Originally Posted by black_barrier
you dont pvp in this game, shut the **** up before i shove my proverbial boot down your throat.
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Are PvP drops actually helping PvP?
Actually my reply reflects the fact that anyone who can't look up six posts
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Mayhaps you should take the time to realize that all the other post in the thread are telling you that you are wrong. Though I am sure that would slice into the little piece of reality you have created for yourself.
Minor suggestion could you stop being the zen shadow/sentry4 of the market forums and learn how to multi quote. For the love of all that is precious it awesome reading 4 replies in a row from you.
P.S.: play nice with barrier, we just house trained him.
Duel me.
I will work on my sig pic more when I have time.
Mayhaps you should take the time to realize that all the other post in the thread are telling you that you are wrong. Though I am sure that would slice into the little piece of reality you have created for yourself.
Minor suggestion could you stop being the zen shadow/sentry4 of the market forums and learn how to multi quote. For the love of all that is precious it awesome reading 4 replies in a row from you. P.S.: play nice with barrier, we just house trained him. |
Let me see
1. Gear doesn't matter but expect to spend 3 billion
2. Accolades don't matter but what they give you is what everyone builds for.
3. Skill is what matters but letting people come in on an even material basis is offensive.
4. From uber, coordinating attacks on single targets is important but it just happens magically.
5. PvPers don't gank pveers in zones but if they are in the zone they better damn well learn to like it .
6. Your pve build is fine as long as it has phase, perception powers a self heal and is primarily single target focused.
7. The pveers are somehow bringing you all down perhaps because they don't enjoy fighting ridiculously lopsided battles.
The list goes on and so does the comedy.
If you were to show this thread to someone outside the game they would wonder if the PvPers had lost their marbles
Man, if you think that was the only one its no surprise that pvp people posting here can say the things they do.
Let me see 1. Gear doesn't matter but expect to spend 3 billion 2. Accolades don't matter but what they give you is what everyone builds for. 3. Skill is what matters but letting people come in on an even material basis is offensive. 4. From uber, coordinating attacks on single targets is important but it just happens magically. 5. PvPers don't gank pveers in zones but if they are in the zone they better damn well learn to like it . 6. Your pve build is fine as long as it has phase, perception powers a self heal and is primarily single target focused. 7. The pveers are somehow bringing you all down perhaps because they don't enjoy fighting ridiculously lopsided battles. The list goes on and so does the comedy. If you were to show this thread to someone outside the game they would wonder if the PvPers had lost their marbles |
1. Gear doesn't matter. The only exceptions are higher-end arena matches where everyone has the gear. Will you be at a slight disadvantage if you don't have it? Sure, but that's the case in PvE as well, relatively speaking. Playing against people that are better-equipped than you requires you to put more effort into playing your character and devising strategies, which in turn makes you a better player. Perhaps you should try it sometime.
2. See above.
3. Skill is more important than build. That's what was said, that's what you keep ignoring. Part of the "skill" in building a character for PvP (or farming, or AV/GM soloing, or whatever else you want to do) is being able to make the money to buy what you want, the know-how and patience to get it cheap, and the ability to put that stuff together in a meaningful way.
4. No, it doesn't happen magically. No one said it did, but again you choose to ignore that. A team of experienced players will be faster on their target locks and more clean on their spikes, but it doesn't "just happen." People knowing what they're doing can make it seem like it does, though.
5. Upon entering a PvP zone, you are shown a dialog box saying you may be attacked by other player characters. If you continue in, you're giving your consent to be attacked. If you don't want to be attacked, be prepared to get away from a situation in which you might be attacked. Don't come and complain when something happens when you were warned at least once about that exact thing happening.
6. This is a reality of the current PvP system and the mechanics thereof, not the players. Your beef here is with the devs.
7. No, they're "bringing us down" because they expect to be able to compete on our level as soon as they step foot into the zone. Most of the players who are good today became so because they spent a lot of time learning what worked and what didn't in a PvP situation.
