New Cape Mission
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Do you get merits if you do the cape mission thorugh Ouro?
Not necessarily go away, but just not have capes tied behind it. I actually rather enjoy the mission, itself, and I would hate to see it removed from the game. But, yeah, tying capes behind it was unnecessary and unproductive.
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Heck, I wish the City Rep had an epic Story Arc (like the Khelds).
Soooo..... a level 50..... can team with a level 10 say....grab the mission from a Piller.......run it...... and the level 10 gets a cape?
Do you get merits if you do the cape mission thorugh Ouro?
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Soooo..... a level 50..... can team with a level 10 say....grab the mission from a Piller.......run it...... and the level 10 gets a cape?
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But I wonder if a level 20 doing it for the first time can sneak in a level 1 to get that level 1 a cape... hmm....
Or how about this: Capes are available from level 1, but this special mission unlocks a special cape, let's say Hero 1's Union Jack cape (we know players can equip it since it was equipable as a bug once on Test).
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I loved the new mission with the time capsule though the one following seemed like a downer after it. Definitely a nice rework there though.
I agree with those who say Justin Green needs to be relocated as well as some of the other IP contacts like they did with the Kings Row contacts.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
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Just ran one of my 50s with a friends 11 on the new cape mission..... she got "capes now available at the tailor" after we completed it.
Edit: comfirmed.....my friend the 11 has the cape on.
Lowbies with friends in high places can now get capes early!
Oh, see the travel timesink is still there. Just pop the ouroborous portal to skip back to AP from the faaaaar corner of IP, don't do the cape mission until you can. Simple
It could be worse--Skyway could still not have the rail connected. Ugh...the blueside cape mission was never anything but a travel timesink. Happy they did something to it, hopefully the nonsensical aura mission gets a redo too instead of just being "now you can have glowy eyes because you tore these arms off some freakshow and brought me goo from DE and bottled rikti monkeyfarts! now, to use the power of SCIENCE!"
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Don't think so. You can't sneak lowbies on Ouro missions if they're below the minimum level (a product of TF-mode).
But I wonder if a level 20 doing it for the first time can sneak in a level 1 to get that level 1 a cape... hmm.... |
Just ran one of my 50s with a friends 11 on the new cape mission..... she got "capes now available at the tailor" after we completed it.
Edit: comfirmed.....my friend the 11 has the cape on. Lowbies with friends in high places can now get capes early! |
Double confirmed. By using a Base Ouro Crystal you can have a level 1 toon join the team and do the Omega Team Time Capsule mission (in the 45-50 range) and if that level 1 is in the last mission when completed, they will get their capes opened up.
However, this does not work if done outside flashback. I took a level 20 and a level 1 toon through the real-time non-flashback cape mission and the level 1 did not have capes opened up.
I'm pretty sure this is because with regular arcs, the leader gets the special at the end (Merit, Souvenir, Badge) but with flashback arcs, everyone gets rewarded the special at the end (because of the pseudo-TF mode).
Capes are now available to level 1 toons (but not at creation).
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Yep.
Between the LGTF revelations, the Alpha-Omega anniversary and the plethora of ways for level 1 characters to have capes in defiance of game lore that says they can't, it would have been far better for the cape missions to just go away. |
Also I hope the tag along cape earning method posted in this thread is not a bug, and remains.
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I liked the new cape mission and I am not going to quibble about whether they should have spent their time on something else. It's better than the old cape mission, so I'm happy.
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The more old junk they spruce up, the better for everyone.
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Heh, you should try it on my computer sometime. I would probably spend at least 20 minutes just zoning for the fedex parts - and that's assuming I don't crash or mapserve on any of those loads, which would add a good 5-10 minutes all by itself.
Anything that would cut down on excessive and unnecessary zoning would be good in my book. |
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Yeah, there are alternate paths, but the first one that isn't five years old is Faultline, and by the time a new player gets to 15, he will already have had to go through some of the WORST content the game has to offer, including the misbegotten Positron TF, the mandatory hazard zone hunts, the endless fex-ex missions, the constant running around between multiple zones for no legitimate reason, the stupid stories and missions, replete with bad writing, cheap mechanics and uninteresting design. Currently, the worst the game has to offer is found in two places - 1-10 and 40-50. 1-10 is what new people first see.
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The Outcast and Troll hunts were tricky, because they were +1 to me, but there was constant traffic around the trainer, store and hospital at the entrance to the Hollows; I'm sure I could have easily formed a team had I wanted to.
By the time I was doing Flux's street hunt, all the Outcasts I had to deal with were grey. No problem there. I entered Frostfire's mission at level 9. I was 11 by the time I reached him, so the fight wasn't that difficult. I didn't feel like doing Julius' missions, so I ignored what the game was telling me to do, and forced it to give me a different contact.
