New Critique Thread


Bubbawheat

 

Posted

Well I have officially gotten too impatient waiting for CoH to come out with new content. I have played through all of the hero arcs and through most of the villain ones. So I am looking for some new entertainment and I am turning towards AE.

SO... Feel free to leave your Arcs in this thread and I will review them and give you HONEST feedback. Things I rate stories on are:

Concept / Originality: Is this a new idea or is it just repacked missions? Is this just a one mission bank robbery which I've seen hundreds of times or is it a raid on a Ritki mothership to steal weapons never seen on our world?

Story: Can I follow what's going on? Is what the characters doing make sense? Original characters are harder to peg on this but if they are well represented by the story, then I give them higher marking than "This guy hates heroes just because he does."

Mission Layouts: Too many objectives? Too few? Map too small that they are right there when I enter? Is there a potential I would have missed any clues?

Completion: Can I complete this arc? Would it be too hard for me if I was a defender? Was it way too easy? Did I feel like I accomplished anything at all?

So anyway, leave your arcs if you wish.


The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

*pounces*

Matchstick Women #3369
4 missions (1 non-combat)
lvl 25+ (all customs)
A mysterious flame draws you in and shows you the story of a cult of women arsonists.

This is my first arc, but has gone through some recent changes and I've been looking for some good feedback, as well as trying to get it to 100 plays.

Ctrl + Alt + Reset #137561
4 missions
lvl 15-30 (Wyvern)
A tale of a time loop.

This is my most popular mission, nominated for a couple awards, but hasn't won any.

Whack A Mole - Where's Moldo Edition #2711
2 missions - timed missions - 15 mins total

This is just for fun. If you're limiting it to one arc, go with Matchstick Women. I offered the others since you also seemed like you're just looking for some good arcs.


 

Posted

Arc Name: "Splintered Shields"
Arc ID: 253991
Length: Long (5 missions)
First Published: 7/7/2009 04:35 PM
Morality: Heroic
Description: An Arachnos agent makes a daring raid on Paragon City...business as usual, one might think. Or is it?
Level: 45-50
Forum Thread: Link

Or, if you'd prefer something lower in level....

Arc Name: "Two Households Alike"
Arc ID: 126582
Length: Long (5 missions)
First Published: 4/28/2009 01:52 AM
Morality: Heroic
Description: Feuding families, star-crossed lovers...you've heard this story before. The ending sucks. Maybe you can blue-pencil in a better one.
Level: 25-29
Forum Thread: Link


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

I'll just let you pick and choose from my villainous VEAT arcs. More info in the link in my signature, here are the titles and IDs:

The Tangled Weave
Arc ID: 338575
Level 1-10

A Taste For Evil
Arc ID: 349034
Level 10-20

Fear And Loathing On Striga
Arc ID: 350522
Level 21-29

Just remember that these arcs were made with Soldiers and Widows of Arachnos in mind so the contact and enemies will be treating you like you belong to that AT. Just so you know.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

Both my and my wife's arc could use another play.

My Arc: The Power From Out Of Space, ID# 64800
Heroic, 4 missions, level 32-37
"Strange energy is coming from somewhere and is transforming people. Is it dangerous, or can it be harnassed? Light-hearted, soloable. AV/EB in last mission, but you have help. The Custom Group is made entirely out of standard foes."

Mrs. Spoon's Arc: Shades of Betrayal, Acts of Salvation, ID# 59147
Heroic, 5 missions, level 25-35 (25-37 in last mish)
"Discovery of the Well of Evermore leads the Circle of Thorns to tap into another source of magic, but at the price of destroying the Un'se'lei world & our own. Author's Note: Story driven arc with fighting to complement the story. - contains possible Unseele Court origin. **EB in last mission."


