Scythe Class!!!
Synapse answered this question, a Scythe is very specific weapon that doesn't really lend itself to concept flexibility, and it's not very predominant in the comic book world like say, a sword or an axe.
Synapse answered this question, a Scythe is very specific weapon that doesn't really lend itself to concept flexibility, and it's not very predominant in the comic book world like say, a sword or an axe.
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new power set: NO.
I do like the idea, however, of a 2handed weapon option on maces & axes.
The downside of course is you can no longer use SD with the 2handed option.....or could you?????
Maybe....just maybe.....a particular dev...who's name starts with a P....might consider allowing shield on two handed weapons with the shield as a small buckler on the off-hand forearm.
Since this would involve new animations it'll never happen.
& so we move on to the next topic.
Personally, I'm always going to root for more weapon options. Of course, I'm still an avid Pen and Paper DnD roleplayer.....
The Scythe in particular is interesting in that even though it has a lower crit chance than other weapons, it does superior damage when it actually crits. I wish there was this option with all AT's, but I fully understand that balance must be maintained. Still.....the thought of an occasional crit from a weapon like a scythe doing massive damage intrigues me.
Personally, I'm always going to root for more weapon options. Of course, I'm still an avid Pen and Paper DnD roleplayer.....
The Scythe in particular is interesting in that even though it has a lower crit chance than other weapons, it does superior damage when it actually crits. I wish there was this option with all AT's, but I fully understand that balance must be maintained. Still.....the thought of an occasional crit from a weapon like a scythe doing massive damage intrigues me. |
Anyway, a powerset that has a lower chance to crit but crits for more damage? Perfect secondary effect for a Stalker set.
For a Scrapper, since you'd rarely see the secondary effect outside of random chances, such a set would really shine for Stalkers (and there aren't enough sets that do that. every melee set Stalkers have is just a fudged-together set from other ATs, never the other way around). Lower the crit chance by 50% of the base value and improve the dmg of the critical portion (perhaps of a less resisted dmg type as well). For Stalkers, out of Hide or with Placate, AoEs would only crit 25% rather than 50% but ST attacks would still crit 100% so they'd really see more benefit than Scrappers.
But you'd probably need more of a secondary effect than that for the non-criting ATs so perhaps lower the base ToHit chance as well but increase the base dmg (sort of like how claws reduces the endurance cost and rech time without altering base dmg). Ah, and to top it off, have an attack or two that, if you defeat a foe with that specific attack, gives you a buff of some kind like a 'death blow' bonus.
It's all in my Death Scythe powerset write-up but that crit thing would just be icing on the coolness-cake.

I don't see how different a scythe is from a pole (except for it using smashing damage instead of lethal damage). Many comic heroes use pole fighting, (ex. Teen Titan Robin). The game already has two handed weapons in claws and double blades that cannot use shields. So the game can be taught not to allow combonations that have odd animations. Then all you need is animations for poles. At which point a lot of people might be happy with skins for the poles that included a scythe. All of that sounds doable.
So I have played a few lvls on Dante's Inferno and even watched the Animated Movie. I got to the thinking. Why isn't there a Scythe class in this game. I mean its perfect. It would be much like a Broadsword rather instead of Smashing it would be more Lethal Damage, probably a little bit less damage though than a Broadsword to account for its Speed being faster than a Broadsword.
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A Scythe would be interesting. True, it's very specific and not common in comic books, but it does appear from time to time. Here's a few comic characters who've used scythes over the years.
The Hooded One from Bone.
Isaac of Reaper 7 wields a scythe, and is even called "Grim Reaper" by mooks for doing so. Later battle sequences seem to indicate that the scythe has an inward and outward blade.
In the first of many unstoppable rages, Ivan Isaacs of Priest decimates a horde of zombies with an ordinary farm scythe.
Reaper of Marvel Comics has always used one. Even after losing both of his hands.
Nekron, the Big Bad of the Blackest Night, wields a scythe that has a Power Battery built in.
The Brazilian Comic Book Holy Avanger had a troglodyte character who wielded a scythe... but called it an Axe. Interestingly enough, it was later revealed the scythe had the advantages of both an Axe and a Scythe by D&D rules (as the Comic Book took place in a world that worked under the Rules of Dungeons And Dragons... and Defenders of Tokyo... don't ask). Also intriguingly the character's name was Tork, a reference to Torque, stated below as one of the Scythe's main actual advantages.

