PvP drop rate WAI?


Adeon Hawkwood

 

Posted

So when PvP drops are selling for more then inf cap off market you would think that means there are some really greedy ppl and others that just like the 'Buy it Now" button... Maybe, just maybe, the drop rate for these needs to get looked at.


(just for reference here is a few ppl asking for a PvP drop for more then the inf cap)
http://boards.cityofheroes.com/showthread.php?t=204504

I could be totally wrong though.


 

Posted

As I understand it, yes, PvP IOs really are the way the devs want them to be. As I recall, they even made a few rather specific changes to adjust them to this point.


 

Posted

I have a couple of Pvp recipe but none of the ones that go for billions.

I should look up the stats of drop rate and burn time I need and start looking at trying to get a few more again.


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Posted

Not much of a constructive answer, but I have a hearty "Ell Oh Ell" for all those people who have crapped on my posts re: a legitimate black market emerging for items that exceed the inf. cap.

I said it would happen. So did most Marketeers. Now, that TP protection IO is selling for 3.8B off the Market. A cap isn't going to magically reduce demand.

For the OP, yes, apparently this is WAI for now.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
Not much of a constructive answer, but I have a hearty "Ell Oh Ell" for all those people who have crapped on my posts re: a legitimate black market emerging for items that exceed the inf. cap.

I said it would happen. So did most Marketeers. Now, that TP protection IO is selling for 3.8B off the Market. A cap isn't going to magically reduce demand.

For the OP, yes, apparently this is WAI for now.
This!

We should frame this and force feed it back to certain "posters" (I'm being nice today. ) who keep stating idiotically that caps will magically solve everything like a leprechan's pot of gold.


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Posted

Is it PvP drop rate WAI? Or is it defense bonuses, IOs, and ubiquitous soft-capping WAI?

The drop rate has resulted in perfectly viable price ranges for a great many PvP IOs. The one IO that adds 3% defense to all is the anomaly-- and this speaks more about demand than supply. Demand is a byproduct of a skewed defense system in relation to IOs.


 

Posted

I got a crapload of -neg rep for stating this in a few threads. I know rep is meaningless, but for me it underscored how many people lived in the "No Effort-Want Vaccum."

"Hi, I don't play this game very much, and I don't put any effort into it. Despite this, I feel I deserve to be rewarded more than people who actually do play, and do put effort into it. Also, I am impatient and don't understand grade school economics."

Oh, and 3.8B is conservative. I've heard as high as 5B. But also like we talked about, I'm thinking of trying to snag one of those cheap-*** 2B on the market so I can flip it for a meer 4B off-market. Why, only a 2x profit? How shabby.


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Posted

Quote:
Originally Posted by JuliusSeizure View Post
Is it PvP drop rate WAI? Or is it defense bonuses, IOs, and ubiquitous soft-capping WAI?

The drop rate has resulted in perfectly viable price ranges for a great many PvP IOs. The one IO that adds 3% defense to all is the anomaly-- and this speaks more about demand than supply. Demand is a byproduct of a skewed defense system in relation to IOs.
Okay...so you want to nerfherd?


 

Posted

You guys seem to be missing the whole point of PvP enhancements, they were created as a way to bribe people into playing PvP more. Do you really believe that anyone is going to play knowing that the ratio is around 100:1 and that is a lower average number? No, you're fooling yourself thinking that anyone would.

The way the drops were before they raised them were perfect, prices for the panacea proc and gladiator's armor were hovering around 5-700 million, but once the supply was decreased the prices skyrocketed.

Unfortunately there isn't enough people acting cohesively in favor of an increased drop rate in order for the developers to even consider lowering the ratio.


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Posted

Quote:
Originally Posted by Catharctic View Post
Okay...so you want to nerfherd?
I made a perfectly viable observation. There's a specific reason that the 3% defense to all IO is selling for 3-5 billion off market, and that every other PvP IO is generally priced within reason. It has little to do with drop rate when you think about it, it's more about hugely inflated demand as seen in the relative price of other PvP IOs.

That's not nerf herding. That's just a fact. And having 3 of these IOs myself, I certainly have little incentive to have them nerfed.

I'm just saying that you guys are concentrating on the issue of supply, but the bigger picture is that demand will always significantly outstrip supply for this IO given the way defense works in this game. It's worth every penny in many builds even at 3 Billion.


 

Posted

Quote:
Originally Posted by Santorican View Post
You guys seem to be missing the whole point of PvP enhancements, they were created as a way to bribe people into playing PvP more. Do you really believe that anyone is going to play knowing that the ratio is around 100:1 and that is a lower average number? No, you're fooling yourself thinking that anyone would.

The way the drops were before they raised them were perfect, prices for the panacea proc and gladiator's armor were hovering around 5-700 million, but once the supply was decreased the prices skyrocketed.

Unfortunately there isn't enough people acting cohesively in favor of an increased drop rate in order for the developers to even consider lowering the ratio.
I'm not sure they were a bribe given the change the devs made to make them even more rare of a drop and much harder to farm. As it is now, they aren't worth the trouble to try to get from PvP even at mega billions in payoff.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Is there a reason PvPers or really anyone isn't organizing 64 man free-for-all kill fests?