My Arc: The Power From Out Of Space, ID# 64800
Mrs. Spoon's Arc: Shades of Betrayal, Acts of Salvation, ID# 59147

 

Posted

I could use some more feedback on the arc I submitted for Aeon's challenge

Judge, Jury and Crimson ID#352363

Agent Crimson knows what the single biggest threat to Paragon City is and he wants you to do something about it.


The Revenants and Vengeance Imperium-Triumph, Champion & now flavoring Justice!

Tanker Tuesdays & Brutal Thursdays. If you like fun, look'em up!

Shhh! Rangle is plotting.

 

Posted

If you would like, here are two arcs (my second and fourth arcs of the seven I've done) that are sequential.

Polar Emergence Neutral Government User Interface Network (PENGUIN), arc 29205. Find out the truth behind Crey's mysterious PENGUIN project!

Waddle's Revenge, arc 302196. Waddle, from the PENGUIN project, strikes out for revenge against Crey Biotech--but what exactly does he want from them?

PENGUIN has 3 missions, levels 30-54, against Crey and Winter Horde; Waddle's Revenge has 4 missions, first mission levels 30-40 and the other three levels 30-54, starring Fifth Column, Crey, and Security Guards.

Have fun!


I'm out of signature space! Arcs by Tubbius of Justice are HERE: http://boards.cityofheroes.com/showthread.php?t=218177

 

Posted

The Fall of Rapture (299507) needs a bit of feedback


 

Posted

Ok, here we go with my first play


Quote:
Originally Posted by Bubbawheat View Post
Matchstick Women #3369
4 missions (1 non-combat)
lvl 25+ (all customs)
A mysterious flame draws you in and shows you the story of a cult of women arsonists.
My toon choice of play for this Arc: Eternal Esper, a level 50 archery/ mental blaster. While not completely IO'd out, I wanted to play a female for the arc and she hasn't been out and about for a bit.

For those who want to bypass the details to avoid any spoilers, don't read between the lines. Just skip to Final review at the bottom.

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Mission 1: Ok, So I start off the arc and the beginning was intriguing. You start off with a dancing figure who is made of flames and can teleport you to the missions. The goal in the first mission was to put out the burning Arachnos building. While it was a fun little foray, it left a few plot holes. I had hoped that these would be covered later but they weren't. (Some things I was thinking: Why are they attacking this base? Who is the fire marshal woman? What was the flame that suddenly appeared to lead me here?)

Mission 2: Wasn't completely a mission per say. You wondered around and looked at clues. (Note: One of the clues seemed to have the wrong navigation. I had "wasn't there an Odd painting" and I clicked a bulletin board to clear it) While the idea was the women were checking you out to join them, You were checking them out. This mission made me happy that I picked a female toon as none of my Male's would consider to join the Matchstick WOMEN.

Mission 3: Takes place in Steel Canyon as the Matchstick women look to gain new recruits. Unfortunately I failed to find the two allies on this map before clearing it. However, the map wasn't hard to beat. However, more minor plot holes appeared and I felt like I had missed something. (Examples: The woman I beat up in the first mission suddenly decides I'm her friend even though I beat her and showed up where these women did. Also, the woman scared of fire was not only broken of her fear but isn't afraid of her powers. I also think when you beat the Matchstick collector talks as if she wishes to turn on the cult but yet she still fights you til the end)

Mission 4: Final showdown with Emily. Beat me once due to running out of BFs and being immobilized (Side note, CJ needed next respec). Second time around, I was able to outgun her. However, with the building crashing down around you, I wasn't too clear on why it was collapsing. I also didn't understand why it was you couldn't save her. In the end the flame that led you around vanished. Nice souvenir but didn't answer any of my questions.

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FINAL REVIEW

Orginality: 4- The Matchstick Cult were an awesome concept however I kept thinking their tailor was Constrictor from Marvel Comics. (Wikipedia it if you don't know what I mean) I would consider some costume tweeks.

Story: 2- Where the concept was original, I felt the story let itself down. Too many unanswered questions at the end. While the clues were awesome, most just added flavor and didn't clear up anything that was happening.

