What Are Heroes Running FROM?
By definition I am a PvE'er... I do go after Shivans on occasion but by no means am I even the slightest interested in PvP; if I encounter a villain I simply avoid them if possible and leave if not.
I accept the risk of running into a PvP'er as the cost of getting Shivans, and I don't seriously object to their being there IF THEY BEHAVE IN AN ACCEPTABLE MANNER. I'll simply leave if they try to engage because I dislike PvP. It doesn't matter if I'm running a level 50 IO'd out scrapper or a level 15 squishy I will not engage in PvP because I do not enjoy it.
Where I have a major problem is the trash talking juvenile delinquents who seem to predominate in zone PvP. In my opinion that behavior has no reason to exist, it's the kind of thing you see between 8 year olds arguing on the playground. I don't put up with it from children in real life, I'm damned well not going to put up with it in a game.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Paragon City Search And Rescue
The Mentor Project
Let's look at the BB situation logically. Shivans are useful for a large number of 'normal' PvEers. I'm not trying to dispagare players who do trick out their tons with IOs etc when I say 'normal' here, I hasten to stress lol.
I use Shivans as muscle when I'm soloing, and I often find myself heading to BB for a Shivan run. I usually don't have much trouble, to be honest. Ocassionally i get attacked, and whenever that happens, I immediately run to the base and hang around for a bit, then have another go, and if i get attacked a second time I head back to the base and log out and play with another toon for a while. I sometimes announce in broadcast (politely; I'm not criticising PvPers for PvPing in a PvP zone) that I'm not there for pvP and that I'm leaving - I do this partly so that my earlier attacker doesn't waste any time hanging around thinking i'm coming back, and partly to let him know that I've deprived him of a kill. I always take a load of break frees and lucks with me when i'm on a Shivan run.
Now the Shivan run is there as bait to entice Players into Bloody Bay. The Shivans are so strong because of the risk it takes to get them, said risk beign a combination of the turret defences and the possibility of being attacked and defeated by another Player. The problem with it as evinced here is that a lot of PvEers will indeed venture into BB for the Shivans, but that doesn't mean that they will enter into pvP willingly. In that sense, the aim of the BB Shivan run has failed.
In order to alter it so that it does actually encourage PvP, there needs to be some way to link its success with fighting against another Player or Players.
So here's what the Devs could do:
Remove the current Shivan Shard process, and replace it with a different one, which works like this:
1. The doohickeys which analyse the Meteor Shards are changed so that instead of analyzing the meteor shards, they attune the Player Character somehow to the forces inherent in the meteor.
2. When all 5 shards' magical wossnames have been absorbed by the Player Character, they must then 'gestate the essence of Shiva in violence', or some such guff - mecahnically, they must defeat another Player, who has also attuned themself to the 5 shards. Their 5 shards worth of mumbo-jumbo is then transformed into One Thing, ready for a return to the base.
3. They return to their base, where the scientist gives them thanks, there is a parade and bunting etc, and they get the temp power.
Amendments to reduce the ease of 'suicide swaps' could be to force the Player defeats to occur in a certain area (where the firebases are now, perhaps), adding some localisation blurb for why.
Reciprocal cheating would occur, of course. I and my SG-mate would definitely meet up to swap kills. But that happens already for rep farming, so it's nothing new. And there would be more incentive for PvP than there currently is.
Eco.
3.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Now if you had said "some" of what I said was wrong, or even "most" of what I said was wrong, then you might have a point. But as it stands, this is a blanket statement and thus is false.
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1. Not all people run to avoid ridicule, some just have no interest. - Statement 1 is false.
2. See point 1 -Statement 2 is false.
3. Disinterest, ambush bait, feign and attack - Statement 3 is false.
All of your post is wrong.
You were 100% wrong.
You were also 100% wrong in the post this is a direct reply to.
Want me to show you how that works as well?
Paragon City Search And Rescue
The Mentor Project
'Borderline' players go into a PvP zone expecting what they think PvP is, which is different from what it is.
