PvP drop rate WAI?


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Lazarillo View Post
As I understand it, yes, PvP IOs really are the way the devs want them to be. As I recall, they even made a few rather specific changes to adjust them to this point.
I think the changes made to the way they dropped were a knee-jerk reaction to stop people from farming for them with little to no regard for anything other than that (seems to happen a lot around here, unfortunately). On one side, prices for PvP IOs went from really high to crazy high; on the other side, PvP IO farming pre-I15 made some people rich, post-I15 farming is making those who are still capable of it insanely rich - and if you're not using the inf gained to buy those expensive recipes you suddenly have a lot more inf to drop into your "everyday" builds.

Quote:
Originally Posted by Smurphy View Post
I don't care about PvP recipes and don't want to PvP. I am simply curious why 64 man free-for-alls aren't organized.
Because there is almost no way to get 64 PvPers together in one place at one time other than on test (I wish I were joking, I really do). The 5-minute timer on rep means you need to be careful about who you kill when, and the biggest thing: stuff that drops off PvE mobs is plentiful because the mobs don't actively try to stay alive in any other way than their AI tells them to (doesn't work well when they're mezzed and AoEd in large quantities though). A player opponent, whether in zone or an arena match, will be actively trying to deny you that kill and therefore that chance at a drop.

Quote:
Originally Posted by Fulmens View Post
Someone check my math on this.

48 PVP recipes. If I can kill someone in 60 seconds, which I don't know about, that's 100 minutes per recipe.

If we say three recipes are in the billion range (the Panacea unique, the Gladiator's Armor unique, and one other that I don't know?) then you have to get, on average, 16 PVP recipes to get one of them.

1600/60= just under 27 hours of PVP'ing to get a 1-5 billion inf bonanza.

Sounds like a good rate of return- if it's something you'd enjoy doing anyway.
Don't forget that killing the same person only counts once every 5 minutes, which means over the course of a one-hour period you'll have at most 12 chances for a recipe. If the drop rate is 1:60 (I found something similar to that during arena farms in I14) that means it'll take you about 5 hours on average to get a single drop, and that's not guaranteed to be a "good" one.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by EnigmaBlack View Post
So to sum it up, yes I think the drop rates need to be looked at, or the timer removed, nit because of the off market pricing, but because I think this will encourage more players to be able to at least stomach PvPing.
Random and very rare drops off hard-to-kill opponents aren't going to get more people PvPing. Proof of this is simply the existing PvP population: the number of PvPers was far higher pre-I13 when there were no rewards (no inf, no salvage, no inspirations, no prestige, nothing). PvP IOs might be a carrot on a stick for a few people, but the majority of players who try PvP on the off chance of getting an IO go away disappointed and probably don't come back.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
Because there is almost no way to get 64 PvPers together in one place at one time other than on test (I wish I were joking, I really do). The 5-minute timer on rep means you need to be careful about who you kill when, and the biggest thing: stuff that drops off PvE mobs is plentiful because the mobs don't actively try to stay alive in any other way than their AI tells them to (doesn't work well when they're mezzed and AoEd in large quantities though). A player opponent, whether in zone or an arena match, will be actively trying to deny you that kill and therefore that chance at a drop.
I got 24 people within 40 minutes. Little advertising/effort. I suspect simply posting on the forums a week in advance would get 64 people there. You could tell the people not to care about survival.


 

Posted

Food for thought.

Quote:
Originally Posted by Not_Epsilon View Post
I've been doing my own analysis type stuff on pvp IO drops.

But more seriously, I have been recording kills in zones that I have gotten in zones. This experiment more-so is aimed toward a casual PvP'er, so saying zones.

Here's the depressing part.

3269 Kills, awarding mixed with non-awarding, the style of zones.

47 PvP IOs.

Now, I have tried or such, as lulzy as it was, to get an average of the pvp kills per hour by players I deemed average in Recluse's Victory. The pool consisted of about 20 players, I was careful not to choose any that are people I know, and are simply people I see in RV.

I got an average of 18.76. We will round to 19 for ease of math.