Mission Layout 4- The only problem I had here was possibly the first mission's map choice. I didn't understand it at all. Maybe I might have missed something here but since the reason for the choice wasn't covered it in the souvenir then I had to deduct the point for it.

Playability /Completion 4- While I can see a defender finishing this, you would need to bring along inspers to deal with the choking matchsticks. Plus the end boss might be hard to beat so I would make sure you have your boss option turned off. Nothing was impossible in the arc, just need to come in well prepared.

So, final score 14 points out of 20 (B) While I would recommend this arc to fellow AE'rs, I would not recommend it to anyone without a few AE missions under their belt.


The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I'll throw my hat into the ring, still trying to figure out this advertise your arc thing:

When the Bough Breaks ID# 345863


Arc #345863 - When The Bough Breaks
"Curse you Perry the Plata...wait, is that Love Handel?" - Dr. Heinz Doofenshmirtz, Phineas and Ferb

 

Posted

I'll throw mine on here, too:

The Hero of Kings Row ID #230187


40062: The World's Worst PUG
84008: Jenkins's Guide to Super-Villainy
230187: The Hero of Kings Row
No H8 - 08.04.10
@Circuit Boy - Moderator - Pride global chat channel

 

Posted

I'd be happy to get feedback for any of the arcs from my Big Evil Saga. They're all related but I tried to make sure you didn't need to play previous arcs to understand what's going on.

BE Prologue: Gangs United
Arc ID: 250480
Levels: 10-20
Alignment: Heroic
Enemies: Hellions, Trolls, Vahzilok, Goldbrickers, Custom 5th Column and more
Summary: A new evil organization is trying to unite several gangs together under their control to make trouble for Paragon City.

Big Evil: Evil is Thicker then Water
Arc ID: 340274
Levels: 25-50
Alignment: Heroic
Enemies: 2 custom groups with a mix of standard enemies
Summary: Big Evil has sent one of their higher ranking members to Paragon and he brought his whole family with him!

The Night Big Evil Stole Christmas
Ard ID: 348697
Levels: 25-50
Alignment: Heroic
Enemies: Custom
Summary: Big Evil has replaced Santa Claus with a robot. Defeat him and help find the real Santa.


 

Posted

New up from the famed Venture:

Quote:
Originally Posted by Venture View Post
[FONT=Arial]Arc Name: "Splintered Shields"
Arc ID: 253991
Length: Long (5 missions)
First Published: 7/7/2009 04:35 PM
Morality: Heroic
Description: An Arachnos agent makes a daring raid on Paragon City...business as usual, one might think. Or is it?
Level: 45-50
Forum Thread: Link
Toon Choice: Hmmm... tough call. Looking through my toons, the only one I saw that really fit this arc wasn't ready to head back out yet. So since I was expecting something unconventional by the short description, I went with something unconventional: Dark-Dweller, lvl 50 IO'd/Hami'd tri-form Warshade. Damage or damage resistance? I got my bases covered.

Again, to avoid the spoilers, slide on down past the two dotted lines for my final review

--------------------------------------------------------------------------------------

Mission One: An arachnos raid on a longbow base. As I enter in I notice the fight started without me. Humorously, I watch as some 8-9 longbow tear apart the spider in front of me. Sweet! I'll just move onto the next.... Wait, what was that about a data link broken? Oh shi.... On instinct I shape change to dwarf and escape what would have been a 3 second death with about 10% of my life and surrounded by LB. After beating my way through the swamp, I am glad I picked this toon for this. Nothing else outstanding in this mission except the completion where Dietrich informs me that their labs can tell who's bullets were whose and raises suspicions.

Mission Two: As I enter in... Badge! Wait..wha...? I'm not sure if A.V. was supposed to be surrounded by baddies but he was waving at me. I find myself wondering if I'm supposed to question this guy cause he might be bad, then why am I following him into a fight? I await a double cross but instead end up against some random master mind. After cracking his head open to watch his brain mediport away (Which was cool btw) but then... More Arachnos! Joy!. I watch as random LB blast them down as I move in on their boss. Peculiar text offerings from him and a counter story from the guy I need to question. So we get to try to figure out who is telling the truth....

