I can't believe that if my computer crashes in the middle of a mission...


Fleeting Whisper

 

Posted

I have to start the mission from the beginning. That really sucks. Especially when I spend literally an hour on the mission and then my computer crashes. Is this a glitch or is this some policy in the game? If this is not fixed, then I will stop paying for more time in this game until it is fixed.


 

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Quote:
Originally Posted by Maniaxe View Post
I have to start the mission from the beginning. That really sucks. Especially when I spend literally an hour on the mission and then my computer crashes. Is this a glitch or is this some policy in the game?
Not a glitch. Not a policy. Probably not going to be "fixed."

Missiosn progress is just one of those things that isn't stored locally or server-side. If the mission is not completed, and you log off (get booted, w/e) long enough, you will have to begin again. It's annoying, but look on the brightside, you will essentially earn double the XP for the same mission.

Also, it is this same "problem" that makes it possible for players to "farm" a given mission... so if this is "fixed" you can bet a lot of folks will be upset about it.

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If this is not fixed, then I will stop paying for more time in this game until it is fixed.
Also, the Devs don't usually respond to threats.



 

Posted

Quote:
Originally Posted by Maniaxe View Post
Especially when I spend literally an hour on the mission and then my computer crashes. Is this a glitch or is this some policy in the game? If this is not fixed, then I will stop paying for more time in this game until it is fixed.
As stated by Thirty Seven, not a policy or a glitch; it's a game mechanic, or just the way it is. Not even on the radar for being fixed, as you say.

Furthermore, it is no different than your own 'game mechanic' of being in a mission for "literally an hour". It just is. Now, if such a thing happens and depending on your level you just cant bear to go through the whole mission to the point you left off; get a higher level character (if possible) to whiz you through the parts you've done; then thank them and finish the mission yourself. At least that is what I would do if I really wanted to experience everything, but didnt want to replay what I had already done. But the extra XP cant hurt terribly, but I understand you (to a point).

In any event, I hope you can get past this, and enjoy the game.


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this can be an annoying thing, but i dont complain about more xp.

the only way to prevent this is to have another person on the map with you to hold the mish if you crash or whatever.


 

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Originally Posted by Necrotech_Master View Post
the only way to prevent this is to have another person on the map with you to hold the mish if you crash or whatever.
Actually, I believe the instance is preserved for a little while after you're gone. If you can log back in and get inside the mission fast enough, the progress should not reset.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Quote:
Originally Posted by Fleeting Whisper View Post
Actually, I believe the instance is preserved for a little while after you're gone. If you can log back in and get inside the mission fast enough, the progress should not reset.
a large majority of the time its prolly not enough time, especially if your comp has to restart or you had to verify files.


 

Posted

If your computer has to restart, then you've got an issue bigger than restarting your mission. If the updater wants to verify files, you can always skip the updater.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Quote:
Originally Posted by Fleeting Whisper View Post
Actually, I believe the instance is preserved for a little while after you're gone. If you can log back in and get inside the mission fast enough, the progress should not reset.
Not all that long, in my experience. I had problems with my cable modem up until a few weeks ago, where my internet connection would randomly drop. (Replacing the cable modem fixed that, thankfully.)

However, I could lose my internet connection for as little time as a minute, and I'd have to restart the mission. Now, imagine that happening five times during a timed mission. Even better, I was running it at +1/x8. So I might get a group or two beaten before losing the connection, but when it's a mission that requires defeating all enemies and it keeps resetting but the mission timer doesn't reset..... let's just say I managed to speed through and complete the mission because I got lucky.

Of course, now, it's no problem. I've got to remember to set it back to +1 or +2 though. Running RWZ missions at +0 is boring.


 

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Quote:
Originally Posted by Fleeting Whisper View Post
Actually, I believe the instance is preserved for a little while after you're gone. If you can log back in and get inside the mission fast enough, the progress should not reset.
In the very early days of the game, this used to be the case. However, it has not been so for a number of years. I really can't say when it changed exactly, but it was a long time ago. Presently, it's typical for a mission instance to seemingly "despawn" as soon the last person on the team logs out (or, usually, if the mission holder logs out with no one else on the map for a non-TF mission). If you're solo, that means it winks out of existence as soon as you drop.

