Are PvP drops actually helping PvP?
Quick question, how do you go from equal access to equipment and a balanced contest to everyone wins and gold stars for every one ?
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I really didn't want to use this card, but people aren't playing.
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Second by your own description and parameters the game is already more FPS than RPG. Skill in moving the characters around and coordinating fire trumps time served in the rpg. |
Actually, it sounds kind of like CoH prior to IOs and if we pretend there were no HOs, since level 50s pretty much had way more influence than they could ever spend on SOs. Lord knows CoH wasn't a very normal MMO. And it WAS sort of a niche CoH had carved out. I worried that leet lewt would ruin the game. But I think they did a very good job with it, and I VASTLY prefer the game with IOs. Some people, perhaps not so much.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I'm willing to work my *** off for hundreds of hours doing things that some people find unpleasant so that I can have the best equipment. You're apparently not. You don't want to put in the effort, but you still think you deserve the same equipment as me, that it's unfair to you to not have it. Why should you be given the same rewards for no effort that I earned through a lot of effort? To me, that's VERY much "Everyone's a winner! Gold stars for everyone!"
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You seem to assume that everyone else that isn't playing is staying away for the exact same reasons you are. I don't know what the percentage might be, but whatever it is, you're making a VERY broad assumption. We'll never find out, but I strongly suspect that if we changed it to be exactly what YOU want, almost nobody would play your version of PvP either. You haven't impressed me as someone that has his finger on the pulse of what PvPers want out of a game. |
Anyway back to my "broad assumption". It is no more broad than my guess that most people wouldn't want to share a cell with Mike Tyson or wouldn't want to play a game of who can punch the softest with Muhammad Ali in his prime.
When I used be heavy into FPS there would always be someone who would shout "Stop moving so I can shoot you". Here its "stop whining and just revive so I can farm you".
If you feel entitled to having every advantage in the book don't be surprised when people feel just entitled not to play with you.
Just how big an advantage do you need before you become comfortable ? At what point does it stop being a game, a friendly contest, and becomes something else very ugly.
The only thing I have seen from the people voicing your opinion is that they should have the right to beat on people using superior gear and if the people with inferior gear don't like it they should suck it up and lose or wade through crap to get good gear so they can beat on people with inferior gear.
Yes, true, at least once you've served enough time to hit level 50. But it's an MMO, so you have persistent equipment, and better equipment than your opponents does of course give you some advantage, more in some situations, less in others. The persistent equipment, or at least differences in equipment, seems to be what you don't like about it, or at least one of the main things you don't like about it. Remove that, and you're at pretty much pure FPS, which seems to be what you want. Nothing wrong with that. But everyone running around with the same equipment that they didn't have to earn doesn't sound much like a normal MMO. |
Thank you for projecting. I am very sorry you can't understand how people might not consider it fun to "work my *** off for hundreds of hours doing things that some people find unpleasant" in an activity that is described as a game.
Once again way to project. I believe you are the one who stated that they don't pvp while I actually do. Not much but when my server is having an event or there is activity in RV I will go in. If things are too ridiculously lopsided I'll leave. Anyway back to my "broad assumption". It is no more broad than my guess that most people wouldn't want to share a cell with Mike Tyson or wouldn't want to play a game of who can punch the softest with Muhammad Ali in his prime. When I used be heavy into FPS there would always be someone who would shout "Stop moving so I can shoot you". Here its "stop whining and just revive so I can farm you". If you feel entitled to having every advantage in the book don't be surprised when people feel just entitled not to play with you. Just how big an advantage do you need before you become comfortable ? At what point does it stop being a game, a friendly contest, and becomes something else very ugly. The only thing I have seen from the people voicing your opinion is that they should have the right to beat on people using superior gear and if the people with inferior gear don't like it they should suck it up and lose or wade through crap to get good gear so they can beat on people with inferior gear. Yes once again, pay your dues and you get to beat on someone. Amazing all I got from this was a small number of people bewildered at the concept of fair play. Either that or the only joy they can have is beating on people who aren't able to fight back. |
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Amazing all I got from this was a small number of people bewildered at the concept of fair play. Either that or the only joy they can have is beating on people who aren't able to fight back.
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When you accept that there's no barrier to achieving any of this except time, maybe you'll be able to discuss this topic rationally. Right now, you're posting distinctly irrationally. Persistent MMOs are about time sinks. If you don't like that, you're truly playing the wrong type of game. You're also preaching to the converted of another faith. If we weren't OK with climbing time sink ladders, we wouldn't all still be here. Given that you clearly aren't OK with that, I honestly don't understand why you are here, raging against the machine this way.