Odds are if someone outside the game looked at this thread they'd say, "Oh, this Another_Fan guy is probably very wrong, because there's not another person in this thread that's agreeing with him." Game, set, match.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
So far you have been completely unable to make a case on the basis of any kind of fact, and have resorted to using yourself as an authority and making insults.
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Again, pointing out ignorance is not an insult. Taking it as such is likely to lead people to think you have an ego problem, though.
Your lack of experience or willingness to be disingenuous is showing.
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Back around 2000 I was in a leadership position on an FPS team that ran something like 28-1 in ladder and league competition over the course of a year. We ran of of our gametype's most popular servers, and we were well respected in our community. We played a game with a very steep learning curve. As I mentioned, it had a light "class" system and multiple weapon loadouts within each. Maps were large and allowed for enemy approach from many directions. Bases were large and usually had multiple entrances you had to defend. Combat was fast, as were travel times. (Sound familiar? There are good reasons CoH was the 1st MMO I had any interest in.)
Given the speed and tactical diversity of the game, it was possible for certain maps to be won in under 20 seconds if a knowledgeable player was on one team and the other team didn't know what was coming.
Despite all this, it was absolutely standard in pubs that everyone just did their own thing. If a team got stomped a couple of times, they started to figure out why, and they adjusted. If they didn't someone in the know usually clued them in. (I don't consider that "leading". If you do, I think this argument is even dumber than most.) And if the problem was that the teams were stacked, then no amount of leadership usually had a chance of making enough of a difference to be worth doing.
The bigger more complex the goals the greater the need for an organized teams and the easier it becomes to utilize tactics nobody wants to see in this game. |
Do you actually play any team games? Seriously, I'd like to know what you play, and how, because I think you're showing a staggering ignorance of the reality of how most people pub on team video games. Go log onto a pub server and find me the "team leaders" in Team Fortress 2, or Counterstrike, or the various UT gametypes. No one "needs" a team leader or an organized plan. People figure out what works, they (usually) take note of what needs doing on their team when they join, and the pieces (usually) fall into place. Even despite the fact that you can end up on pub teams where that doesn't happen, it's incredibly rare for people to "lead".
At every step up in either complexity or length the need for a good team that is well constructed goes up. |
This is true for pve when you run a master of TF and you need someone to make certain everyone knows what they are doing, to Hami Raids where the same is true. |
This isn't a pub environment. This is a persistent environment. What is more its a persistent environment that will differentiate the available material before people even start to play |
Frankly, it sounds to me like you terribly overthink all this. I'm really done trying to convince you how ignorant your position is. I know what I'm telling you is true because it's been my experience over a decade of online play. I don't really know what you've been doing if your argument here is based in actual online play experience, but if it is consider it weird and abnormal.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Again, pointing out ignorance is not an insult. Taking it as such is likely to lead people to think you have an ego problem, though.
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You so have no idea what you're talking about. Back around 2000 I was in a leadership position on an FPS team that ran something like 28-1 in ladder and league competition over the course of a year. We ran of of our gametype's most popular servers, and we were well respected in our community. We played a game with a very steep learning curve. As I mentioned, it had a light "class" system and multiple weapon loadouts within each. Maps were large and allowed for enemy approach from many directions. Bases were large and usually had multiple entrances you had to defend. Combat was fast, as were travel times. (Sound familiar? There are good reasons CoH was the 1st MMO I had any interest in.) |
BTW if you are seriously comparing your experience in Tribes and Tribes II to COH you have just demonstrated that you are talking out your rear. There is no comparison between those games and COH in any way shape or form.
But if you do want to make the comparison, it would have helped if you mentioned modded servers, People hosting servers in their dorm rooms so they could have zero ping and wouldnt even need to bother with voice chat.
There were enormous problems with that game in terms of serious competition. Even so we were looking at modding the torque engine so we could keep playing our game when EA lost its license. I believe the 3028 spinoff may still be making the attempt.