Mission Three: ....Except Dietrich has decided straight out that Livingston was the real mastermind. Jeez... Puts tons of weight in some guy who works for one of the highest villain organizations in Paragon City. Doesn't even try to back up her organization. I shrug as she concocts a plan to use an information gatherer to collect DNA evidence. Again, this device seems weak as DNA is one of those things that can be planted and seals can be forged. Ah well, I'll believe this guy is bad even though he's probably a victim. Some random Cop is waiting to help you fight off some Knives. no reason he's there except to help you.

Mission Four: Finds me heading into another raided LB base being raided by Arachnos. Livingston's Double Cross happened to his men. not sure why exactly. Dietrich claims he was throwing them under the bus to escape with his own hide but really? If I was being hunted by LB and arachnos, I wouldn't be so quick to cut loose any help I had. I get some encrypted info, not sure why it was important except to tell my Kobushi got his pink slip. Not sure why I should care as I still am thinking there is a twist coming to prove Livingston's innocence.

Mission Five: I'm beginning to feel slightly bogged by this story as it's just not all too exciting. Just then I spot Custom Baddies!!! WOOT!! Now we're talking. I head into the baddies and watch as on drops robots. Heh, more Masterminds to Mire. I like.... Wait, How'd I die? I come back in and slow my pace down. That's when I realize that even though the customs look alike, the powers are different. The other is a Kin/ elec with Siphon speed and Transference. UGH! I change to Squid and fire from afar. I find Kobushi and with Dietrich's help, I get him to a med center while I overlook the next mob with Dietrich BEING HELD CAPTIVE IN IT. Wow, Longbow have some really impressive training.

oh, and Dietrich's help? After she got me killed once and watched me die once, I decided she was expendable. (Facing down a gunslinger boss with a MM and an kin/elec and Dietrich pulled over a second mob by chasing the gunslinger. The deflection shield was just freaking icing on my debt cake.) After she died, I beat up Livingston in an epic slow *** cat chasing a slower *** mouse. (Leaving Dwarf form at this point probably would have gotten me killed as he had KB and he kept running) and it ends with him being the real bad guy anyway. If that wasn't enough of a surprise, Kobushi got away! The real surprise was Dietrich having a heart and helping him out.

--------------------------------------------------------------------------------------

Final Review:

Originality: 2- Unfortunately this is all basic plot stuff here. I hate to say it but nothing was surprising in it. The custom helped.... but not much.

Story: 3- Very well written. I could follow everything rather clearly. The only thing is I can overlook the random villain and get over it as just a random event. The Ally in mish three had totally lost me.

Mission Layout: 4- All the missions made sense. The one thing that kept this from being a 5 is discussed in Mission Five with the blinkie. It needs to be moved for a flawless 5.

Playability/ Completion: 1- I'm sorry, but this was just over the top. I cannot see a defender, controller, dominator, MM, or even a blaster/ Corruptor finishing this without dying a few times. Between the Arachnos and LB swarms, the customs were just too much. Give me the standard Sappers any day.

Overall: 10 out of 20 (Which is a C) Now I want to confess something. Entering this arc, I was leaning towards being a little biased. Venture dedicates his time and energy to play other's arc on a semi regular basis and I wanted to give him a good review here. I REALLY did. Except I promised to be HONEST with my opinions. And HONESTLY, I would not play this arc or recommend it out as it was just too ho hum and brutal.

To Venture, Thank you for all you do but I just can't get behind this one at all. Sorry.


The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Thanks for the review. There are a few errors in it but I won't belabor them.