People might argue about how steep the ladders should be, but only a few people complain about their very existence, and they're usually roundly mocked by the regulars. And I don't just mean in this forum.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Talk about projecting. There's no bewilderment, except perhaps at your posts. We understand "fair" just fine. Fair isn't "everyone gets the same thing just by virtue of signing on". That's fair in non-persistent settings. This is a persistent one.
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No what you don't get is that most people aren't willing to be punching bags for your amusement. When someone who doesn't pvp is presented with the choices needed to play in the pvp environment and do well they overwhelmingly say thanks no thanks, wheres call of duty hanging out.
No what you don't get is that most people aren't willing to be punching bags for your amusement. When someone who doesn't pvp is presented with the choices needed to play in the pvp environment and do well they overwhelmingly say thanks no thanks, wheres call of duty hanging out.
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PvP in CoH was never widely popular. There are a lot of reasons for that, but I think one of them is because it was added late, and some of the people who came here before it was added actually came here seeking to avoid PvP (in any flavor). That got ingrained into part of our core culture, and lives on even in new players.
PvP here wasn't very popular even before loot entered into the equation. When loot did enter into the equation, PvP participation didn't change much. It might have even picked up. In any case, it not dropping off really doesn't support your assertions about people avoiding this supposed barrier to entry like the plague. Participation didn't die off significantly until I13, when about 400 knobs on it were turned wildly by the devs all at once.
Given all that, concluding that people don't PvP specifically because they (or at least you) think they're going to be punching bags is quite the leap. Is it in there? Sure, of course it is. Some people won't ever go for something where they think they'll be a punching bag. Just like some people won't believe they could ever afford purples, or LotGs, or name-some-rare-thing-here; or how some people can't imagine ever hitting 50. There are people, I'm sorry to say, who give up before they even find out how hard something is.
Just because you don't get something doesn't make it broken, wrong, or even disliked by a majority of other players. Especially when you dislike it without fully understanding it.
Have a good night!
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
PvP in every MMO that's existed disagrees with your conclusion. Of course, part of that is your wild overstatement of the challenges created by the loot, but I think we get that you aren't actually very familiar with how it all works.
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I read that and stopped
http://www.guildwars.com/products/ex...ks/default.php
http://www.travian.us/
http://www.kingory.com/
It seems you aren't familiar with the word every. Those are just games off the top of my head. As to wild overstatement of the value of loot, for something that is unimportant, you seem to go to great lengths to defend its acquisition, everyone who I know that does pvp goes to great lengths to acquire it, if you read the pvp boards the builds all use it, and people exhorted to get it.
Actions put the lie to your words.
http://www.travian.us/ http://www.kingory.com/ It seems you aren't familiar with the word every. Those are just games off the top of my head. |
As to wild overstatement of the value of loot, for something that is unimportant, you seem to go to great lengths to defend its acquisition, everyone who I know that does pvp goes to great lengths to acquire it, if you read the pvp boards the builds all use it, and people exhorted to get it. |
You're seem to be saying that if you don't follow the blue-sky advice, you'll suck. That's preposterous. It's not like there is this binary state transition between "helpless" and "godly" that you won't trigger without doing everything people suggest.
Actions put the lie to your words. |
There's just one problem: Your interpretations are wrong... but it's pretty clear no one is going to convince you of that.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I think that you guys have agreed to disagree 10 posts ago. No one is going to change their minds and now you guys call it a day.
Of course, you can always keep punching...
* punches Pum and runs off with a bunch of merits
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
So, let me get this straight. You're not OK with people having to spend time obtaining gear by playing the game, but you're OK with players spending real world money for the advantage of skill unlocks? That's you're idea of a level playing field? Heh.
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You'll likely disagree with me, but I very much discount the like 4 billion little free web MMOs. I should have attached the word "mainstream" to "every MMO". I'm talking about MMOs where there was a retail box, which have hung around for something like 3+ years, and which most gamers have at least heard of. Of those, GW is the closest to the ideal you seem to seek. It's also the only one I know of for which PvE can be said to not be the primary focus of the designers. GW feels like a PvP game with PvE attached. |
I think you really just don't get the mentality of people on these forums. People frequently state build advice for achieving absolutely maximal performance, even if it's just a bit better than the next thing down. They paint total blue sky, explain why it's worth having. Then they expect people to pick and choose what they actually want and can afford. An extra 20% global recharge or 10% range or a missing proc in some attack aren't insignificant, but they also probably aren't the difference in a win or loss except in already close contests. (That holds true in PvE, too.) |
Oh wait, Yes they do use those builds in the game and yes they do give an advantage.
