CoH, Bots, and RMT
automation of any kind intended to assist the player perform tasks isn't a bot (it might be undesirable for other reasons), while automation intended to make the player redundant is a bot. Its a definition with a grey area, but that grey area is congruent to the grey area corresponding to developer tolerance of gameplay bypassing strategies.
|
It's all an "electronic device", so it comes down to your interpretation of "reducing human intervention to a minimum." In some MMOs the human interaction is reduced far more than in CoH, you can press a key, and activate a sequence that will cause you to attack until the foe is dead. CoH is built on the concept that you have to maintain continual interaction with the game, pressing keys to continue sequences of attacks, but it could still be argued that it is automation. You don't have to maintain toggles, and often you don't have to move, or track your target as you aim.
I think the point is that we're agreed that in some cases automation is botting and some cases it's not, but the disagreement is over the exact definition of when that is.
In some MMOs the human interaction is reduced far more than in CoH, you can press a key, and activate a sequence that will cause you to attack until the foe is dead. CoH is built on the concept that you have to maintain continual interaction with the game, pressing keys to continue sequences of attacks, but it could still be argued that it is automation.
|
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
The tortoise lays on its back, its belly baking in the hot sun, beating its legs, trying to turn itself over, but it can't... |
Lemme' tell ya', it's a lot of fun when a massive window pops up in the centre of your screen in the middle of a busy fight to make sure you're human. And I don't believe it cured death.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
If RMT did not exist do you, as a MMO player, think bots should still be against the rules?
|
[...]
Last year EVE implemented a program to help ban a large number of RMTers and other botters. At the time they posted an article discussing the server load before and after the ban, unfortunately I can't find a link but the crux of it was that bots accounted for an extremely high percentage of the server load in relation to the percentage of users online that they actually represented. |
I petered out on Eve well before this, but still get their e-mails; I think I woke the upstairs neighbors shouting "YES!" when I read this, just on principle. I think they noted something like a 30% drop is server usage after cluster-banning began.
Heck go back in the history of COH.
The server load dropped pretty noticeably when they instituted the auto logout timer and XP leash.
I recall before and after at Bricks Station as a great example of how those two improved play for non-afk farmers.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Quote:
|
Is the difference between AFK farming with and without a heal a good place to draw the line between botting and macroing? It seems a somewhat vague one to me. That's not to say that I think your definition is bad, just that I think it makes some sacrifices in the name of simplicity.
-D
Darkonne: Pinnacle's (unofficially) mighty Dark Miasma/Radiation Blast enthusiast!
Be sure to check out this mighty Arc:
#161865 - Aeon's Nemesis
That's not necessarily true, Arcanaville. AFK farming could easily include automation - just put a self heal on auto-fire.
|
The problem is that game designers put things that require the excessive repetition of completely mundane tasks to achieve rewards. In order for characters like corruptors and dominators to get the Born in Battle accolade you need to get the Ironman damage badge, which requires taking 1,000,000 damage. When these characters are played the right way, they take no damage at all.
Recently the requirements for these and other similar badges were reduced, but the values are still ridiculously high for certain ATs. Playing my Fire/Dark corruptor in the normal fashion, it would take literally years to suffer 1,000,000 damage (by the time I reached 50 I'd taken only 300K damage, and at that point I had soft-capped ranged defense and my prospects for taking damage in normal play on teams had dropped essentially to zero).
Many of the defeats and damage/debt badge requirements need to be further reduced, to remove the incentive for players to do Bad Things. It may also make sense to have different values for different ATs.
The best weapon for combating automation in game play is to remove the need for repetitive play. CoH/V has made several decisions along these lines already: for example, there's no concept of mining ore deposits used in crafting like in other games -- here you get raw materials (salvage) for crafting by defeating mobs.
There's nothing wrong with badges for taking lots of damage per se, but when they're far beyond the reach of many players and you link them to accolades that provide a material benefit, you're inviting abuse.
