Purple Drop Fiction/Facts


Adeon Hawkwood

 

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You can get them at lower levels if you are sk'd. You can't slot them until later when you are in range.


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Originally Posted by Westley View Post
ooohhh....kay..... that's a joke, right?
Very possibly not: he's probably SKed to some 50s.


 

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Huh, I thought it was hard coded so that they wouldn't drop unless your CHARACTER was level 50... I've learned something new today.


 

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Quote:
Originally Posted by Westley View Post
Huh, I thought it was hard coded so that they wouldn't drop unless your CHARACTER was level 50... I've learned something new today.
They are coded, however, that you can't slot them unless you are 50. What a mob drops, insofar as inventions is concern, only cares about what is dropping the item - receiving character's level is not a factor.

And yeah, I was SK'd.


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Originally Posted by Rajani Isa View Post
They are coded, however, that you can't slot them unless you are 50. What a mob drops, insofar as inventions is concern, only cares about what is dropping the item - receiving character's level is not a factor.

And yeah, I was SK'd.

Yeah when I was lvl'ing up my Ice/Kin Corruptor, he was lvl 20-ish/maybe 30 and was lk'ed up to a lvl 49/50 and doing his missions and I got an Apoc. purple recipe, that was a nice surprise

I think I've received about 6-8 purples in my time. I thought they were 'hard' to come by but I was like Westley. Once I hit 50 with a toon I usually stopped playing it and played my other chars to get them to 50. Well once I got my Fire/Earth Dom. to 50 and got him IO'ed out I started to do some 'farms' on him...got 4 purples from him (sold 1 already though, silly me :/)...nothing outrageous, just mainly purples from the sleep/hold set. But yeah...it's 'amazing' what happens when you play lvl 50 chars...a better chance for purples


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Originally Posted by Suspicious_Pkg View Post
So what's the general consensus on turning on the 'I prefer to fight Bosses' option?

On the one hand, a boss has about an 8% chance to drop a recipe and each time one drops there is a 1:500-5000 (according to wiki) chance that recipe will be purple.

On the other hand, NOT fighting bosses should mean you mow through mobs faster. So if you can kill 3 minions (each with a 2.7% chance to drop a recipe) faster than 1 boss, do you come out ahead on the chances for a purple?
Not exactly. The chance of getting a purple from three minions is, if I'm calculating correctly, 7.8% and not 8.1%. You can't directly add probabilities of three independent events to get the probability of something dropping. If you could, then you'd be guaranteed to get a purple after defeating 38 minions, and we know that doesn't work.

But, generally, you're right: if you can defeat three or four minions much faster than you can defeat a boss, then you're wasting time on the boss. However, the level of the boss may be 47-49, so if you have a ready supply of bosses of that level mixed in with minions it won't take you much longer to take them down, especially if you're using lots of AoEs -- you can concentrate on the bosses and your AoEs will wipe out the minions without even trying.


 

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I guess the other thing to keep in mind is that although you can mow down lvl 47-49 mobs quickly and still have a chance for a purple, the non-purple recipes you collect are usually of significantly less resale value on the market than the lvl 50 recipes. (Even though the effectiveness of the lvl 49 IO may only be .2% less, peeps gotta have their lvl 50 IOs)

The other thing to remember is that teaming actually reduces your individual chances to get drops since they are awarded across the whole team. That's one major benefit of the super sidekicking system. You can ramp up spawn sizes without sharing the rewards.

I usually just farm my level 50 using +0/x8, no bosses, no AVs.
I craft and sell any recipes that command an 8-10mil sale price or higher.
I will either sell to the vendor everything else or just delete it to make more room if I'm in the middle of a farm run.


