The Winner of Dr. Aeon's Challenge!


airhead

 

Posted

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Originally Posted by Turgenev View Post
Congratulations to Minimalist. I'll be sure to try out "Out of Place" soon.

Dr. Aeon: I'd be interested in seeing brief coverage of the arcs you took on. Maybe an ongoing "spotlight" thread on your part, for these submissions, and for submissions to future contests. A "highlights reel", if you will.

Interested?
Seconded! Would love it if you could possibly throw some feedback on some of the other missions you played. Critique is the best way we can improve our art.


 

Posted

Quote:
Originally Posted by mauk2 View Post
Okay....

I tried to play this.

Very funny dialog, tons of clues, a real fun play. I was laffin' out loud, enjoying this.

Until the fourth mission, where I ran head-first into a could-not-complete. I could not find Trina.

I crawled over that stupid mapless Grandville instance 50 times. I killed everything. I lead the stowaway to the door, twice, thinking it might be a secret objective to spawn Trina. I even clicked every single one of the citizens and dragged them around in a little posse, until finally I was forced to quit out, unable to complete.

How is this a Dev choice? Buggy much? Feh.

I want my two hours back.
As bug-proof as an author can possibly make their arc, bad spawning is still an unfortunate possibility. It's not like the official content is exempt from this issue either.


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Posted

Too true, Tangler. In my own submission I had two seperate outdoor boss battles that would spawn in some unreachable, unfindable location. Perhaps somewhere beneath the geometry of the map. Quitting and replaying would usually fix the problem, but that can be a pain when you're almost 4 out of 5 missions. Still, this is a problem far beyond the control of architects, so I wouldnt hold it against any authors if it happens.


 

Posted

Quote:
Originally Posted by Darkfang View Post
Too true, Tangler. In my own submission I had two seperate outdoor boss battles that would spawn in some unreachable, unfindable location. Perhaps somewhere beneath the geometry of the map. Quitting and replaying would usually fix the problem, but that can be a pain when you're almost 4 out of 5 missions. Still, this is a problem far beyond the control of architects, so I wouldnt hold it against any authors if it happens.
Yeah, when I run into this problem and resetting doesn't fix it, I never rate the mission, instead sending a comment informing the author of the problem. I generally avoid outdoor maps partially for this reason (there are so many reasons) as this seems to happen the most in those maps.


 

Posted

After going back and checking, I have no idea if my submission even got played. I am sure I submitted correctly but all of the plays are accounted for with comments from people I know played the mission.

There needs to be some sort of system to acknowledge an entry was received and played. I completely understand that Dr. Aeon may not have time to write and post a full review of every entry, but a simple "Hi, just played your entry." might be enough to set people's minds at ease that they didn't waste their time and they at least had a chance. No matter how slim that chance may have been.


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Posted

Gratz to minimalist, this will obviously have to go on my must-play list.

[snipping OT rant]


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Posted

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Originally Posted by Starsman View Post
I would love to see a list of the entries myself.
That IS something the submitters themselves could organize... any impetus for this? I wouldn't mind seeing the list of submissions for the contest. It'd be better from the rednames, but that's more work that doesn't give a direct benefit to Paragon Studios, and is more for community cognizance (which is why we'd do it).


 

Posted

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Originally Posted by PapaSlade View Post
There needs to be some sort of system to acknowledge an entry was received and played. I completely understand that Dr. Aeon may not have time to write and post a full review of every entry, but a simple "Hi, just played your entry." might be enough to set people's minds at ease that they didn't waste their time and they at least had a chance. No matter how slim that chance may have been.
This is a great idea. I had assumed that all arcs played would be rated and the increase in play count would tell us that our arc had been played, but the more I thought about this, the more I realized that this would make Dr. Aeon's job even harder. I often have a hard time deciding whether to rate an arc 4 or 5 stars, so asking him to decide on each arc he plays would take up more time.

A general "I played your entry" would be great. Then we could look at the feedback he writes when he announces the winner and apply it to our own arcs as appropriate.


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Posted

Congrats Minimalist!

I haven't been able to get to that mission yet (I'm willing to bet everyone who entered an arc have been just as busy debugging their own monsters up till the deadline), and hope to be able to go through it very soon!

