 10 at 500 and 10 at 1000. The ones for 1000 filled. Is that the outrageously absurd price you are talking about? And just to clarify, I kept all those luck charms as I use them freaquently. I really have to agree with the people that say that some people are exaggerating a problem that doesn't really exsist.

EDIT: I missed 2 zeros and had 50 and 100 instead of 500 and 1000.
Which side? Villainside, I think I've seen them top out around 5000 typically, and can see getting several at 1000. Heroside, they were 15,000 a few *years* ago and have pretty much never been that cheap since.

Heroside, dumping one on the market for 5 inf netted 36,000. Current "buy it now" price is at least 50,000. (By comparison, villainside last five - two at 10,000, one at 1001, one at 1501 and one at 5001.)

Just to test, I'll be mroe than happy to throw some bids up and leave them (on my first 50, a blaster, who doesn't need the things) - ten at 1000, ten at 5000. Bet they won't be filled by Monday.


 

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Originally Posted by Memphis_Bill View Post
Which side? Villainside, I think I've seen them top out around 5000 typically, and can see getting several at 1000. Heroside, they were 15,000 a few *years* ago and have pretty much never been that cheap since.

Heroside, dumping one on the market for 5 inf netted 36,000. Current "buy it now" price is at least 50,000.

Just to test, I'll be mroe than happy to throw some bids up and leave them (on my first 50, a blaster, who doesn't need the things) - ten at 1000, ten at 5000. Bet they won't be filled by Monday.

Well, I guess I was as about as specific as some other people in this thread but it was on red side.

EDIT: Even if 20,000 is the minimum for blue side, that is still a drop in the bucket infl wise.


 

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Originally Posted by Fing M C View Post
EDIT: Even if 20,000 is the minimum for blue side, that is still a drop in the bucket infl wise.
Where did you get 20,000, when I said I sold one at 36,000 and the lowest I could buy was 50,000 - and that was "creeping" a bid up?


 

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Originally Posted by Memphis_Bill View Post
Where did you get 20,000, when I said I sold one at 36,000 and the lowest I could buy was 50,000 - and that was "creeping" a bid up?
I have seen them go for 20k blue side within the last few months. That is the lowest price since AE was introduced that I have seen them when I am on. I use that as a reference because it is possible to get them that low. But, regardless, all it takes is some paitience to get what you want through the market. And being able to cut down the amount of salvage for a random roll to 6 items, I don't see how in 10-12 rolls they aren't getting what they want and why they can't either sell what they don't want or store it in base to use later.

Edit: Oh look, I have a red rep indicator. How can I view it again? It isn't in my usercp.


 

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Off-topic, but it looks like your rep meter is back in the green now. Viewing rep comments is cumbersome since the mods disabled that feature in the user CP. The only way I know to view rep comments is to attempt to rep yourself. The latest comment will pop up then along with your rep total.


 

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I'm certainly not opposed to Snow Globe's idea as I've had streaks where it has taken nearly 20 random rolls to get that one elusive common salvage.

I'd be willing to pay 40 tickets to get a specific common as it would still save me the time and headache of having to run back and forth emptying my pockets until I get the "one" piece I'm looking for. It would be interesting if they kept the current random rolls for 8 tickets and added in a second option to buy a specific salvage.

On a side note; if find it quite amusing that more people DON'T use tickets to buy the salvage they need but instead spend 100's of thousands, if not millions for salvage that they could easily buy after running an AE mission or two.


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Quote:
Originally Posted by PapaSlade
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Originally Posted by Rangle M. Down View Post
On a side note; if find it quite amusing that more people DON'T use tickets to buy the salvage they need but instead spend 100's of thousands, if not millions for salvage that they could easily buy after running an AE mission or two.
That's what really gets me about the opposition above. It isn't cutting into their profits as the tickets for salvage currently isn't being used as much, so why do they care at all?




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Originally Posted by Snow Globe View Post
That's what really gets me about the opposition above. It isn't cutting into their profits as the tickets for salvage currently isn't being used as much, so why do they care at all?
Because maybe its just a bad idea.

No-one makes a serious amount of inf out of flipping commons, the prcies are in the main set by the how frequently the drop foe is fought (ie arcane/tech), and how often they are used in recipes. Having commons drop randomly in missions, and rolled in tickets is a sensible design to keep the market filled as much as is practicable.

