Best AT and Type for Stopping at 22


BrandX

 

Posted

If you follow the Market forum you know that several people are turning off XP to gain midlevel recipes, etc.

I'm not finding any toons which are powerful enough in the teens, where the real money is for rare IOs, but by 22 many have blossomed somewhat.

Bear in mind I'll spend around 100m IOing them, and I wonder if I need Stamina.

What do you think is the most powerful team player, configured correctly, at 22?

Edited to add: WP on a Tank has QR which looks good...too late on Scraps. Hmm.


 

Posted

It may not be the "best" but my Dark/Dark defender was solid in teams from 12 up with Fearsome Stare, Darkest Night and Tar Patch. Tenebrous Tentacles at 16 and Nightfall at 20 for more control and some AoE damage. And with some solid IOs Stamina is not necessary.


 

Posted

ill/rad or fire/rad Blue side.
Bots/dark traps or /FF Mastermind
Several of the brute builds
claws has good aoe in the teens


 

Posted

Quote:
Originally Posted by Postagulous View Post
If you follow the Market forum you know that several people are turning off XP to gain midlevel recipes, etc.

I'm not finding any toons which are powerful enough in the teens, where the real money is for rare IOs, but by 22 many have blossomed somewhat.

Bear in mind I'll spend around 100m IOing them, and I wonder if I need Stamina.

What do you think is the most powerful team player, configured correctly, at 22?

Edited to add: WP on a Tank has QR which looks good...too late on Scraps. Hmm.
A WP Scrapper can get Quick Recovery at level 20. Quick recovery can be fully slotted by level 22.


 

Posted

Tai, I'll have to look into that. I know nothing about Dark.

Claw, the Rad is definately something to think about. I've played with Mids for a while trying to get Rad/AR to work. AR is nice since the four core powers until 32 are the first four presented.

My big problem, which I hadn't anticipated, is slots. There aren't enough of them. There's no way to slot three rech in a long recharging power when I need to put them into 3x five Positrons and a five of Entropic. Each granting a rech +6.5%.

I don't think I can afford Hasten...

It's interesting how many of my favorite power sets are terrible before the 20s. Kinetics is nearly worthless.


 

Posted

I would go with DM/WP:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 23 Technology Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Shadow Punch -- Empty(A), Empty(7), Empty(7)
Level 1: High Pain Tolerance -- Empty(A), Empty(3), Empty(3)
Level 2: Smite -- Empty(A), Empty(5), Empty(5), Empty(19)
Level 4: Mind Over Body -- Empty(A), Empty(11), Empty(11)
Level 6: Swift -- Empty(A)
Level 8: Fast Healing -- Empty(A), Empty(9), Empty(9)
Level 10: Indomitable Will -- Empty(A)
Level 12: Siphon Life -- Empty(A), Empty(13), Empty(13), Empty(19)
Level 14: Health -- Empty(A), Empty(15), Empty(15)
Level 16: Rise to the Challenge -- Empty(A), Empty(17), Empty(17)
Level 18: Boxing -- Empty(A)
Level 20: Quick Recovery -- Empty(A), Empty(21), Empty(21)
Level 22: Tough -- Empty(A)
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(23), Empty(23)
Level 1: Critical Hit


 

Posted

I would think that fire\dark corruptor, built for AoE, would be pretty solid by 22 since all the main powers will be slotted up by 22 (excep fearsome stare).


The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?

 

Posted

Quote:
Originally Posted by Random_CLAw View Post
ill/rad or fire/rad Blue side.
Bots/dark traps or /FF Mastermind
Several of the brute builds
claws has good aoe in the teens
Plant/Rad. Damage and control from seeds, plus an AoE immobilize that out-damages other control sets' immobilizes. Toss in /rad goodness and you're a monster for low-levels.


 

Posted

Quote:
Originally Posted by Postagulous View Post
If you follow the Market forum you know that several people are turning off XP to gain midlevel recipes, etc.

I'm not finding any toons which are powerful enough in the teens, where the real money is for rare IOs, but by 22 many have blossomed somewhat.

Bear in mind I'll spend around 100m IOing them, and I wonder if I need Stamina.

What do you think is the most powerful team player, configured correctly, at 22?

Edited to add: WP on a Tank has QR which looks good...too late on Scraps. Hmm.
Blue side, it's a blaster, specifically, a flavor of fire blaster. At 22, you can 5 slot out your attacks, 3 slot build up and aim. Blasters are pretty godly at lower levels where mezzing foes aren't as numerous. I'd go with fire/em or fire/mm.