Good try though, I suppose your resume is impressive to you. I have no need to make the false comparisons you have and I have no need need to assert special knowledge (and in your case either flawed or incomplete in presentation)
Do you actually play any team games? Seriously, I'd like to know what you play, and how, because I think you're showing a staggering ignorance of the reality of how most people pub on team video games. |
If you don't think that groups of people don't get together get on their voicechat and then target a server they either own or have mutual good pings to then log in as a group you are sadly misstaken.
If you put in strategic/ or tactical objectives it becomes even more so the case and it has been that way forever. I remember when Heavy gear came out with what was probably the first attempt at that and you would have people log in in waves to overwhelm a hemisphere usually the south for some reason.
The benefit goes up. Just because you would do better with it does not mean you need it in a pub/pug setting. In organized competition? Damn skippy. Pubs are not organized competition. |
Or did I miss this from you
Players like us murdered new players if we seriously went head to head with them, such as in pub matches.
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Zones are pub play. The gametypes I'm proposing would have pub play, akin to WoW's battlegrounds. Persistence has zero bearing on the pub nature of PvP outside of organized competition, such as ladders and leagues. If you walk into a PvP contest where you weren't asked to show up, the game was in progress, and you might not know anyone on the team, that's a pub. It doesn't matter if you have been playing the game for 5 years. |
I know what I'm telling you is true because it's been my experience over a decade of online play. I don't really know what you've been doing if your argument here is based in actual online play experience, but if it is consider it weird and abnormal. |
Of course people who have had their alliances blown apart because their leadership wasnt up to the job or simply wasnt, people who play eve online who have had their corporations destroyed, people on FPS teams that have been wiped out repeatedly to the point they became sick because they were playing on someones modded map, people who played Military Political games and found out later that the three people they thought they were talking to was actually one person who was playing them like a violin would all disagree.
1. Gear doesn't matter. The only exceptions are higher-end arena matches where everyone has the gear. Will you be at a slight disadvantage if you don't have it? Sure, but that's the case in PvE as well, relatively speaking. Playing against people that are better-equipped than you requires you to put more effort into playing your character and devising strategies, which in turn makes you a better player. Perhaps you should try it sometime.
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http://boards.cityofheroes.com/showp...5&postcount=89
Yes certainly an inspiring player. Enough to inspire serious thought about that eugenicists might have valid points.
You might try something called sportsmanship.
It has some interesting ideas. Ones like if a superior player is paired against an inferior player he takes a handicap. He does this so the game presents a challenge to him and has the potential to be fun for everyone.
2. See above. |
Part of the "skill" in building a character for PvP (or farming, or AV/GM soloing, or whatever else you want to do) is being able to make the money to buy what you want, the know-how and patience to get it cheap, and the ability to put that stuff together in a meaningful way. |
If you want to lobby for a sport, of how fast can you make a billion I am sure there are lots of people that play the game that would find it fun, Somehow though I don't expect marvel or dc to put out a comic called the mutual fund manager any time soon.
4. No, it doesn't happen magically. No one said it did, but again you choose to ignore that. A team of experienced players will be faster on their target locks and more clean on their spikes, but it doesn't "just happen." People knowing what they're doing can make it seem like it does, though. |
5. Upon entering a PvP zone, you are shown a dialog box saying you may be attacked by other player characters. If you continue in, you're giving your consent to be attacked. If you don't want to be attacked, be prepared to get away from a situation in which you might be attacked. Don't come and complain when something happens when you were warned at least once about that exact thing happening. |
6. This is a reality of the current PvP system and the mechanics thereof, not the players. Your beef here is with the devs. |
7. No, they're "bringing us down" because they expect to be able to compete on our level as soon as they step foot into the zone. Most of the players who are good today became so because they spent a lot of time learning what worked and what didn't in a PvP situation. |
Odds are if someone outside the game looked at this thread they'd say, "Oh, this Another_Fan guy is probably very wrong, because there's not another person in this thread that's agreeing with him." Game, set, match. |
You see that would be impressive all except for the fact that when you were leading a team of 8. I was leading a team of 3500 for electronic arts in their attempt to bring the MPBT universe to life as an online game. And had been involved online gaming in one way or another for nearly 10 years at that point.