 

Posted

OOOH, Smurph. Lets set that up!


 

Posted

I don't care about PvP recipes and don't want to PvP. I am simply curious why 64 man free-for-alls aren't organized.


 

Posted

Quote:
Originally Posted by DumpleBerry View Post
Not much of a constructive answer, but I have a hearty "Ell Oh Ell" for all those people who have crapped on my posts re: a legitimate black market emerging for items that exceed the inf. cap.

I said it would happen. So did most Marketeers. Now, that TP protection IO is selling for 3.8B off the Market. A cap isn't going to magically reduce demand.

For the OP, yes, apparently this is WAI for now.
Heh, I'm right there with you. I also got neg repped for posting this: http://boards.cityofheroes.com/showthread.php?t=203592

Fortunately, before people were openly bidding on this on the server boards, my bid filled. I have subsequently been asked by someone on Virute if I would part for it for 3B. They would even conveniently supply me with a respec recipe so I could unslot it.


 

Posted

With the price at 4B and rising (go go poor communication/lack of last five sales) I'm going to have to get into this game.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Someone check my math on this.

48 PVP recipes. If I can kill someone in 60 seconds, which I don't know about, that's 100 minutes per recipe.

If we say three recipes are in the billion range (the Panacea unique, the Gladiator's Armor unique, and one other that I don't know?) then you have to get, on average, 16 PVP recipes to get one of them.

1600/60= just under 27 hours of PVP'ing to get a 1-5 billion inf bonanza.

Sounds like a good rate of return- if it's something you'd enjoy doing anyway.


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Posted

Quote:
Originally Posted by Smurphy View Post
I don't care about PvP recipes and don't want to PvP. I am simply curious why 64 man free-for-alls aren't organized.

Maybe because there aren't that many PvPers?



Just kidding.

Probably multiple issues coalescing to produce the current status quo.

No way to guarantee everyone gets a drop during such an endeavor.
General competitiveness.
The minority of jerks factor
Trying to get people with disparate play schedules together
Variance of preference for PVP playstyle
Laziness
Thinking about it but...whoops! bootycall!
Etc



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Posted

*Looks at 2B bid on +3 Def PvP IO that only took 3 days to come through*

*Giggles*

EDIT: Getting 2B with my Elec/Shield scrapper is about 20-30 hours. With no market interaction at all (raw inf from vendors + mob defeat inf) it's around 80 hours or so. So really, I'm not surprised the very desirable IOs are going for more than the market cap.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
Not much of a constructive answer, but I have a hearty "Ell Oh Ell" for all those people who have crapped on my posts re: a legitimate black market emerging for items that exceed the inf. cap.

I said it would happen. So did most Marketeers. Now, that TP protection IO is selling for 3.8B off the Market. A cap isn't going to magically reduce demand.

For the OP, yes, apparently this is WAI for now.
We showed them, we showed them all. *maniacal laughter*


 

Posted

Bought two "tickets" to the Gladiator Lottery. 2B a pop for a chance to get 3B+ or more sounds like a solid investment for influence that's just sitting around.

Last checked there were 174 bidders. Now there are 176.


 

Posted

Quote:
Originally Posted by Fulmens View Post
Someone check my math on this.

48 PVP recipes. If I can kill someone in 60 seconds, which I don't know about, that's 100 minutes per recipe.

If we say three recipes are in the billion range (the Panacea unique, the Gladiator's Armor unique, and one other that I don't know?) then you have to get, on average, 16 PVP recipes to get one of them.

1600/60= just under 27 hours of PVP'ing to get a 1-5 billion inf bonanza.

Sounds like a good rate of return- if it's something you'd enjoy doing anyway.
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Posted

Quote:
Originally Posted by DumpleBerry View Post
Not much of a constructive answer, but I have a hearty "Ell Oh Ell" for all those people who have crapped on my posts re: a legitimate black market emerging for items that exceed the inf. cap.

I said it would happen. So did most Marketeers. Now, that TP protection IO is selling for 3.8B off the Market. A cap isn't going to magically reduce demand.
Yes, but I think this is really facilitated at the moment by the free server transfers. Without those, the buyer and seller have to be on the same server (or willing to spend $10 to move).


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Posted

The PvP recipe drop rate in conjunction with the cool down timer in it's current state is easily one of the more ridiculous things I've seen in my time in CoH.

PvP mechanics in this game are very "different" than in any other I've ever seen. That may be a good thing to some, and it may be a bad thing to others. Personally I don't think it's either; however I currently see no incentive in PvPing other than bragging rights.

So to sum it up, yes I think the drop rates need to be looked at, or the timer removed, nit because of the off market pricing, but because I think this will encourage more players to be able to at least stomach PvPing.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

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Posted

Quote:
Originally Posted by Smurphy View Post
Is there a reason PvPers or really anyone isn't organizing 64 man free-for-all kill fests?
Quote:
Originally Posted by Smurphy View Post
I don't care about PvP recipes and don't want to PvP.

Asked and answered ?