Choosing a specific common drop would adversely affect that design, the market and create pricing for commons that would be worse than current, for those who don't want to partake in the optional AE content.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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Originally Posted by Catwhoorg View Post
Because maybe its just a bad idea.

No-one makes a serious amount of inf out of flipping commons, the prcies are in the main set by the how frequently the drop foe is fought (ie arcane/tech), and how often they are used in recipes. Having commons drop randomly in missions, and rolled in tickets is a sensible design to keep the market filled as much as is practicable.

Choosing a specific common drop would adversely affect that design, the market and create pricing for commons that would be worse than current, for those who don't want to partake in the optional AE content.
To me, the really bad idea here is to get players to create more salvage in a manner that they are likely to find time consuming and tedious. The OP's idea is a good one precisely because it takes us out of playing the role of the monkey, turning the crank on an unreliable organ grinder until music finally comes out.

The devs can find other ways to balance supply and demand, if that was their objective in curtailing the ability of players to purchase specific common salvage items, using tickets.


 

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Originally Posted by Catwhoorg View Post
Because maybe its just a bad idea.
Yeah, as bad as forcing people that don't want to play the market to do so. Basically my suggestion lets players choose to ignore the market, but use IOs (something that Reward Merits and AE Tickets almost do perfectly).

Quote:
Originally Posted by Catwhoorg View Post
No-one makes a serious amount of inf out of flipping commons, the prcies are in the main set by the how frequently the drop foe is fought (ie arcane/tech), and how often they are used in recipes. Having commons drop randomly in missions, and rolled in tickets is a sensible design to keep the market filled as much as is practicable.
That is akin to making players go into PVP zones so that PVPers have targets. Guess what? That didn't work. Even forcing players to use random rolls is a waste as comments above show that even those against this idea delete salvage that "isn't worth it".

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Originally Posted by Catwhoorg View Post
Choosing a specific common drop would adversely affect that design, the market and create pricing for commons that would be worse than current, for those who don't want to partake in the optional AE content.
I've been told in the past that Inf and Item transfers via the Email system would be the death for the markets due to items not being put up onto the market. Well it is happening.

So while the suggestion is bad for the market, I don't care. Heck I don't do a lot of AE missions either unless I need specific salvage. When I need specific salvage, I've got two choices: AE Tickets or the Market. Given those choices, I do not want to choose the market.




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Which is it?

Are commons too expensive so people need an outlet, or are they vendor fodder that people delete ?

You are using both arguments at the same time.

If a tier (like the lowbie arcane say) is tending to be expensive (not that 50K is expensive really), then the excess generated is hardly vendor trash.

If the highlevel 'freely available' salvage is what you need (buy it NAO at 300 inf or less) then buy it and don't roll.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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Yeah, as bad as forcing people that don't want to play the market to do so. Basically my suggestion lets players choose to ignore the market, but use IOs (something that Reward Merits and AE Tickets almost do perfectly).
Where exactly are you being "forced" to use the market? You act as though salvage doesn't drop from running missions. Or can't be stored in a salvage rack or vault in your base.

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...Even forcing players to use random rolls is a waste as comments above show that even those against this idea delete salvage that "isn't worth it".
Yeah, I love this one. Take what some people say and transfer that to the entire player base. At least that is how I read it. What someone does with their drops is what they chose to do. It does not mnean everyone does this.

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...When I need specific salvage, I've got two choices: AE Tickets or the Market. Given those choices, I do not want to choose the market.
Good for you. Don't use the market then. And you have more then 2 ways of getting the specific salvage you need. The market and AE only being 2 of them, with running missions and base storage another 2. So there is at least 4 ways to get the salvage you want. If we exclude the market for you, that leaves 3 ways.

And as said before, when you go to random roll your tickets, choose the level range and type of salvage you want then you only have 6 pieces that can drop. So for spending 48 tickets you got 6 pieces of salvage all which could be the one you wanted.

I love seeing these "thinly veiled" fix the market threads though. Please keep them comming.


 

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Originally Posted by Catwhoorg View Post
Which is it?

Are commons too expensive so people need an outlet, or are they vendor fodder that people delete ?

You are using both arguments at the same time.
And it depends on the salvage in question. Some salvage (the sought after) is too expensive. While others are considered "worthless" by sellers and deleted. Both points are valid. You are being deliberate in your attempts to derail this suggestion because as a marketer you know that not all salvage is being bought or sold equally.