Scrappers and tanks are great but need to split slots between offense and defense. Trollers just don't do enough damage. Same with defenders.

Red side, I'd go with a sonic/dark corruptor. I made one for doing Cap SF runs a while back and stopped leveling him at 23. If you bypass fitness, you can get shriek, scream, howl plus tar patch, twilight grasp, howling twilight, fearsome stare, darkest night and shadowfall. I went speed pool so super speed and shadowfall could give me PvE invisibility without investment into a stealth IO. Fire/dark works pretty well too.


 

Posted

Quote:
My big problem, which I hadn't anticipated, is slots. There aren't enough of them.
One thing I'll add to the AT advice.

As you point out, slotting is at a premium early.

You needn't compromise too much effectiveness however. The key is to
Frankenslot those powers. If you're locking in a build at L22, then bear
in mind that 5 slots will usually max the *core* attributes of a vital power,
and 3 to 4 can be pretty good for non-critcal or utility powers.

Also, with L25 IOs, you can match or beat standard SO slotting effectiveness
and/or add some bonuses and benefits to other attributes.

Here's a couple examples:

5 slotted Ranged Attack X (counting ED):
Code:

L25 SO's:  2 Acc, 3 Dmg ---> 75.9% Acc,  97.2% Dmg (+3 SO's)
L25 IO's:  2 Acc, 3 Dmg ---> 64%   Acc,  92.2% Dmg 
L25 SET:   Entropic Chaos    Acc/Dmg  
           Entropic Chaos    Dmg/Rch
           Maelstrom's Fury  Acc/Dmg
           Maelstrom's Fury  Dmg/Rch
           Salvo             Acc/Dmg
                             -------
                             60% Acc, 95% Dmg, 40% Rch
All three slottings are probably at the accuracy cap for most mobs,
(the 75% is probably wasted overkill in the large majority of situations),
damage is virtually maximized at 90+%, and you have more than a +3 SO worth
of Recharge to help improve DPS... Or, maybe you'd prefer to use less
endurance if you didn't get Stamina in or fully slotted? Just switch the
Dmg/Rch for Dmg/End in those sets, and you get 40% EndRdx instead.

On top of it, you get a 10% Regen bonus and a 3% Runspeed bonus for
free, and those will exemplar with you down to L22. That definitely out-
performs case #2, and if you decide to move up a few levels (say, L25
for Ouroboros?), no slotting changes are needed, and no effectiveness
is lost, whereas the SO's in case #1 would degrade across the board.

How about a utility power? Say, Aid Self. You want it up as much as possible,
and to heal as best as it can, but it won't get more than 3 slots... Let's
see what could be done here...

3 Slotted Aid Self (20 sec rch, 19.6% Heal)
Code:

L25 SO's:  3 Rch        ---> 97.2% Rch  (+3 SO's, 10.1  sec)
L25 SO's:  3 Heal       ---> 97.2% Heal (+3 SO's, 38.6% heal)
L25 SET:   Triage              Heal/Rch  
           Harmonized Healing  Heal/Rch
           Regenerative Tissue Heal/Rch
                               -------
                               60% Heal, 60% Rch
That gets you to a 31.4% heal every 12.5 seconds. While you don't get
any bonuses, and there's other things we'd like if we could (Interrupt for
instance), it's a pretty effective power even at 3 slots.

So, Frankenslotting is what I recommend generally, and especially for builds
(or ATs - ie. Khelds) where slots are sparse. Even when compared to +3 SO's,
L25 Set IO's can stand up quite nicely.


Regards,
4


PS> Oh, and it *shouldn't* cost you anywhere near 100M with some patience
and planning... Typically 10-20M is plenty.


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by Vitality View Post
I would go with DM/WP:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 23 Technology Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Shadow Punch -- Empty(A), Empty(7), Empty(7)
Level 1: High Pain Tolerance -- Empty(A), Empty(3), Empty(3)
Level 2: Smite -- Empty(A), Empty(5), Empty(5), Empty(19)
Level 4: Mind Over Body -- Empty(A), Empty(11), Empty(11)
Level 6: Swift -- Empty(A)
Level 8: Fast Healing -- Empty(A), Empty(9), Empty(9)
Level 10: Indomitable Will -- Empty(A)
Level 12: Siphon Life -- Empty(A), Empty(13), Empty(13), Empty(19)
Level 14: Health -- Empty(A), Empty(15), Empty(15)
Level 16: Rise to the Challenge -- Empty(A), Empty(17), Empty(17)
Level 18: Boxing -- Empty(A)
Level 20: Quick Recovery -- Empty(A), Empty(21), Empty(21)
Level 22: Tough -- Empty(A)
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(23), Empty(23)
Level 1: Critical Hit
One caveat -- I think the OP in specifically looking at farmig recipes. The build presented here has zero AoE powers. It's a little extreme to farm with a low-level, partly-slotted, single-target specialist. Heh.