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Good try though, I suppose your resume is impressive to you. I have no need to make the false comparisons you have and I have no need need to assert special knowledge |
Paragon City Search And Rescue
The Mentor Project
You see that would be impressive all except for the fact that when you were leading a team of 8. I was leading a team of 3500 for electronic arts in their attempt to bring the MPBT universe to life as an online game. And had been involved online gaming in one way or another for nearly 10 years at that point.
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Here's the thing though: no one cares what your past experiences are, what you've done, or who you are, because you're wrong.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
It's a shame the time and money put into that wasn't spent on someone else.
Here's the thing though: no one cares what your past experiences are, what you've done, or who you are, because you're wrong. |
Even the PvPec disagrees with you on that. Do you remember the Killer Klowns event ? No Accolades allowed. They sure must have been worth something as the max level for the event was five and it would take one heck of an effort to get them by then.
But yeah that from you pretty much your entire position in this thread. You start with the ridiculous position that having more hit points more damage more accuracy doesn't matter and then just repeat.
Then you go on and ignore everyone that came into the thread and said yes they have had bad experiences with completely unsportsmanlike play by pvpers.
You are right about what I have done and my past experiences aren't the issue. Then again I didn't make them an issue. What is the issue is something that is painfully obvious for anyone reading this thread. PvPers aren't interested in anything approaching a fair or fun game for all parties involved.
Pre I13 you would have situations where badgers were so harrassed they were forced out of zones the same goes for nukes.
Well in the end the Carebears won and chased the PvPers off the game.
Team Care Bear Stare 1
Team Over Compensating 0
Even the PvPec disagrees with you on that. |
You part of the pvpec? Ever ben part of the pvpec? Didn't think so, maybe you shouldn't speak for them then.
Do you remember the Killer Klowns event ? No Accolades allowed. They sure must have been worth something as the max level for the event was five and it would take one heck of an effort to get them by then. |
I will give you the real answer for this, please try your best to understand it. Villians are capable of getting both demonic and fon at lvl 5. Heroes can not. Both of thos powers are essentially god modes at lvl 5. The reason for this is because you can hit anything at lvl with fon up and you pretty much can not be hit at all with demonic up. As you advance in levels and build alot of things happen that make this no longer true or at least much farther from as lopsided as it would be at level 5.
But yeah that from you pretty much your entire position in this thread. You start with the ridiculous position that having more hit points more damage more accuracy doesn't matter and then just repeat. |
No one ever said it didn't matter, they said it wasn't required. Please try to understand what people say to you, or just kep repeating yourself like you have been.
Then you go on and ignore everyone that came into the thread and said yes they have had bad experiences with completely unsportsmanlike play by pvpers. |
I have had bad experiences with pvers and I think that is the core problem with this game right now. Get what I did right there. You and anyone who has complaints of pvpers attitudes and behavior should do two things. One pvp more, there are plenty of good guys out there. Second stop stereotyping. Stereotyping is one step away from being a bigot, and seriously you are starting to come off like one.
You are right about what I have done and my past experiences aren't the issue. Then again I didn't make them an issue. What is the issue is something that is painfully obvious for anyone reading this thread. PvPers aren't interested in anything approaching a fair or fun game for all parties involved. |
There is no fair in pvp. There is no fair in mmorpgs. There is really no fair in mmorpg pvp. The person with the most loot and skill should win all the time. What this game has already done and what you think neds to be done even more so is make it a coin flip. If I wanted to coin flip with some dude at random for fun I wouldn't be paying 15 bucks a month for this game. I want to play against the most skilled an knowledgeable players. And before you spout of again about wanting to uberlet and pwn the noobs, in truth I am pretty bad and get farmed alot. Gues what though, I still have fun. This brings back the point of the real trouble with pvp in this game. Its that the pve centric nature of the game does not lure in the people who would have fun at this. Giving every joe blow in the game a free 50 with a perfect build for pvp would probably barely even make noticeable increase in the pvp poputalion. Sure much like the initial changes of i13 drew some people in for a wek or two, after the newness wore off we would be back to the same people pvping and the same people not pvping.
