Going Rogue,whats your prefrence?


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Posted

Well,im on Freedom,and iv been talking to a few guild mates,then asked people in teams when i get on one,what ATs will they be making,and what side will they take them for?

I was a bit surprised at the answer,but then again,maybe i shouldnt be all that surprised at the answer..

Everyone i talked to,or asked,or mentioned this to for the upcomming Going Rogue issue of the game,said they would bring Villians over to the Hero side and play them there.Some even said they havnt played villian ATs simply because they didnt like Mercy Island.

The main AT that was most talked about being brought hero side was the Stalker,followed by a close 2nd being Masterminds and Corruptors.There where a few people that said they want to make a Brute to replace there Tanker/s hero side.

The more i talked to people about it,the more i noticed that no one mentioned bringing any Hero ATs red side....they all want to bring Villians to Blue.

From what im noticing,and this is just my veiw of it...everyone wants the stronger ATs,and want them blue side because blue side is easy compaired to red side...not to mention a bit less laggy for many people who play the game.

After going rogue,im sure there will still be a few people who will play a Defender,or a Tanker,simply because of the nistalgia of it,but you can bet youll see a massive decline of both those classes being played in favor of Corruptors and Brutes in Paragon City.I dont see Stalkers totally replacing Scrappers though,but because of how new Stalkers will be vs a Scrapper in Paragon City,there population will get smaller for a time,then id say that might even out after the new wears off Stalkers existing blue side.

Which brings me to PvP...good lord...the amount of Stalkers cussing at one another from both sides,and the population of them will be annoying.

I can already see it now.....everyones going to be a Stalker for PvP...itll be like 1 fast moving submarine chasing another!

if your any other AT...well,you better not stop moving...reguardless what side your on...because if you do...Stalkers from the opposing side will see you as fresh meat...

Try to think what would happen when you stopped moving..just for a moment to adjust your glass,or scratch your nose,or sneeze.....the moment you stop,youll be surrounded by Stalkers...and itll be just about as horrifying as a scene in Pitch Black where they are all around you in the darkness....then HACK!SLASH!ZAP!STAB!SLICE!KA-BOOM!.....youv just been hit by multipul Assassin Strikes...no one survives that....no matter how strong...

Yes,i know what some of you are about to say..."not everyones going to be a Stalker",or youll say "well,if you wanna PvP,just goto the arena"

If you feel the urge to let either one of these sentence leave your lips,then your a special person,and prolly need to go take a double dosage of your daily medication! (just kidding!)

Anyhow,joking asside,i see it ruining it for Zone PvP...not to mention that the extreem lack of players red side will make it a Mute point anyhow...and well,maybe Arena is all that will be left.

I however have descided,that any hero i make from now,till going Rogue,is going to be taken Red Side,and any villians i make,are going to stay...red side.....Im sure there will be a few more people that wanna keep Mercy Island alive so there are villians to fight,so,i wanna hear from everyone what they plan to do with the Hero and Villian ATs and where they will be placing them when it comes time to choose?


 

Posted

I'll bring hero ATs to redside. =D
Once in a while, i feel like playing blueside, but 95% of the time, redside is way better IMO.

I'm not sure people will all go to blueside. A lot of player seems to like especialy the team dynamics and very clearly defined "role" that each Hero AT seems to have. But once the Villain AT are there, a lot of team will probably learn to be more versatile in there gameplay. Add to that all the redside player, and it will be harder to get a "pure trinity" team like there's still a lot presently.

As for the PvP zone... i don't really do it, but i'm pretty sure all-stalker will never happen. Everyone would get bored of a zone of invisible people that are waiting for each others to appear. =p


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

All my red side toons are moving blue side permanently.

Red side is extremely unfriendly to my favorite travel power (super speed) and I never want to use the Black Market or have to travel through Grandville ever again.

I also want to be able to take my villians to the Shadow Shard and try them there.

I have absolutely no reason to take a blue side toon to the red side ever (and several reasons not to).


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

All of my Villians willl be at least going rogue. Maybe not full blue because all of them are written as undercover heroes anyway so that position makes the most sense.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

So far its 2 for blue side and 2 for red side (thats counting my self on a red side count)

Keep em commin!


 

Posted

Personally, I hardly play redside right now because I dislike Brute, Stalker, and MM playstyles. Corruptors are rather meh for me. They're damage is lacking for a "high damage" AT and they can't support as well as a Defender can (numerically speaking). Dominators, however, are quite fun and I enjoy the VEATs so far. But really, the main reason why I touch redside so little is because I like blueside ATs more. I still have a lot I want to see and do redside, such as all the Strike Forces.

