What Are Heroes Running FROM?
Sadly Mac I said something similar way back on page 7 and most likely get ignored like my post did...
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Are you lot still going on about this? Wow, just...... Wow!
I mean, how hard is it for some to understand that some people don't like PvP? I don't, so I would run if I was approached by the opposition, when in BB getting some Shivens.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Maybe the Devs should implement non-PvP versions of all the PvP zones, choosable upon zoning into them. That way, PvEers could get tgeir Shivans without having to PvP, and PvPers can be assured that whoever they meet in a PvP zone is up for a fight. They'd have to either nerf the 'PvE Shivans' or add challenge to getying them to balance out the lesser risk of course, but both sides would benefit, wouln't they?
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Regarding this: this is a game. There is no "sportsmanship," there is no "honor." There is only living and dying |
This is a videogame and the only thing that matters is winning or losing |
There's no living or dying, this is just a bunch of pixels we're talking about (and characters never die, they just get sent to the hosp ; compare and constrast with D2 HC mode for example).
This is a videogame, and the only thing that matters is having fun.
That's not saying you can't have fun by winning for any subjective definition of winning (some consider winning to simply having more kills than deaths, some will run away often to try to keep that ratio as high as possible, some will perma-run and not kill more than one person a hour and still feel they're winning because they never lose, it's all a matter of perspective in an open area without clear scoreboards, as opposed to arena matches), but if you think that's the only way, I'd argue you miss not only the point of the game but probably part of the point of life as a whole - always looking for competition in a video game, and a casual one at that, when there's so much more interesting challenges in real life is just wasting time in my opinion.
BlueBattler, have you considered working on a PvP build in your spare time (for one of your alternate build slots)?
Not actually dedicating special time to it, but earmarking certain recipes and storing them for eventually? Just curious. |
I'm not really in any active SGs where I would have space to store recipes ... not that I'd recognize the good ones if I found them.
My COX Fanfiction:
Blue's Assembled Story Links
Rep/Badges/PVP IOs/Zone Control There is always a scoreboard. |
The keyword here in the sentence you quoted was "clear".
Adding a stick to the PVP Zones to get people to fight won't work if the carrot of Shivans or nukes doesn't. If people run as soon as they're attacked when in the zone for those things they just won't come in at all if they HAVE to PVP to get their shiny.
I think another thing that might make PVP a bit more attractive would be to do away with the rez penalty. Let people pop up in the base at full health.
I am still thinking the idea that there's a chance of getting a shiny if you lose a PVP match might be a worthwhile addition too, but I'm not sure how you'd implement it in a way that wouldn't allow cheating ...
My COX Fanfiction:
Blue's Assembled Story Links
I think Mac had an excellent response to the dude up there who thinks running equals fear. That's the stupidest thing I've ever seen posted.
It's that idea, that got us I13 pvp.
EDIT: Also known as "stand and fite, this is fite klub, nub. no running or evading!"
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
The irony.
There's no living or dying, this is just a bunch of pixels we're talking about (and characters never die, they just get sent to the hosp ; compare and constrast with D2 HC mode for example). This is a videogame, and the only thing that matters is having fun. That's not saying you can't have fun by winning for any subjective definition of winning (some consider winning to simply having more kills than deaths, some will run away often to try to keep that ratio as high as possible, some will perma-run and not kill more than one person a hour and still feel they're winning because they never lose, it's all a matter of perspective in an open area without clear scoreboards, as opposed to arena matches), but if you think that's the only way, I'd argue you miss not only the point of the game but probably part of the point of life as a whole - always looking for competition in a video game, and a casual one at that, when there's so much more interesting challenges in real life is just wasting time in my opinion. |
I think Mac was refering more to his e-peen, if his toon is beaten in a PvP zone... his e-peen dies a little. I can totally sympathize with this. After I get killed a few times in zone (on the very rare occassion that ever happens) My e-peen grows flacid too and mine is huge suN!
In PvP you win or you lose. There's no honor, fairness, dying or living. you can be a good-sportsman and you can be courteous to other PvPers, but those things have little to do with actual PvP.
"onher" and "fareness" are catch phrases of the duelist and arena PvPer. They don't exist in game and who the hell cares if they exist irl? It's a game..get over yourself and get tyransauruswrecked.
I think Mac was refering more to his e-peen, if his toon is beaten in a PvP zone... his e-peen dies a little. I can totally sympathize with this. After I get killed a few times in zone (on the very rare occassion that ever happens) My e-peen grows flacid too and mine is huge suN!