Pre I13 you would have situations where badgers were so harrassed they were forced out of zones the same goes for nukes. |
Just to let you know thats not harassment, thats pvp. If you want the reward you have to balance it with the risk. Even to that point Castle has said before he thought they were far to easy get(shivs/nukes) for the risk involved. Also please explain how i13 changed this except maybe leaving most zones empty.
Well in the end the Carebears won and chased the PvPers off the game. Team Care Bear Stare 1 Team Over Compensating 0 |
I have had this talk with many a self righteous ******* before. Please stop acting like pvpers and pvers play different games. Its not your game. Its not my game. Its our game. When a changes occurs that makes us lose any part of our player base its a lose for the community. What did you score or win really with a good protion of pvpers leaving? Nothing would be the correct answer. And in case you didn't know many of those players that left were active badger, hami leaders, task force leaders and numbers/info gurus for the game. True pillars of this games community. To think having people of this caliber leave the game is win for anyone is a crying shame and shows the incredible shortsightedness you have.
I am not sure what pvper kicked your dog, or tried to date your sister or whatever happened. I am sorry for it though, and it would probably be best for you to let it go as it is confusing your judgment.
Duel me.
I will work on my sig pic more when I have time.
Hush was a leader in the PVPEC.
CriticalKat leads the PVPEC.
Hatter was a rep the PVPEC.
Is my point clear enough yet?
I have had this talk with many a self righteous ******* before. Please stop acting like pvpers and pvers play different games. Its not your game. Its not my game. Its our game. When a changes occurs that makes us lose any part of our player base its a lose for the community. What did you score or win really with a good protion of pvpers leaving? Nothing would be the correct answer. And in case you didn't know many of those players that left were active badger, hami leaders, task force leaders and numbers/info gurus for the game. True pillars of this games community. To think having people of this caliber leave the game is win for anyone is a crying shame and shows the incredible shortsightedness you have. I am not sure what pvper kicked your dog, or tried to date your sister or whatever happened. I am sorry for it though, and it would probably be best for you to let it go as it is confusing your judgment. |
lets make e-babies and bring about the end of the internets.
Quote: But yeah that from you pretty much your entire position in this thread. You start with the ridiculous position that having more hit points more damage more accuracy doesn't matter and then just repeat. No one ever said it didn't matter, they said it wasn't required. Please try to understand what people say to you, or just kep repeating yourself like you have been. |
That would be the same way it isn't required to have all the chess pieces.
I mean the beginner player really didn't deserve the rooks did he ?
You aren't doing well enough at the market ? Lose the bishops.
There is no fair in pvp. There is no fair in mmorpgs. There is really no fair in mmorpg pvp. The person with the most loot and skill should win all the time. What this game has already done and what you think neds to be done even more so is make it a coin flip. |
I will give you the real answer for this, please try your best to understand it. Villians are capable of getting both demonic and fon at lvl 5. Heroes can not. Both of thos powers are essentially god modes at lvl 5. The reason for this is because you can hit anything at lvl with fon up and you pretty much can not be hit at all with demonic up. As you advance in levels and build alot of things happen that make this no longer true or at least much farther from as lopsided as it would be at level 5. |
Or are you still going for: More Hit Points + Harder to Hit + Able to do greater damage <> ridiculous advantage ?
There may not be fair in MMO PvP but what you are arguing for isn't just unfair its ridiculous.
