Issue 17 Overview!
Whoa...
I17 > GR
animated tails but not ears???? I'm quitting.
I've already forgotten about most of you
this is awesome!, more badges, accolades, inf by email, just pure win
Woah indeed. This update has a lot of features that are going to be extremely pleasant to see. Animated tails too? This is too good..there must be a catch!
Who's up for a Posi run in April?
I'm damn near giddy. This is awesome.
They better have a pie emote!
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
Wanted to break this down some.
Epic Archetypes Unlocked at Level 20 Previously, you had to have at least one character at level 50 to make an epic archetype character. No more! Now you can create an epic archetype character as long as you have any one character at level 20 or higher. |
New Story Arcs: Issue 17: Dark Mirror features two new Hero and two new Villain story arcs for levels 20-30. Each of these story arcs has four missions, and the story arcs highlight the Dark Mirror's sinister new enemy. Acquire first Hero story arc in Talos Island, and the first Villain arc in Sharkhead Isle. |
Positron Task Force Update: This Task Force has been split into two halves and dramatically upgraded and updated to ramp up the fun. The final battle of the Task Force takes place in the Faultline Dam and incorporates the new Dark Mirror enemy. |
New Badges: Along with adding badges for 500 Badges Earned, 750 Badges Earned, and 1,000 Badges Earned, we are adding new exploration badges to city zones, almost doubling the number of exploration badges. You can learn new Accolades for finding all of the exploration badges in each city zone. |
Show Last Objective: This UI improvement lets you find your last objective on a mission map, making it easier to find something you've missed. |
Auction House: The UI gives you new options for sorting search results, your Auction House inventory is now separated by clearly marked tabs based on the item's status, the Auction House text entry box now autocompletes, and a single click on a recipe displays all salvage needed for that recipe. |
In-Game E-mail: You can now use in-game e-mails to send Influence/Infamy to your own characters or to other players' characters via in-game e-mails. (You still cannot send Influence, Infamy, or items from a Hero to a Villain or vice versa.) |
Almost does away with the need for personal SGs, at least for beginners and/or those not already vested in one. Thumbs up!
Haven't been glad about an upcoming issue in a long time, so this seems nice so far.
I've already forgotten about most of you
I wish they had taken the next step on the email thing. We REALLY need a way to do offline SG invites/promotes/etc
Be well, people of CoH.
MEH.
Who is this new enemy the arcs are focused on? That's what I want to know!
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
About the whole epic archetype unlocking at 20, I'm thinking it has to do with the new end game system Positron is working on. So instead of reaching 50 and being able to roll a HEAT or VEAT; the carrot on the end of the stick will be the new system that you don't get to partake in until you get to 50.
As Masque was chatting about in global chat the other day; we still have not seen Incarnates yet. I'm guessing the end game system may involve some epic quest in which you drink from the pimp cup that turns your toon into an Incarnate.
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
New Story Arcs: Issue 17: Dark Mirror features two new Hero and two new Villain story arcs for levels 20-30. Each of these story arcs has four missions, and the story arcs highlight the Dark Mirror's sinister new enemy. Acquire first Hero story arc in Talos Island, and the first Villain arc in Sharkhead Isle.
Seriously devs?
Seriously?
You REALLY think the level 20-30 range is needing more content?
Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.
Seriously devs? Seriously? |
I've already forgotten about most of you
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
I17 is a QoL bonanza (emailing yourself inf is a game changer), but I really want content prior to GR. They told me everything except what I care about (some details on the new villain group).
|
It's 20-30, but it IS new content.
1000 badges !! let alone 750 badges....wow
New Story Arcs: Issue 17: Dark Mirror features two new Hero and two new Villain story arcs for levels 20-30. Each of these story arcs has four missions, and the story arcs highlight the Dark Mirror's sinister new enemy. Acquire first Hero story arc in Talos Island, and the first Villain arc in Sharkhead Isle.
It's 20-30, but it IS new content. |
Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.
"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
You REALLY think the level 20-30 range is needing more content?
|
As it is, it's still content. Though I have to agree, the 20s-30s have a lot already. They put the new(ish... been out for a few issues now) Midnighter arcs in that range, and you have the end of the Faultline arcs there, Striga, Croatoa, as well as the arcs from regular contacts there. I would have rather seen this at level 30, but I guess they're wanting to tie it in with you leaving Praetoria (if you're starting there).