In PvP you win or you lose. There's no honor, you can be a good-sportsman and you can be courteous to other PvPers, but those things have little to do with actual PvP. "onher" and "fareness" are catch phrases of the duelist and arena PvPer. They don't exist in game and who the hell cares if they exist irl? It's a game..get over yourself and get tyransauruswrecked. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Adding a stick to the PVP Zones to get people to fight won't work if the carrot of Shivans or nukes doesn't. If people run as soon as they're attacked when in the zone for those things they just won't come in at all if they HAVE to PVP to get their shiny.
I think another thing that might make PVP a bit more attractive would be to do away with the rez penalty. Let people pop up in the base at full health. I am still thinking the idea that there's a chance of getting a shiny if you lose a PVP match might be a worthwhile addition too, but I'm not sure how you'd implement it in a way that wouldn't allow cheating ... |
Maybe the Devs should implement non-PvP versions of all the PvP zones, choosable upon zoning into them. That way, PvEers could get tgeir Shivans without having to PvP, and PvPers can be assured that whoever they meet in a PvP zone is up for a fight. They'd have to either nerf the 'PvE Shivans' or add challenge to getying them to balance out the lesser risk of course, but both sides would benefit, wouln't they?
Eco |
If the devs do this, they'd have to significantly cut down the power of the Shivans, or seriously bump the power and frequency of NPC encounters. While I don't personally care for PVP (though I've done a little), I realize that part of the danger during their acquisition is the threat of getting killed by another player.
If the devs do this, they'd have to significantly cut down the power of the Shivans, or seriously bump the power and frequency of NPC encounters. While I don't personally care for PVP (though I've done a little), I realize that part of the danger during their acquisition is the threat of getting killed by another player.
|
When running into content I can't do solo, I have one of 3 options (as of issue 16):
1. Make everything -1 to me.
2. Get team mates
3. Go get toys such as shivans or nukes.
1 of those three I find to be an EPIC WASTE OF TIME. I'll let you guess which one.
With that said I haven't run into anything in game that is all that difficult. Especially since a lot of my toons are FULLY IO'd with some with Purple Sets.
So yeah, I'll let you guess again which of those is an EPIC WASTE OF TIME to me personally. Hint: It's not 1 or 2.
And yeah, that "how I really feel" about shivans and nukes.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I can't remember the last time I used a Shivan so I would not oppose an uber nerf to them if they ever need to take them out of the pvp zone.
When running into content I can't do solo, I have one of 3 options (as of issue 16): 1. Make everything -1 to me. 2. Get team mates 3. Go get toys such as shivans or nukes. So yeah, I'll let you guess again which of those is an EPIC WASTE OF TIME to me personally. Hint: It's not 1 or 2. |
What Are Heroes Running FROM? |
I run because I most likely have my rad toggles on you and i'm pulling your lame PvP butt into a mob of NPCs so I can farm you.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Not post I-13 you didn't.
Also, hospitals are enclosed buildings with drones out front. So, are you saying, if you fight OUT IN THE ZONE, you can lose, teleport to the hospital, and the enemy can reach your base in the same time it took you to teleport there, set up a kill zone, and tp you into it from within a closed room? Are you really? REALLY? Dude, kill me at ANY firebase in BB, and I will be back the hospital, out and up and out of the zone in less time it takes you to even SEE my base. Guaranteed. It's IMPOSSIBLE for you to kill me in the zone then kill me in my base unless you killed me while I was running away and was near my base already, and it was before I-13. |
Maybe the shivans could be dynamically nerfed/powered up depending on however many other players were in the zone. I'm 'lucky' enough to play during euro timezones, so invariably, I don't see anyone when I'm getting my Shivans.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Yep, that's what I said: people run in PVP because they're afraid of being ridiculed if they lose.
PEOPLE RUN IN PVP BECAUSE OF FEAR. No other reason. And you know what? You're just as likely if not more likely to get testosterone-drenched juvenile teabagging if you run. Therein lies the irony. |
http://www.stmoroky.com/sirrobin/song.htm
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Essentially, you can split the game into 3 tiers:
PvPers: If you think that having the chance to get ganked (as in jumped by a group of stealthing enemies) while travelling from base to mission is fun and exciting, you may be a PvPer. If the thought of researching a build that can handle that situation or joining an SG expressly so you can always have your own gang of stealthed ambushers sounds fun, then you may be a PvPer. Go ahead and hit the PvP zones, getting repeatedly rolled will just be a learning experience that you will relish taking the effort to rise above.
