Job Openings and Changes at Paragon Studios
Overall, some of the story stuff lately has not been too hot. I am speaking especially of those hero and villain Cimerora arcs, but there have been a lot of complaints about the Reichsman TFs as well.
Anyways, the Dr. Aeon v. Television posts have been great. If maintain that level of quality when writing for the game, then I will be pleased.
Sermon
@sermon
One of Six, Cannibal 6
Let me get this right, everyone so far here admits that anybody can write a story but not everybody can do one that is of the highest quality correct?
So in that regard, shouldnt it be easier than the others since not everybody can do the code needed for the other positions? Its all down to pure quality correct? I know that really good stories are hard to come across with, but on a timescale basis alone, isnt it classed as "easier" than say . . . . implementing the invention system? Or testing out all the powers? Or changing the colours of a powerset? That is what i mean by easier ![]() ![]() |
What I find interesting, is that I am not creative enough to actually invent code from scratch, but I do tend to be able to tweak it and make it better on occasion.
I was certainly baffled as to why, when the game as being created, the power colors were "baked" into the power animations rather than allow that to be changeable from the outset. Seemed logical to allow for adjustments that didn't require completely redoing every animation for a power just to change its color (or colour depending on where you're from). Of course, I guess it could have had something to do with processing times and other such stuff. I just tend to think modular. But, I'm weird like that.

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I was certainly baffled as to why, when the game as being created, the power colors were "baked" into the power animations rather than allow that to be changeable from the outset. Seemed logical to allow for adjustments that didn't require completely redoing every animation for a power just to change its color (or colour depending on where you're from). Of course, I guess it could have had something to do with processing times and other such stuff. I just tend to think modular. But, I'm weird like that.
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From what BABs has said and what costume files have revealed, the game references specific effects scripts for powers, and the system simply does not allow you to define which script to play in real time. I'm not confident that has changed, so much as you are now able to alter the script itself. This required technology to implement, it required UI to handle and it required specific artwork that could handle it.
As to why not add it from the get go? Ignoring the fact that MMOs tend to run into deadlines and have to launch with whatever is ready (and, no, City of Heroes is not an exception), it's the simple fact that you just can't plan for everything. Even with all the planning in the world, you're just going to run into features that you want to do but can't without making massive changes. Either those features come up after the fact, are overlooked or are simply not anticipated. To give you an easy example, commas in the Market interface. Originally you needed a pretty sharp eye to tell 1000000 from 100000000. It wasn't something you'd immediately think the system needed, but people burned themselves and the problem became evident, so they adjusted.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I was certainly baffled as to why, when the game as being created, the power colors were "baked" into the power animations rather than allow that to be changeable from the outset. Seemed logical to allow for adjustments that didn't require completely redoing every animation for a power just to change its color (or colour depending on where you're from). Of course, I guess it could have had something to do with processing times and other such stuff. I just tend to think modular. But, I'm weird like that.
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Pardon me for saying this, but thank God! Horatio seemed like a nice enough guy, but he was a mediocre mission writer and had no background knowledge of this game. Feargas' arcs were far better than the Daedalus and Sister Airlia arcs. And he did those as a player, for free, with the limited tools available to players.
I voted for TV over Aeon, but I would vote more than a Chicago cemetery for Aeon over Horatio! |
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
Pardon me for saying this, but thank God! Horatio seemed like a nice enough guy, but he was a mediocre mission writer and had no background knowledge of this game. Feargas' arcs were far better than the Daedalus and Sister Airlia arcs. And he did those as a player, for free, with the limited tools available to players.
I voted for TV over Aeon, but I would vote more than a Chicago cemetery for Aeon over Horatio! |
For me, Harlick was the guy who made a complete hash out of the return of the 5th Column. So yeah, I agree: I'm relieved he's gone.
(An SG-mate once remarked to me that my "Project Parallel" arc "should make that guy resign in shame." Perhaps that's how it happened after all...)
And he writes them all in iambic bat-ameter! |
As for the "how hard is writing" argument, I've made all the same arguments as the "it's hard" camp at least since MA went in, and people keep scoffing in my general direction.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
I didn't think the Airlia and Daedalus arcs were all that bad; they just came off worse in comparison to some really superb recent arcs/TFs. Players had become accustomed to much better content.
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Sister Airlia is an interesting case, herself. Her first arc is crap, basically consisting of doing the same mission twice, but her second arc is actually well-crafted. Any story that can make me feel sick of working for a contact gets my seal of approval. And it didn't have any fuzzy science of tracking things through time... Mostly.
Personally, I'm not picky when it comes to stories. I will, of course, gawk at a really great one, but I won't turn my nose up at a decent arc by any stretch. Bad arcs, though... Let me just say that whoever wrote Montague's arc has no business putting words down in writing. That arc has no feel, no character, no interesting events, almost no logical progression... It's just one gigantic mess of bad writing and unwinding plot thread. It's not like Ashley McKnight's arc is anything spectacular, but at least Ashley is written in a very memorable, very characteristic way, so her antics cover up a mediocre story. But Montague's writing is just BAD. He doesn't come off as a wise and travelled leader of an occult organisation. He comes off like a random guy off the street who's trying to sound erudite and failing badly.
Given that the other stories surrounding the Midnight Club, especially Mercedes Sheldon's frankly completely outstanding, superb arcs, is very well done, I'm willing to accept that Montague is some kind of aberration and not hold his HORRIBLE WRITING against the development team.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I would have killed for one of those jobs as a power designer however... I have a strange feeling I would never have gotten that job anyway because I've got some pretty strong opinions concerning intra- and inter-AT balance, not to mention a strong and oft-voiced opinion that there needs to be some comprehensive analysis of debuffs done along with a substantially greater proffering of debuff resistance other than DDR.
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Yes, it is. And so is MafiaWars. On my Facebook page, I have blocked all applications because I hate those stupid posts. I don't care one iota if you just adopted a sad cow or got a new grenade.
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Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Going back to the OP, have we seen any of these new hires pop up? Is the new CM The Television, for instance?
Going back to the OP, have we seen any of these new hires pop up? Is the new CM The Television, for instance?
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The new community moderator is Arbiter Kim.
The new content designer is Dr. Aeon, mentioned above.
One of the new producers is Doc Delilah who only has one post so far.
And that's it for new-hire rednames.
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I had an older post I meant to check back on, but is Ghost Widow still around?
Also, Ross from Marketing is now a VP of Marketing at NCsoft?
I had an older post I meant to check back on, but is Ghost Widow still around?
Also, Ross from Marketing is now a VP of Marketing at NCsoft? |
Ross got a promotion and his new job title seems to indicate that he's working for corporate now. Whether that means he's still at Paragon Studios or not is unknown.
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If you are using Latin in your post you are probably trolling
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But... that's odd... the job listing for a moderator was removed sometime last October, but there's been no new mods on the boards.
<shrug> Like Kremlinology, Dev-watching is not an exact science.
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Troy Hickman - So proud to have contributed to and played in this wonderful CoH universe