What Are Heroes Running FROM?
Clearly the OP has never encountered me in a zone. I never run. Not even when it would be a smart thing to do.
If you attack me, I will fight back until one of us dies or YOU run. That's just how I am, I refuse to back down, even if it would be my most logical option.
I also refuse to use what I consider cheap or dishonorable tactics in PvP. Don't get me wrong, I don't whine when someone else uses them, but I won't use them myself. I prefer a "clean" kill. I won't attack while someone is fighting NPCs, and I won't TP Foe drone anyone. Sure, that puts me at a disadvantage, but I can walk away from the computer without feeling like a coward at least. Other people have no such compunction, and that's fine, but I have guidelines for my own personal play.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
"I engage in competition as the rules of engagement allow me to. The rules of engagement allow me to start a fight against a player who is not aware I'm there, or isn't prepared to fight me. The rules of engagement allow me to have a team of eight spike a solo opponent. "
gee, pvp sure sounds like fun when you describe it like this!
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Removed Double Post
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
That sounds about right. Him and Paix used to have fiteclubbers stroking their ego's in RV on Virtue.
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i've been hearing he gave up on the game from a few sources, hence his absence.
hibernate'll Kill ya!
Yep, that's what I said: people run in PVP because they're afraid of being ridiculed if they lose.
PEOPLE RUN IN PVP BECAUSE OF FEAR. No other reason. And you know what? You're just as likely if not more likely to get testosterone-drenched juvenile teabagging if you run. Therein lies the irony. |
Your argument here is dangerously close to making other people play the game the way you want them to, and not the way they want to.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Well, people could run because of distaste, not fear. I'm not "afraid" of being teabagged. And if running means "completely leaving," no, I won't be there to experience any tea bagging if I run.
Your argument here is dangerously close to making other people play the game the way you want them to, and not the way they want to. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Best-case scenario, they'll actually stop and ask me questions about my build and their build, and we'll have a friendly conversation, and I just might have managed to bring in a new PvPer. Of course, many PvEers would rather just log off in frustration or suffer in silence instead of trying to actually figure out what's going on, but that's neither here nor there.
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Every PvPer who wants PvP in this game to improve should (IMHO) start the friendly conversation before the attacks.
Otherwise, you are just hurting PvP.
Sure, it's not your responsibility to take these measures, but it is in your best interest to do so. To do otherwise is shooting oneself in the foot.
I urge any PvPer reading this to try an experiment, just for fun. For the next week, before attacking anyone in PvP, send them a tell, saying. "Incoming". That's all. You can do it seconds or minutes before you attack, and you should definitely do it from outside sight range.
I bet you will find the results enlightening and entertaining.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
Actually, this is exactly the point.
Every PvPer who wants PvP in this game to improve should (IMHO) start the friendly conversation before the attacks. Otherwise, you are just hurting PvP. Sure, it's not your responsibility to take these measures, but it is in your best interest to do so. To do otherwise is shooting oneself in the foot. I urge any PvPer reading this to try an experiment, just for fun. For the next week, before attacking anyone in PvP, send them a tell, saying. "Incoming". That's all. You can do it seconds or minutes before you attack, and you should definitely do it from outside sight rang e. I bet you will find the results enlightening and entertaining. |
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
In fact, i think this would dramatically improve the general perception of pvp that a lot of pve playets have. I for one dont mind losing, particularly, i'd just like to kbow I'm losing to the kind of person i'd good naturedly lose a game of chess to in RL. Communication goes a long way in forging good relations.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Actually, this is exactly the point.
Every PvPer who wants PvP in this game to improve should (IMHO) start the friendly conversation before the attacks. Otherwise, you are just hurting PvP. Sure, it's not your responsibility to take these measures, but it is in your best interest to do so. To do otherwise is shooting oneself in the foot. I urge any PvPer reading this to try an experiment, just for fun. For the next week, before attacking anyone in PvP, send them a tell, saying. "Incoming". That's all. You can do it seconds or minutes before you attack, and you should definitely do it from outside sight range. I bet you will find the results enlightening and entertaining. |
No people will still rage about pvp isn´t pve and they cant get free kills when they step into a zone.