I know: I am/was one. I went into a PvP zone first with a high level Tanker, and my experience was more or less positive, but very different from what I expected. What I expected: I enter the zone, get assassin struck from behind, turn and punch the assailant, jockey back and forth for a bit landing blows and popping inspirations, then win or lose. "GG" Maybe even throw in some during-battle comic book banter: "What supposed to hurt little ole me?" I even had macros set up for dialogue. What happened: I enter the zone, hook immediately up with a team of heroes intending to look for villains to fight. As we are traveling along, we start to simply vanish, one by one. Someone is using 'teleport other'! I yell at everyone to get to cover and try to break line of sight with whoever. Suddenly I appear on top of a distant building, immobilized in a patch of trip mines, Burn, and fire imps, while being blasted and Held (this was before suppression or Break Frees). I drop. Now, I found that experience exciting and interesting, but is that typical? |
Many people I know would have found that dismaying or unfair, and not something they would seek out. I know; I talked to them about it. However, what I had was a vastly more positive experience than many board posters report. Borderline players expect to get attacked. They do not expect (or perhaps I should say they do not ENJOY) getting attacked by opponents that have a skill and build gap so great that they feel that they do not have a chance. Borderline players ARE NOT PVPers. They have a chance to become one, though, but they have to be given a reason. To them, the question is not "What are you running from?" but "Why should I NOT run?" Ifyou are attacked by a foe and you do not for whatever reason think you can defeat them, then running seems like the only choice. Or just sitting there and dying. Often, the two choices (or all 3) are the same: click to go to the hospital. |
My expectations (based on my experiences) in a PVP zone are thus:
If I enter the zone, odds are no one else will be there.
If someone else is there, odds are, I'll never actually see them
If I do see them, odds are they'll run away and zone out the second they see me.
If they don't run away and zone the second they see me, we'll probably fight
If the fight goes bad for them, they'll probably run. I probably won't catch them if I give chase, so I probably won't. But I might try. If I do catch them, I'll probably win because they'll be too focused on running.
If they don't run, I'll probably get killed because I don't have any PVP specific builds or battle plans, but you never know, I might just win.
If I win, I'll be happy that I won and continue about my business. Rinse, repeat.
If I get killed, I'll be happy if I at least made a good showing in the fight. I'll take the opportunity re-stock on inspirations while back in the base then go about my business. Rinse, repeat.
There is, functionally, no difference between clicking "go to hospital" and running back to the base. Both end up with the same end result: you back in the base. If you're resigned to ending up back in the base anyways, there's no good reason not to at least fight back and maybe get in a few good licks, and who knows? You might surprise yourself and win.
Win or lose, send your opponent a tell thanking them for a good fight and you'll likely make a friend out of it. Every PVP match is a chance to make another friend. So many people are used to hearing nothing but whining and trash talk, that if you show a bit of sportsmanship it will usually bring out the best in others. Some people will remain total jerks, but total jerks are always a vocal minority. Most people, even PVPers, are just people like everyone else.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
I can help answer the 'why don't you like it' question a bit, at least for myself.
I don't enjoy losing fights. I trust I don't have to elaborate?
I don't enjoy fighting to a draw. It strikes me as a massive waste of my game time.
I don't enjoy causing someone else to lose a fight. If you do, that's fine by me - I don't think you're evil or amoral. But that enjoyment you get, knowing that you have defeated another living, breathing, thinking opponent, I simply don't feel it.
I have fought in PvP a few times.
When I lost, I didn't enjoy it.
When I fought to a draw, I didn't enjoy it.
When I won, I didn't enjoy it.
When I left the area, and the player who attacked me either didn't find me again or left me alone from then on and I was able to finish whatever it was I trying to get done in the first place - that I kinda liked.
When I'm not actually attacked in the first place - that's what I like best.
When dealing with otehr people I just honestly prefer cooperation. I don't consider the opposite to be bad in any way, it's just not what I myself enjoy.
"Strength of numbers is the delight of the timid. The valiant in spirit glory in fighting alone."
- Mahatma Gandhi
Still CoHzy after all these years...
Since the target of the all inclusive statment was so small it's easy to evaluate as a whole.
1. Not all people run to avoid ridicule, some just have no interest. - Statement 1 is false. 2. See point 1 -Statement 2 is false. 3. Disinterest, ambush bait, feign and attack - Statement 3 is false. All of your post is wrong. You were 100% wrong. You were also 100% wrong in the post this is a direct reply to. Want me to show you how that works as well? |
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Although there would be a huge outcry from players used to easy Shivans (and of course there is almost always an outcry over any change), the principle of your idea is interesting and possibly even necessary.