As it stands, a new player who does what the game tells them to, is led through the Hollows, Faultline, Striga and Croatoa, because - even though the vetran players complain about it - the original contacts stop giving out their crappy old missions and go into "Talk to Wincott/Temblor/Peebles/Bower" mode until you do. And as soon as you talk to one of those people, they offer their missions, deflecting you from the "worst content in the game."
by the time a new player gets to 15, he will already have had to go through some of the WORST content the game has to offer, including the misbegotten Positron TF |
There is a LOT for newbies to do, and the repetitive old missions aren't repetitive (yet) for people who haven't done them yet, so they aren't that bad. And they don't get repetitive that quickly either; especially with the greatly increased levelling speed, it's easy to take a totally different route to 25 on multiple different characters.
@Roderick
Last time I made a new character, less than a week ago, I ran the missions from the starting contact, and outlevelled them before I finished them all. I then went to KR, and talked to my first contact. He gave me one mission, then sent me to talk to David Wincott.
As it stands, a new player who does what the game tells them to, is led through the Hollows, Faultline, Striga and Croatoa, because - even though the vetran players complain about it - the original contacts stop giving out their crappy old missions and go into "Talk to Wincott/Temblor/Peebles/Bower" mode until you do. And as soon as you talk to one of those people, they offer their missions, deflecting you from the "worst content in the game." |
That is all, by the definition of what the words mean, five year old content. Nothing has changed about these zones. At all.
This is the most laughable part of your claim. Yes, you listed other things, fine. But to claim that a new player has to go through the Positron TF to get to level 15? When I started over 2 years ago, I ate up ll the content thrown at me - including many of the missions that I now roll my eyes at because of how bad they are. I was level 20-30 on at least three characters before I joined any global channels, and it was only then that I learned that Task Forces even existed. |
There is a LOT for newbies to do, and the repetitive old missions aren't repetitive (yet) for people who haven't done them yet, so they aren't that bad. And they don't get repetitive that quickly either; especially with the greatly increased levelling speed, it's easy to take a totally different route to 25 on multiple different characters. |
And the Hollows, Striga and Croatoa are the worst. Pointless, aimless hunts that contribute nothing to the story, a complete LACK of a cohesive story even within the contacts' own mission rosters, and they end up in TFs that barely anyone does these days. The Hollows, especially, ending in the Caverns of Transcendence, an 8-man timed Trial against some of the toughest enemies in the level range, burried deep within the Troll tunnels stuff in a level band that everyone outlevels by the time they even get Karsis. Yeah, fat load of good the story does when you're missing the last chapter. Same for Striga, same for Croatoa. At least Faultline was designed around having a story with an end you could experience.
The old content is bad because it's bad. Fixing it is imperative. And by your own admission, the new players aren't bored of the old content and looking for more, so fixing missions does not rob them of something they're desperate for. What it gives them, in return, is a game with content that doesn't frustrate you with pointless timesinks introduced into the game for no reason whatsoever.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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"No cape, eh? Guess I'll just have to make do and skin 'em."
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The Hollows, especially, ending in the Caverns of Transcendence, an 8-man timed Trial against some of the toughest enemies in the level range, burried deep within the Troll tunnels stuff in a level band that everyone outlevels by the time they even get Karsis. Yeah, fat load of good the story does when you're missing the last chapter. |
An issue we had last night:
When running the new cape mission on a team, three times when the owner clicked on/talked to the Guardian Spirit, the whole team got disconnected from the map server.
Dont knwo if this is widespread, a function of hving mtuliple people with the mission, the fact that the server needed maintenance generally or what.
Was a little frustrating.
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Yeah, there are alternate paths, but the first one that isn't five years old is Faultline, and by the time a new player gets to 15, he will already have had to go through some of the WORST content the game has to offer, including the misbegotten Positron TF, the mandatory hazard zone hunts, the endless fex-ex missions, the constant running around between multiple zones for no legitimate reason, the stupid stories and missions, replete with bad writing, cheap mechanics and uninteresting design. Currently, the worst the game has to offer is found in two places - 1-10 and 40-50. 1-10 is what new people first see.
So unless you expect that we, the ones who've been here for years and already seen it all, can support the game all by ourselves without caring for new players, then having GOOD content should be a priority, be it new or revamped old. This isn't a grab bag of everything where only quantity matters, forget about quality. It's about making a solid game where you can't point to any one thing and say "This sucks! Why haven't they fixed it yet?"
I'm sorry, but I just don't buy the "new to me" argument.