Yeah, uh... is this where I sign up for the Scythe Class? Dude down the hall told me to come here. My buddy said this course is an easy "A."
Yeah, uh... is this where I sign up for the Scythe Class? Dude down the hall told me to come here. My buddy said this course is an easy "A."
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" I don't let me kids play on the Freedom Server" -Oya
Just make scythes as custom weapons for Battle Axe. If I'm not seeing things entirely wrong, the haycutter's blade should face the right directions correctly.
edit: OR MAYBE PEOPLE WANT SOMETHING LIKE THIS.
Could get behind Scythes if they were in a powerset that included the following weapon choices:
Scythes
Hockey Sticks
Boes
Quaterstaffs
Halbards
Bladed Spears
Vanguard Sword (Double ended)
Extending Acrobat Staff (DnD TV series)
Walking Sticks
Canes
Anyone else agree?
Well, as others have said, scythe is a specific weapon, so if it would be only scythes then no. But Im behind making it a skin for a mace. Or making it a set that has extra skins to please enough people. As a powerset, yes it sounds great. I like the idea of low crit hit chance and high critical hit damage. But, as a rule, the powers that please the most people will likely get made first. So, since the scythe is rather specific I believe that to please more people you would have to expand it to pole-like weapons, then maybe if you get enough supporters it could be considered in the future.
Edit: Oh, and imagine the amount of grim reapers that would pop up! @-@ Youd think the apocalypse had come.
I think when the devs ever get around to pole sets, they should start out unique to the melee ATs. Start out with 4 different sets and then proliferate them over time.
Scrapper = Staff
Brute = War Hammer
Tanker = Poleaxe/Spear
Stalker = Scythe
Each of those realistically fight in different manners (you definitely don't swing a huge hammer like you would a staff or a spear like a scythe) so would require different animations. Figure out unique styles that take into account their weapons and you've got the pole weapons all covered.
Scythe = lower crit rate, higher crit dmg
Staff = higher crit rate, lower crit dmg
War Hammer = ?
PA/Spear = ?

I'd rather just see a single Polearm powerset with a lot of custom weapon options.
It'd be even better if they could figure out damage types based on the current weapon model... spear, poleaxe, scythe, etc = lethal damage; staff, warhammer, etc = smashing damage. (Perhaps have two modes, as with Dual Pistols' ammo types, where when active your weapon morphs into a bladed version? Then you simply pick two different weapon models, and the toggle shifts between them with an effect.)
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If that's the route you think is best, they should just revamp all the weapon sets to do that. But instead of some sort of 'swap' power or even just switching dmg type by weapon model, you'd get to customize the set yourself.
You'd pick a mace model and then go to the powers screen and under the melee set, you'd have "Weapon Style". So I could make a mace guy that has a parrying ability and some solid DPS, or a combo-ing mace, or a mace has reduced endurance costs and a 'Focus'/'Shockwave' strike.
So there wouldn't even be multiple weapon sets, just a 'Weapon Set' with differing styles and your choice of smashing or lethal dmg (by what weapon you choose). Of course, there'd have to be some animation work so that each style looked right for their weapon but it's the ultimate multi-weapon custom set where you never have to add another like-set, just weapon models with their animations and possibly new weapon styles when they feel like it.
TLDR; version: If they're going to generalize pole weapons like that, might as well go the whole 9 yards and generalize all weapons. It's the same conceptual result, IMO.