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I never understood the idea that having your powers work in strange and interesting (interesting as in CRPATACULAR) ways when you stepped into a pvp zone, was a good idea. I'm still scratching my head at that one.
Folks used to complain that you needed specific builds and sets to pvp. So what do the devs do, they make it so that EVERY pve build will work differently than a pvp built build when you step into a zone.
Folks won't be raging about not getting free kills when they step into a pvp zone, they'll be raging that the freaking game works completely differently than in pve. With no advanced warning.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
"I engage in competition as the rules of engagement allow me to. The rules of engagement allow me to start a fight against a player who is not aware I'm there, or isn't prepared to fight me. The rules of engagement allow me to have a team of eight spike a solo opponent. "
gee, pvp sure sounds like fun when you describe it like this! Eco |
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
I don't disagree that the game works differently in PvP. There will be complaints about that, but then there will always be complaints.
I will just point out that a LOT of people (who are oddly silent now) specifically asked for PvP to work differently. They said that PvP had to be balanced seperately from PvE for it to be balanced at all.
I'm not saying it's balanced now, but I find it hard to disagree that this may be a necessary step.
Of course, PvP has always worked differently (toggle dropping, anyone?), but now at least we can store alternate builds and switch to them. I won't go so far as to say that alt builds came about because of PvP, but I would be quite suprised if PvP weren't a huge factor in financing that bit of coding.
A Borderline player is always going to be disoriented by the PvP environment, even if the coding were identical. The simple fact that the enemies attack you from stealth in groups of 8 and have powers on your level guarantees that.
All of the differences between PvE and PvP were designed (successfully or not) to make things easier on the Borderline player, as they should have been.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
"I engage in competition as the rules of engagement allow me to. The rules of engagement allow me to start a fight against a player who is not aware I'm there, or isn't prepared to fight me. The rules of engagement allow me to have a team of eight spike a solo opponent. "
gee, pvp sure sounds like fun when you describe it like this! Eco |
Of course, I wouldn't expect a non-PvPer to understand, so it's kind of like talking to a brick wall in that regard.
Actually, this is exactly the point.
Every PvPer who wants PvP in this game to improve should (IMHO) start the friendly conversation before the attacks. Otherwise, you are just hurting PvP. Sure, it's not your responsibility to take these measures, but it is in your best interest to do so. To do otherwise is shooting oneself in the foot. I urge any PvPer reading this to try an experiment, just for fun. For the next week, before attacking anyone in PvP, send them a tell, saying. "Incoming". That's all. You can do it seconds or minutes before you attack, and you should definitely do it from outside sight range. I bet you will find the results enlightening and entertaining. |
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I don't disagree that the game works differently in PvP. There will be complaints about that, but then there will always be complaints.
I will just point out that a LOT of people (who are oddly silent now) specifically asked for PvP to work differently. They said that PvP had to be balanced seperately from PvE for it to be balanced at all. I'm not saying it's balanced now, but I find it hard to disagree that this may be a necessary step. Of course, PvP has always worked differently (toggle dropping, anyone?), but now at least we can store alternate builds and switch to them. I won't go so far as to say that alt builds came about because of PvP, but I would be quite suprised if PvP weren't a huge factor in financing that bit of coding. A Borderline player is always going to be disoriented by the PvP environment, even if the coding were identical. The simple fact that the enemies attack you from stealth in groups of 8 and have powers on your level guarantees that. All of the differences between PvE and PvP were designed (successfully or not) to make things easier on the Borderline player, as they should have been. |
And I'm saying the logic of this isn't/wasn't logical. Players were complaining about the difference between pvp and pve, especially having to take powers they sure as hell wouldn't for pve.
Yet you go an make the systems even more divergent. They DIDN'T make things easier on the borderline player at all.
To make things easier on borderline players you needed to make the entrance into pvp easier, not make the experience between pvp and pve be night and day.
