Are PvP drops actually helping PvP?


Alpha_Zulu

 

Posted

Quote:
Originally Posted by Lucky666 View Post
What you said is mostly true but do you want the pvpers to lie to the pvers and tell them there gimped builds are good or the truth? I prefer true over sugar coated lies anytime.

There is only a select few that trash talk outright in zones that I notice and then those that only trashtalk if their getting trashed talked, if you can't take it well grow some thicker skin it'll do you good both in pvp and the real world.

I want to answet this question specically
*is there anything that is really great?
Yes the joy of fighting real PCs and not dumb NPCs that have the same routine all the time. The exileration in over coming the odds against real PCs not NPCs. PVP is a game about brains where as pve is your typical hack n slash/blast rpg.
Not at all, I actually kind of like the current pvp and even liked the old one better, even though it had much bigger problems.

Its just that this thread has gone from PvEers wont PvP for the rewards, to they feel entitled to win, to they should have to wade through crap to get a chance to win, to if they they expect some kind of balance in the game they are whiney hot house flowers who want to drag PvPers down.

It may or may not be so, but this thred looks like pve,er has a chance to trade punches with Mike Tyson, and when he gets to the arena, instead of wearing boxing gloves Iron Mike has a 20lb sledge hammer in his hands. The pvpers just seem to be saying don't worry about the sledge you were going to lose anyway.


 

Posted

Quote:
PVE: Hi, I heard that PvP is kind of fun in this game can you help me get started.

PVP: Well its not nearly as fun anymore its a game that might as well been made by a moron

This part may actual be said. Lets go through the rest for fun.


Quote:
PVE: Oh but if I wanted to give it a try.

PVP: Ok lets look at you. Your power selections are crap
While someone may get told their build needs work they won't ever get 'your power selections are crap' when having an even leveled conversation. This includes talking to pvp meanies like myself and barrier who are usually very helpful unless someone starts the smack talking first.



Quote:
PVE: I have to do a second build ?

PVP: No you have to do second character (SR/Ice Blast/Empathy .../Fire control) are all worthless.

Reroll was a common answer to many questions in old pvp as, but only in high end. Pretty much any zone can be functional for zone play. Also this line as well of several of your post show how completely out of touch with anything remotely pvp related in this game. Just so you know fire control and empathy are two of the top sets. And if you would like I will go through and pull out all the other wrong stuff you have thrown out some time, just ask.


Quote:
PVE: Ok so I have to do a second character and get him up level and this will put me on an even footing ? That is kind of tough it took me a long time to get this one done.

PvP: Oh don't expect to be on an even footing, you have a SO build, There are all kinds of specialists out there that will just destroy you with that. If you dont have KB protection/Plus perception/increased HP/ Increased Recharge
These things are all pretty well covere in any good build and if this 'pve' guy is digging deep enough there will be almost no issues with this.


Quote:
PVE: Its going to take me hundreds of hours to get that done, I mean I have been playing the game for years and my main still isn't where I want him to be.

PVP: Well get your character powerleveled and use the market or find some other fast way to raise inf.

If it takes you hundreds of hours to get a toon pvpable you are either lazy or a tard. Even with the ssk nerf it takes very little time to get a toon to 50. And as I have posted in this thread already you can make a very viable pvp build for 100 mil or less which is a mere drop in the bucket for a 50.


Quote:
PVE: Once I do all that its really fun at least ?

PVP: Oh Yeah, Black Barrier has great tales of how he got people so upset they were sending him hate mail, and Skeet destroyed badgers by the bucketload while they were in zone.*
I doubt this is what people would tell them is fun about pvp with the way the rest of the convo goes. Most nights you can find good action in rv and kb in the arena plus a fair amount of 1v1s if you like. The killing badgers and farming fiteclubbers is merely abonus that goes with the real pvp.


Quote:
PVE: [sheepishly] well the conversation and atmosphere is good ?

PVP: Yeah as long as you can get past the mental game and the things people will say to put you off your game.