Currently, only one of my toons will be changing sides completely. One of my Dominators was rolled specifically to go blue per concept reasons. He's supposed to be a hero, but the only AT that fit what I had in mind turned out to be a Dominator (I tried both Blaster and Controller prior, didn't fit). My other villies will probably stay red, some of my heroes will go vigilante, some will stay blue.


 

Posted

Quote:
Originally Posted by Fire_Minded View Post

The more i talked to people about it,the more i noticed that no one mentioned bringing any Hero ATs red side....they all want to bring Villians to Blue.

From what im noticing,and this is just my veiw of it...everyone wants the stronger ATs,and want them blue side because blue side is easy compaired to red side...not to mention a bit less laggy for many people who play the game.
I'm bringing my Warshade Red Side strictly for concept reasons. Hello Nictus! As far as the sentiment your sensing. I have to agree. Trusted this is based purely on "experience" I haven't taken a scientific poll or statistics to back up the feeling!

I do play on three diffrent servers (Liberty, Virtue, and Victory) and I haven't heard one person mention taking a hero redside in "GR" discussions. Almost, everyone has mentioned taking their Villains blue side. Mostly, I've been hearing MM"s and Corruptors as the most popular choices! I haven't heard anyone mention a stalker!

Of course before crying DOOOOM, I want to see what the disadvantages for changing sides is. Will the friendly NPC's of Paragon (PPD & Longbow) see transferred villains as Threats? Will there be XP/Infamy earning penalties. Exchange penalties for using Wentworths? If there are disadvantages that may dissuade some from "Going Rouge". I'll just wait and see...


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

It's a shame, really. I like everything about red-side:
-The architecture and roads aren't all pristine but then there are beings flying around throwing fireballs and energy beams all over the place....It also looks like a place you'd live at compared to Paragon which is more a place you'd commute to.
-The difficulty. I always like a 'decent' challenge. Not 'AV with insane regen' challenge, tho.
-The ATs. Seriously, any of the villain ATs can drag a whole hero team on their back through the snow uphill! They got the utility, the survivability and the damage rolled up in a unique package. The heroes can't boast the same.

....I'd say the only 2 things I'm not a fan of villain side is the market and the fact there aren't enough 'evil' things to do. Even teaming isn't all *that* bad but it's a pain trying to get any IOs at a reasonable rate...I'd probably be happy if they made the blackmarket include WW but not reverse...it's the black market, afterall. They should have *everything* you'd need even if they have to steal it from those goodies on the mainland.

That said, I still probably won't bring any heroes to the red-side. Unless, of course, I come up with a concept that fits the hero ATs that is also 'bad'. I'm sure to do the reverse, however, because of my favor toward their ATs, I already have heroic dominators, stalkers and brutes.


 

Posted

I think late game red side is much much better, but it took me about a year to figure that out. I was initially disappointed that you didn't get to be evil and getting around was drab tedium compared to the silver age wonderment of Atlas Park.

However, since I got the hang of redside, I find blueside to be full of poorly executed early content, endless delivery missions, and story arcs that never seem to start.

So I will take a couple of my early heroes who stalled around 30 to at least visit the Rogue Isles, if not set up shop there.


 

Posted

Most of my villains will come blue for sure; I may toss a lesser played 50 or two red just for some of the high level stuff.

After leveling one Brute to 50 and a few other villains to around 20 I do have to say that the early levels redside really, REALLY stink and while there are nice story arcs there there isn't anywhere near the variety you find blueside.

As for the markets there's literally no comparison... the BM is a poor red-headed stepchild of WW with many things quite literally not available at any price. Several sets I was looking for had nothing for sale in their entire level range and a most recent sale of a couple weeks previous. These were some of the same kind of thing that has a decent turnover blueside. At the very least most of my redsiders will become Vigilantes for access to both sides and the blueside market.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
All my red side toons are moving blue side permanently.

Red side is extremely unfriendly to my favorite travel power (super speed) and I never want to use the Black Market or have to travel through Grandville ever again.

I also want to be able to take my villians to the Shadow Shard and try them there.

I have absolutely no reason to take a blue side toon to the red side ever (and several reasons not to).
I'm the exact opposite.

My favorite travels are Fly and NR (previously Fly and SJ). Villain zones are small and few in number. I hate having to travel all over the place blueside to go anywhere. I hate not being able to just pop to Steel Canyon from Ouroboros. I hate that everything connects to FF even though there's no reason to go there. And I hate there being two trains and a ton of zones only accessible through other zones. I like Cap being a hub to EVERYTHING.

Most of my friends are redside. And some of my favorite zones (Cap and Martial). I also hate the long and boring blueside task forces that are just "defeat all X" 10 times in a row, the way more numerous hunt missions, and the fact that contacts send you all over the place which makes the aforementioned travel bother even worse. I also seriously favor the redside accolades because they're way more solo-friendly and less time-consuming.

