How do you feel about the leveling curve?


AmazingMOO

 

Posted

With the increased speed of leveling, 1-20, the super-sidekick system, and the various 'earn XP' switches, paragon devs have done a good job putting control of the leveling curve into the hands of the players.

However, having adjusted my play schedule somewhat due to RL time issues, I've noticed some problems with it. I make extensive use of Oroboros and the 'Earn XP' switches to make my own leveling curve feel comfortable. This doesn't work all the time, nor does it work for all characters. I've had to curtail the amount of grouping and task-forcing I've been able to do recently, and that's had a major effect on the feel of the curve.

Problems I have with the leveling curve:

- If you group at all between level 2-10, you can get level 10 in about two hours, if not less. True, a lot of people don't care for the low levels, but these are the levels where you learn how to handle the interface on a character. For new players or for players who haven't played much on a certain AT, this can be brutal.

- Between level 10-15, slow soloers-- like tanks, and certain controllers-- go from very rapid experience to a pace I personally consider 'normal'. Bad soloers, like group-oriented defenders and controllers, hit a brick wall at this point. The experience earned in groups makes soloing pointless in terms of experience. Even if you have to struggle to build a group, it's still more worthwhile than soloing. Despite these speed changes for others, solo-friendly types like brutes, scrappers, blasters, etc..., go over it like a speed bump. They don't get that same slow-down that others get until about level 25 or so.

- Starting at level 10, players who use taskforce groups to level outstrip just about everyone else. A player who manages to do the Positron and Synapse taskforces the same day he creates his character can easily be level 20 in the space of about 6 hours. If he's really in for it and does Sister Psyche's TF, he can probably eke out 23-25 by the end of that TF, probably in under 12 hours.

- At level 25 or so, the experience curve slows somewhat for all players, but for soloers, it's a very dramatic slowdown. For the 'group only' types, the experience comes in huge bursts, especially if they're still primarily levelling via taskforces.

- At 35, the curve picks up again VERY rapidly for taskforce levelers, especially those who head to Cimerora.

This curve feels odd, but not is unmanageable for those who think it's too fast. For those who feel it's too slow, it's not quite as manageable.

In my opinion, it's a crying shame that the best experience in game (and therefore the quickest route for forming groups) comes from repeating the same content over and over again.


 

Posted

I have characters that I level in arcs, I have characters I level in TFs, I have characters pacted, and characters alone. I have characters I cycle through to take advantage of patrol xp. At all times I feel the differences in leveling speed are acceptable (although soloing a pacted character with no Patrol XP is a little too much like the old curve on occasions).

The biggest rewards are always going to be on a team, Task Force or not. There's actually enough Task Forces that you don't have to feel obligated to repeat them over and over.

So I guess I'm saying I don't see your issue.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

A friend of mine purposely set his difficulty at -1 from level 2 onwards and at times even turned off xp. He set to complete every story arc at their natural level just to see how many merits he can earn.

Even with this handicap, he found leveling very fast, and had to turn off xp multiple times. This is strictly soloing.

Given the fact that his character is now level 46 (he was level 2 about 3 weeks ago), I don't think that the leveling curve is slow at all.


 

Posted

The main problem I notice is going from levelling a hero to a villain. Since the chances of getting a team at all (not even a decent team) go from good to practically non-existant, it makes being bad so much harder. Of course, it is more fun doing the various arcs, so I'm probably more likely to play for a long time on a solo vill than a solo hero.

1-10 is pretty easy, pretty quick. Good for first timers and getting to grips with powers and play style for a new toon. 10-20 takes a lot longer, but it's not ususally until about 15ish that I'm starting to get a good idea of how the character is anyway, as I start to get some of the fancier powers.
20-30 is a drag usually, as is 30-40. although it's actually 25-35 that's the really hard part. Once getting 20 and having a costume mish and cape mish to break things up a bit I seem to get to 25ish quickly (well, not on my VEAT-seemed like it took forever, but that was mostly me being too anxious) but then the grind hits. Not sure the zones are best planned for these levels either, seems like there's too much of a mix of levels that you've got to be quite careful about if you're not a really good soloist. Post-35 is usually ok, as you've suddenly got a ton of new things you can do that will work towards unlockables. I always try to get my ITF out of the way quick, and the Vanguard initiation so I can start earning their Merits whenever I smash a Rikti or two. 45-50 is generally pretty easy and quick. Not a 1-10 quick by all means, but with 3 different Taskforces available (well more, but 3 relatively quick and common ones: LGTF, STF/LRTF and the 5th Column ones) as well as a few good arcs it's pretty easy to get a team together or at least jump about from TF to TF and earn your way to the lvl cap that way.

edit: I think a lot of it isn't so much that it is faster or slower to progress through certain level ranges as it is more fun to do so in certain ones, and sometimes a bit of a chore in others.


@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.