You're seem to be saying that if you don't follow the blue-sky advice, you'll suck. That's preposterous. It's not like there is this binary state transition between "helpless" and "godly" that you won't trigger without doing everything people suggest. |
I mean what I'm about to say very earnestly. You think that only because you truly, honestly are not grasping the mentalities behind the actions. You see people doing things, imagine everyone else doing them for only the reasons that you would do them (which are apparently negative), and prejudge everyone based on that. There's just one problem: Your interpretations are wrong... but it's pretty clear no one is going to convince you of that. |
I know this will bounce off you like bullets off superman. Its pretty obvious this is now a form of pvp for you but here is the logical breakdown .
1. There is no need for a specialized PvP build generic PvE builds will perform effectively in PvP.
If that is your position there are SR scrappers that might like to have a word with you.
2. There is a need for a specialized, optimized build, it does provide advantages , while it may or may not be the determining factor it is a significant factor.
Now under this scenario, and considering the people who are serious about PvP do have them, just what is the barrier to entry for the new player ? Given that barrier is it any great surprise that no one is flocking to pvp.
I wouldn't tell it to a badger because they're of no concern when it comes to pvp. Except of course when they come into a pvp zone and start complaining because pvp didn't come to a halt so they could badge. Fortunately the fact that it's pvp makes this problem self-correcting since they just get run over in traffic.
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Paragon City Search And Rescue
The Mentor Project
Paragon City Search And Rescue
The Mentor Project
I think he understands that. I certainly do. Conversely, plenty of people are willing, even EAGER, to 'work their a** off' in order to get 'the good stuff'. Not everyone plays the game to experience fun at all times. Some people play the game to ACHIEVE. They have goals and will grind/work/whatever to get there. And it doesn't matter if it's not fun, or we don't see the point.
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I try not to disparage folks for having different ideas of what's fun than I do, but I find it hard not to poke people who have a different idea of what's fun than I do, yet who stand right next to me in a room full of people like me, doing what we're all doing it and hating it.
That was a helluva sentence.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Are PvP drops actually helping PvP a hypothetical conversation between a PvPer and a PvEer
PVE: Hi, I heard that PvP is kind of fun in this game can you help me get started.
PVP: Well its not nearly as fun anymore its a game that might as well been made by a moron
PVE: Oh but if I wanted to give it a try.
PVP: Ok lets look at you. Your power selections are crap
PVE: I have to do a second build ?
PVP: No you have to do second character (SR/Ice Blast/Empathy .../Fire control) are all worthless.
PVE: Ok so I have to do a second character and get him up level and this will put me on an even footing ? That is kind of tough it took me a long time to get this one done.
PvP: Oh don't expect to be on an even footing, you have a SO build, There are all kinds of specialists out there that will just destroy you with that. If you dont have KB protection/Plus perception/increased HP/ Increased Recharge
PVE: Its going to take me hundreds of hours to get that done, I mean I have been playing the game for years and my main still isn't where I want him to be.
PVP: Well get your character powerleveled and use the market or find some other fast way to raise inf.
PVE: Once I do all that its really fun at least ?
PVP: Oh Yeah, Black Barrier has great tales of how he got people so upset they were sending him hate mail, and Skeet destroyed badgers by the bucketload while they were in zone.*
*Read prior posts in this thread. I have considerably worse these are just convenient.
PVE: [sheepishly] well the conversation and atmosphere is good ?
PVP: Yeah as long as you can get past the mental game and the things people will say to put you off your game.
PVE: Like what ? Are they going to point behind me and say wow claudia shiffer ? Female Characters go around flashing ?
PVP: No more like if they think you are female they will suggest you put strange things into odd orifices, scratch that they will suggest that even if you are male. You know things they think will really rile you up and get you to make stupid moves.
PVE: Is there anything thats really great ?
PVP: Well there are these drops you can get only in PvP.
PVE: Well thanks, I'll get back to you on this. Our SG is having a dance party costume contest next week, some really nice people will be there.
{PVEer to himself: Boy that was close, glad I decided to check things out first}
PVP: I'll get back to you on that. {To himself: Whiny fing Carebear what did he expect it would be like}
Or perhaps he would say something like this quote to himself about the PvEer just being a precious flower.