That said, I'll probably be making most of my toons rogues and vigilantes. Just because more options is better.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

My SS/WP brute will definitely leave redside. I've always envisioned him being more of an anti-hero vigilante than a proper villain anyway; kind of a cross between Superman and Marv from Sin City.


 

Posted

I like both.
Personally...hmm, I think I prefer Redside content. It gells together easier, and you don't need to go through a bout three contacts simply to get to a contact in level range (something I really hope they address sometime along the release)

AT wise...Well, my Scrapper is going red for concept reasons, mostly.
Gonna make a few Praetorians. BLaster will go Vigilante, again concept.
I like all the ATs, really, although there are certainly those I dont touch, simply because I dont get on as well with actaully playing them.

But fairly even for me, I'd say.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I just though of something. I've heard a lot of people say they hate Mercy Island and that's the big reason why they don't have many villains.

But GR while give us preatoria for lvl 1 - 20. More then enough to skip entirely the mercy and port oakes. Maybe we'll be seeing a lot more villains without them having to do Mercy.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by FireWyvern View Post
I just though of something. I've heard a lot of people say they hate Mercy Island and that's the big reason why they don't have many villains.

But GR while give us preatoria for lvl 1 - 20. More then enough to skip entirely the mercy and port oakes. Maybe we'll be seeing a lot more villains without them having to do Mercy.
Mercy really isn't that bad. I do dislike how the hospital is WAY back at the start. And how the contacts send you far too far. Really, I think the level range is a bit skewed. Mercy should be about level 1-12, not 1-8 (ish?) as it is now. Having some room to maneuver there would be nice. And more starting contacts would be much nicer.

Hell, make Mercy AND Oakes starting Zones, and let Villains start in either one. That might make things a bit more interesting.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I don't think many of my existing characters will switch sides. I plan to start all new characters, most of whom will be villain archetypes playing as heroes. I don't really like playing a villain, but I prefer the archetype designs.

I'll probably start on a different server too, since I don't have many slots left on the three I currently use.

I do have one Ninja/Trick Arrow mastermind who may switch sides. My backstory for that one involved brainwashing.


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
After going rogue,im sure there will still be a few people who will play a Defender,or a Tanker,simply because of the nistalgia of it,but you can bet youll see a massive decline of both those classes being played in favor of Corruptors and Brutes in Paragon City.I dont see Stalkers totally replacing Scrappers though,but because of how new Stalkers will be vs a Scrapper in Paragon City
The Defender fear-mongering has been going on for ages before GR was announced. People still play them a lot, and teams still seek them out. They're in the co-op PvE zones, just like everyone else. The AT definitely needs a boost in some way, but even if they keep it exactly the same, I'd keep on preferring Defenders over Corruptors and Controllers in my teams, not because they're more powerful, but because there's a greater chance they'll be focused on the de/buffing rather than DPS or control.

I think Brutes are a threat to both Tanks and Scrappers. The last time I looked at the ST DPS chart, DM Brutes were still in the lead, and a Brute's survivability is close enough to a Tank's that I see a lot of people opting for them (and I'd probably recommend them to a newbie, since they're so easy).

I don't think anything else quite plays like a Stalker, so I don't see that AT challenging Scrappers any more than MMs would.

I prefer the design of red-side, but find it a pain to move around in. And, as others have said, the BM is broken compared to WW. Since I know a decent IO build will cost me 2-3 times as much on the BM, I'm going to want to take every 50 I make blueside to slot them up.

Blueside Accolades are also much easier to achieve, and there's more badges overall. Assuming they don't allow us to "double up" on badges, I don't know why I'd ever take a blueside character over to red.

I think there's very valid reasons for preferring red-side: character concept, map design, less "hunt x number of y" mishes, and more challenging end-game content.

But I think the overall greater ease of playing blueside will win out, and unless they do something clever, blueside will see 90% of the activity in the long-term.


 

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Quote:
Originally Posted by Techbot Alpha View Post
Mercy really isn't that bad. I do dislike how the hospital is WAY back at the start. And how the contacts send you far too far. Really, I think the level range is a bit skewed. Mercy should be about level 1-12, not 1-8 (ish?) as it is now. Having some room to maneuver there would be nice. And more starting contacts would be much nicer.

Hell, make Mercy AND Oakes starting Zones, and let Villains start in either one. That might make things a bit more interesting.
Oh, i know Mercy isn't that bad. I like it a lot actually.Way better then trying to start blueside. But it's something i've heard a good number of times.
Just like i keep hearing that SS is bad for GrandVille, but i don't see why. My first 50 had SS and i never had any problem there. If you want a truly horrible zone for SS, try the Shard. =P


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Most if not all of my blue siders will become villains once GR comes out... my DM/Regen scrapper(since I can't make a regen brute) and my spines/fire scrapper(again, no brute version) will be primary on my switch list. But even my sonic/kin defender will make the switch.