I have CoH installed on a 10,000 RPM drive and always bypass the updater unless I need to apply patches. I can get back in game so fast it will sometimes tell me I'm already logged in when I select a character. Despite this, I can never get in fast enough to get into a mission I dropped out of solo.

Sometimes missions persist longer than this. Missions sometimes fail to "reset" even if you perform steps that normally cause it, such as using /leaveteam as the last person on the map or exiting and selecting a different active task. Sadly I've never seen this behavior happen usefully, always appearing when someone wants to reset a mission. Of course part of that is due to a happy problem; I've never had problems with crashing or disconnecting a lot.


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Quote:
Originally Posted by Thirty-Seven View Post
Also, it is this same "problem" that makes it possible for players to "farm" a given mission... so if this is "fixed" you can bet a lot of folks will be upset about it.
Yeah, but the Devs frown on farming, so that shouldn't be an issue that is holding them back. I don't have any idea why this "problem" couldn't be "fixed" aside from the fact that 10,000 people leaving 70,000 toons parked in half completed missions could use up a lot of memory somewhere.

However, if it was possible to fix this, I don't see any reason not to. In fact, they could even set it up so that if you left the mission willingly you could reset it, by joining a team for example, or possibly by logging out while outside the mission. But if you logged out, or disconnected in the middle of a mission, you'd pick up where you left off when you logged back in.


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Posted

The thing is, you're talking about fundamentally changing the way instances are done in this game. Right now, an instance resets if it gets depopulated (i.e. a mission will reset unless at least one player remains in the mission). In order for this 'problem' to be 'fixed', you would have to redesign instances so that progress was somehow saved either continuously or incrementally.

Leaving aside that 'fixing' a working system is asking for trouble of the bug variety, changing the way instances work also has a number of consequences beyond being a simple QoL improvement. As previously mentioned, this prevents players from intentionally replaying or farming missions. While the Devs may frown on farming, obviously they haven't considered it so great a problem as to warrant redesigning the way instances work - and that alone should tell you something. Furthermore, a change of this type would likely mean it would no longer be possible to reset missions - currently a common practice on teams to raise or lower difficulty as needed.

This could very easily be a negative quality of life change in a variety of ways to a large number of players, and that's without speculating on the kinds of bugs that attempts to change instances this late in the life of the game might cause. Let's not fix what isn't broken.


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Posted

Quote:
Originally Posted by Maniaxe View Post
I have to start the mission from the beginning. That really sucks. Especially when I spend literally an hour on the mission and then my computer crashes. Is this a glitch or is this some policy in the game? If this is not fixed, then I will stop paying for more time in this game until it is fixed.
Get a better comp, kk?


 

Posted

Maniaxe: Sorry you're experiencing this issue, but as others have said, it's actually part of the game design rather than a bug. The real issue you have is that your computer keeps crashing. If you post some details about your computer and what occurs when it crashes then I'm sure someone will be able to get you on the way to solving that. How much RAM ya got? Operating System?


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Actually, I believe the instance is preserved for a little while after you're gone. If you can log back in and get inside the mission fast enough, the progress should not reset.
You can leave a mission and do something else, and the mission will still be there (for a limited amount of time), but if you log out, it WILL reset immediately... just like in TFs when all members of a team log off and then log back in again to reset a stuck mission.


 

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Originally Posted by The_Killbot_5000 View Post
Maniaxe: Sorry you're experiencing this issue, but as others have said, it's actually part of the game design rather than a bug. The real issue you have is that your computer keeps crashing. If you post some details about your computer and what occurs when it crashes then I'm sure someone will be able to get you on the way to solving that. How much RAM ya got? Operating System?
3070 MB of RAM and I am using Windows XP. My graphics card is Geforce 6800.