 

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Quote:
Given the fact that his character is now level 46 (he was level 2 about 3 weeks ago), I don't think that the leveling curve is slow at all.
I'm certainly in the camp that doesn't think it's slow. If anything, I feel like it's too fast, and I frequently disable earning exp. My main problem with the speed is that it's horribly disjointed, and very different across different ATs.

Leveling a scrapper or a blaster is MUCH different than leveling a controller or a dominator.

Quote:
The biggest rewards are always going to be on a team, Task Force or not. There's actually enough Task Forces that you don't have to feel obligated to repeat them over and over.

So I guess I'm saying I don't see your issue.
I've always felt that this is one of the game's strong points. Soloing is fun rather than painful, but the rewards are vastly better if you're in a group.

However, the rewards for TFs with lousy content are much better than same-level mission arcs with great content. Even if you do them in a group where all the members are sharing mission completions, going through all the Hollows missions does bupkiss for you compared to going through Positron and Synapse.

Consider the experience earned from the first five indoor missions of Synapse, which are 5 defeat-all missions, 3 of which are exactly the same (Defeat all enemies in power station). That's fun to decimate the first few times. After that, it gets pretty played, but people still do it for the exp and merits.

Castle likes to talk about 'aberrant playstyle'. That's pretty aberrant if you ask me.


 

Posted

I'm using flashback a whole lot more for characters who missed arcs I enjoy in their previous 5 levels.

For me its just a touch too shallow/easy right now. I know others opinion varies.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

For those who think it's too fast, they can always turn off earning XP.

Just sayin'.

I think the leveling curve is fine, but I'd like levels 18-19 before Stamina to have a "get stamina now" button that insta-levels you to 20. Those are the two worst levels in the entire game.


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Originally Posted by eltonio View Post
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Posted

This is all subjective anyway.
People say you can level from 2 to 46 in three weeks...

How often is that playing? Every day? For how many hours? Only on that character, ora alting?
As it is, the Exp curve is much better than it was, and feels much more comfortable.

I despise the 15-19 range myself, simply because, blueside content dries up around there for me (I tend to crash around the Hollows for my early career), redside is variable and, on both sides, the HORRIBLE Stamina crunch. I call it the Fitness Gulch. Its where end consumption seems to hits its peak, while there is nothing to counter it. Pretty much every, if not every other fight, ends in rest or popping blues... *sigh*


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Posted

I know for some people it seems to go very fast. Myself, I don't have as much play time as I used to, so I have my low-level guys go up fairly fast, but my higher level characters seem to be getting about 1 level every week or two. It feels slow to me because of my limited time. Then again, I have always been a bit slow. I have been playing since launch and have only 3 level 50's.


Est sularis oth Mithas

 

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I think the curve now is great, it helps me get all my altitits-toons to 20 and stamina, I love it!


 

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I think levels come too easily since XP smoothing and Patrol XP were introduced. For me, the sense of accomplishment that comes with leveling up has diminished considerably. Getting to 50 in the old days was like giving birth - some agony involved, but when you were done, you had something to be proud of. And if you asked nicely, the waiter would put the placenta in a doggy bag for you to take home.

Sure we can turn off XP, but I need to feel as though I'm progressing (just not so fast as the current curve allows).


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Posted

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Originally Posted by Plug_Nickel View Post
I think levels come too easily since XP smoothing and Patrol XP were introduced. For me, the sense of accomplishment that comes with leveling up has diminished considerably. Getting to 50 in the old days was like giving birth - some agony involved, but when you were done, you had something to be proud of. And if you asked nicely, the waiter would put the placenta in a doggy bag for you to take home.
Actually, in the old days getting to 50 was more like taking a dump. A lot of effort and eyestrain, and you ended up with something that didn't you didn't have any use for.

Far as I'm concerned, the "sense of accomplishment" in doing hard-slash-tedious tasks in MMOs is something that needs to go the way of the dodo, at least as far as mainstream content is concerned. Leave the major accomplishment badges and TFs and Sets for the hardcore, but make the game easy to play, hard to master. Reaching level 50 shouldn't be some kind of monumental accomplishment. It should be within anyone's grasp multiple times. Knowing that you can get to the "end" of the game multiple times before you die of old age is a great booster in replayability, at least in my eyes.

I don't believe the levelling curve is bad right now. About the only thing that slightly bugs me is that it slows down so harshly at level 25, but that's not that big of a thing. It's just fast enough to where you always feel like you're making progress, yet not fast enough to where you don't get to use your new power before you're picking up two more. Double experience would be a complete mess, on the other hand, and I wouldn't shed a tear if we never got another double experience weekend.

MMO players are a strange bunch, wanting their games to run forever so they can never see the end at all. Me, I'm glad we have a game with faster levelling where all content is within your reach. It's not a question of getting to the end, it's a question of what you do along the way, which is how it should be.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Take in consideration the people who cannot play all the time.That curve does help them to lvl,I remember a friend of mine who didn't get to play too often got a lvl when we ran a few mishes one night and he was overjoyed(either mid 20's or 30's don't recall).
Also,remember adjusting your diff now does affect your xp,hence -1/1 will be lower than +3/5,if you think your going to fast slow it down then.
Remember the devs are trying to reach a very broad spectrum of players and some are going to think it's too easy/hard and others are going to think it's just right.