I know some people don't like Shadow Maul's animation time, but you might prefer it to farming, say, 30,000 Freakshow with Smite.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Thanks guys, great advice.

Fury Fletch, I'll definitely do a second build on either my fire/fire [14] or fire/ice [23]. Though, while bringing the pain in buckets, the Fireball brings the aggro in shipping containers. But, these are easy to try, especially fire/ice, as she's already at that level.

4, yeah, man, I know the frankenslotting. Entropics are my big pal, though I've never gotten a good idea about how much 10% regen is helping me since I always do it. I'd like to be able to get some 5 slotted posi's or entropics for the 6.25% rech, but I think I'm dreaming with this.

Whoever mentioned upping to 25 for Oro. Aaah, I'm tempted, but this 22 is a compromise in itself. I'd really prefer to stop around 15 on one, as level 15 recipes are insanely expensive. Most in the SG are stopping around level 34, to get their 32 and then some slots, but the recipes aren't that sparce at that level and are rather reasonable, rarely going over 2m each once crafted.

Oh, and 4 again, as for the 10-20m instead of 100m. Have you seen prices lately? Low lev is through the roof or totally absent or both. That's mosty why we're doing this, get 'em circulating or keep 'em for ourselves.

Thanks again guys.

edited to add: Sailboat, not really farming exactly. Probably mostly running Radio since I don't get a lot of time at once. Unless that's not bringing the drops. I'll be on teams, but more than likely they won't know I'm running sans XP.

Edited again to add: OK, this build is probably impossible to make and also skips key power slotting, but sacrifices needed to be made.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Saltier v2: Level 21 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Concealment

Hero Profile:
------------
Level 1: Flares
(A) Entropic Chaos - Accuracy/Damage: Level 22
(3) Entropic Chaos - Damage/Endurance: Level 22
(3) Entropic Chaos - Damage/Recharge: Level 22
(11) Entropic Chaos - Damage/Endurance/Recharge: Level 22
(13) Entropic Chaos - Chance of Heal Self: Level 22


Level 1: Chilblain
(A) Accuracy IO: Level 20


Level 2: Fire Blast
(A) Entropic Chaos - Accuracy/Damage: Level 22
(7) Entropic Chaos - Damage/Endurance: Level 22
(7) Entropic Chaos - Damage/Recharge: Level 22
(9) Entropic Chaos - Damage/Endurance/Recharge: Level 22
(13) Entropic Chaos - Chance of Heal Self: Level 22


Level 4: Fire Ball
(A) Positron's Blast - Accuracy/Damage: Level 22
(5) Positron's Blast - Damage/Endurance: Level 22
(5) Positron's Blast - Damage/Recharge: Level 22
(9) Positron's Blast - Damage/Range: Level 22
(11) Positron's Blast - Accuracy/Damage/Endurance: Level 22


Level 6: Ice Sword
(A) Accuracy IO: Level 20


Level 8: Rain of Fire
(A) Recharge Reduction IO: Level 20


Level 10: Fire Breath
(A) Positron's Blast - Accuracy/Damage: Level 22
(15) Positron's Blast - Damage/Endurance: Level 22
(15) Positron's Blast - Damage/Recharge: Level 22
(17) Positron's Blast - Damage/Range: Level 22
(17) Positron's Blast - Accuracy/Damage/Endurance: Level 22


Level 12: Aim
(A) Recharge Reduction IO: Level 20


Level 14: Hurdle
(A) Jumping IO: Level 20


Level 16: Build Up
(A) Recharge Reduction IO: Level 20


Level 18: Blaze
(A) Entropic Chaos - Accuracy/Damage: Level 22
(19) Entropic Chaos - Damage/Endurance: Level 22
(19) Entropic Chaos - Damage/Recharge: Level 22
(21) Entropic Chaos - Damage/Endurance/Recharge: Level 22
(21) Entropic Chaos - Chance of Heal Self: Level 22


Level 20: Chilling Embrace
(A) Endurance Reduction IO: Level 20


Level 22: Stealth
(A) Endurance Reduction IO: Level 20


Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Defiance
------------
Set Bonus Totals:
6.75% Max End
31.3% Enhancement(RechargeTime)
18% Enhancement(Accuracy)
MezResist(Confused) 8.25%
5% (0.08 End/sec) Recovery
30% (1.51 HP/sec) Regeneration
3.15% Resistance(Fire)
3.15% Resistance(Cold)


 

Posted

I mostly play villains....here are my votes redside for early bloomers...