 

Posted

make sure you have all the lateset updates for everything in your system, i.e. video card, op system... then do a disc clean up and defrag. and while you are playing it is a good idea to type /unloadgfx in the chat box once in a while.


 

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Quote:
Originally Posted by Maniaxe View Post
3070 MB of RAM and I am using Windows XP. My graphics card is Geforce 6800.

Okay, you've got plenty of RAM, XP is a supported platform for the game, so that's a good start. The 6800 is quite an old card now (by technology standards), is it possible the card is overheating or beginning to fail? Would you feel confident in checking the airflow to it's fan? Or even just looking 'under the hood' while the machine is on to check that the fan spins well?

Could you describe what you mean by a crash? Is it a spontaneous reboot? Or does just the game client crash (Not Responding)?


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Posted

Quote:
Originally Posted by Maniaxe View Post
3070 MB of RAM and I am using Windows XP. My graphics card is Geforce 6800.
Also what else do you have running at the same time as the game? I have a 7600GS and if I'm running more than one thing with graphics (usually Firefox) I will get lag. That is also borrowing my bandwidth as well. I rarely crash but I also know to lower my graphics settings to what my comp can handle.

Check out the tech forums and see if some of the guides there can help you out. If not there is a sticky thread that tells you to post your problem and some information easily obtained and people there are very nice and will likely help you out. If you don't threaten them.

It's possible your crashing could just be from overheating because the comp needs a good cleaning but it could be a million other things that we don't know.

For your original question: No it is not a glitch or bug. If it's a big enough problem then maybe you might have to pass on this game. It's unfortunate but it happens. I wanted to play Final Fantasy Online when it came out so bad. Then I bought it loaded it up and my comp couldn't even run it. I was mad but in the end it's not the game's fault or the developers. they made a game for the masses. With the multitude of vendors there is no way than can make a game that will be perfect for every possible configuration. I also couldn't afford to upgrade. So I shelved the game never to be played.


 

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I have a rather spotty internet connection so mapserving is an sadly common occurrence. I couldn't tell you how many times I've had it happen while I'm fighting the last group of mobs in a big kill all mission. I haven't finished Efficiency Expert Pither's missions on any of my villains yet because I'm paranoid about my connection acting up at the wrong time.

So anyway I feel your pain OP, and I do wish the map instances would persist for a short while when I DC. The standard code rant applies, but I don't think it would take that much to allow a map to remain open for a short while after becoming vacant. Whether that would result in significantly greater server load I can't say. There would still be the problem of allowing people on TFs to reset a bugged mission by logging out, but that happens rarely enough that map instances persisting for a minute or two wouldn't be a major inconvenience in those cases I'd think.

I've been hoping for a change to help those of us poor souls with bad internet connections, but I don't think it's even on any dev's radar.


 

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Quote:
Originally Posted by UberGuy View Post
In the very early days of the game, this used to be the case. However, it has not been so for a number of years. I really can't say when it changed exactly, but it was a long time ago. Presently, it's typical for a mission instance to seemingly "despawn" as soon the last person on the team logs out (or, usually, if the mission holder logs out with no one else on the map for a non-TF mission). If you're solo, that means it winks out of existence as soon as you drop.

I have CoH installed on a 10,000 RPM drive and always bypass the updater unless I need to apply patches. I can get back in game so fast it will sometimes tell me I'm already logged in when I select a character. Despite this, I can never get in fast enough to get into a mission I dropped out of solo.

Sometimes missions persist longer than this. Missions sometimes fail to "reset" even if you perform steps that normally cause it, such as using /leaveteam as the last person on the map or exiting and selecting a different active task. Sadly I've never seen this behavior happen usefully, always appearing when someone wants to reset a mission. Of course part of that is due to a happy problem; I've never had problems with crashing or disconnecting a lot.
This is my experience, as well. Save for not remembering it ever reliably holding a mission open, even all the way back to when I started playing. The mission not resetting when I disconnected has benefited me exactly once, very shortly after CoV launched. Every other time that one has stayed open, it's been when I wanted it to drop so that I could reset it, usually for farming rare enemies for badges.


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