You see that would be impressive all except for the fact that when you were leading a team of 8. I was leading a team of 3500 for electronic arts in their attempt to bring the MPBT universe to life as an online game. And had been involved online gaming in one way or another for nearly 10 years at that point. |
All this claim shows is that you were involved in an effort to create an online game. It doesn't show that you actually understand how that should be done. As a counterpoint, I think Jack Emmert has whole lot more recognizable MMO resume than yours, and I think the man is a giant ignoramus about how players actually play games. Ultimately, your posts are vastly more damning than any such credentials serve to counter.
What matters far more in my opinion is how much you've played these games, and how much you've interacted in meaningful ways with the players on the teams you've played on.
BTW if you are seriously comparing your experience in Tribes and Tribes II to COH you have just demonstrated that you are talking out your rear. There is no comparison between those games and COH in any way shape or form. |
But if you do want to make the comparison, it would have helped if you mentioned modded servers, People hosting servers in their dorm rooms so they could have zero ping and wouldnt even need to bother with voice chat. There were enormous problems with that game in terms of serious competition. Even so we were looking at modding the torque engine so we could keep playing our game when EA lost its license. |
In any case, none of that is germane to the topic. None of that is an argument in defense of your claims that people need dedicated team leaders to manage complex gametypes.
Good try though, I suppose your resume is impressive to you. I have no need to make the false comparisons you have and I have no need need to assert special knowledge (and in your case either flawed or incomplete in presentation) |
By the way, when debating an argument, it helps to say why people on the other side are wrong. All you've done so far is declare me wrong or flawed, but you've not actually shown how my position is logically unsound. This is how we've gotten into whipping out backgrounds - it's not like there's some mathematical derivation that one can use to prove how online teams play. We can only cite experiences. It seems kind of telling that you seem to be the outlier in this thread.
So, again, what experience in playing online team games do you have? How many people do you consider part of the community do you play with? How exposed to their play experiences (and not just your own) are you?
There is no way to compare a PvP module of a MMO to a fps on a public server. The social dynamics are entirly different but if you want to see teams with leaders, log onto a server and look for the team that has an overwhelming record of dominance. The odds are that not only do they have a leader but they logged on as a group specifically for racking up on the server. |
If you don't think that groups of people don't get together get on their voicechat and then target a server they either own or have mutual good pings to then log in as a group you are sadly misstaken. |
The zones we had contradict your statements. The prior statements by other people on this thread about the behavior they encountered in zones contradicts your statements. Basic human nature contradicts your statements. |
And pardon me if I take your opinion of human nature with a grain of salt, since you seem to think that people in random pubs have the gumption to form up into an organized squad under a designated leader as a matter of course.
People are way lazier than that.
Yes you are the measure of all things and people should agree because you say so. |
So either I'm lying, I'm the luckiest SOB ever for never running into this big problem, or you're exaggerating the issue.
Of course people who have had their alliances blown apart because their leadership wasnt up to the job or simply wasnt, people who play eve online who have had their corporations destroyed |
people on FPS teams that have been wiped out repeatedly to the point they became sick because they were playing on someones modded map |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
A significant part of your post serves to reinforce the notion that your ego is blinding you to a great many things. You think that your past experience in the middle management of a game company means you have insights that your posts on the topic belie.
I'm sorry, that qualifies you to understand the teaming dynamics of online players how? Assuming you were actually a manager in charge of a staff that size, those people weren't a team of online players. Even if we make the ridiculous assumption that they were, I seriously doubt you had 3800 direct reports. Even if those 3800 people included play testers, how many of them were testing the game unscripted? |
This is funny as can be. You misread the post, reply in ignorance, then the rest is well you may have done that but "it doesn't matter" Because you know more anyway and if anyone disagrees with you they are ignorant egotistic and in general uninformed. 3500 was the number of the players on our team. I believe the development staff etc was somewhere around 20 it varied seeing as the game was in development for roughly 10 years and had undergone three changes in ownership in that period and at one point outsourced development to an Israeli company.