PvEers: If having a bunch of stealthed guys with minmaxed builds jump you while you are on your way to a mission sounds annoying and dumb, then you may be a PvEer. If there is no way no how you are going to finance an extra build or learn a new playstyle expressly so that you can PvP, then you may be a PvEer. PvP zones are not barred to you, but I cannot in good faith recommend that you enter them, because you will be rolled and the Devs and GMs will not help beyond giving you warning text before you click to enter.
Borderline: If you do not have a strong feeling one way or the other about financing a PvP build, learning a new playstyle, and joining a PvP SG, they you may be borderline.
HERE is where the problem lies.
When a Borderline player enters the zone, there is no way to tell her from a true PvPer. They are going to most likely have a negative experience. With no PvP build or skills, they are going to get assassin struck, look around, see a blast coming toward their face, try to run, find out they are rooted, supressed and slowed, click a break free and DIE. Then they will go to the hospital, come back out, rinse and repeat until they decide 'well this sucks' and leave the zone.
One less potential PvPer.
This is what kills PvP in most games that have an option to avoid PvP.
PvP in a game where there are large safe zones must be a different animal than how it is in 'all PvP' games or games with dedicated PvP servers. The code changes to PvP are an attempt to help PvP by increasing the number of Borderline people that will have a positive experience ("I lost, but I felt like I had a chance, and I am willing to make a few adjustments and try it again") instead of a negative one ("This is stupid, you can't find anyone to fight, and when you do you just get one shotted with no chance to fight back").
It has created a vicious cycle: less people PvP, so therefore less people PvP.
What can the players do about this?
It comes back to a something that zone PvPers have a BIG problem with (and I don't mean this in a derogatory way): etiquette. Although attacking someone by surprise in a PvP zone while they are not paying attention is not griefing by the Dev's definition, it is still HURTING ZONE PVP.
Simply: If the zone PvPers took it upon themselves to send a tell (from behind cover and at an extreme distance) before attacking, there would eventually be more PvPers. This would degrade the PvP experience for a PvPer dramatically, since warning your foe is absolutely counter intuitive, but maybe -just maybe- over time it would lead to MORE PvP, due to more Borderline players having a positive experience.
Sure, you would occaisionally send a tell to a real PvPer, who would use the info against you. But that would just make the experience more challenging, which is what you want, right?
Right?
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
Essentially, you can split the game into 3 tiers:
PvPers: If you think that having the chance to get ganked (as in jumped by a group of stealthing enemies) while travelling from base to mission is fun and exciting, you may be a PvPer. If the thought of researching a build that can handle that situation or joining an SG expressly so you can always have your own gang of stealthed ambushers sounds fun, then you may be a PvPer. Go ahead and hit the PvP zones, getting repeatedly rolled will just be a learning experience that you will relish taking the effort to rise above. PvEers: If having a bunch of stealthed guys with minmaxed builds jump you while you are on your way to a mission sounds annoying and dumb, then you may be a PvEer. If there is no way no how you are going to finance an extra build or learn a new playstyle expressly so that you can PvP, then you may be a PvEer. PvP zones are not barred to you, but I cannot in good faith recommend that you enter them, because you will be rolled and the Devs and GMs will not help beyond giving you warning text before you click to enter. Borderline: If you do not have a strong feeling one way or the other about financing a PvP build, learning a new playstyle, and joining a PvP SG, they you may be borderline. HERE is where the problem lies. When a Borderline player enters the zone, there is no way to tell her from a true PvPer. They are going to most likely have a negative experience. With no PvP build or skills, they are going to get assassin struck, look around, see a blast coming toward their face, try to run, find out they are rooted, supressed and slowed, click a break free and DIE. Then they will go to the hospital, come back out, rinse and repeat until they decide 'well this sucks' and leave the zone. One less potential PvPer. This is what kills PvP in most games that have an option to avoid PvP. PvP in a game where there are large safe zones must be a different animal than how it is in 'all PvP' games or games with dedicated PvP servers. The code changes to PvP are an attempt to help PvP by increasing the number of Borderline people that will have a positive experience ("I lost, but I felt like I had a chance, and I am willing to make a few adjustments and try it again") instead of a negative one ("This is stupid, you can't find anyone to fight, and when you do you just get one shotted with no chance to fight back"). It has created a vicious cycle: less people PvP, so therefore less people PvP. What can the players do about this? It comes back to a something that zone PvPers have a BIG problem with (and I don't mean this in a derogatory way): etiquette. Although attacking someone by surprise in a PvP zone while they are not paying attention is not griefing by the Dev's definition, it is still HURTING ZONE PVP. Simply: If the zone PvPers took it upon themselves to send a tell (from behind cover and at an extreme distance) before attacking, there would eventually be more PvPers. This would degrade the PvP experience for a PvPer dramatically, since warning your foe is absolutely counter intuitive, but maybe -just maybe- over time it would lead to MORE PvP, due to more Borderline players having a positive experience. Sure, you would occaisionally send a tell to a real PvPer, who would use the info against you. But that would just make the experience more challenging, which is what you want, right? Right? |
'Borderline' players go into a PvP zone expecting what they think PvP is, which is different from what it is.