Plant/Fire Dominator.
Claws/WP Brute:
Bots/Trap MM:
Fire/Rad Corruptor

Note: Stalkers aren't bad if you want to stealth newspaper missions and finish for the end-of-mission bonuses. Can be a fast and very efficient way to earn.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Quote:
Originally Posted by Vitality View Post
Hero Profile:
Level 1: Shadow Punch -- Empty(A), Empty(7), Empty(7)
Level 1: High Pain Tolerance -- Empty(A), Empty(3), Empty(3)
Level 2: Smite -- Empty(A), Empty(5), Empty(5), Empty(19)
Level 4: Mind Over Body -- Empty(A), Empty(11), Empty(11)
Level 6: Swift -- Empty(A)
Level 8: Fast Healing -- Empty(A), Empty(9), Empty(9)
Level 10: Indomitable Will -- Empty(A)
Level 12: Siphon Life -- Empty(A), Empty(13), Empty(13), Empty(19)
Level 14: Health -- Empty(A), Empty(15), Empty(15)
Level 16: Rise to the Challenge -- Empty(A), Empty(17), Empty(17)
Level 18: Boxing -- Empty(A)
Level 20: Quick Recovery -- Empty(A), Empty(21), Empty(21)
Level 22: Tough -- Empty(A)
This does look good, now that I've taken some time. And it does something I prefer, to avoid responsibility to the team by being a tank.


 

Posted

Quote:
Originally Posted by Postagulous View Post
If you follow the Market forum you know that several people are turning off XP to gain midlevel recipes, etc.

I'm not finding any toons which are powerful enough in the teens, where the real money is for rare IOs, but by 22 many have blossomed somewhat.

Bear in mind I'll spend around 100m IOing them, and I wonder if I need Stamina.

What do you think is the most powerful team player, configured correctly, at 22?

Edited to add: WP on a Tank has QR which looks good...too late on Scraps. Hmm.
Can someone explain to me why this is better than just leveling to 26 and then using Ouroboros to flashback to content in the desired level range?

With flashbacks, you get drops that are leveled according to the mission arc you are running (though end of mission rewards will be your own level). Additionally, you are earning merits which can be used to roll for still more rewards of any level you like. Pair this with the fact that you have access to powers up to 5 levels above the level you are fighting at, which means faster/easier kill rates.

The ability to choose your arc also gives you some control over the types of drops you will be getting. Want more magic salvage? Run some CoT or Tsoo arcs.

Finally, I know that mid-level drops have always been the most profitable on the market, but with more and more people taking advantage of that, at some point the paradigm could shift. If your XP is locked at 22, then you will need to level up in order to get to the content that provides the new "in demand" drops. If you are using flashbacks, you are still leveling the entire time, so may well already be in a good position to start farming the newly desired drops immediately.

The only drawback I see to using Ouroboros is that blue side content tends to have arcs which require more "Kill X <Insert Enemy Group Name Here>" missions and cross-zone arcs. I can see this having a small impact on farming time, but with the faster killing and merits being earned, there seems to be ample compensation to make up for it.

Is there something else that I am missing here?


- Garielle
Quote:
Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

Posted

Quote:
Originally Posted by Garielle View Post
Can someone explain to me why this is better than just leveling to 26 and then using Ouroboros to flashback to content in the desired level range?

With flashbacks, you get drops that are leveled according to the mission arc you are running (though end of mission rewards will be your own level). Additionally, you are earning merits which can be used to roll for still more rewards of any level you like. Pair this with the fact that you have access to powers up to 5 levels above the level you are fighting at, which means faster/easier kill rates.

The ability to choose your arc also gives you some control over the types of drops you will be getting. Want more magic salvage? Run some CoT or Tsoo arcs.