One thing: I squishy-tested this mission with a level 30 Storm/Electric Defender (no sets) on +0x2+B-AV (Tenacious, at the time). I'm sorry you had trouble with it but it's just not that hard.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Thanks for the review, the arc is set up as somewhat of a mystery, there's lots of clues and descriptions in bios for more answers. But I do leave some bits to the player's imagination. I'll try to answer some of the questions you have.

Quote:
Originally Posted by TigerKnight View Post
(Some things I was thinking: Why are they attacking this base? Who is the fire marshal woman? What was the flame that suddenly appeared to lead me here?)
They are setting fire to that base partly because it's one of the few "on fire" maps available. Also, the Peculiar Woman is there with only basic fighting skills in this mission, then shows up as an ally with fire powers in a later mission. I don't think it's a huge logic jump to think that this helped wake up her latent fire powers.

Quote:
Originally Posted by TigerKnight View Post
(Note: One of the clues seemed to have the wrong navigation. I had "wasn't there an Odd painting" and I clicked a bulletin board to clear it)
This is a bug, which is really annoying. I have the singular objectives in the correct places and they show up backwards. I even tried putting them backwards on purpose but they still showed up wrong. I'm baffled.

Quote:
Originally Posted by TigerKnight View Post
While the idea was the women were checking you out to join them, You were checking them out. This mission made me happy that I picked a female toon as none of my Male's would consider to join the Matchstick WOMEN.
My only workaround for that is the idea that Emily heard about your player from the base, and when she sees you, she's no longer interested. Which makes sense if you're a guy.

Quote:
Originally Posted by TigerKnight View Post
(Examples: The woman I beat up in the first mission suddenly decides I'm her friend even though I beat her and showed up where these women did. Also, the woman scared of fire was not only broken of her fear but isn't afraid of her powers. I also think when you beat the Matchstick collector talks as if she wishes to turn on the cult but yet she still fights you til the end)
The Peculiar Woman realizes that you didn't set the fire, and you *are* rescuing her now. Bosses have more dialog available, and you can't have a boss become friendly. You can have them run away, but you get no clue for that.


 

Posted

To Venture: Thank you for your understanding. Unfortunately, I find the best arcs to be ones I A) enjoy playing and B) would tell others "Hey, you gotta try this one. It's really cool because...." etc.... Personally, I think the arc needed something that kept my interest over how difficult it was. (If I really wanted to just beat the thing, I'd go -1/+0-b-AVs. but then there would be no challenge and even less fun)

In so far as the difficulty was concerned, perhaps you can offer some warning. Maybe running across your customs in the warehouse scene. Perhaps some clue to the player in the beginning of the first mish "Hey, something weird is going on here"

As the creator, you have one obvious advantage over the others who try your arc: You know what to expect. I didn't.

To Bubba: Ok, maybe I wasn't clear in the question part. Let's try these: "Why are we in an arachnos base? (Your response was it was the only one that was available on fire) My question was Why would the matchstick women attack an arachnos base to begin with? Or why is there a peculiar woman in an arachnos base? Is she part of them? Just because it's the only map that's on fire isn't a reason for all this to happen there by a story standpoint.

Just asking, are you sure you filled out the text fields correctly? Maybe the one objective with the painting got the wrong text in it and vise versa.

In so far as joining the matchstick women, Maybe you could try a different route with it. Maybe the flame is allowing you to see them without them seeing you. Otherwise you might want to note the discrepancy in the beginning.

and lastly, I think you can have a boss ally. don't remember off hand as boss allies would kinda kill any challenge there is. You can also have them drop clues before they run away. Point was though I still don't know who she was exactly and her presence isn't really explained. If I missed a clue somewhere (I don't think I did cause I take my time on these arcs.) that says "This woman was at an arachnos base because" or "The reason these women brought her out in the middle of Steel Canyon to torture her with flames instead of doing it in their base because...." That's where I kinda got lost.

All in all, I feel the arc is a diamond in the rough. It just needs some shine.

Moving on now..