The players who do want to put in the time, inf, and effort to get better at something shouldn't get dragged down to the level of those who don't - but everyone is a precious little flower, and having their feelings get hurt is a big no-no. Thing is, everyone has equal access to the tools needed to do well in PvP (and PvE for that matter). If they don't want to use those tools, they should be disadvantaged compared to those who do. If they don't think it's okay to put time and effort into making themselves better, they're playing the wrong game, and they have little right to do anything other than whine.
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I do have to ask if you are better at something just how are they dragging you down again ?
To the OP: I do not PvP. The prices of those recipes have made me interested, as I could do things with my characters I'd never dream of otherwise, but if I did PvP, it would be against friends, where there's an understanding that it's all about fun. Drops or no drops, the experiences I've had vs. other players have been this: the player targets the character with fewest defenses, runs before retaliation, then tries again. Any sign of possible defeat, they take off...and re-appear soon with a character that does not have the weakness the original had.
In other words, it's about winning, not playing. Long fights avoided in favor of distinct advantage.
Perhaps I've been unlucky.
The new changes made this worse, as characters just don't play as they do in the rest of the game....I stay informed, I tried to tell my team when we got shivans what to expect, they were less than happy.
Worst part is, PvE'rs who are interested in the PvPOs, get friends and FARM for them; Was on guardian or infinity, was grabbin nukes in the morn and ran into a 16 man pvp io farm in the web.
WTF
Funny thing is, given how rare PvP drops seem to be in the course of normal play, gutting PvP IO farming even more than they did in I15 would mean almost all the PvP IOs would be astronomically expensive, as opposed to only most of them being so.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Are PvP drops actually helping PvP a hypothetical conversation between a PvPer and a PvEer
PVE: Hi, I heard that PvP is kind of fun in this game can you help me get started. PVP: Well its not nearly as fun anymore its a game that might as well been made by a moron PVE: Oh but if I wanted to give it a try. PVP: Ok lets look at you. Your power selections are crap PVE: I have to do a second build ? PVP: No you have to do second character (SR/Ice Blast/Empathy .../Fire control) are all worthless. PVE: Ok so I have to do a second character and get him up level and this will put me on an even footing ? That is kind of tough it took me a long time to get this one done. PvP: Oh don't expect to be on an even footing, you have a SO build, There are all kinds of specialists out there that will just destroy you with that. If you dont have KB protection/Plus perception/increased HP/ Increased Recharge PVE: Its going to take me hundreds of hours to get that done, I mean I have been playing the game for years and my main still isn't where I want him to be. PVP: Well get your character powerleveled and use the market or find some other fast way to raise inf. PVE: Once I do all that its really fun at least ? PVP: Oh Yeah, Black Barrier has great tales of how he got people so upset they were sending him hate mail, and Skeet destroyed badgers by the bucketload while they were in zone.* *Read prior posts in this thread. I have considerably worse these are just convenient. PVE: [sheepishly] well the conversation and atmosphere is good ? PVP: Yeah as long as you can get past the mental game and the things people will say to put you off your game. PVE: Like what ? Are they going to point behind me and say wow claudia shiffer ? Female Characters go around flashing ? PVP: No more like if they think you are female they will suggest you put strange things into odd orifices, scratch that they will suggest that even if you are male. You know things they think will really rile you up and get you to make stupid moves. PVE: Is there anything thats really great ? PVP: Well there are these drops you can get only in PvP. PVE: Well thanks, I'll get back to you on this. Our SG is having a dance party costume contest next week, some really nice people will be there. {PVEer to himself: Boy that was close, glad I decided to check things out first} PVP: I'll get back to you on that. {To himself: Whiny fing Carebear what did he expect it would be like} Or perhaps he would say something like this quote to himself about the PvEer just being a precious flower. I do have to ask if you are better at something just how are they dragging you down again ? |
There is only a select few that trash talk outright in zones that I notice and then those that only trashtalk if their getting trashed talked, if you can't take it well grow some thicker skin it'll do you good both in pvp and the real world.
I want to answet this question specically
*is there anything that is really great?
Yes the joy of fighting real PCs and not dumb NPCs that have the same routine all the time. The exileration in over coming the odds against real PCs not NPCs. PVP is a game about brains where as pve is your typical hack n slash/blast rpg.
I just saw this again and had to laugh even harder.
Yep you don't need accolades or IOs to farm only if you want to farm quickly.
You don't need accolades or IOs to solo AVs or GMs only if you want to succeed or unless by solo you mean having a couple of buffers standing nearby.
For pvp well you don't need them if the other people don't have them or are really unskilled or you just went to pvp for sterling conversation and accurate descriptions of your immediate family winning not being all that important.