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Originally Posted by NarfMann View Post
Purples will drop from enemies, and only enemies.
Scrapper: That was MY enemy you stupid blaster! *WHAP*
*RECIPE DROP*
Scrapper: OOH! *WHAP!*
*RECIPE DROP*
Scrapper: OOOH! *WHAP!*
*RECIPE DROP*
Blaster: Ow! Stop that!
Scrapper: SHADDAP! Don't move. Don't log and don't do anything! *WHAP!*
*RECIPE DROP*
*WHAP!*
*RECIPE DROP*
*WHAP!*
*RECIPE DROP*
Scrapper: Here ya stupid blaster. Here's a couple purples in compensation.
Blaster: Ooooooh! Hit me again!



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Originally Posted by Rodion View Post
Not exactly. The chance of getting a purple from three minions is, if I'm calculating correctly, 7.8% and not 8.1%. You can't directly add probabilities of three independent events to get the probability of something dropping. If you could, then you'd be guaranteed to get a purple after defeating 38 minions, and we know that doesn't work.

But, generally, you're right: if you can defeat three or four minions much faster than you can defeat a boss, then you're wasting time on the boss. However, the level of the boss may be 47-49, so if you have a ready supply of bosses of that level mixed in with minions it won't take you much longer to take them down, especially if you're using lots of AoEs -- you can concentrate on the bosses and your AoEs will wipe out the minions without even trying.
Bad math there... since even if it was 1:500, and that seems high, it would be a .2% chance of a given pool A being a purple per drop, and you only get a pool A at less than 4% of the time off a minion. So 3 minions would not be a nearly 8% chance of getting a purple.


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Oh yeah...confusing as it is, the PvE only level 50 purple sets are not the only purple sets in the game. There are PvP purple sets as well. They have entirely different drop rules.


 

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Quote:
Originally Posted by Rodion View Post
Not exactly. The chance of getting a purple from three minions is, if I'm calculating correctly, 7.8% and not 8.1%.

I think you mean the chance of getting a drop (or 2 or 3) from 3 minions is 7.8%. The chance of it being purple is astonomical, and also a multipart problem since you can get 1, 2, or 3 drops and they all have a chance to be purple. I'll leave that as an exercise for the reader


 

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Originally Posted by Rajani Isa View Post
Bad math there... since even if it was 1:500, and that seems high
I'm sure that was a typo. The Wiki says somewhere between 1:1,500 to 1:5,000.

According to the editing history, whoever put the 5,000 number in seems to be passing on inside info. The 1,500 I put in since that seems to be aggregated play-test results. The two numbers could be reconciled if the 1:5,000 number was based on minions and the 1:1,500 number includes the higher chances of a purple drop when bosses and lieutenants are factored in.


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Originally Posted by Seldom View Post
Oh yeah...confusing as it is, the PvE only level 50 purple sets are not the only purple sets in the game. There are PvP purple sets as well. They have entirely different drop rules.
Not really, the PVPIOs only special feature common to both Purples and PVPIOs is that the set bonuses are always on regardless of level. Purples are only available at level 50 while PVPIOs are available at any level. Purples use "Superior" enhancement values (25% higher than regular level 50 IOs). Purples also get "Ultimate" set bonuses (a x4 modifier) whereas PVPIOs use the use the standard "Tiny" through "Huge" bonuses (x1 to x3). Additionally PVPIOs get two sets of set bonuses, one set is always on while the other only works in a PvP zone.


 

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Originally Posted by Adeon Hawkwood View Post
Not really, the PVPIOs only special feature common to both Purples and PVPIOs is that the set bonuses are always on regardless of level. Purples are only available at level 50 while PVPIOs are available at any level. Purples use "Superior" enhancement values (25% higher than regular level 50 IOs). Purples also get "Ultimate" set bonuses (a x4 modifier) whereas PVPIOs use the use the standard "Tiny" through "Huge" bonuses (x1 to x3). Additionally PVPIOs get two sets of set bonuses, one set is always on while the other only works in a PvP zone.
Huh. Sorry, I just could swear both recipe sets used the purple color. That's all I meant.


 

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So if I'm reading all this correctly I need to make Frank West, get the Zombie Genocider badge (Defeat 53,594 zombies during an apocalypse zone event), place my Real Megabuster Accolade power in my powertray, get a resetable mission set to -1/+8, then go in and 1-shot all the bosses, reset and repeat till rich?