(Just following up, I just did an arc with boss friendlies so you can.)


The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Next on the list:

Quote:
Originally Posted by FredrikSvanberg View Post
I'll just let you pick and choose from my villainous VEAT arcs. More info in the link in my signature, here are the titles and IDs:

The Tangled Weave
Arc ID: 338575
Level 1-10

Just remember that these arcs were made with Soldiers and Widows of Arachnos in mind so the contact and enemies will be treating you like you belong to that AT. Just so you know.
Toon Choice: Oooh... Now I might have a problem. lol. While I have toons that far exceed this level, I want to play something similar to how a level 1-10 would feel as that's what this arc is targeting. I considered creating a new character but decided on a easier route. So I pulled out My level 50 Fortunata, switched to his alt build and leveled it only up to lvl 10. Since he had no enhancements and I barred myself from using more than 2 small inspers per mish, I figured this was close enough.

As always, skip to the final review to avoid any spoilers
-----------------------------------------------------------------------------------

Mission One: So in our starter mission we go into a Arachnos base to root out a traitor.There isn't any action until you download the data from their comp and then the base goes to hell. Arachnos fighting arachnos. I watched as agents disposed of others and if the friendlies lost, I cleaned up the remains. (Hey, I may be evil but I'm not stupid.) The traitor Operative Birch got away (At the time I thought "name sounds familiar.... forget why though") and the mission ends

Mission Two: Now that we have Kalinda's trust, we get to move on to bigger things... and by bigger we mean snakes and Legacy. In this one, I received help in the form of snake allies. It was a nice change of pace from the first mission however other than the "Go here and do this" I wasn't really seeing where this was going.

Mission Three: Now we go from a snake hole to the sewers. The opening pop up of "Why do heroes go down in the stuff? Disgusting!" (Paraphrasing as I don't remember the exact words used) made me smile The little side mission of helping Dr. Creed was new. No amazing dialog or plot device other than that though.

Mission Four: Now we move on and next up we're against longbow as hunt down and expose a spy. Planting the bombs, as you beat up Long Bow on your way to find the hero. Who in herself is a rookie and willing sings like a canary. (Would have loved for her to beg for her life though. Even though it is implied, somehow it's like telling someone you love them as opposed to them just knowing. Just a little twisted thought.)

Mission Five: So as I get into the last mission, I have two thoughts going through my head. 1) These all seem like random events that don't seem to have any connections to anything. 2) Infected? He used the same baddies on two missions? Of course the infected were just bonuses to the vahzilok. I smile as I fight through them to another scientist who, after cowering from the infected and the Vahz... grows a set after finding a gun to help me beat them and the doctor.

So what was the point of all this. As I exited I looked to see if I picked up a clue somewhere and missed it. Nope. Alrighty then. So I talk to the contact and check for a souvenir and glory be I got one. That's when the truth about the arc comes out and I must admit, I never thought about it once.

--------------------------------------------------------------------------------------

Final Review:

(Note; This arc was originally intended to be something else that he altered to be more VEAT related. However I feel it still caters just as much to the original intention as it does to the altered version and scores are based upon both)

Originality: 4- The story had me guessing on why I was doing all this random stuff. When I was thinking about this score through the mission, I was leaning towards a 2-3. Then the "Putting it together for you" in the souvenir really helped. Since it was from left field, I gave it the little extra as I never put it together. (Here comes the flames. lol)

Story:3- While the original idea was strong, lack of clues and low amounts of text hurt. Back in my reviews of the missions, I couldn't say much as most of the missions didn't have much to them. The only thing that saved this from a 2 was the Souvenir. However with very little work this score could be much better.

Mission Layout: 4- While the missions were clear with clear cut objectives, the order they came in felt a little jumbled. They just felt out of order really. But other than that the maps were diversified, the enemies just as much, and things made sense.