Not very true either. Most of the nicer pvpers and get ready for this that includes black barrier all talk freely and friendly with each other. You have to be a real special person to get them(us) to talk down to you. As for the trash talk and stuff to get you off your game, if you do anything comepetively you know this part of ALL competition. As I said in a thread in the pvp section if they need coddling and hand holding pvp probably is never going to be for them anyways.


Quote:
PVE: Like what ? Are they going to point behind me and say wow claudia shiffer ? Female Characters go around flashing ?

PVP: No more like if they think you are female they will suggest you put strange things into odd orifices, scratch that they will suggest that even if you are male. You know things they think will really rile you up and get you to make stupid moves.

I think you either rarely pvp and have just twisted and distorted stories you have heard so much that you know believe this is what every day is like in pvp. Simply put you are wrong. Trash talk seldom goes blue and is actually more kindergarten in nature and pretty friendly ribbing for the most part.


Quote:
PVE: Is there anything thats really great ?

PVP: Well there are these drops you can get only in PvP.

There is also camaraderie and the challenge of something more than bonehead npcs to predictably whack at for hours on end. If you think pvpos are the only draw why was pvp so much stronger before they came into being?

Quote:
PVE: Well thanks, I'll get back to you on this. Our SG is having a dance party costume contest next week, some really nice people will be there.
{PVEer to himself: Boy that was close, glad I decided to check things out first}

PVP: I'll get back to you on that. {To himself: Whiny fing Carebear what did he expect it would be like}

the stuff contained in the {} covers more of your core issues with this than anything else you have posted. Its is truly amazing how you can only see the best on one side and only the worst on the other. Fact of this game at the moment is pvp is in a very down state but those of that are left are incredibly patient and insightful. Especially to anyone who take the time to ask and in particular listen. We aren't out there 'wrekin noubs' and running them off. After many duels and matches there is almost always good back and forth with the newer players explaining how theny can improve and what the can change up. If you think its crazy to repsec for pvp you should have been a pvper for a long and having to respec at least 1-4 toons every patch that changed powers and sometimes even more than that. What pvpers do is not easy, but we do enjoy it that is why we are there. No amount of adding pvpos or any kind of rewards will make people enjoy it, that is where the true problem lies in this game. Its a game created in the pve world for you to always be better than your enemy. A very large portion of people play this game just for that reason, its fun and easy in pve. It is very hard to get someone who likes the game for those reasons to want to move to a harder area with more losing. This is no blame of pvpers or even the devs for that matter. Its just human nature and nothing we will ever change. The only real way they could deal with it is try to draw in entirely new players who seek more competitive game play. As this is an old mmorpg I doubt they would ever consider sinking that amount of investment into it.



let me grab the last one for mac
Quote:
I do have to ask if you are better at something just how are they dragging you down again ?


This game was changed to cater to people who thought the system was a combination of to fast and favored the older players with superior builds. Neither of these were actual true. Sure in old pvp there needed to be some tweaks and changes. So many in fact that the pvpers all got together and made a huge f'n list about it. Instead of those chages we got the i13 pvp. All those changes really did was slow down kill rates, not because of skill or build just by lowering damage and raising resistance. So all they really did was create a bit of an illusion that the bad players were doing better. The farther we get from old pvp and the more people we get who have only played with the new system the more you hear the same kind of complaints about this pvp imbalance wise. So seeing we had a whole system changed to make people happy with pvp who either still don't pvp or are still really bad at it I would say that is pretty much dragging us down.



In closing Another_Fan, I highly recommend you actually go get some pvp experience and interact with actual pvpers before trying to represent as you know all with that area. You have made so many incorrect and biased post in this thread that it boggles my mind.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

A_F, Have you met Chido? I think yu two would get along . . . .


 

Posted

Quote:
Originally Posted by ConFlict View Post
This part may actual be said. Lets go through the rest for fun.




While someone may get told their build needs work they won't ever get 'your power selections are crap' when having an even leveled conversation. This includes talking to pvp meanies like myself and barrier who are usually very helpful unless someone starts the smack talking first.
in response to a question about SR.