Finally, I know that mid-level drops have always been the most profitable on the market, but with more and more people taking advantage of that, at some point the paradigm could shift. If your XP is locked at 22, then you will need to level up in order to get to the content that provides the new "in demand" drops. If you are using flashbacks, you are still leveling the entire time, so may well already be in a good position to start farming the newly desired drops immediately.

The only drawback I see to using Ouroboros is that blue side content tends to have arcs which require more "Kill X <Insert Enemy Group Name Here>" missions and cross-zone arcs. I can see this having a small impact on farming time, but with the faster killing and merits being earned, there seems to be ample compensation to make up for it.

Is there something else that I am missing here?

Sadly, no...you can't choose the level of your random roll recipe.

If I'm at level 50, and I random roll for a rare recipe, in the lvl 20-25 range (as an example)...I'll roll for all recipes that can be gotten at those levels, but I'll get them at highest level of that recipe (for instance if the recipe can be gotten at lvls 20-50, I will get that recipe at lvl 50).

Though I don't know why one would want to stay at 22 for recipes other than LotG: +7.5% RCH, Numina Unique, and Miracle Unique.

I'd personally stop leveling at lvl 30 or 33, depending on whether or not the recipes go up +3 levels or not on random rolls.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Well, there are some fairly rare recipes in the teens that end at 20, so I could see some value to doing this, I guess, if that's the market you are going for. If nothing else, it'd be nice for those random sets that cap out at 20, and that are unfortunately a bit rare right now.

But yeah, 32ish is pretty good, as there are never enough of those recipes in that range these days.

If the OP wants to stay at 22, a Blaster would be pretty effective, but the earlier suggestion for a Scrapper like DM/WP isn't that shabby, either. Scrappers truck along pretty well at those levels, and I think I had my DM/WP going through the Midnighter arcs at Unyielding levels or so... and not very slow, either- I didn't have to slow down for endurance or health, really, unless I had to fight a few Warrior Bosses at once.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Though I don't know why one would want to stay at 22 for recipes other than LotG: +7.5% RCH, Numina Unique, and Miracle Unique.
Low level Stealths, for one thing.

(Personally, for a fire blaster I'd concentrate on fireball/firebreath . Those two should zero out most minions. I know they do in the 30's, but don't remember 15 well enough.)


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

I started doing x8 spawns of the weaker enemy groups (Council, Freaks, Warriors) on my Elec/Fire Tank (lots of AoE damage, good survivability and decent end management) at level 25, with the increased inspiration tray.

Do you actualy need to stop at 22? some of the most valuable IO set recipes start at level 25


 

Posted

Quote:
Originally Posted by BrandX View Post
Sadly, no...you can't choose the level of your random roll recipe.

If I'm at level 50, and I random roll for a rare recipe, in the lvl 20-25 range (as an example)...I'll roll for all recipes that can be gotten at those levels, but I'll get them at highest level of that recipe (for instance if the recipe can be gotten at lvls 20-50, I will get that recipe at lvl 50).

Though I don't know why one would want to stay at 22 for recipes other than LotG: +7.5% RCH, Numina Unique, and Miracle Unique.

I'd personally stop leveling at lvl 30 or 33, depending on whether or not the recipes go up +3 levels or not on random rolls.
Can this not be changed by using the slider at the top? Ah, okay. Still though, if one is stopping at 22 and farming, they are getting only what they receive from random drops. Random drops, when using flashbacks, would still be at the level of the arc, so all other points still hold true.


- Garielle
Quote:
Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

Posted

Here's a Fire/Ice Build I did on Freedom to earn P for a friend's start up SG. I ended up using a Claws/Regen Scrapper mostly instead, so I never slotted much.

This build is basically intended to maximize burst AoE damage. I had the Regen and Stealth IOs, but most of the rest was FL SOs, common IOs and a few miscellaneous franken-slotted IOs. I put the Posis and Entropics in there since you seem to like them.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Lost Warlock: Level 21 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Fitness