The only 'toon I may partially cross from red to blue is my badging brute and that will only be if I can earn the blueside badges and keep the redside ones.

I prefer the missions and stories red side as well as the ease of travel. Hell, I even prefer the atmosphere... though I would not object to a little sunshine now and again, especially with the graphics update. I will actually be pissed if I am missing out on the lighting and shadows in the RI simply because it is always cloudy and overcast.


"Life is what happens when you are making other plans"

 

Posted

I'll definitely be swapping my main Scrapper and Stalker's places via a forced brain exchange... all so I can get them the other faction's badges.

My Fire/Radiation Controller will definitely become a Vigilante, since he's a demon prince with a loose moral code anyway. I'll also be converting my Widow into a Rogue, since she has a beef with Arachnos after the way they've treated her and would love to give their secrets over to Longbow. My Electric Melee/Shield Defense Brute will be going Hero and then to Vigilante, since really all he wants to do is smash some Freakshow heads.

I'll be creating a Dual Blade/Ninjutsu Stalker in Praetoria with the goal of becoming a Hero or Vigilante (he's intended to be a spy) and a Demon Summoning/Thermal or Dark Mastermind that will eventually become either a Vigilante or Rogue.

I might remake a Dual Blade/Dark Armor Scrapper that I have now as the same in Brute form, and if I do I'll aim at making him a Rogue. The whole "berserker" fury aspect of being a Brute just fits him better anyway.

The rest of my characters will either stay with their current faction or go grey as they are needed by the groups I regularly play with. Most of my characters have no reasons to switch sides, so they won't.

Also, keep in mind they've stated there will be a "power-up" system for level 50 characters who don't switch sides to become more powerful. You aren't precluded from using this system if you do switch sides, but you'll earn them faster if you don't.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

So far we are hearing alot for Blue,but surprisingly,alot for red as well.

On a side note,mostly none related to the subject,even with this GR change they are making,theres still one thing i pray they never do.

First of all,a Scrapper from what others say about them,seem to be the 3rd in line for PvE content in the game in terms of power and defense when it counts towards melee classes.I just hope they dont totally proliforate all the melee power sets to every melee AT,because that would litterally make the Scrapper a novelty,and in the future someone will say something along the lines of "Awwww,isnt that cute?someone made a Scrapper,they must have been bored.." when you see one running around.

They already gave Brutes Claws and Dual Blades,and i still dont agree with them giving Electrical or Fire Melee to Scrappers,but,if they give Spines to Brutes.....Then the game will no longer have Tankers or Scrappers unless someone really was bored enough to make one.I see Ice Melee being just as bit of a AT killer if it was givin to Brutes...if anything,because of how the ATs are built...Scrappers should get Ice Melee.Atleast if they get Ice Melee,reguardless if Brutes get Spines or not,would pretty much keep a Scrapper on the map in terms of game play.

Ok,im done with my DOOOOOOOOM rant..


 

Posted

Quote:
Originally Posted by Harkness View Post
Blueside Accolades are also much easier to achieve, and there's more badges overall. Assuming they don't allow us to "double up" on badges, I don't know why I'd ever take a blueside character over to red.
Demonic is much, much easier than archmage. I think the immobilizer ray is easier as well...


SadysCHICK ALL the Badges! (I can get. 1396)
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Arc ID 1435: Performing without Annette
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<QR>

Whatever makes it easier to accolade and/or work the markets.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by Fire_Minded View Post
First of all,a Scrapper from what others say about them,seem to be the 3rd in line for PvE content in the game in terms of power and defense when it counts towards melee classes.I just hope they dont totally proliforate all the melee power sets to every melee AT,because that would litterally make the Scrapper a novelty,and in the future someone will say something along the lines of "Awwww,isnt that cute?someone made a Scrapper,they must have been bored.." when you see one running around.
I disagree. While I did specifically note that I'm thinking about remaking one of my Scrappers as a Brute, it has everything to do with the original vision of the character itself and nothing to do with Scrappers being inferior. It just wouldn't make sense for my main character to be a Brute, and the ability to make critical hits fit very well with his concept.

People will continue making the characters they want to make for the reasons they want to make them. Those who want to soak up tons of damage will make Tankers. Those that want to smash faces will make Brutes. Players who want rogue/thief-like character will make Scrappers or Stalkers depending on whether they want to focus on stealth gameplay or long-term survivability. It all depends on how they want to play the game.

Also, just a minor point against your second main paragraph, but Brutes will never have Ice Melee because of its negative effect on Fury generation--it was actually available for a brief time in the City of Villains beta, but was scrapped when they determined that it caused Brutes to perform far weaker than the other attack sets. Scrappers and Stalkers might get it eventually, but next up for Brutes is probably the Broadsword set.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!