Quote:
Originally Posted by black_barrier View Post
had a fire/sr in i13.


i run itfs with it now.


it's trash in pvp and it took me 35 minutes of play after the elusivity nerf to realize it.
And one from you

Quote:
Originally Posted by ConFlict View Post
While earth ea sounds good, in practice its actually pretty craptacular. Mind ea is good but imo fire ea is better. And for as good as fire ea is its still pretty rare.
10 seconds of looking
Quote:
Reroll was a common answer to many questions in old pvp as, but only in high end. Pretty much any zone can be functional for zone play. Also this line as well of several of your post show how completely out of touch with anything remotely pvp related in this game. Just so you know fire control and empathy are two of the top sets. And if you would like I will go through and pull out all the other wrong stuff you have thrown out some time, just ask.
Well we have had the word need redefined recently, why don't you lay out what you mean by functional ?
Quote:
If it takes you hundreds of hours to get a toon pvpable you are either lazy or a tard. Even with the ssk nerf it takes very little time to get a toon to 50. And as I have posted in this thread already you can make a very viable pvp build for 100 mil or less which is a mere drop in the bucket for a 50.
I actually have no real idea how long it takes me to get a toon to 50, I actually play them for the enjoyment of playing them. While there are many things, I don't like about the game there are many I do. The fastest I can recall getting a character to 50 was during the AE speed craze and he was logged in with a friend to pad out the farms.

I do know people that have their characters in mid levels for months or years and I would hardly call them lazy tards.

If you can please link to your 100 million pvp build, I am not up for punching at air.
Quote:
I doubt this is what people would tell them is fun about pvp with the way the rest of the convo goes. Most nights you can find good action in rv and kb in the arena plus a fair amount of 1v1s if you like. The killing badgers and farming fiteclubbers is merely abonus that goes with the real pvp.
No reply needed.
Quote:
Not very true either. Most of the nicer pvpers and get ready for this that includes black barrier all talk freely and friendly with each other. You have to be a real special person to get them(us) to talk down to you. As for the trash talk and stuff to get you off your game, if you do anything comepetively you know this part of ALL competition. As I said in a thread in the pvp section if they need coddling and hand holding pvp probably is never going to be for them anyways.
Writes itself.
Quote:
I think you either rarely pvp and have just twisted and distorted stories you have heard so much that you know believe this is what every day is like in pvp. Simply put you are wrong. Trash talk seldom goes blue and is actually more kindergarten in nature and pretty friendly ribbing for the most part.
I play a few times a month. If there is an event run by perc, or if there is something going on with the more sportsmanlike players. Or if I happen to be badging in a pvp zone and there is still someone there. Its enough to have the joy of people encourage all sorts of things.

Quote:
There is also camaraderie and the challenge of something more than bonehead npcs to predictably whack at for hours on end. If you think pvpos are the only draw why was pvp so much stronger before they came into being?
I think everyone agreed that PvP 1.0 was a better game and the PvP 2.0 changes were not an improvement. The question are PvP drops helping PvP and the implied why or why not ?
Quote:
the stuff contained in the {} covers more of your core issues with this than anything else you have posted.
You have to tell me what you think my core issues are ? I know many people that just don't want to get involved in the pvp community for some or all of the reasons I presented.
Quote:
Its is truly amazing how you can only see the best on one side and only the worst on the other.
vs
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If you think its crazy to repsec for pvp you should have been a pvper for a long and having to respec at least 1-4 toons every patch that changed powers and sometimes even more than that.
What I have been saying is no one should have to go through that kind of agita just to pvp.

What I have been getting back is people saying if newbies don't get the pain we had to go through, and we don't get to wail on them with the that extra edge above skill, it devalues our accomplishments.