I agree it's disheartening to have the impression that your submission was never even looked at, especially one you have spent a great deal of time and effort on (welcome to the world of game developers, where a 6-month project can get dropped without notice or a 'thank you for your efforts'). However, ultimately these arcs are for the enjoyment of the players themselves, and how many players played -every- arc?



Thanks to everyone who participated, and hope to keep running through these excellent arcs!


Those who think Truth is relative haven't had a Tank land on their car.

 

Posted

Quote:
However, ultimately these arcs are for the enjoyment of the players themselves, and how many players played -every- arc?
It's doubtful that any player has played all of the arcs entered into the contest. There were undoubtedly a few players who never advertised the name of their arc on the boards. Since we have no list of the arcs that were entered, there would be no way for anyone aside from those running the contest to know the names of those arcs.

I think the major problem that's feeding doubt right now is that:

a.) I never received an auto-reply to the initial email indicating that my entry had been received.
b.) The number of plays never changed. There were only 2. One from the first player who replied in my thread. The other from Tangler.
c.) A player wrote a few days ago that Dr. Aeon had commented to him in-game verifying that his arc had been played. This created a perception, at least in my mind, that Dr. Aeon was verifying to everyone that their arcs were being played.

Because of these factors, my first impulse when the contest ended and I never received a notification that my arc was played was that I somehow did not enter correctly and the email for my entry never reached Dr. Aeon.

Since obviously Dr. Aeon would have no reason to personally single me out and refuse to allow me to participate, I still pretty much believe that until I hear otherwise.


 

Posted

Congratulations to the winner. I will have to play the arc soon.

As to several posters questioning whether or not their arc had been played: It's my understanding that to enter the contest, submissions had to include all the .storyarc and .critter files etc. in the e-mail. My guess is that the reviewer loaded those files and played each arc "local" (ie. Test Mode), which would not affect the published version's play count and rating, and would not facilitate feedback comments to the author.

Just throwing that out there.


 

Posted

According to the official rules, no, we did not have to submit a copy of the actual arc and its files this time.

As for why the count didn't go up, I've not experimented with whether actually FINISHING the arc is the requirement to increase the count. What happens if you get all the way to the end, but you don't rate it, don't comment, and don't click FINISH, but instead just close the window? Would it not count?

Michelle
aka
Samuraiko/Dark_Respite


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Posted

Quote:
Originally Posted by Tangler View Post
As bug-proof as an author can possibly make their arc, bad spawning is still an unfortunate possibility. It's not like the official content is exempt from this issue either.
Okay.

A reasonable thing to say.

I have now run the whole arc again, laffing the whole way. I mean, it's really fun!

Until the end, when it all goes to hell.

Mission 4 is AGAIN BUGGED.

I've run it three times, and now Dr. Aeon is refusing to spawn.

So... Incredibly.... Frustrating....

Explain to me in small words how this made Dev Choince when it's so incredibly broken?

I will wait patiently for you to explain, as I run it for the fourth time to try and finish it.


 

Posted

Quote:
Originally Posted by mauk2 View Post
Explain to me in small words how this made Dev Choince when it's so incredibly broken?

I will wait patiently for you to explain, as I run it for the fourth time to try and finish it.
Because it worked for Dr. Aeon.


 

Posted

Quote:
Originally Posted by Sister_Twelve View Post
It's doubtful that any player has played all of the arcs entered into the contest. There were undoubtedly a few players who never advertised the name of their arc on the boards. Since we have no list of the arcs that were entered, there would be no way for anyone aside from those running the contest to know the names of those arcs.

I think the major problem that's feeding doubt right now is that:

a.) I never received an auto-reply to the initial email indicating that my entry had been received.
b.) The number of plays never changed. There were only 2. One from the first player who replied in my thread. The other from Tangler.
c.) A player wrote a few days ago that Dr. Aeon had commented to him in-game verifying that his arc had been played. This created a perception, at least in my mind, that Dr. Aeon was verifying to everyone that their arcs were being played.

Because of these factors, my first impulse when the contest ended and I never received a notification that my arc was played was that I somehow did not enter correctly and the email for my entry never reached Dr. Aeon.