 

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I can get to lvl 10 in about 45 minutes solo.


 

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Me personally, it doesn't feel like I'm leveling new toons any faster than I did before I16. But then again, it was never necessarily slow to go from 1 to 20 anyway, so I guess no harm no foul.


 

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It feels a bit too fast to me on teams and moderately too slow for a lot of characters solo, but that's a lot better than the old curve, which was 'just don't bother' on my slow soloers. The big change for me was the new difficulty settings... those have made the spread of my characters' leveling speeds way broader. The ones who can handle things like x8 level up pretty darn fast, while those who can't crawl by comparison.

... and then if I team, I end up gaining 10 levels in one night and outlevelling every arc I'm halfway through and having no active contacts.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Good thing for those that are leveling "too fast for the content" that every actual ARC that they are worried about missing can be played again anytime they want to in Ouroboros.


 

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Originally Posted by Westley View Post
Good thing for those that are leveling "too fast for the content" that every actual ARC that they are worried about missing can be played again anytime they want to in Ouroboros.

THIS!

The argument of I "outlevel content" or "I level too fast" stopped being relevant once we got the combination of turning off xp and Ouroboros. Issue 16 just made it even more stupidly easy to get teams to do old content his way cause exemplars don't lose as much as they did pre-issue 16.

The leveling curve is fine as is.

Also I do NOT agree that every AT (hell not even every pri/sec combo WITHIN ATs) should level at the same speed.

If you want that you're looking for an an FPS, not an mmo.

There are too many different abilities, strengths, and weakenesses for EVERY pri/sec combo in this game for that to be possible. It's categorically impossible, I'd argue.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
Actually, in the old days getting to 50 was more like taking a dump. A lot of effort and eyestrain, and you ended up with something that didn't you didn't have any use for.
Most awesome.


 

Posted

Quote:
Originally Posted by Westley View Post
Good thing for those that are leveling "too fast for the content" that every actual ARC that they are worried about missing can be played again anytime they want to in Ouroboros.
My problem with it is tying up multiple arc slots with the outlevelled junk. I want to level. I'm fine with missing the last half of arcs I've done fifty times. But when doing so leaves me having to run multiple arcs at -6, it's annoying.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Kelenar View Post
My problem with it is tying up multiple arc slots with the outlevelled junk. I want to level. I'm fine with missing the last half of arcs I've done fifty times. But when doing so leaves me having to run multiple arcs at -6, it's annoying.
Multiple? You can have only three missions at a time. And KNOWING this, and KNOWING how easy it is to level past an arc... why would you knowingly start three different arcs at the same time?


 

Posted

Quote:
Originally Posted by Westley View Post
Multiple? You can have only three missions at a time. And KNOWING this, and KNOWING how easy it is to level past an arc... why would you knowingly start three different arcs at the same time?
Occasionally, because I'm on a mid/high-level hero and like having three contacts going to maximize my chances of having an option that isn't halfway across the world for my next mission. This is especially my strategy when I'm trying to run non-scanner PUGs, since PUG haet travel.

Most commonly, though, it's more like this:

Pick up Arc 1. Get halfway through it before I get a team invite. Team. Arc 1 is now grey.
Go 'eh, I have more arc slots.' Pick up Arc 2 from a current-level contact. Get halfway through it before I get a team invite. Team. Arc 2 is now grey.
Go 'eh, I have more arc slots.' Pick up Arc 3 from a current-level contact. Get halfway through it before I get a team invite. Team. Arc 3 is now grey. I finally have to just bite the bullet and do some old junk.

I'd love getting an arc drop button. I don't even want rewards for it, I just want the option to start running a normal contact when I know I may team later on in the night without worrying about getting stuck with an arc.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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Originally Posted by Arnabas View Post
I know for some people it seems to go very fast. Myself, I don't have as much play time as I used to, so I have my low-level guys go up fairly fast, but my higher level characters seem to be getting about 1 level every week or two. It feels slow to me because of my limited time. Then again, I have always been a bit slow. I have been playing since launch and have only 3 level 50's.
Yeah, I got my fourth level 50 this fall. It takes me about one year of steady playing to hit level 50. You won't see me complain that the level speed is too fast. I did outlevel one of the early Kheldian arcs on my new Warshade, but I don't mind flashing back for that.


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Originally Posted by peterpeter View Post
Yeah, I got my fourth level 50 this fall. It takes me about one year of steady playing to hit level 50.

You don't team enough then. My FIRST 50 took me a year. In the last 6 months, I've brought at least THREE more characters to 50, one at a time. Leveling has indeed sped up far more than it used to be.

Also, teaming rules.