To that I say, don't be surprised that people aren't flocking to the arenas, and the devs are deaf to your concerns and have a very localized case of alzheimers about anything they may have said concerning them.
Quote:
What pvpers do is not easy, but we do enjoy it that is why we are there. No amount of adding pvpos or any kind of rewards will make people enjoy it, that is where the true problem lies in this game. Its a game created in the pve world for you to always be better than your enemy. A very large portion of people play this game just for that reason, its fun and easy in pve. It is very hard to get someone who likes the game for those reasons to want to move to a harder area with more losing. This is no blame of pvpers or even the devs for that matter. Its just human nature and nothing we will ever change. The only real way they could deal with it is try to draw in entirely new players who seek more competitive game play. As this is an old mmorpg I doubt they would ever consider sinking that amount of investment into it.
I see lots of reasons people play this game, but all I can say with certainty is that it is my opinion that your description of why the majority of people play this game is at best inadequate.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
in response to a question about SR.



And one from you



10 seconds of looking
Well we have had the word need redefined recently, why don't you lay out what you mean by functional ?
I actually have no real idea how long it takes me to get a toon to 50, I actually play them for the enjoyment of playing them. While there are many things, I don't like about the game there are many I do. The fastest I can recall getting a character to 50 was during the AE speed craze and he was logged in with a friend to pad out the farms.

I do know people that have their characters in mid levels for months or years and I would hardly call them lazy tards.

If you can please link to your 100 million pvp build, I am not up for punching at air.
No reply needed.
Writes itself.
I play a few times a month. If there is an event run by perc, or if there is something going on with the more sportsmanlike players. Or if I happen to be badging in a pvp zone and there is still someone there. Its enough to have the joy of people encourage all sorts of things.

I think everyone agreed that PvP 1.0 was a better game and the PvP 2.0 changes were not an improvement. The question are PvP drops helping PvP and the implied why or why not ?
You have to tell me what you think my core issues are ? I know many people that just don't want to get involved in the pvp community for some or all of the reasons I presented.
vs
What I have been saying is no one should have to go through that kind of agita just to pvp.

What I have been getting back is people saying if newbies don't get the pain we had to go through, and we don't get to wail on them with the that extra edge above skill, it devalues our accomplishments.

To that I say, don't be surprised that people aren't flocking to the arenas, and the devs are deaf to your concerns and have a very localized case of alzheimers about anything they may have said concerning them.
I see lots of reasons people play this game, but all I can say with certainty is that it is my opinion that your description of why the majority of people play this game is at best inadequate.
I enjoy your circular nature, continue to bite you tail and make yourself look even more foolish; are you el chido's forum acct?


 

Posted

Whether A_F is right or making wild baseless comments and bad analogies, his points do have validity, in that they represent a common perception. The image of PvP in this game has been so horribly trashed over the years that most people don't want to touch it with a ten-foot pole.

Let's face it, human nature is to focus on the negative. People remember that Stalker that farmed them while spouting trash about their mother the first time they decided to check out Siren's, or getting swarmed by a team while trying to get a nuke. They selectively forget that time their SG got together, split into teams, and spent an hour beating the crap out of each other in the arena and they all sucked but they had fun.

We end up with the equivalent of a major league team beating up on Joe from accounting, because Joe and his friends have been soured on the whole PvP experience, and just don't care enough to get together and form their own league where they can play against people with a similar level of skill and commitment. There are no options but the big leagues, or at least this is the perception. And all these arguments about whether or not you need the phat lewtz to compete just serve to obscure the simple truth that you need skill and commitment that most people DO NOT HAVE. You are not good enough for the NHL, no matter how good your equipment is. This is why we have house leagues. CoH PvP doesn't have house leagues, so if you're not good enough for the NHL, you just don't play hockey.

So do PvP IOs help? Well, let's say I'm new to PvP. There are tons of people who are more experienced and have better builds, so I will lose far more than I win. Strike one. I prefer other aspects of the game, so my commitment to PvP will never be more than casual, which means my win/loss ratio will never improve significantly against people who PvP a lot. Strike two. Even when I do win, the incredibly low drop rate means I will likely never get any tangible reward for my victory. Strike three. At this point spending 2 billion inf on a single IO looks so much more attractive.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

But that perception is old, and to say its a common perception is less then accurate. Most people play this game, play it becuase its PvE centric, not PvP centric like many others. Their excuse takes the form of that perception, and is often used as a last resort in an arguement when all rational is exausted.