Good stuff overall, though. Lot of people have been wanting animated tails, even if I haven't. The email system is much needed (just did an inf transfer with someone else recently... it'll be nice not to have to bother anyone with this anymore), the AE improvements look very nice (though I hope we see some new maps with the new content as well), and the find the last objective thing is... very nice. Hate hunting for the last mob or object.
Silver Mantis is a great change... never should have been set up that way, anyway. Posi... kind of with Voo on that one. Not sure if I like it being broken up. Seems like it might have made more sense to shorten it and make that last map unique, but maybe they have things up their sleeves with this one that we'll like. I really like that they're making a Faultline map with that last one... I've been thinking that was needed for a long time now, ever since seeing the end of Synapse.
Posi seems like it will continue to be the "intro to mobs in CoH" TF with this, if we're going to see the new mirror enemy there. Still confused as to why/how this different from having a nemesis system, but we'll see how it works.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Taken from here: http://www.cityofheroes.com/news/gam..._overview.html
"For now we see through a glass, darkly; but then face to face: now I know in part; but then shall I know even as also I am known."
With the release of April's Issue 17: Dark Mirror, the newest free update of City of Heroes®, the game you love now has the visual depth, contrast, and richness it deserves! Dark Mirror includes a superior graphics rendering process, dubbed "Ultra Mode," that gives City of Heroes a heightened level of detail in lighting, reflections, shadows, and water effects. Paragon City and the Rogue Isles have never looked better.
In addition to Ultra Mode, as part of Issue 17, you will confront a new and nefarious foe who will be able to match your character blow for blow.
Other Issue 17: Dark Mirror features include:
Features
Ultra Mode
Ultra Mode includes a superior graphics rendering process for players who have higher-end graphic cards. Each feature can be enabled or disabled in the graphics menu options and will be scalable. Ultra Mode works on both Macs and PCs. In specific, it offers dynamic shadows, screen-space ambient occlusion, and dynamic environment reflections (including planar reflections and environment mapping of reflective surfaces).
Epic Archetypes Unlocked at Level 20
Previously, you had to have at least one character at level 50 to make an epic archetype character. No more! Now you can create an epic archetype character as long as you have any one character at level 20 or higher.
Animated Tails
No more tails lying about like dead weight! You will now be able to select tail body parts that will react to your movement and have a swaying or swishing idle animation mode. You will need to go to a tailor to upgrade to the animated version.
Content
New Story Arcs: Issue 17: Dark Mirror features two new Hero and two new Villain story arcs for levels 20-30. Each of these story arcs has four missions, and the story arcs highlight the Dark Mirror's sinister new enemy. Acquire first Hero story arc in Talos Island, and the first Villain arc in Sharkhead Isle.
Silver Mantis Strike Force Update: The Silver Mantis Strike Force will now be available to all Villains, not just supergroups. You now can access the Silver Mantis Strike Force via Silver Mantis, located in Sharkhead Isle. You can also run this Task Force from your supergroup computer.
Positron Task Force Update: This Task Force has been split into two halves and dramatically upgraded and updated to ramp up the fun. The final battle of the Task Force takes place in the Faultline Dam and incorporates the new Dark Mirror enemy.
New Badges: Along with adding badges for 500 Badges Earned, 750 Badges Earned, and 1,000 Badges Earned, we are adding new exploration badges to city zones, almost doubling the number of exploration badges. You can learn new Accolades for finding all of the exploration badges in each city zone.
New Player Emotes: We'll let you know more about the new emotes soon.
Quality of Life Improvements
Craftable Temporary Powers: You will now have a much cleaner and more consistent way of finding and crafting temporary powers.
Increased Mission Count: You can now have seven active missions (previously three).
Show Last Objective: This UI improvement lets you find your last objective on a mission map, making it easier to find something you've missed.
Auction House: The UI gives you new options for sorting search results, your Auction House inventory is now separated by clearly marked tabs based on the item's status, the Auction House text entry box now autocompletes, and a single click on a recipe displays all salvage needed for that recipe.
In-Game E-mail: You can now use in-game e-mails to send Influence/Infamy to your own characters or to other players' characters via in-game e-mails. (You still cannot send Influence, Infamy, or items from a Hero to a Villain or vice versa.)
Mission Architect Improvements
Experience: You can now handpick the powers for custom enemies and still receive experience for them (within game balance limits).
New Maps: We have added approximately 20 new unique maps.
Giant Monsters: You can now add giant monsters to some outdoor maps.
Exit Mission on Complete: You can now specify that players have to leave the mission manually on completion.
Escort Missions: "Lead to place" technology allows you more control over escort objectives.