EDIT: Someone explain to me where in PVE the following exists?
diminishing returns for IOs at the level they are in pvp.
base resistances, and no real defense
heal decay
no mez protection for ANYONE
I13 DID NOT make things easier for borderline players. If anything, the first time such a player jumps into pvp their first thought is probably "what? what's going on with my powers, build, etc".
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
You missed the key point of my post: the other side has exactly the same opportunity to do those things as I do.
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Is it usually fun when it happens? Nope. Is it a learning experience? Damn right it is. You've got two choices: you can try and shove yourself right into things, or you can try and ease yourself in by asking questions. If I see you in a zone and I don't know anything about you, you're just another opponent who may or may not be a threat, and in the time I spend sending you a tell asking if it's okay to engage you (lol @ that) I will probably have been killed by someone else, or you've known I'm there and as soon as I start to type you'll kill me. Until PvP has more goals than "stay alive and kill the other guys" I will do my best to achieve that goal. I don't know enough about you to determine whether or not you're a threat to me so I will take steps to ensure you don't pose a threat. If you're not there to PvP, that's fine. You have travel powers and can get away and I'm not going to say anything about it. Of course, I wouldn't expect a non-PvPer to understand, so it's kind of like talking to a brick wall in that regard. More likely than not, I won't. Of the fourteen US servers there is now one server that has regular PvP activites, and for the most part you will see very few PvEers wander into RV or Siren's (I'm talking, of course, about Freedom). This has much less to do with the perception that all PvPers are evil, soulless bastards than it does with the implementation of bad mechanics to "fix" perceived balance issues. |
Odds are if I see someone in RV, they're there to PvP. As I said above, I'm not going to take the time to stop and ask someone if it's okay to fight them in a zone. Upon entering the zone they acknowledged there would be a chance they might be attacked by a player, so I'm just turning that potential risk into an actual one. There's no "risk" involved for that player either, as the worst that will happen is they'll get sent to the hospital. I don't think most PvPers that are left particularly care about "hurting" PvP, because it's not the players that are the root of the lack of PvP population - it's the system. Will I be helpful if a situation warrants it though? Yes, that's who I am. |
Everybody wins.
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
And I'm saying the logic of this isn't/wasn't logical. Players were complaining about the difference between pvp and pve, especially having to take powers they sure as hell wouldn't for pve.
Yet you go an make the systems even more divergent. They DIDN'T make things easier on the borderline player at all. |
The logic is here:
Pre-I13, many Borderline players were complaining that they would enter a PvP zone and get killed before they could even figure out what action to take, let alone mount a counterattack (quite often 3 shotted so fast it seemed like a one-shot). Run? Dead. Try to target your foe? He's already out of line of sight. Type banter? Dead and laughed at.
The changes were intended for two basic purposes:
1: Make borderline players harder to kill. Hence suppression and DR and what not so that it is more difficult (not impossible) to 3 shot a player. This is so that borderline player at least has a chance to activate some powers, seek cover, pop inspirations.
2: Increase the level of balance between squishies and crunchies, ranged and melee, etc. Squishies now have some level of free resistance. Crunchies no longer have Mez Protection (having resistance instead), etc.
Again, I'm not saying the changes were a success, just that I see the logic.
Moreover, I don't see any other code-based path being more successful, outside of social engineering (such as rewards for getting a person into PvP and helping them be successful).
In any case, regardless of the state of the code, PvP players have the power to make PvP more inviting than it currently is for Borderline players. It does not hurt to send a tell; in fact, it would raise the level of challenge that you would face.
If sending a tell to a player who can't even see or target you minutes in advance of an attack is going to raise the level of challenge to an unacceptable degree, please explain how if you like. I suppose if could cause them to run to the zone exit, in which case time is saved.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
If sending a tell to a player who can't even see or target you minutes in advance of an attack is going to raise the level of challenge to an unacceptable degree, please explain how if you like. I suppose if could cause them to run to the zone exit, in which case time is saved.