I know: I am/was one.
I went into a PvP zone first with a high level Tanker, and my experience was more or less positive, but very different from what I expected.
What I expected:
I enter the zone, get assassin struck from behind, turn and punch the assailant, jockey back and forth for a bit landing blows and popping inspirations, then win or lose. "GG" Maybe even throw in some during-battle comic book banter: "What supposed to hurt little ole me?" I even had macros set up for dialogue.
What happened: I enter the zone, hook immediately up with a team of heroes intending to look for villains to fight. As we are traveling along, we start to simply vanish, one by one. Someone is using 'teleport other'! I yell at everyone to get to cover and try to break line of sight with whoever. Suddenly I appear on top of a distant building, immobilized in a patch of trip mines, Burn, and fire imps, while being blasted and Held (this was before suppression or Break Frees). I drop.
Now, I found that experience exciting and interesting, but is that typical?
Many people I know would have found that dismaying or unfair, and not something they would seek out. I know; I talked to them about it. However, what I had was a vastly more positive experience than many board posters report.
Borderline players expect to get attacked. They do not expect (or perhaps I should say they do not ENJOY) getting attacked by opponents that have a skill and build gap so great that they feel that they do not have a chance.
Borderline players ARE NOT PVPers. They have a chance to become one, though, but they have to be given a reason.
To them, the question is not "What are you running from?" but "Why should I NOT run?"
Ifyou are attacked by a foe and you do not for whatever reason think you can defeat them, then running seems like the only choice. Or just sitting there and dying. Often, the two choices (or all 3) are the same: click to go to the hospital.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
'Borderline' players go into a PvP zone expecting what they think PvP is, which is different from what it is.
I know: I am/was one. I went into a PvP zone first with a high level Tanker, and my experience was more or less positive, but very different from what I expected. What I expected: I enter the zone, get assassin struck from behind, turn and punch the assailant, jockey back and forth for a bit landing blows and popping inspirations, then win or lose. "GG" Maybe even throw in some during-battle comic book banter: "What supposed to hurt little ole me?" I even had macros set up for dialogue. What happened: I enter the zone, hook immediately up with a team of heroes intending to look for villains to fight. As we are traveling along, we start to simply vanish, one by one. Someone is using 'teleport other'! I yell at everyone to get to cover and try to break line of sight with whoever. Suddenly I appear on top of a distant building, immobilized in a patch of trip mines, Burn, and fire imps, while being blasted and Held (this was before suppression or Break Frees). I drop. Now, I found that experience exciting and interesting, but is that typical? |
I came to your party then peed in your punchbowl. Because I can. Because I win that way.
It's unsporting.
What ever happened to sportsmanship? Winning or losing with grace?
PEOPLE RUN IN PVP BECAUSE OF FEAR.
No other reason.
And you know what? You're just as likely if not more likely to get testosterone-drenched juvenile teabagging if you run. Therein lies the irony.
Regarding this: this is a game. There is no "sportsmanship," there is no "honor." There is only living and dying, and given the choice between the two of them I will choose living almost every time. If you want to make fun of me because I get out of a bad situation, that's fine. I'll just take my free rep and chance at a PvP drop next the time I see you around and you decide to stay around and fight until you drop. In arena matches under the pre-I13 rules, there were sometimes cases where you had to take a death in order to win the match, because you needed to carefully manage your inspirations or risk making the last part of the match hell on yourself (like running yourself out of greens halfway through the match because you were playing too defensively). Those situations have been all but eliminated, so there's no reason at all to "stand and fight." This is a videogame and the only thing that matters is winning or losing, so I will do everything in my power to win, and everything in my power to not lose. I don't particularly care if someone wants to berate me for getting out of a bad situation, but at the end of the day that's one less chance you will have had for a PvP drop.
In short: I'm no good to my teammates when I'm in the hospital, but if I back off enough, I'll either manage to shake my pursuer or give my teammates time to find him and take him out.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."