Now, 47:3269 is PvP IOs to Kills, dividing gives us estimatly 70 kills per PvP IO

Using the above average hourly kill rate of 19 gives us something along the lines of 250 minutes of active pvp per IO.


Now comes the real world application of the numbers, RV is subject to fits of increased/decreased population, which alters the numbers drastically as well as the RNG-drop machine being a rabid yeti gnawing on Castle's ankles. So the numbers are of course faulty by nature, but I have tried to get a sense of it

1: 70: 4.1
PvP IO:Kills:Time(In Hours)



Thoughts?


 

Posted

Quote:
Originally Posted by Fulmens View Post
Macskull: I was thinking of lining up a reasonable supply of targets (say 5 or 10 on a side) such that you were only limited by your ability to inflict damage, not by number of targets. Calling this PVP is, obviously, a polite fiction.
I've tried the conga-line of doom with 4 accounts. It makes my brain hurt trying to figure out the timers (you can't kill someone back that kills you and get rep)

The best option is probably actually pay 20 people to sit there and bring a tray of rezzes and you reap the drops.


 

Posted

I have to wonder if the devs expected and hoped for the price explosion (as it exists on the market), without expecting the off-market activity, or hoping that it would be minimal.

Every one of these 2B recipes that sells on-market is 200 million inf that ceases to exist. Maybe they're just trying to do something that cuts back the massive piles of inf floating around.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
I have to wonder if the devs expected and hoped for the price explosion (as it exists on the market), without expecting the off-market activity, or hoping that it would be minimal.

Every one of these 2B recipes that sells on-market is 200 million inf that ceases to exist. Maybe they're just trying to do something that cuts back the massive piles of inf floating around.
Doubt it. The earning power of a 50 just from kills is higher than it's ever been, so expect prices to continue to go up.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Maybe I should unslot my PVP IO and sell it off for 5 bil muahaha.


@Mojo-
Proud Member of Fusion Force.

 

Posted

Just to add in my experiences:

I have PvP'd about 4 nights a week for the past three weeks for atleast 2 hours each night. Im always on a team of 8 that is fairly efficent at getting kills. I have maintained 400 Rep on my character during this time so I know its not a matter of not getting rep kills.

I haven't gotten one PvP IO drop since I have been back. Its the worst luck I have ever had in farming anything. I used to go weeks without seeing a purple, but I would eventually get one.

With the small ammount of PvPers actually participating in Zones, the drop rate needs to be looked at Closely. The Insanely high prices should be a red flag that something is wrong.


 

Posted

Quote:
Originally Posted by EmpireForgotten View Post
With the small ammount of PvPers actually participating in Zones, the drop rate needs to be looked at Closely. The Insanely high prices should be a red flag that something is wrong.
The small amount of people actually participating in PvP is the red flag that something is wrong. If the PvP-system was fun for other than those extremely dedicated, there would be more drops and therefore more available recipes in the market. Prices are just another symptom of the disease that is PvP in this game.


 

Posted

PVP is fun for me, and I'm not very dedicated either...

The problem isn't that PVP isn't fun in this game, it's that it's not this game's focus. If people wanted to do dedicated PVP they'd probably be more drawn to other games. I enjoyed PVP before (actually, not so much), but I really enjoy PVP now....except for fighting stalkers. They get hit and run away from me :-(

This game's appeal was never PVP, and then they try to force it down our throats or entice us with candy, but now that candy is worth more than anything else in this game.


@Mojo-
Proud Member of Fusion Force.

 

Posted

Quote:
Originally Posted by _Mojo_ View Post
PVP is fun for me, and I'm not very dedicated either...

The problem isn't that PVP isn't fun in this game, it's that it's not this game's focus. If people wanted to do dedicated PVP they'd probably be more drawn to other games. I enjoyed PVP before (actually, not so much), but I really enjoy PVP now....except for fighting stalkers. They get hit and run away from me :-(

This game's appeal was never PVP, and then they try to force it down our throats or entice us with candy, but now that candy is worth more than anything else in this game.
No, it's just not fun. It became even less fun after the implementation of PvP i13.