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I'm not a PvPer at all, but I wouldn't moan too loudly if such a change was made to the Shivan run. As I said before, I could still get them by swapping kills with my SG-mate (I have absolutely no qualms whatsoever about 'cheating' in this way), and if it made PvP more exciting and encouraged more to PvP, then I'm fine with that.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
3. Disinterest, ambush bait, feign and attack - Statement 3 is false.
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You don't run back to your base then leave the zone to feign and attack
Neither of those are relevant to the situation I was describing.
The situation I am describing is when someone is in a PVP zone away from their base. Someone attacks them, they flee back to the base then leave the zone.
In situations where people are running but NOT leaving the zone, for purposes OTHER than avoiding PVP all together (tactical retreats, ambush bait, etc) then those are not the situation I'm discussing.
In this situation their stated desired outcome is to leave because they're "not interested".
If that were true, the logical answer would be to drop toggles and let the other person just kill you because you can then leave faster rather than trying to run, having travel surpressed, being held or immob'd (even if for a couple of seconds at a time). It's actually pretty complicated to run away and escape all the way back to your base from someone who has even a small clue about PVP once you've been engaged in a fight.
The reason to run is if you have a vested interest in NOT LOSING. There are no game mechanics to punish you for losing to players, so there's no game reason to run. The "it's not fun" argument fails because that would suggest that running away IS fun. If that were true, I'd expect they'd continue to come back so they could run away more. The only conclusion is the person is avoiding some form of perceived punishment from losing in PVP. Avoiding punishment, perceived or otherwise, is pretty much the definition of fear.
ergo...
People run in PVP out of fear. Fear of losing, fear of being ridiculed, fear of... who knows what, since it's already an irrational act it could have irrational reasons.
EDIT; I suppose you could also run if you want to deny the other person a victory. So we can add SPITE to the list, too.
So the devs may have been too kind with the way PvP was implemented?
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You could look at Bloody Bay like this: It's the garden around a big house belonging to some guy who's away on holiday, leaving his big scary dog to guard the apple orchard that fills his garden. (the apples are the shivans, the big scary dog are the PvPers, the apple-loving young tyke who's shinned over the fence is your average PvEer). The problem withe the situation for the owner is that his garden's too big for the dog to successfully patrol. The dog is over on the north side of the house, and the young scamps over on the south side, and as soon as he hears the growly mutt coming he just legs it back over the fence and either waits for the dog to wander off again or head to a different facing.
What the owner should do is replace his orchard with a hundred dogs, all of who have apples tied round their necks.
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I can't remember the last time I used a Shivan so I would not oppose an uber nerf to them if they ever need to take them out of the pvp zone.
When running into content I can't do solo, I have one of 3 options (as of issue 16): 1. Make everything -1 to me. 2. Get team mates 3. Go get toys such as shivans or nukes. 1 of those three I find to be an EPIC WASTE OF TIME. I'll let you guess which one. With that said I haven't run into anything in game that is all that difficult. Especially since a lot of my toons are FULLY IO'd with some with Purple Sets. So yeah, I'll let you guess again which of those is an EPIC WASTE OF TIME to me personally. Hint: It's not 1 or 2. And yeah, that "how I really feel" about shivans and nukes. |
I don't have any purple IOs on any character anywhere and have yet to run into anything in this game that made me need to pull out shivans or nukes. I got shivans once, way back in the day, because all the cool kids were doing it, and I just simply never actually used them, so now I don't even bother.
They're seriously overrated, at best.
So the devs may have been too kind with the way PvP was implemented?
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I was completely behind the Dev's vision of PvP back in the day, and I was all in favor of and suggested many of the changes that happened (not that they changed because of that, just saying I agreed).
On one hand, I like the idea of there being something to do in a PvP zone besides PvP. I dislike the idea of entering a zone for no reason other than to beat up players. I think the critters and objectives in PvP zones offer some cool potential tactics and strategy, and there is always the Arena if you just want to go toe to toe with someone. In some ways, I think the zones NEED the other missions and raidish elements. If nothing else, it gives you something to do when you go into a PvP zone and there aren't any players there.
But at the same time I think these things confuse the issue, creating this whole false sense of PvE entitlement. "Since there is an objective in the zone that I could possibly accomplish without PvP, it is obviously my Dev-given right to be able to accomplish it without PvP, and any PvPer should psychically sense this and is just being a meany head if they attack me."