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With that said, the devs made a great move with the free Server Transfers. If you're a PvPer, you really have no excuse NOT to transfer your PvP toons to Freedum.
Go. Transfer. Nao.
If sending a tell to a player who can't even see or target you minutes in advance of an attack is going to raise the level of challenge to an unacceptable degree, please explain how if you like. I suppose if could cause them to run to the zone exit, in which case time is saved.
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I'd be willing to bet, in fact, that given the choice of a moving toon who's patently being controlled by someone looking at their monitor and an AFK toon, a lot of PvPers would choose the AFK one to attack first.
At present, there are sufficient numbers of PvPers, albeit it seems concentrated in a tiny subset of the PvP areas available in the whole game, to satisfy their numbers reqs and cause any efforts to 'play fair' and encourage borderline players to stick around irrelevant to them.
Whether or not the PvP population is getting smaller over time I cannot say. It's possible that if the numbers are decreasing, they might reach a point where those that are left do start to evince more socially inclusive behaviour and less gamesmanship, min-maxing, stealth ganking etc. I think it's more probable that what would happen is that the small remainder of 'No warning, winning is everything' players, faced with fewer and fewer 'hardcore' PvP kills in RV and SC, would once again venture to BB and WB for the 'easy' kills they can get there from an increasing PvE population.
Over time, it'd look like this:
PvEers don't add to PvP pops because of ganking and poor mechanics and no incentive.
PvP populations decrease and concentrate in Freedom SC and RV.
BB and WB slowly gain reputations among the PvE playerbase as 'safe' because all the PvPers are in RV and SC, and so PvE pops using BB and WB increase.
PvP pops in RV and SC decrease due to people leaving for Aion (yeuch) and other, more PvP-focussed games.
Remaining PvP pops in RV and WB don't get enough of a fix to satiate their desire for kills, rep and drops.
PvPers return to BB and WB to gank the noobs now running free in herds through the forests and having CCs under the globe in WB. Rep is rep, after all.
PvEers once again steer clear of BB and WB apart from off-peak hours.
PvP pops decrease once more.
The last PvPer gives all his stuff to the Infected in the RV train station before logging out for the last time.
BB, SC, WB and RV are retasked as PvE-only zones.
Everyone (left) wins.
lol ok, it got a bit silly towards the end.
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
You don't PvP so it makes little sense taking the time to explain to you why this isn't practical.
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For example, I don't know why it's so onerous to make a quick macro or keybind that sends a tell to a target that says "Incoming". I imagine a PvPer moving round a PvP zone, spying a potential target, targeting them (You have to target in order to attack, right, unless you're like some kind of really specific non-targeted AoE-only fighter?) and then just hitting a button as they approach.
Why is that impractical?
With that said, the devs made a great move with the free Server Transfers. If you're a PvPer, you really have no excuse NOT to transfer your PvP toons to Freedum. Go. Transfer. Nao. |
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Because thats ******* retarded.
For example, I don't know why it's so onerous to make a quick macro or keybind that sends a tell to a target that says "Incoming". I imagine a PvPer moving round a PvP zone, spying a potential target, targeting them (You have to target in order to attack, right, unless you're like some kind of really specific non-targeted AoE-only fighter?) and then just hitting a button as they approach.
Eco. |
It's either that, or the idea of sitting in a base and asking everyone you see enter until someone finally says "sure, come and get me" instead of the more likely responses of "no, I don't PvP" or even, "sure, meet me at X".
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
I'm guessing the most likely response is "but if I wanted duels, I'd be in the Arena." The mentality, as far as I can tell, seems to be that asking if it's alright to fight you is the exact same as setting up the fight clubs. In fact, that's usually how they are set up, one person asking the other if they want to fight.
It's either that, or the idea of sitting in a base and asking everyone you see enter until someone finally says "sure, come and get me" instead of the more likely responses of "no, I don't PvP" or even, "sure, meet me at X". |
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
So to that I say: "GTF Away from me!"
*flees*