The best weapon for combating automation in game play is to remove the need for repetitive play. CoH/V has made several decisions along these lines already: for example, there's no concept of mining ore deposits used in crafting like in other games -- here you get raw materials (salvage) for crafting by defeating mobs.
There's nothing wrong with badges for taking lots of damage per se, but when they're far beyond the reach of many players and you link them to accolades that provide a material benefit, you're inviting abuse. |
Suppose a lot of people actually *want* to play a game like, say, Farmville. Are you saying that if it gets botted, the game itself is at fault, and by extension the people who want to play the game "normally" don't deserve to have a game created that satisfies that desire?
Removing "repetitive activity" from your game is the easy way out. But "repetitive activity" has a fluid definition based at least in part on the sophistication of available bot technology. Is the act of defeating enemies a repetitive activity in CoH? How about running missions? How about leveling? The game "makes you" level 49 times. What if I only want to level three. Do I get to declare that leveling is an unnecessary repetitive activity and automate it, and then blame the game for making it so?
There comes a point where the player does not get to say "its the developers fault that I am forced into bad behavior." You're supposed to say "this game is not for me" and walk away. Banning is what the game does when the players don't arrive at that realization on their own.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
I also wouldn't consider auto fire and auto run botting since it requires a player to lead thus it is not autonomous.
LOTRO posted a message similar to this dealing with account security on their login where all players would see it. COH needs to do that.
Phishing is huge. As an example of the latest phishing techniques:
My husband received an email claiming it was from Paragon Studios support and that they 'knew' he had used RMT on his COH account and were going to ban his account if he didn't respond by clicking their link, logging in, and responding to support. The address was one letter off from the COH support site. A lot of people are going to fall for this.
It's a good reason not to post contact info in your forum profile.
Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
BOYCOTT NCSoft (on Facebook)
https://www.facebook.com/groups/517513781597443/
Governments have fallen to the power of social media. Gaming companies can too.
Phishing is huge. As an example of the latest phishing techniques:
My husband received an email claiming it was from Paragon Studios support and that they 'knew' he had used RMT on his COH account and were going to ban his account if he didn't respond by clicking their link, logging in, and responding to support. The address was one letter off from the COH support site. A lot of people are going to fall for this. |
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
The best weapon for combating automation in game play is to remove the need for repetitive play. CoH/V has made several decisions along these lines already: for example, there's no concept of mining ore deposits used in crafting like in other games -- here you get raw materials (salvage) for crafting by defeating mobs.
|
One of many parts of WoW (sorry for those that hate on it) that I liked was that there were TONS of ways you could make money and despite what some have said here it didn't take much effort. Yes it would take more than a couple hours worth of play to make large sums but to me this never felt like a grind... I could usually make 2K in a couple hours with one of my toons with minimal effort the only thing that took a long time was waiting for it to sell... so those that found it difficult merely lacked patience.
I liked gathering and crafting... it was a way to lose yourself in another part of the game.
Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute
Bots, no. I would like to see them let us use more add-ons though, the way WoW does.
Bots, no. I would like to see them let us use more add-ons though, the way WoW does.
|
One in particular I was thinking about I would love to see in CoX. I would love it if when on my WP/SS tanker if I could have a timer showing me the 10 seconds that my attacks were worthless because of the rage crash so I didn't use end on knockout blow or foot stomp.
Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
This I agree with... I think WoW's addons are a bit excessive but they're useful if you want to take the time to set them up.
One in particular I was thinking about I would love to see in CoX. I would love it if when on my WP/SS tanker if I could have a timer showing me the 10 seconds that my attacks were worthless because of the rage crash so I didn't use end on knockout blow or foot stomp. |
/monitor_attribute damage bonus will give you a small window displaying your current damage buff, when it goes red and displays -9000%, you are in rage crash.
That blue thing running around saying "Cookies are sometimes food" is Praetorian Cookie Monster!
Shoot on sight, please.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)