I don't know of an easy solution, but in hindsight, it seems implementing the Shivans (as an example) as they are was a mistake.
Maybe the zones need to be redone with objectives that actively require PvP, as in defeating other players. That would cut the PvEers out entirely, which is a wash, but it might also at least help clue in the Borderline players to the proper mind set. To accomplish their mission, they need to hunt down and defeat another player, not a critter.
The again, you click on a big red disclaimer to get into the zone: I'm not sure how many Dev hours need to go into spelling it out more clearly than that.
Here's an idea: a 'training wheels' PvP temp power.
A vendor gives out a temp power that completely changes your build to a specific PvP build (or a chosen one of a set) while you are in a PvP zone. This also changes your costume: it's a set of powered armor or the like. If you choose to take this power, you are automatically pre-balanced with everyone else who has the same power (which you can tell because of the costume change). It won't let you beat up a dedicated IO'ed PvPer, of course, but you can gleefully hunt people who have the same power as you do: they at least have a build balanced with yours.
Of course, you will get hunted by IOed out PvPers, but the idea is you won't feel as bad because you aren't here to fight them, you are here to fight other 'noobsuit' players. A non-noobsuit player is expected to defeat a noobsuit player. There could even be penalties for attacking noobsuit players when you are not wearing a noobsuit, and special drops for noobsuit versus noobsuit combat.
Just a thought.
But the basica principle is this: A potential PvPer and an actual PvPer are not the same and should be courted differently.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
If that were true, the logical answer would be to drop toggles and let the other person just kill you because you can then leave faster rather than trying to run, having travel surpressed, being held or immob'd (even if for a couple of seconds at a time). It's actually pretty complicated to run away and escape all the way back to your base from someone who has even a small clue about PVP once you've been engaged in a fight.
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I doubt it.
Your comments about logic etc just comes over as a thin disguise of your aim to just insult anyone who chooses to not stay for a PvP fight. It's already been pointed out that some people find satisfaction in depriving an attacker of a kill. According to you, succeeding in such an escape would be a feat worthy of lauding, so why don't you think it could be seen as something to induce pride?
Eco.
EDIT: I think 'blathering' was a bit of an aggressive choice of words, I apologise.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
By this logic, every time you're anywhere in the game and the nearest hospital offers any shortening of the route to wherever you want to go and you have a way to kill yourself (Self-Destruct, for example, or a handy NPC, or a fall from zone celing and that Emp power that causes a self-damage), then you should do it rather than stay alive and travel there. Is this your preferred method of travelling around?
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True story, in age of conan, travel at lower levels was a major pain. Before they nerfed it, it was possible to rez at any rez point in the zone if you'd previously been there. This led to a common practice of jumping off cliffs and dying to be able to traverse the zone faster. It was widespread enough that they removed that option and forced you to rez at the nearest rez point (which, in some instances, was still better to jump off a cliff to get to). Entire groups of people would be diving off cliffs like lemmings.
And that game had death penalties, too.
Of course, instead of making horses available at a lower level for a lower cost, the devs just forced you to walk. Thanks guys.
Your blathering about logic etc just comes over as a thin disguise of your aim to just insult anyone who chooses to not stay for a PvP fight. It's already been pointed out that some people find satisfaction in depriving an attacker of a kill. |
Your choice of language really shows your derision for anyone who chooses the tactical option of running. Do Olympic athletes desire to win races out of 'spite' for their fellow competitors?
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Your choice of language really shows your derision for anyone who chooses the tactical option of running. Do Olympic athletes desire to win races out of 'spite' for their fellow competitors?
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If you're playing chess with someone, and they make a bad move and lose their queen, so they tip the board over and knock the pieces to the floor, do you consider that good sportsmanship? Is this an admirable trait in your eyes?
The "IF I CAN'T WIN, NO ONE WILL!" mindset is being a poor sport at best and being spiteful at worst.
If your motivation for running is to deny your opponent victory, that sounds spiteful to me. It's being a bad sport.
Does the term "poor sportsmanship" rankle your hide any less? Because I'm willing to sub it out.
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Come on.
Just because you decide to attack someone in no way whatsoever obligates them to oblige you in any way. They have no interest in PvP at all so quite rightly they leave. They're there for the temp power, not to provide you with a free kill. Sorry to disillusion you.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
It WAS awesome. Just not what I expected.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!