What Are Heroes Running FROM?
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
No.
I dont want too.
YOU CANT MAKE ME!
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I'm glad you're back.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Its true, ***** always be takin the best spots.
Eureka! I had a dumb idea.
Put a zone timer on Bloody Bay and Warburg so that unless you attack another player within a certain amount of time, you get booted from the zone, similar to getting kicked out of an instance after a failed mission. Make the time limit long enough to find an opponent but too short even for a fast character to complete the Shiva Strike or Missile Launch mini-games. You want those temps? Fight for them! Of course, sympathetic members of opposing factions or dual-boxers could "play fight" to game the timer, but they do that anyway to try to farm rep or drops.
I'm noticing a trend toward inane posts. Since threadjacking is commencing, I think we've about covered all that there was to be covered.
I thank you all for the lively debate and the Calvinball. |
I don't spend a lot of time in PvP zones. If I'm there, I'm doing one of three things: grabbing badges, grabbing temp powers, or grinding a couple of missions rather than open up another story arc. More often than not, it's in Bloody Bay, grabbing that stealth temp power on a new character, or grinding my way the last 5% of a level from 19.95 to 20 or 24.95 to 25. I'm not there looking for a fight. On the other hand, if a fight happens, it happens; hazards of the course, I knew the job was dangerous when I took it, Fred.
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I think you're misunderstanding the mindset involved here.
Many, many people just *don't like PvP*. They've had bad experiences with it, had bad experiences with PvPers, or just flat out aren't interested. Since they don't PvP, they don't build their characters for it, don't know the strategies and tactics involved in playing in PvP, and have effectively no PvP experience. For many, the sum total of PvP experience they have is of getting ganked repeatedly the one time they stepped foot into a zone. |
Well, since I pretty much *loathe* PvP, even engaging in a PvP fight I "can't lose" is something I have absolutely ZERO interest in, and therefore becomes "no win" for me. I've never bothered to learn how to PvP, so although my powers may be much stronger than yours, my skills in using them against another player would be much less than yours - guaranteed.
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Best Moments:
On the note of "getting killed for a free ride to the hospital" point:
No, thank you. I do not enjoy getting killed. Part of the fun in this game is that, if I'm careful about it, I can almost never get killed, and even if I do, I can always get up. I always hold a belief that, as long as no-one has to go to the hospital, we haven't lost yet. As long as we can keep getting up and keep going, we're still in the game. Defeat in itself is meaningless, as long as I don't back out of the fight.
So, no. Even if there is no "penalty" for defeat, defeat itself is penalty enough in my eyes.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Lisar, the irony of your argument is that PvPers complain and complain that the Zones are empty. They complain that their would-be opponents flee from them instead of standing and fighting.
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Instead of taking a look at what you're doing and the likelihood that maybe you really are in the wrong with the approach of anarchic combat, you're embracing the entropy that is damaging your experience. You may believe that you're telling players to have a thicker skin, but what you're winding up with is a "holier-than-thou" attitude that is only going to further turn players off from the PvP experience. |
We can do plenty well without PvP, and have proven it demonstrably. PvP, however, cannot do without more players. Without the players, you're just floating in an empty zone, waiting for foes who have found that the easiest, and possibly best, way to beat your game is to not play it. |
In short, PvPers don't care if PvEers wander into their zone. If someone really wants to start PvPing, they'll take the necessary steps to do so.
...In response to the OP, from a PvEer's perspective they didn't know anything about you, your character, or your potential teammtes, whether or not they existed. Perhaps they were only there to get the temp power and wanted nothing to do with you (when I'm in BB or WB I am almost never looking for PvP and only want to get my temp power as fast as I can, though if someone attacks me or is in my way I'll do away with them). From a PvPers perspective... same deal. Don't know who you are, what your experience or build is, or if there are other teammtes. Most PvPers will try and stay out of a fight where there is uncertainty, especially under zone rules where getting out of a bad situation is difficult at times. If I'm solo and I see another player, I take stock of the situation before I decide to engage, because I want to be sure I'm engaging on my terms and not theirs.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Now you're just making up BS. Unless, of course, you can guarantee that the goal of the PvP'er is to defeat the target once and then leave them alone. In reality, SOME PvP'ers will defeat the target AGAIN AND AGAIN even if they gain no rep for it. So your numbers are total hogwash because the PvP'er in question isn't *YOU*. Only then could you state how the situation will go.