Since obviously Dr. Aeon would have no reason to personally single me out and refuse to allow me to participate, I still pretty much believe that until I hear otherwise.

I understand what you are saying. I am in the same boat, with the same concerns.

All I was saying is that if the playerbase couldn't run through all the arcs (at least the ones posted on the boards) in the timeframe between deadline and announcement, I could see the judge(s) skipping over some arcs if they were under a deadline to announce a winner, and that ultimately the real prize of this contest are the arcs that are now published for the players to experience...arcs that aim to be quality missions from other players.


Those who think Truth is relative haven't had a Tank land on their car.

 

Posted

Quote:
Originally Posted by Dark_Respite View Post
According to the official rules, no, we did not have to submit a copy of the actual arc and its files this time.

As for why the count didn't go up, I've not experimented with whether actually FINISHING the arc is the requirement to increase the count. What happens if you get all the way to the end, but you don't rate it, don't comment, and don't click FINISH, but instead just close the window? Would it not count?

Michelle
aka
Samuraiko/Dark_Respite
Hello, writer!

Well, I finally finished your arc, and with deep regret, I rated it one star.

For this, I sincerely apologize to you, for the writing on this arc is awesome, and I say loudly that you should be working for the dev's as a developer. Aeon's dialog in this arc is incredible.

But.

It took me FOUR resets to complete this arc, because of mobs that simply did not appear. It is a testament to the strength of your writing that I did not simply rage-quit and go play Champions.

I would recommend that you express displeasure with the guys who run this fine game at the bugginess they have subjected you to.

Because it is a shame, a damned shame, they gave you a shot at this and then spoiled it.


 

Posted

Quote:
Originally Posted by mauk2 View Post
Hello, writer!

Well, I finally finished your arc, and with deep regret, I rated it one star.

For this, I sincerely apologize to you, for the writing on this arc is awesome, and I say loudly that you should be working for the dev's as a developer. Aeon's dialog in this arc is incredible.

But.

It took me FOUR resets to complete this arc, because of mobs that simply did not appear. It is a testament to the strength of your writing that I did not simply rage-quit and go play Champions.

I would recommend that you express displeasure with the guys who run this fine game at the bugginess they have subjected you to.

Because it is a shame, a damned shame, they gave you a shot at this and then spoiled it.
Um, you might have me confused with someone else - Dr. Aeon doesn't appear in my arc. I appreciate the compliments, but I don't think they're intended for me.

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

Quote:
Originally Posted by Dark_Respite View Post
Um, you might have me confused with someone else - Dr. Aeon doesn't appear in my arc. I appreciate the compliments, but I don't think they're intended for me.

Michelle
aka
Samuraiko/Dark_Respite
In that case, my apologies!

Pesky secret identities.....


 

Posted

Okay, I'm playing through the published version now, I'm really concerned about this.

I'm not sure how up-to-date my latest local version is, but I'll use that to run through the last mission a few more times afterward.

Thanks for bringing this to my attention.


 

Posted

Okay, I played through it 6 times (once on the published version, 5 with a local, identical version of mission 4 alone).

First two times (including the published version) completed just fine.

Second two runs were, indeed, broken. The first one didn't even spawn Neutrina, as far as I could tell.

Last two runs were fine.

It may be that there are a few broken spawn points on the Grandville map -- I'll /bugreport it, and mention it directly to Dr. Aeon when I meet with him.

This is so frustrating. It worked just fine on all my playthroughs before publishing, though I did add a couple of things after publication (the battles). For the time being, I may switch to a less buggy map. Shame, because the Grandville map was so appropriately apocalyptic.


 

Posted

Quote:
Originally Posted by minimalist_NA View Post
This is so frustrating. It worked just fine on all my playthroughs before publishing, though I did add a couple of things after publication (the battles). For the time being, I may switch to a less buggy map. Shame, because the Grandville map was so appropriately apocalyptic.
Then the problem is likely that the map allows you to place more "boss" details than it will actually spawn. Those battles you added are pushing out the required boss spawns. Remove some of them, and the map should be fine.

Not the first time it's happened.


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