SO in truth, using that "Common Perception" is slightly muddled when it comes to credibility. I've played long enough, and had enough wonderful friends in this game, to know the truth to this, and as odd as it seems, it is kinda the truth.


 

Posted

this all boils down to one simple fact:

some people are pve-ers and some are pvp-ers. players aren't all born equal. some people are not fit to pvp, and the community will always have certain people that will weed those out.

if you get emo because i say you're bad, and "u r liek get wrek liek abu grieb noub in pyrmid pic", then you really shouldn't be pvping. you should be playing games where real people don't talk to you and so you don't torture yourself (PVE PVE PVE).

if the devs had been pvpers, statesman would teabag your body and call you a baddo every time you wiped on the rsf... and guess what? i'd very much enjoy that.


 

Posted

Quote:
Originally Posted by Eva Destruction View Post

Let's face it, human nature is to focus on the negative. People remember that Stalker that farmed them while spouting trash about their mother the first time they decided to check out Siren's, or getting swarmed by a team while trying to get a nuke. They selectively forget that time their SG got together, split into teams, and spent an hour beating the crap out of each other in the arena and they all sucked but they had fun.
how bad is it that i get all nostalgic when i read this?


 

Posted

Quote:
Originally Posted by black_barrier View Post
how bad is it that i get all nostalgic when i read this?
My stalker remembers wiping stone tankers during sig hero raids with 2 reds, and I mean I almost 3 shot them with EE up, was so hawt


 

Posted

Quote:
Originally Posted by Not_Epsilon View Post
I enjoy your circular nature, continue to bite you tail and make yourself look even more foolish; are you el chido's forum acct?

Just for reference Circular as in Circular logic, refers to having the conclusion as the premise. Hope you will be able to use the word properly in the future.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
What I have been getting back is people saying if newbies don't get the pain we had to go through, and we don't get to wail on them with the that extra edge above skill, it devalues our accomplishments.
Jesus. Where can I buy whatever you're smoking? It's gotta be hot.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Quote:
Originally Posted by Another_Fan
What I have been getting back is people saying if newbies don't get the pain we had to go through, and we don't get to wail on them with the that extra edge above skill, it devalues our accomplishments.

Jesus. Where can I buy whatever you're smoking? It's gotta be hot.
Too much from just this one thread, have to settle for the highlights.

Quote:
Originally Posted by macskull View Post
It is fair, though - just because you don't want to put the effort into getting the "good stuff" (which everyone has equal opportunity to do) doesn't mean it's unfair.
And

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Originally Posted by Ironblade View Post
I think he understands that. I certainly do. Conversely, plenty of people are willing, even EAGER, to 'work their a** off' in order to get 'the good stuff'. Not everyone plays the game to experience fun at all times. Some people play the game to ACHIEVE. They have goals and will grind/work/whatever to get there. And it doesn't matter if it's not fun, or we don't see the point.
And

Quote:
Originally Posted by Werner View Post
Well, you don't seem to be talking about EQUAL ACCESS to equipment. We already have that. You seem to be talking about EQUAL EQUIPMENT. Far different animal. I'm willing to work my *** off for hundreds of hours doing things that some people find unpleasant so that I can have the best equipment. You're apparently not. You don't want to put in the effort, but you still think you deserve the same equipment as me, that it's unfair to you to not have it. Why should you be given the same rewards for no effort that I earned through a lot of effort? To me, that's VERY much "Everyone's a winner! Gold stars for everyone!"
And a runner up and honorable mention/

Quote:
Originally Posted by UberGuy View Post
When you accept that there's no barrier to achieving any of this except time, maybe you'll be able to discuss this topic rationally. Right now, you're posting distinctly irrationally. Persistent MMOs are about time sinks. If you don't like that, you're truly playing the wrong type of game. You're also preaching to the converted of another faith. If we weren't OK with climbing time sink ladders, we wouldn't all still be here. Given that you clearly aren't OK with that, I honestly don't understand why you are here, raging against the machine this way.