If only I weren't joking...


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Quote:
Originally Posted by Seldom View Post
Huh. Sorry, I just could swear both recipe sets used the purple color. That's all I meant.
Nope, they are orange (or at least were last time I checked).


 

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Quote:
Originally Posted by Adeon Hawkwood View Post
Nope, they are orange (or at least were last time I checked).
You're correct. PVPIOs are considered "Rare" regardless of the "Mega-Ultra-Super Rare" reality.


 

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Is it bad that I've been playing since the original beta, and have NO IDEA what a "Purple Drop" is?


 

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Very rare recipes.

They only exist at and be slotted by level 50s

http://wiki.cohtitan.com/wiki/Very_Rare_IO_Sets



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Quote:
Originally Posted by Westley View Post
Huh, I thought it was hard coded so that they wouldn't drop unless your CHARACTER was level 50... I've learned something new today.
My first purple was recieved by a level 10 Hero, SKed to a friend. Unfortunately, my only character who was interested in either the recipe itself or the money it could earn was not only a Villain, but on a different server. It took a lot of complicated deal making to get the profits to the character who could use them...


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I am currently hunting rares now, and I have fought for 3 days and several hours in Recluse Victory beating every minion and boss in the zone with no luck, but on a good note I got a level and cash to get Reactive Armor for my tank. But are rares suppose to be this hard to get?


 

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Originally Posted by Westley View Post
I've only gotten 2 ever. Then again, I spend almost no time at level 50... keep playing at the lower levels when I do play... so yeah.
kind of my deal too, I dont disllike high levels, but recent and less recent advances in customization started the alt-bug a percolating, and getting them up post level 35 is the current priority.

funny thing is, my first purple was perfect for the character it dropped for (a hecatomb for my ma scrapper) and dropped from the same enemy, a green conning nemesis minion in peregrine islands, that a rare wing recipie dropped from back when they were very rare.


 

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Originally Posted by LegionAlpha View Post
I am currently hunting rares now, and I have fought for 3 days and several hours in Recluse Victory beating every minion and boss in the zone with no luck, but on a good note I got a level and cash to get Reactive Armor for my tank. But are rares suppose to be this hard to get?
Well, yeah, they are. The drop rate was posted earlier in this thread. It's rather low by design. Honestly, unless RV is the only place you can fight 47+ enemies i'd try somewhere else for purple recipes. The diminishing returns effects in PvP zones reduce your effectiveness against NPC's compared to fighting them on PvE maps.
i'd say the best to get purples is to fight enemies in a 48 or higher mission with enemies set to -1, x6 to x8, bosses yes.
My DM/Elec Brute does that with RWZ missions on occasion. i've gotten several purples that way, but not that many since i usually just do a couple missions as a warm up before joining a team.


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Originally Posted by Rodion View Post
Not exactly. The chance of getting a purple from three minions is, if I'm calculating correctly, 7.8% and not 8.1%. You can't directly add probabilities of three independent events to get the probability of something dropping. If you could, then you'd be guaranteed to get a purple after defeating 38 minions, and we know that doesn't work.
However, while you only have a 7.88% chance of getting recipe drops, that breaks down into a 7.67% chance of getting one recipe drop, a .21% chance of getting two recipe drops, and a .002% chance of getting three recipe drops. When factored back according to the number of recipes you get for each of these probabilities, your chance of getting a recipe is, over time, 8.1% -- for every 1000 mobs you defeat, you will average getting 81 recipes; to put it into rounder numbers, if you go out and grind 100,000 minions, 91,900 of them won't drop a recipe, 7,668 will drop one recipe, 426 will drop two recipes, and 6 will drop three recipes. Depending on what the actual drop rate for purples in Pool A is (1:500 to 1:5000), your average return for those 100,000 minions would be from 1.6 to 16 purple recipes.


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