Good try at comprehension. Fair to middling try with the middle management bit, just a heads up anyone managing 3500 people at just about any software company would be upper level management, In EAs case that would be a ridiculous percentage of their total labor force.
It does underly my point that your argument was much like the man who claims to have 20 years experience but in reality just has the same years experience 20 times. The fact that you couldn't even conceptualize the scale of what some games tried for and just how radically different environments could be just highlights this.
You have said you work in the software industry ? That seems to be contradicted by your lack of knowledge.
The rest of your post just gets more comical.
Edit: Just so you understand, its Cochranisms, Demands for data that couldn't possibly produced and your saying that because you didn't notice it happening it didn't.
That would be the same way it isn't required to have all the chess pieces. I mean the beginner player really didn't deserve the rooks did he ? You aren't doing well enough at the market ? Lose the bishops. |
You have tried this before in this thread. Online pvp has 0 to do with chess. Please stop trying to compare it to it. And yes if someone is worse at pvp, or the market, of even pve they should be at a disadvantage. Competition is not an everyone wins thing like kids are taught these days. You don't get your pizza here for loading into the zone or arena. Earn it like everyone else, period.
Well after god knows how many pages of its the "SKILL WITH THE BUILD" you come back with letting people have the loot is wanting to make it a coinflip. |
It is skill, it is build, they did try to make it a coin flip and failed. These things are all true. My position has never once changed. I will promise you skill is far more important than money in pvp. Read the rest of my reply instead of cherry picking to try to make you look like you might have a hope of appearing right.
Oh so we are back to having accolades matter. Or are you still going for: More Hit Points + Harder to Hit + Able to do greater damage <> ridiculous advantage ? There may not be fair in MMO PvP but what you are arguing for isn't just unfair its ridiculous. |
Reread all of it again. There is a difference between a twinked level 5 toon with a distinct advantage in an event that is just for fun and level 50s with a full compliment of powers and slotting. Again you cherry picked to make it look like your point is valid. And again, since the begining my distinction has been accolade are not required. Yes they are nice to have, but you are not serious disadvantage with out them. There are these things called inspires that can pretty much cancel them out. If you have a clue you would know this.
Now that we have your responses covered lets get back to some of the stuff you glazed over that you need to reply to.
I said.
You part of the pvpec? Ever ben part of the pvpec? Didn't think so, maybe you shouldn't speak for them then. |
I have had bad experiences with pvers and I think that is the core problem with this game right now. Get what I did right there. You and anyone who has complaints of pvpers attitudes and behavior should do two things. One pvp more, there are plenty of good guys out there. Second stop stereotyping. Stereotyping is one step away from being a bigot, and seriously you are starting to come off like one. |
this one most of all
I have had this talk with many a self righteous ******* before. Please stop acting like pvpers and pvers play different games. Its not your game. Its not my game. Its our game. When a changes occurs that makes us lose any part of our player base its a lose for the community. What did you score or win really with a good protion of pvpers leaving? Nothing would be the correct answer. And in case you didn't know many of those players that left were active badger, hami leaders, task force leaders and numbers/info gurus for the game. True pillars of this games community. To think having people of this caliber leave the game is win for anyone is a crying shame and shows the incredible shortsightedness you have. |
So really what have you won. From what I see in this thread you seem to think you are the 5 year old in a kick ball league and win just for showing up. You can't make a point on a forum, its pretty obvious you have no clue about pvp here or any game. Perhaps you should go back and get coddled by the people who made your sense of self entitlement so strong and leave the game to those of us who have the mental capacity to play. Peace
If you want to translate this to a bad experience with a pvper I basically just told you to get wrecked.
Duel me.
I will work on my sig pic more when I have time.