Hey you want people to wade through a pile of crap, to pvp, because having gear and using it against someone who doesn't over and over until they wade through that pile of crap is your idea of achievement, well and good. Me I look and say everytime you put odious barriers in the way of a goal, less and less people will try to get to the goal. Your only response seems be bbbbbut this is an MMO they should want to.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Your only response seems be bbbbbut this is an MMO they should want to.
I believe it should be phrased more like "But this is a MMO, that is how MMOs work."

Personally I accept the fact that if I want to have every advantage I can get my hands on, I need to work my way up. The first thing I did was to identify the multiple ways to do that, and then chose the one that I found most enjoyable.

Myself, I like Market PvPing for the plain fact that I am lazy. Making roughly 50mil a day while only having to log on for 5 minutes a day makes me giggle every time I think about it. If you don't find that enjoyable there's always doing things that will give you merits (Note: Not saying speed TFs. Running TFs the regular way grants the same amount of Merits per run.) so that you can directly buy or roll for the enhancements you want. If farming is your thing, racking up the inf (Or drops to sell for inf) can get you your sets as well. In short, there are a variety of choices including many I did not list. If, however, there are no choices that interest you I would recommend trying to come up with suggestions for the developers on how to implement content that you can have fun with while working for the 'gear' you desire.

With 50mil/day income I can easily IO a toon out in no time, however there are a cornucopia of toons that don't even need basic IO slotting to function. My Thugs/TA Mastermind can wipe the floor with nearly any person he comes across in zones and he doesn't even have a full set of SOs! While he doesn't have as much offensive might, my Bots/Pain Mastermind has much higher staying power and can stay alive against the onslaught of most any strong single opponent and a lot of times multiple weak opponents. He doesn't even have any -KB IOs. My DM/Willpower Stalker has 2 sets of Crushing Impact and SOs and still does incredibly well. My point being: Yes 'gear' matters, however it didn't matter enough to me to add IOs (Or more than a couple) to the majority of my characters.

To the Topic...

Quote:
I can honestly say that I find at least the procs desirable and would love to have them on a number of my toons, but that still doesn't create any incentive to actually PvP.
I agree. I find it much easier to accumulate wealth then buy them. (Usually off my friend who has surprising luck with PvP drops.)

The problem is that the devs need to find an equilibrium to the drop rate which will entice the populace in, while still keeping them 'rare.' At a 1 drop for every 2 kills rate people would swarm the zones to get PvP IOs (Who cares if you suck. If you even get 1 kill there's a 50% chance to get an IO). However at a 1 in 200 drop rate (What it is apparently at now) people, for the most part, won't bother trying. While I believe an equilibrium can be found...that's not exactly one of the devs strong points from my perspective.

I think something that would help is the suggestion about PvP IOs dropping when you're defeated as well as when you score kills. That way even if you're getting the tar beaten out of you, you're still potentially making progress towards a reward.


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

Quote:
Originally Posted by Computer View Post
I believe it should be phrased more like "But this is a MMO, that is how MMOs work."

Personally I accept the fact that if I want to have every advantage I can get my hands on, I need to work my way up.
Quote:
With 50mil/day income I can easily IO a toon out in no time

Just out of curiosity, how much less willing would you be if it it took you considerably longer ? Just how willing do you think other people would or should be ?


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Just out of curiosity, how much less willing would you be if it it took you considerably longer ? Just how willing do you think other people would or should be ?
50 mill a day isn't enough if you're just market pvping.

50 mill a day means 20 days to a billion. a billion will buy you half a set of apocs; and lets not even talk about pvp ios.

just saying.


 

Posted

Quote:
Originally Posted by black_barrier View Post
50 mill a day isn't enough if you're just market pvping.

50 mill a day means 20 days to a billion. a billion will buy you half a set of apocs; and lets not even talk about pvp ios.
That sounds like "buy it nao" prices for Apocs.