Like Lemur said, there is the problem in that not all commons are used equally across the recipes. Those that are heavily used get traded and marked up. Those that are not used heavily are considered a waste of time by sellers. Fortunes are considered more valuable than rubies for instance both are common, but fortunes are used more.

Again, both points are valid for the market. However, as I keep saying, those that use the market can continue to play market pvp. I want out of it for common salvage that I need so I looked at the alternatives: hope I get lucky doing missions or use the AE. Given that players can choose which uncommon or rares with AE Tickets, it stands to reason that players should be able to choose commons with AE Tickets as well.

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Originally Posted by Catwhoorg View Post
If a tier (like the lowbie arcane say) is tending to be expensive (not that 50K is expensive really), then the excess generated is hardly vendor trash.
Not all salvage is the same. While 1-2 pieces of salvage in a tier might be sought after, the others could sit for weeks if left alone. Given that sellers want fast turnover, they pull that salvage to sell to stores, don't put it on the market in the first place, or simply delete it.




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Not all salvage is the same. While 1-2 pieces of salvage in a tier might be sought after, the others could sit for weeks if left alone. Given that sellers want fast turnover, they pull that salvage to sell to stores, don't put it on the market in the first place, or simply delete it.
Why do you think marketeers don't bother with salvage. It is not a reliable or sane economical choice to market in these. It is however the thing that new people getting into the market use to learn how the market works.


 

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Originally Posted by Fing M C View Post
I love seeing these "thinly veiled" fix the market threads though. Please keep them comming.
/sarcasm And market people wonder why they are hated.

Seriously, if the market supporters in this thread were at all honest with themselves then half this thread wouldn't exist. Instead, the market supporters feel the need to attack anything that might touch their "precious". The point that some marketers made in this very thread that people use AE Tickets for random recipe rolls instead of salvage (thus causing an upward spike on salvage use on the market) is completely ignored.

So what is it? People use AE Tickets for random recipe rolls or random common rolls? If there is a lack of salvage because people are choosing recipes, then those tickets are not being converted to salvage. Can you tell me that all, or even most, of the random common rolls are going to the market? No, you can't, neither can I.

Not all players have solo SGs that they can store their salvage freely in. It might be the case that those who frequent the market can do that, but it isn't always the case.

So it comes down to let me ignore the market by being able to choose what my AE tickets buys. I can do so with uncommon and rare salvage, I should be able to do so with commons too. Feel free continue to use the market, I'm not even trying to stop you. Like I said the market can go on its merry way.




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Posted

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Originally Posted by Fing M C View Post
Why do you think marketeers don't bother with salvage. It is not a reliable or sane economical choice to market in these. It is however the thing that new people getting into the market use to learn how the market works.
Well you aren't gaining a supporter by the market supporter's attitude in this thread. And thanks for proving my point.




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Originally Posted by Snow Globe View Post
Well you aren't gaining a supporter by the market supporter's attitude in this thread. And thanks for proving my point.
What point did I prove? It is well known that the people who know how to use the market don't bother trying to make a profit off of salvage unless it is something that is reliable like rares. And honestly, I gave you several examples to use to get salvage since you do not want to use the market. I find it extremely funny to that you keep saying that the only way to get drops is buy the AE or use the market failing to remember that there are other ways.


 

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Originally Posted by Fing M C View Post
What point did I prove? It is well known that the people who know how to use the market don't bother trying to make a profit off of salvage unless it is something that is reliable like rares.
Apparently you and Catwhoorg don't agree.

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Originally Posted by Fing M C View Post
And honestly, I gave you several examples to use to get salvage since you do not want to use the market. I find it extremely funny to that you keep saying that the only way to get drops is buy the AE or use the market failing to remember that there are other ways.
And sometimes the only reliable means of getting a specific salvage is either the market or buying from the AE. Or hope to get it before the reason for looking for that piece becomes moot.

As to storing salvage in the bases, that space is generally reserved for halloween, candy canes because Issue 13 reduced the salvage rack capacity from 2,500 pieces of salvage to 30. Groups are limited to 18 storage items for 150 characters. So that isn't a reliable means of storage.