Hero Profile:
Level 1: Flares -- Entrpc-Acc/Dmg:25(A), Entrpc-Dmg/EndRdx/Rchg:25(3), Volly-Acc/Dmg:25(11), Volly-Dmg/EndRdx:25(15)
Level 1: Chilblain -- Acc-I:25(A)
Level 2: Fire Ball -- Posi-Acc/Dmg:25(A), Posi-Dmg/EndRdx:25(3), Posi-Dmg/Rchg:25(5), Posi-Dmg/Rng:25(13), Posi-Acc/Dmg/EndRdx:25(15)
Level 4: Fire Blast -- Entrpc-Acc/Dmg:25(A), Entrpc-Dmg/EndRdx/Rchg:25(5), Ruin-Acc/Dmg/Rchg:25(11)
Level 6: Hasten -- RechRdx-I:25(A), RechRdx-I:25(7), RechRdx-I:25(7)
Level 8: Fire Breath -- Posi-Acc/Dmg:25(A), Posi-Acc/Dmg/EndRdx:25(9), Posi-Dmg/Rng:25(9), Posi-Dmg/EndRdx:25(13), Posi-Dmg/Rchg:25(21)
Level 10: Swift -- Run-I:25(A)
Level 12: Aim -- RechRdx-I:25(A), RechRdx-I:25(17)
Level 14: Health -- RgnTis-Regen+:25(A)
Level 16: Build Up -- RechRdx-I:25(A), RechRdx-I:25(17)
Level 18: Blaze -- Entrpc-Acc/Dmg:25(A), Entrpc-Dmg/EndRdx/Rchg:25(19), Ruin-Acc/Dmg/Rchg:25(19)
Level 20: Stamina -- P'Shift-End%:25(A), P'Shift-EndMod:25(21)
Level 22: Ice Patch -- RechRdx-I:25(A)
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:25(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

I think a Warshade would be good.
Stealth in with Super Speed + Cloak, mire, go nova and obliterate everything, stygian circle up to full health and endurance, next!


 

Posted

I was just coming here to see if anyone said Warshade, and the last post beat me to it.

All you need is the 4 Nova Attacks, Stygian Circle (Even 1 slotted is amazing) and you are good to go in teams. All your free slots can be used for whatever bonus' you want to aim for.

Plus as above you can have full stealth by that level and Sunless Mire to boost damage. You also have a high damage ST hold for difficult enemies.

Edit: You also mentioned you were thinking about a mid teens toon, and I would say a PB is great for that. Again you only need to slot the 4 Nova attacks and you can mop up several tpes of mobs just street sweeping quite easy in your teens.

Edit 2: I might also throw in a vote for a Sonic/Mental blaster. By 22 you can have slotted stamina, Hasten, Hover/Fly and 3 single target blasts plus 3 cones! That is all the attacks you will ever need, a travel power and hover to keep you out of harms way. You can also have Drain Psyche, which while on a long timer will help you against the bigger targets and will help out if you are struggling for endurance.


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Posted

excuse me everyone but at lvl 50, one receives enhancement drops up to lvl 52 but IO recipes only drop up to lvl 50.

Now people can receive purple drops if their character is lvl 47, or at least i thought i once read that.

One thing though..I cannot recall being lvl 22 and receiving recipe drops above that lvl.

Am i wrong?

I know for a fact the recipe drop will drop at the character's current level using AE drops.

So if one wants to stop level progression for recipes, should not one stop at lvl 25 for the chance of receiving LotG?


 

Posted

You might try a Fire/Regen or Fire/WP Scrapper and go live in DA for a few months. Or a Fire/whatever Blaster with enough IOs or a good tank. Farming at 15 would indeed be tough, you wouldn't have many slots and your set selection would be very limited. If I were to try it I'd use something like this:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 15 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Medicine

Hero Profile:
Level 1: Fire Blast -- Volly-Dmg/EndRdx(A), Volly-Acc/Dmg(3), Volly-Dmg/Rchg(3)
Level 1: Subdual -- Volly-Acc/Dmg(A)
Level 2: Flares -- Volly-Acc/Dmg(A)
Level 4: Fire Ball -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(5), AirB'st-Dmg/Rchg(5), Dmg-I(7), Acc-I(7)
Level 6: Aid Other -- Heal-I(A)
Level 8: Fire Breath -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(9), AirB'st-Dmg/Rchg(9), Dmg-I(13), Acc-I(15)
Level 10: Psychic Scream -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(11), AirB'st-Dmg/Rchg(11), Dmg-I(13), Acc-I(15)
Level 12: Aim -- RechRdx-I(A)
Level 14: Aid Self -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance

I'm not sure the increased value of the few useful sub-20 recipes would be worth the lower kill speed and the fact that 99% of all recipes in that range are vendor trash. Even the handful of semi-useful non-proc IOs in that range sell so slowly that they're not worth bothering with... so you're pretty much going to be farming for stealth IOs, Kismets and procs. I'd almost think farming merits on a good level 50 and buying specific recipes would be faster...


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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