What sort of goals make 1B in 20 days "not enough"? You can buy a lot of IOs for that kind of money, including some purple sets. What performance goals are you trying to meet in under 20 days? For how many characters?

Edit: The above isn't intended to suggest incredulity or act as leading questions. I'm genuinely interested in the answers.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I tend to view build goals differnetly for variouis characters.

A billion inf for Catwhoorg for a single IO if I wnated it is just fine, and I can wait months if need be.

A billion inf is several other characters worth of IOs, and with the lower inf amounts the timeframe is substationally reduced for them.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by UberGuy View Post
That sounds like "buy it nao" prices for Apocs.

What sort of goals make 1B in 20 days "not enough"? You can buy a lot of IOs for that kind of money, including some purple sets. What performance goals are you trying to meet in under 20 days? For how many characters?

Edit: The above isn't intended to suggest incredulity or act as leading questions. I'm genuinely interested in the answers.
same performance goals that any pvper on a squishy should be wanting to meet: 1500+ hp, 41+ kb prot, and at least 50% recharge.

generally speaking, 1 billion buys a third to half of that, if you aren't gimping your build.


but it's ok, cause DR fixed pvp.


 

Posted

Maybe 41 points of KB protection is a lot more expensive than I realize, but if it's not, I don't pay as much for the rest of that as you seem to.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Pum drops Merits now ? I thought he was just a never ending pot of inf giveaways.
Apparently PvP drops only actually help forum PvP.

Speaking of droppings, I'll be posting the prize list including door prizes on the main thread tonight. Some of those droppings will be PvP IOs.

Carry on.


 

Posted

Quote:
Originally Posted by UberGuy View Post
Maybe 41 points of KB protection is a lot more expensive than I realize, but if it's not, I don't pay as much for the rest of that as you seem to.


Only because blessing get so pricey. And the pvpos are another expensive kn protection bonus. Seriously though you only need the 41 if you play in arena or on freedom a lot. If you are on a different server you can probably get by with about 10-15 less. And honestly if the zone is slow enough you can get by with even far less. Kb is only a death sentence if ther is enough players or good enough players to close a spike on a kbed target.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by black_barrier View Post
50 mill a day isn't enough if you're just market pvping.

50 mill a day means 20 days to a billion. a billion will buy you half a set of apocs; and lets not even talk about pvp ios.

just saying.
Quote:
Originally Posted by black_barrier View Post
same performance goals that any pvper on a squishy should be wanting to meet: 1500+ hp, 41+ kb prot, and at least 50% recharge.

generally speaking, 1 billion buys a third to half of that, if you aren't gimping your build.


but it's ok, cause DR fixed pvp.

What were people saying about PvP build requirements ? I forget.*


*That is sarcasm

Edit: Just a note on that, I finally got the ski slope badges , Combat jumping, swift, hurdle and superspeed ftw. Somebody has to tell me what the skill and achievement were in picking the required powers in a build or where the great joy should have been for the people being chain teleported. ( I am guessing that worked for them, I wasn't in the chain)


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Just for reference Circular as in Circular logic, refers to having the conclusion as the premise. Hope you will be able to use the word properly in the future.
No, actually, you are the one mistaken, however, it is completely possible that the phrase is a local phrase, or a phrase simply unknown to those outside the psychological proffession. It is however, something I enjoy using, so continue to nit-pik.

Either way, It still doesn't change the fact that you pretty much have shown 0 understanding of pvp as a whole. So arguing, or even reading ur posts is slightly amusing; however, continue posting, it makes the thread funny.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
What were people saying about PvP build requirements ? I forget.*


*That is sarcasm

Edit: Just a note on that, I finally got the ski slope badges , Combat jumping, swift, hurdle and superspeed ftw. Somebody has to tell me what the skill and achievement were in picking the required powers in a build or where the great joy should have been for the people being chain teleported. ( I am guessing that worked for them, I wasn't in the chain)
Is the ski slope comment also in jest? I manage to get all 3 badges with Super Speed only, although the jump pack temp power from the bank missions came in handy to even get better times.

PS. Final prizes are up for the costume contest.