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As to storing salvage in the bases, that space is generally reserved for halloween, candy canes because Issue 13 reduced the salvage rack capacity from 2,500 pieces of salvage to 30. Groups are limited to 18 storage items for 150 characters. So that isn't a reliable means of storage.
This statement right here is what kills your idea. Because this may be what you choose to do with your storage, it is not what everyone else is doing. It most certainly is a reliable means of storage. Just because you choose not to do something does not give reason to ask for something to be changed. The tools are in front of you. All you need to do is use them.


 

Posted

this is still going on? snow, the reason uncommon and rare salvage can be specifically bought is because they are hard to come by. commons being on a random roll is just the same as running a mission. you aren't guaranteed to drop an uncommon/rare salvage unlike commons where you are almost guaranteed to walk out of a mission with at least 1 piece.

use your base storage wisely or make an alt group for storage for yourself. that is the easiest way to guarantee that you will get what you want.


 

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Originally Posted by Snow Globe View Post
As to storing salvage in the bases, that space is generally reserved for halloween, candy canes because Issue 13 reduced the salvage rack capacity from 2,500 pieces of salvage to 30. Groups are limited to 18 storage items for 150 characters. So that isn't a reliable means of storage.
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Originally Posted by Fing M C View Post
This statement right here is what kills your idea. Because this may be what you choose to do with your storage, it is not what everyone else is doing. It most certainly is a reliable means of storage. Just because you choose not to do something does not give reason to ask for something to be changed. The tools are in front of you. All you need to do is use them.
It was a reliable means of storage before Issue 13. Now the salvage racks are so limited as to be useless. This was done for the market, despite base builder's protests. It was promised to be reviewed, but it has been over a year since any developer comment about that change.

You think that with all the protests from the market supporters that I want to kill the market. All over something you've said that the more experienced market people wouldn't be affected by. Crocodile tears much?

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Originally Posted by Sharker_Quint View Post
this is still going on? snow, the reason uncommon and rare salvage can be specifically bought is because they are hard to come by. commons being on a random roll is just the same as running a mission. you aren't guaranteed to drop an uncommon/rare salvage unlike commons where you are almost guaranteed to walk out of a mission with at least 1 piece.
Which might be the 10th of something you didn't need in the first place.

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Originally Posted by Sharker_Quint View Post
use your base storage wisely or make an alt group for storage for yourself. that is the easiest way to guarantee that you will get what you want.
So, in a Massively Multi-player Online game, you are telling me to solo? Or to have a "group" of one? Do you know how stupid that sounds?




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Me:

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No-one makes a serious amount of inf out of flipping commons,
Fing:
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It is not a reliable or sane economical choice to market in these. It is however the thing that new people getting into the market use to learn how the market works
Those actually seem to be in agreement, rather than disagreement, with Fing having the additional caveat that it can be useful to learn the basics, but you still don't make any major inf off of commons.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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Originally Posted by Catwhoorg View Post
Those actually seem to be in agreement, rather than disagreement, with Fing having the additional caveat that it can be useful to learn the basics, but you still don't make any major inf off of commons.
Then I ask again: What is all the animosity for the suggestion? If it isn't "major inf" we are talking about, then what does it matter to you or the others on the market if the suggestion gets accepted by the developers. Collectively the market will do what it always does: move onto something else that has better profits.

I've been getting a ton of negative rep (-200) with comments that amount to "ahahaha", collectively the market supporters in this thread have shown an abysmal reaction (you'd think I asked for the market to be eliminated given the reactions), and I've basically been told to use the system that I've repeatedly said I didn't want any part of.

Tell me is that the reaction you want to foster, Cat? Or do the market supporters just want to bully a suggestion because it deals with "minor inf"?




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Originally Posted by Snow Globe View Post
Yes, I know that you can get a random roll for 8 tickets. Why not get rid of the random rolls and allow us to buy specific common invention salvage for 10-20 tickets?

We can choose specific uncommon and rare salvage, why not commons?
Why not?

I always found it a bit odd that Uncommons and Rares were "pick it as you like", yet Commons were "grab bag".
More options is usually a good thing.
Let's go for a "pick a specific" Common salvage.

Heck, I wouldn't care if they added a "grab bag" option for Uncommons (which I'd probably NEVER use) and Rares (which I might, if I were in the mood).


 

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Originally Posted by BBQ_Pork View Post
Heck, I wouldn't care if they added a "grab bag" option for Uncommons (which I'd probably NEVER use) and Rares (which I might, if I were in the mood).
I would get behind these too. Make the grab bags a bit cheaper than the "choose your own" option and it seems to be viable.




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