No need for a scythe power set, just give a scythe model for katana and call it a day.
Just make scythes as custom weapons for Battle Axe. If I'm not seeing things entirely wrong, the haycutter's blade should face the right directions correctly.
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I would like to see a Staff Power Set... I would like to SEE A STAFF POWER SET... I would like to see a Staff Power Set with some customizable options to allow a blade like this. Say, a spear or a pole axe. So I would definately think a scythe would be an option. Since for the most part you are using a pole arm as a staff, just with a "hook" at the end to catch a foe's blade or stab with, it wouldn't be that different.
The problem is, wouldn't a Staff be Smashing damage, and a Scythe be Lethal? Well, yeah, but if you are using it as described above it WOULD be Smashing damage, except for when you chose to use the end. So have a single attack in the Staff powerset called "Stab". It does Lethal damage instead of Smashing. If the standard staff is iron shod, or even just has a point on the end, I think that would be enough to justify that one attack.
Jade and all try this:
Two-handed Polearm Weapons...
http://boards.cityofheroes.com/showthread.php?t=211103
As I posted in the 'Official' Suggestions and Ideas forum thread.
TLDR; version: If they're going to generalize pole weapons like that, might as well go the whole 9 yards and generalize all weapons. It's the same conceptual result, IMO.
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Speaking of which, I posted this today in another thread: they should totally open all the Broadsword weapon models for the Battle Axe powerset and vice versa. It would save them effort on proliferating those sets, and give players the look they want. (Plus they already use the same animations...)
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Speaking of which, I posted this today in another thread: they should totally open all the Broadsword weapon models for the Battle Axe powerset and vice versa. It would save them effort on proliferating those sets, and give players the look they want. (Plus they already use the same animations...)
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I don't necessarily disagree with the idea, any more than I disagree with making the same swords available to Broadsword and Katana, but there are certainly differences. It's not like it's the same Power Set with a different model in the player's hand. (And really, I like the idea of Katana = Lethal with Fast, Acrobatic Style, Broadsword = Lethal with Slower, Defensive Style, and Battle Axe = Lethal with Slow, Forceful Style)
Since for the most part you are using a pole arm as a staff, just with a "hook" at the end to catch a foe's blade or stab with, it wouldn't be that different. |
But the way I see it, a scythe as a weapon is kind of useless...except in over-the-top displays of badassery. In that case, a scythe is a powerful weapon. But you can't look baddA swinging a scythe around like a staff, you need to 'reap'. That is, pull the weapon through the enemy. And the stabbing point is 'waaay' out on the end too.
If scythe were ever made into a 2-handed weapon for this game, it would need different animations. That's the only way to do the weapon comic-justice.
If they were just now considering putting weapons in the game, I'd say yes, totally. But there's no reason to re-invent the wheel just because you're thinking of making a new car--there's no reason to invalidate the existing powersets because of an opportunity to do things better on a new one. It would lead to a lot of unnecessary work. Not that I'd complain if they went that route; Katana users have pretty limited options for new weapons, and I'd be thrilled to grab some of the Broadsword models and use that set's animations instead. |
Not only that, but there are so many possibilities for new effects! I want that 'less crit chance/more crit dmg' effect on polearm set (or any new one that it makes sense for) right now! But it wouldn't make sense on a staff.

As I recall, BABs has said that the issue with polearms, scythes, staves, etc is that creating a model with two weapon connection points is beyond the capabilities of the engine. Things like swords and assault rifles fake it (one hands isn't really "connected" or both connect to a single point) but animating the swing of a scythe would require both hands to actually connect to the weapon and use it fluidly regardless of model type and size. Same for twirling staves or swinging halberds or whatever.
I'm not sure I can explain it better than that (and I'd love a polearm/staff set) but that's what has come out of previous threads on the topic.
So I have played a few lvls on Dante's Inferno and even watched the Animated Movie. I got to the thinking. Why isn't there a Scythe class in this game. I mean its perfect. It would be much like a Broadsword rather instead of Smashing it would be more Lethal Damage, probably a little bit less damage though than a Broadsword to account for its Speed being faster than a Broadsword.
I mean why not create this class? This game really does need a serious overhaul of new class types to choose from. Even a fresh coat of paint to the old powers would do. Much like you did with choosing between the old and new styles for Martial Arts!
I don't know if DEV's are with me on this but I know alot of fellow CoX'ers would love the Scythe class as a new set for Brutes, Stalkers, Scrappers, Tanks.
Well thats my little tidbit for this early morning. I have other ideas but doubt those would get much attention as this.
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