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So, they can be defeated and leave the zone (less time investment)
or
Run away then leave the zone (More time investment).
or
Fight back and maybe stay or leave (possibly less time investment PLUS rewards)
If someone choses to be defeated as a way to retreat from the zone as a quicker route than running, they're not going to be defeated again and again: there is no way for the attacker to follow them to their base and out of the zone. it's IMPOSSIBLE.
I think the assumption is that nobody would start a fight without a reasonable expectation that he or she could win.* The aggressor in PvP has the advantage, in my opinion, especially if the the target was unprepared or distracted.
*This may be assuming too much. I've seen some boneheadedly suicidal behavior in PvP zones. |
I just like to see how far I can get, how many licks I can get in. Sometimes I surprise myself and win when I never expected to, but I don't engage in PVP just when I am sure I can win. Sometimes you just gotta roll the dice and see what happens.
In fact, when I fight back against insurmountable odds (like multiple foes) it's when I feel best about myself as a player. Especially if I can take one of them with me. But hey, at least I tried, and that's worth something.
None of this involves necessarily suicidal behavior. Just because you don't think you can win means you need to throw your self away, either.
However, since losing costs me nothing, but running costs me my self respect, I'd rather fight and lose than run and live.
Now YOU are making up BS. Because the person who runs isn't staying in the PVP zone. They're LEAVING THE ZONE.
So, they can be defeated and leave the zone (less time investment) or Run away then leave the zone (More time investment). or Fight back and maybe stay or leave (possibly less time investment PLUS rewards) If someone choses to be defeated as a way to retreat from the zone as a quicker route than running, they're not going to be defeated again and again: there is no way for the attacker to follow them to their base and out of the zone. it's IMPOSSIBLE. |
Wrong. It can also be the desire to win. Not against the character, but against the PvPer. The PvPer wants to fight? Deny him the fight and you win.
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I came to your party then peed in your punchbowl. Because I can. Because I win that way.
It's unsporting.
What ever happened to sportsmanship? Winning or losing with grace?
I'm not sure how hard it is but I've seen Mr. NoPants and "Dan" inside the redside base with heroes in BB waiting for a target that had hit them and lost. I think MNP was serving as point so Dan could TP Foe from behind cover into a shipping box things but I'm not sure why (avoiding bas NPCs while fighting maybe?).
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Also, hospitals are enclosed buildings with drones out front.
So, are you saying, if you fight OUT IN THE ZONE, you can lose, teleport to the hospital, and the enemy can reach your base in the same time it took you to teleport there, set up a kill zone, and tp you into it from within a closed room?
Are you really?
REALLY?
Dude, kill me at ANY firebase in BB, and I will be back the hospital, out and up and out of the zone in less time it takes you to even SEE my base. Guaranteed.
It's IMPOSSIBLE for you to kill me in the zone then kill me in my base unless you killed me while I was running away and was near my base already, and it was before I-13.
There's little penalty for being defeated in COH/COV, perhaps; but universally (in most players' experience of PVP) there's the likelihood of some testosterone-drenched juvenile teabagging you. No one wants to experience that.
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PEOPLE RUN IN PVP BECAUSE OF FEAR.
No other reason.
And you know what? You're just as likely if not more likely to get testosterone-drenched juvenile teabagging if you run. Therein lies the irony.
Really, not a war...cause I thought Bloody Bay had two military outposts full of soldiers ready to swarm each other at the first sign of trouble.
--edit-- |
Again and again and again for some people, apparently.
I'm noticing a trend toward inane posts. Since threadjacking is commencing, I think we've about covered all that there was to be covered.
I thank you all for the lively debate and the Calvinball. |
I'm noticing a trend toward inane posts. Since threadjacking is commencing, I think we've about covered all that there was to be covered.
I thank you all for the lively debate and the Calvinball.
My Stories
Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.