Kill recharge on Rest


Adeon Hawkwood

 

Posted

What it says on the title. I'm still not sure why Rest has such a draconian recharge rate. At low levels, it's the only reliable means of recovering your health and endurance and both the long activation time and total survivability impact already ensure it can't be used inside combat itself. The only effect the current recharge rate has is needlessly increasing downtime between battles.

What's the general opinion? Shouldn't Rest get some love?


 

Posted

Sure. Why not.
In it's previous incarnation (Recharge in the 10 minute range?) the only benefit in the low levels was that by the time I had my Endurance issues taken care of (Stamina, better slotting, etc.) I had a full set of binds and macros on that character.
Since I had nothing better to do between battles than sit there thinking of clever sayings or handy things to have bound.


 

Posted

Great idea. I don't see any reason why rest isn't more of a toggle anyway.


 

Posted

because silly, then you would get to 50 to fast... /endsarcasm

no reason why the recharce can't be gotten rid of on rest. /signed


 

Posted

In Aion, there wasn't a cooldown on resting. Although, the recovery rate was much slower.

Granted, CoH =/= Aion.

Still, something much shorter would be ideal. Maybe not rechargeless, but maybe a one-minute cooldown? If having it recharge too quickly was an issue, it could just be immune to recharge rate boosts.


 

Posted

/Signed
You need Rest most at the low levels...and that is when you have less mitigation, less health/regen and recovery...Meh.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I agree with this. Well, my Blaster does


 

Posted

/signed


 

Posted

Huh... It's refreshing to see this idea get such a positive reaction, *** I'll shut my yap about the past and just agree with this wholeheartedly.

As far as I'm concerned, the time taken to actually get out of combat, find a safe spot, activate the power and wait out the full recovery time is limitation enough. I have no problem with it being rechargeless, or at least on a much shorter recharge on the order of a minute.

And it's true what people have said - the low levels are when you need Rest the most, and they are simultaneously the time when you'll have it available the least often, thanks to Training recharge reducers helping somewhere between bugger and all.

I know 9Dragons had Meditation which you could activate at any time, anywhere, and had no recharge penalty. However, once you started meditating, you could not stop until you were fully recovered, and being attacked while meditating gave you spiritual wounds which cut into your total mana pool until they were healed. Our Rest is even more dangerous, since it gets you KILLED, so I see no reason not to let use use its convenience more often if it came with horrible danger more often in tow.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Tonality View Post
I don't see any reason why rest isn't more of a toggle anyway.
...

...

Rest is a toggle.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I agree with this. Reduce the recharge on Rest, lower the regen/recovery rate to compensate.


 

Posted

Quote:
Originally Posted by MondoCool View Post
lower the regen/recovery rate to compensate.
*smack*

Silence, fool! How do expect me to get my damage taken badges?!


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
*smack*

Silence, fool! How do expect me to get my damage taken badges?!
Resting in missions while you sleep to grind the badge is funny.


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
...

...

Rest is a toggle.

Hah! So it is.

Ya know, I think you've now corrected me three times on the forums. That's way too many times for a perfectionist like myself.

Good catch.

Ok, it would be nice if it toggled like the the three travel powers (teleport doesn't) and sprint and a few others.

So, I still like the idea.

Edit:

Quote:
Originally Posted by LISAR View Post
Resting in missions while you sleep to grind the badge is funny.
Errm, I'm RPing myself sleeping.

What? You don't have people beating on you when you sleep? >.>


 

Posted

Sounds good to me. Maybe give it a 15-20 second recharge? I'm not sure what would be abusable about giving it a 0 second recharge, but I'm sure soemone will think of something so I'd say don't eliminate the recharge entirely .


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
/Signed
You need Rest most at the low levels...and that is when you have less mitigation, less health/regen and recovery...Meh.
And fewer recharge bonuses.

Totally /signed. Not only does this massively improve the low levels, but it also helps make Stamina-less builds more viable, which is always a good thing.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

I'm down with this. Give it a 30 second enhanceable recharge or something like that and be done with it. It would make enduring the early game a lot easier, that's for sure.


Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted

It does feel a little non-sensicle to have a recharge for rest as it is.

"I've been badly injured and exhausted, but I only sat down a minute ago, I better just stand around for a couple more minutes so people don't think I'm lazy"

A minute recharge is around about the same time it takes for someone's health and endurance to drop low enough to warrant it per mob.

/signed



Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero

 

Posted

Quote:
Originally Posted by Oneirohero View Post
It does feel a little non-sensicle to have a recharge for rest as it is.

"I've been badly injured and exhausted, but I only sat down a minute ago, I better just stand around for a couple more minutes so people don't think I'm lazy"

A minute recharge is around about the same time it takes for someone's health and endurance to drop low enough to warrant it per mob.

/signed
Yeah, that always struck me as damned wierd.

Also, given the HUGE penalties on you for resting (-1000% res to all, -silly% def, all that stuff), it's a tactical risk enough as it is.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I still think that if the recharge on Rest is lowered, the recovery/regen rate should be as well.

Either that, or give it an AoE taunt effect. It'd be something along the lines of "Hey, this moron is sitting down to take a break right next to me. Screw this big guy, I'm gonna kick this guy's butt!". This would help prevent it from being used in battle in addition to the massive defense/resist debuff.


 

Posted

Quote:
Originally Posted by Quinch View Post
Shouldn't Rest get some love?
It already got some love. I'm the dissident opinion in saying "Rest is just fine as-is."

Now, when you all gang up on me for saying so, make sure to form two lines, one for left handers, one for right handers. If you people need Rest that bad, I figured you'd need instructions on how to optimize your group beatdowns.


 

Posted

Quote:
Originally Posted by MondoCool View Post
I still think that if the recharge on Rest is lowered, the recovery/regen rate should be as well.

Either that, or give it an AoE taunt effect. It'd be something along the lines of "Hey, this moron is sitting down to take a break right next to me. Screw this big guy, I'm gonna kick this guy's butt!". This would help prevent it from being used in battle in addition to the massive defense/resist debuff.
It already roots you and has big -Res and -Def. I think that's enough.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Originally Posted by MondoCool View Post
Either that, or give it an AoE taunt effect. It'd be something along the lines of "Hey, this moron is sitting down to take a break right next to me. Screw this big guy, I'm gonna kick this guy's butt!". This would help prevent it from being used in battle in addition to the massive defense/resist debuff.
It's always seemed to me like it does have some kind of aggro generation effect. I know that resting anywhere within sight of engaged enemies, even if they're being actively attacked, seems to be a good recipe for getting shot.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Sardan View Post
It already roots you and has big -Res and -Def. I think that's enough.
Adding an AoE taunt effect could make it more believable.