You have tried this before in this thread. Online pvp has 0 to do with chess. Please stop trying to compare it to it. And yes if someone is worse at pvp, or the market, of even pve they should be at a disadvantage. Competition is not an everyone wins thing like kids are taught these days. You don't get your pizza here for loading into the zone or arena. Earn it like everyone else, period. So really what have you won. From what I see in this thread you seem to think you are the 5 year old in a kick ball league and win just for showing up. You can't make a point on a forum, its pretty obvious you have no clue about pvp here or any game. Perhaps you should go back and get coddled by the people who made your sense of self entitlement so strong and leave the game to those of us who have the mental capacity to play. Peace |
If this thread hadn't been endless pages of PvPers insisting they should be able to beat on people that aren't as well equipped as them, I wouldn't believe that. But to borrow your analogy if PvP were that kickball game, you would have all the older kids on one side, they would be equipped with maces and would gang up on any younger kid that happened to wander by.
You are right about one thing though. I haven't made the points I wanted to, I doubt I could have. You and the other pvpers have been doing it far better than I ever could.
I am still waiting for you to respond to the stuff I asked for. Way to dodge when you know you have lost.
Also its not endless pages of pvpers saying we should be allowed to beat on people that aren't as well equipped as them. Its pages of people saying all the loot has the same amount of accessibility to everyone. If pvp is something you are into you go and get the gear to do it. And my own twist on it is even if they gave everyone everything we still would not add to the pvp population. You can not make people enjoy something they do not enjoy, you keep missing my point that this is a pve centric game and always will be. Stop trying to reinvent the wheel.
But to borrow your analogy if PvP were that kickball game, you would have all the older kids on one side, they would be equipped with maces and would gang up on any younger kid that happened to wander by. |
You have the worst analogies of anyone I have ever had the privilge to meet. Its mind boggling how atrocious you are it. Its not like that at all. The difference between a full looted out toon and a new player in zones is noticeble but not beating small children to death with maces noticeable. And if you are in top end arena you have freinds who have helped you with builds and got your self looted out anyways. So you really have no point at all. Maybe if you actually pvped you would get it. And by pvped I don't mean go into a zone get kiled by someone whine about and get them to lol at you and you leave. With free server transfers I suggest you come on over to freedom rv and try paying attention. You will see that in all honest the pvp community is tight knit group and helpful to anyone who seeks it. Sure you will get some bad answers or amybe meet a jerk, in that respect it sort of like the forums, if you get what I am saying.
You are right about one thing though. I haven't made the points I wanted to, I doubt I could have. You and the other pvpers have been doing it far better than I ever could. |
Your form of logic and comprehension frighten me greatly. Not sure if you are on meds or need to be but there is something definitely wrong with you. The only points you have proven is that you can dodge valid points and questions. While at the same time continuing to try to put forth senseless and pointless analogies of the way you think the game should work. All while people with far greater experience and knowledge give you facts that point out how baseless and wrong you are. Yes somehow you are insane enough to think that you are winning something, when in truth you are pretty much an epic failure.
Duel me.
I will work on my sig pic more when I have time.
3500 was the number of the players on our team. I believe the development staff etc was somewhere around 20 it varied seeing as the game was in development
|
Good try at comprehension. Fair to middling try with the middle management bit, just a heads up anyone managing 3500 people at just about any software company would be upper level management, In EAs case that would be a ridiculous percentage of their total labor force. |
The fact that you couldn't even conceptualize the scale of what some games tried for and just how radically different environments could be just highlights this. |
I'm not posting about how different different environments could be. I'm talking about how consistent they are in practice. I'm sorry, but I don't accept that every pug team head-to-head I've ever joined across a half dozen games in the last decade has miraculously lacked team leadership when in fact it's very common. It's like you're telling me the sky is red, then lambasting me for not providing you proof that it's blue.
You have said you work in the software industry ? That seems to be contradicted by your lack of knowledge. |
Edit: Just so you understand, its Cochranisms, Demands for data that couldn't possibly produced and your saying that because you didn't notice it happening it didn't. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Getting double barrel action from Con and Uber has to hurt.
Duel me.
I will work on my sig pic more when I have time.