Playability/ Completion: 5- Seriously, I had my doubts on this. I was thinking that being a level 1-10 arc, I would find it too hard pre stamina and without my heavy duty powers I was so used to. Not to mention the 2 small insper and no enhancement rule I was adhering to. However allies made up where I was having difficulties and as such, made it very much solo able.

Overall: 16 points. (B+) A great mix of baddies and diversified maps made this one notice able. While that might not be something that matters to a VEAT who has already played and killed most of the things found on this arc, I'm sure new players would enjoy it by far. As such, I'm keeping track of this mission for the next time I meet one in CoV. Good job!


The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Our next arc is.....

Quote:
Originally Posted by DrSpoon View Post
Both my and my wife's arc could use another play.
My Arc: The Power From Out Of Space, ID# 64800
Heroic, 4 missions, level 32-37
"Strange energy is coming from somewhere and is transforming people. Is it dangerous, or can it be harnassed? Light-hearted, soloable. AV/EB in last mission, but you have help. The Custom Group is made entirely out of standard foes."
Toon Choice: An outer space arc? And I already burned through my Warshade. Well, Guess that means we go with my pure human Peacebringer Daystorm. Lvl 50 with IOs.

Spoiler alert between the lines........ but you should have known that by now ;P

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Mission One: Some strange energy source is found at the local pub with some good fried pickles. Must be a Hooters... >Ahem< Anyway, The Circle is on top of their game today as they get their first and capture the energy source forcing me to reclaim it in Oranbega. Through the trip I find random people but no energy source. But can we say Clues galore? Shredded ties keep my interest as I pound their leader into the dirt.

Mission Two: Returning back, I am not sure what to make of the Clue fest but find myself catapulted into another mission after it. (Noting the tricky wording from the second mish complete dialog and the third mission's open/ acceptance. Not bad mind you. just had to reread it to make sure I understood it.) I enter a lab to fight off Crey and rescue the same people... again. Needless to say my AE senses are tingling.....

Mission Three:...and they end up being accurate as the power source was what I was beginning to suspect. New crimefighters. Who discovered farming right away..... This must be Pre AE farming nerf. (joke there) So into the third mish I go to face Freakonaleash. Now if you're wondering why it's called that, then you don't listen to Korn much. Freak die quick enough and rez to die again. Beating Freaky gives me the clue to find the Tubeman.

Mission Four: I enter the mish and suddenly wonder if I displeased the AE gods as I stare down a Cryst. Which turned out just to be a destructible object (Thank you so much for the not needed scare) and One of the Supers (Blue Mountain) As I ventured forward smashing custom freaks with a smile, the seekers became gathered up and we head into the last room. One boss. I have 5. Cakewalk. And then I died. LOL. Hadn't considered the Ambush possibility. So I self rez and with the remaining 4 supers (Lens didn't make it) We defeated Fluxtube.

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Final Review:

Originality: 4- While the idea isn't new, the time spend to craft their costumes and the final bad guys was. Plus there was no clear ending to the arc as there could have been a betrayal or having to deal with powerless heroes. What holds this back from a five is I would have liked to have the heroes powers described in their bio.

Story: 4- Despite the tricky wording, I could follow the storyline. I understood what was going on and I didn't have any burning questions when it was all said and done. Plus there was some color splashes here and there. Nice!

Mission Layout: 5- Missions were laid out where I didn't miss anything. Different maps and different baddies again keeps my interest. Even in the last two missions where they came close to using the same baddies, there was a difference between them.

Playability/ Completion: 5- Standard foes through 75% of it and the custom foes weren't too over the top that I couldn't beat them with just about any of my toons. Simple, yet captivating. The only problem I might have had is the last mish might be too easy for some ATs. Perhaps the last boss needs more than one ambush wave.

Overall: 18 points (which makes this my first awarded A) Very nice. In other words: Try this Arc. This is yet another one that I'm going to mark down and offer to people. Hell, I might just play it again myself in the future for the fun of it.


The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

If you have a chance, I'd love a review of Clan Destiny #349053. Thanks!


 

Posted

Thanks for your review.

Quote:
Originally Posted by TigerKnight View Post
Story:3- While the original idea was strong, lack of clues and low amounts of text hurt. Back in my reviews of the missions, I couldn't say much as most of the missions didn't have much to them. The only thing that saved this from a 2 was the Souvenir. However with very little work this score could be much better.
I'd be interested to know how it could be made much better. I mean, I've only done what the devs do in Kalinda's starting missions. They're all unconnected without clues or any kind of story to tie them together. In fact what I've got here is already more of a narrative than the introductory arcs in CoV, since I'm building on those same missions.

Quote:
Mission Layout: 4- While the missions were clear with clear cut objectives, the order they came in felt a little jumbled. They just felt out of order really. But other than that the maps were diversified, the enemies just as much, and things made sense.
They could really have been in pretty much any order. I added connections between missions 1 and 4, and mission 3 and 5, which meant that they suddenly had to come in that order. Mission 2 is sort of filler right now but I wanted it in there because it's not a lowbie villain arc without Snakes.

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Playability/ Completion: 5- Seriously, I had my doubts on this. I was thinking that being a level 1-10 arc, I would find it too hard pre stamina and without my heavy duty powers I was so used to. Not to mention the 2 small insper and no enhancement rule I was adhering to. However allies made up where I was having difficulties and as such, made it very much solo able.
I use mostly standard mobs so it should be just as difficult as official missions at that level. I try to include lots of optional allies so the VEATs can use their team-buffing powers if they want to.

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Overall: 16 points. (B+) A great mix of baddies and diversified maps made this one notice able. While that might not be something that matters to a VEAT who has already played and killed most of the things found on this arc, I'm sure new players would enjoy it by far. As such, I'm keeping track of this mission for the next time I meet one in CoV. Good job!
Thanks a bunch. Glad you liked it.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
Thanks for your review.
I'd be interested to know how it could be made much better. I mean, I've only done what the devs do in Kalinda's starting missions. They're all unconnected without clues or any kind of story to tie them together. In fact what I've got here is already more of a narrative than the introductory arcs in CoV, since I'm building on those same missions.
I just want to pipe in that just because a dev has made a series of loosely connected events and decided to call it a 'story-arc', doesn't mean it is the gold-standard of how everyone should write their arcs. That said from what I recall of Kalinda's arc, it all revolved around explaining the politics of Mercy.


A Penny For Your Thoughts #348691 <- Dev's Choice'd by Dr. Aeon!
Submit your MA arc for review & my arcs thread

 

Posted

Quote:
Originally Posted by Tangler View Post
I just want to pipe in that just because a dev has made a series of loosely connected events and decided to call it a 'story-arc', doesn't mean it is the gold-standard of how everyone should write their arcs. That said from what I recall of Kalinda's arc, it all revolved around explaining the politics of Mercy.
It's not technically called a story-arc. It's really just a bunch of stuff that happens, and which somewhat explains the politics of Mercy in a roundabout and simplified way. My plan was to make an arc which reflects this arc and shows what's really going on behind the scenes.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

Hi! I'd be thrilled if you were to take a gander at one of the arcs in my sig or especially if you took a shot at my newest

"Against The WickerWork Khan!" #346904

which I haven't gotten to seriously posting up just yet (because I just finished it last night). It has an AV so it's kind of tough, but doable certainly as I've soloed it on a 25th level stalker (I think the boss setting may have dropped him to an EB at the time though).

Thanks for your consideration.


 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
Thanks for your review.
I'd be interested to know how it could be made much better. I mean, I've only done what the devs do in Kalinda's starting missions. They're all unconnected without clues or any kind of story to tie them together. In fact what I've got here is already more of a narrative than the introductory arcs in CoV, since I'm building on those same missions.
Left you a message in your in box on how I think your story could be altered so it was more Arc'ish. Feel free to keep or delete whatever.


The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes