Moar Sonics


300_below

 

Posted

Mine's getting lonely.

It seems the majority are not familiar with the rings of death, the donuts of doom, the hula hoop of insanity, the magnificent power that is Disruption Field and that's just sad.

<OmegaHertz Remix 40 Sonic/Sonic, Freem>


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

We're still around. Oddly enough, out of all my support toons, people tend to appreciate my Sonic over my Dark, Kin, Rad or Stormies. I guess we are that awesome.


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

Sorry, my sonics are evil. Muah-ha-ha!
(Sonic siphon +disruption field +cascading -res from blasts +scourge=love)


 

Posted

I agree with this. I run TFs quite often and Sonic is one of the least common Defender primaries (I literally cannot remeber the last time I teamed with one).


 

Posted

I was going to roll one, and then we got traps as a primary. I may roll one in the future if I get bored.


@MARTy McFly

 

Posted

I teamed with a sonic today. I was on my FF/sonic defender (leader of the group), the combined power of FF and Sonic gave the entire team uncountable power. My ff blocked the incoming attacks, but when they got hit they didnt get very hard due to sonic. I have not been able to get a sonic up very high tho. I have tried but resistance buffs arent my favorite to give out. that is why i love my force fielder so much. I just love to color my bubbles :P






" I don't let me kids play on the Freedom Server" -Oya

 

Posted

Sonics are pretty rare for a few reasons.

1. people veered away from the sets due to the physical reaction thing, even with the change, the stigma is still there, even if it just becomes a "i didn't even think about sonic" thing

2. Thermal - While Sonic is a great set, you can get a lot of the same mileage out of thermal, to top it off, you get -regen, -damage, heals and a rez, it just kind of makes the set more popular, sort of a "why should I roll a sonic when I can roll a thermal" thing.

3. Endurance, and this is a biggie, Sonic uses a lot of endurance between Disruption Field and Sonic Dispersion, both of which you run all the time, other sets either don't run all their toggles all the time, or have means of off-setting the consumption (Rad)

4. Bubbles - some people really hate the whole buff-every-four-minute thing, FF, Cold, Therm, and Sonic are less-used sets because of this.

Personally, I love my Sonic/Sonic and I have considered rolling others (a rad/son corr perhaps?) but the end consumption thing is a real big issue (I've always wanted a fire/son controller, but I don't think it's possible without skipping one of the 3 big toggles in the combo)


No

Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo

I think you underestimate our fools, sir.

Why /duel is a bad idea

 

Posted

Quote:
Originally Posted by Psyonico View Post
Sonics are pretty rare for a few reasons.
1. people veered away from the sets due to the physical reaction thing, even with the change, the stigma is still there, even if it just becomes a "i didn't even think about sonic" thing
I have a problem with sonic dispersion when I am in anything other than an outdoor map. I can't get the camera out far enough, and the radio waves design literally gives me motion sickness.

Someone mentioned there may be a way to tweak the colours so that the dispersion bubble is almost invisible.. does anyone know what the colours used for that are, or does this even exist?


 

Posted

Mines at 50 and one of my two goto defenders for TFs.

To fill the gap in I have rolled a sonic/sonic corr as my last redside alt



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

I have 2 sonics and rarely play either, mostly for the reasons mentioned previously. The endurance usage is just extreme, the anti-mezz power is largely redundant with the big bubble, the +resistance doesn't aid with dodging secondary effects of powers, intangibility is intangibility, Liquefy takes too long to recharge, and the donut of death is useless solo. It's not a terrible set but I always feel like it's 3/4ths as good as the others.


 

Posted

I have an Illusion/Sonic controller who's very fun. Not much else to say about it. The active Illusion lifestyle keeps me busy, and having my sonic toggles on means I dont need to keep clicking the set every 5 seconds for something.


@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Quote:
Originally Posted by BackAlleyBrawler View Post
you *******!!!!

 

Posted

I don't have a Sonic Defender (lol Vigilance and Defender damage) but I do have a Sonic/Sonic Corruptor, one of maybe two or three I've ever seen on Justice. I used to use it a lot on ITFs to complement the Cold or FF shields, but IMO Sonic has the same kind of issue FF does - it does one or two things very well, but there are other sets that do the same thing about as well, and offer more at the same time (plus stacking defense buffs is generally preferable to stacking resistance buffs in PvE). These days I usually bring my Night Widow, who offers not only defense and tohit buffs but solid DPS as well. I'd consider rebuilding the Corruptor for PvP, but thanks to the I13 changes Sonic Resonance is probably the most useless PvP buff set.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

i deleted my level 44 sonic/sonic defender after 3 issues of being useless in PVP.

i have a fully purpled, io'd, and accoladed fire/sonic corruptor in freedom which i refuse to strip out of a sense of nostalgia for my first real pvp toon.


 

Posted

Quote:
Originally Posted by Psyonico View Post
I've always wanted a fire/son controller, but I don't think it's possible without skipping one of the 3 big toggles in the combo
Yeah, I've always wanted a Fire/Sonic/?? something myself. The very thought of buffing the imps then putting Disruption Field on them as you stun and/or liquefy them as you melt them...mmm...

I thought, initially, that Fire/Sonic/Fire might be good for Consume and if you build for a recovery/recharge build, but it seems like something like that would need a fair amount of purples.

...sigh...one can dream.


 

Posted

Here's my Sonic Resonance CV:

Sonic/Sonic Def lvl 50
AR/Sonic Corr lvl 43
Sonic/Sonic Corr lvl 33 (mostly PLd)
Fire/Sonic Cont lvl 50

With that out of the way, on to responses:

Yes, there is a dearth of the set, which is too bad. I think it's a great complement to most other buff/debuff sets. However, like TA, it may not be the best at being the sole support for a team.

Endurance usage is an issue the Sonic player has to address. You have to use End Reductions where you may ordinarily want to slot for damage or recharge.

It is possible to run all 3 toggles on a Fire/Sonic controller. I do with mine. No, it ain't easy, but it's possible.

To the notion that, what Sonic does well, others do almost as well, I simultaneously agree (for -Res) and strongly disagree (for +Res). A Sonic Def boosts team Res by 54 percent. Your best alternative for +Res, Thermal, can only go up to 23 percent. Nothing in this game boosts team Resistance like a Sonic Def, nothing's even close. Sadly, for debuffing Resistance, Sonic does not stand out. TA, Cold and Traps are all capable of coming close to, or surpassing, Sonic's -Res debuffs.

Clarity and Dispersion are not reduntant. Dispersion does allow you to not worry about using a single ally buff much, but I've found Clarity to be very useful when
* Fighting enemies with lots of sleep effects (Rikti)
* Stacking anti-mez effects on a tank taunting Ghost Widow
* Buffing squishy types who are stealthing to end objectives, most specifically in the LGTF where you can't stealth by drones without taking a pot-shot that may mez you.


Global = Hedgefund (or some derivation thereof)

 

Posted

It may just be the few Sonics/ I've run with, but the problem may be, that unlike alot of the other Defender Primaries, on some of the tougher AVs/missions, I've seen the need for additional support.

Example...I've run the ITF with just a thermal, just a dark, just a kin, just a cold, just a rad, as the only support, and been able to fly through it.

Just a force field helps survival on the tough missions, but without a good damage team, then I've seen some problems.

Haven't run it with just a TA or Traps yet, so I don't know how those go over (I would think with Traps, the problem maybe traps being destroyed...don't know).

Sonic however, adds just resistance to protect the team, and while alot of +Resist...well, you know how some melee types have complained about the pure resist sets, it's the same thing.

This isn't me saying Sonic is bad. Just saying, I haven't run an ITF yet with just a Sonic and sailed through it (though on the last mission, Id find Sonic more useful than Force Field with all the autohit nictus going on).


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Haven't run it with just a TA or Traps yet, so I don't know how those go over (I would think with Traps, the problem maybe traps being destroyed...don't know).
I do speed ITFs on my traps everyday. On the first mission I usually jump onto the center of platforms and launch seekers, PGT, FFG, mortar. If it gets to hairy I keep an eye on FFG and drop it again if needed. This is probably not gonna work for all traps. I'm soft capped, am invis (Via SS/stealth IO) and took Thunderstrike from the electric epic pool. The great thing about this combo is that if things get to crazy I can KB most of the baddies away from me long enought to get out another PGT. The Lockdown proc works great. I don't even bother trying to lay trip mine. This is more for pulling the large mobs away from the Sybils allowing the team to take out the sybil guards. This technique usually works really well, unless it's a crap team.

Second mission I do pretty much the same thing at each cryst. If we have a tank or tough brute/scrapper I'll follow on their heals. After the second mission it gets even easier.......


@MARTy McFly

 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
I have 2 sonics and rarely play either, mostly for the reasons mentioned previously. The endurance usage is just extreme, the anti-mezz power is largely redundant with the big bubble, the +resistance doesn't aid with dodging secondary effects of powers, intangibility is intangibility, Liquefy takes too long to recharge, and the donut of death is useless solo. It's not a terrible set but I always feel like it's 3/4ths as good as the others.

(on vacation, out of regular internet range)

I'd disagree with a few things here though. (This is guide like and responsive to others as well, so it's not just a rebuttal.)


On all my teams since I've had SO's, there is hardly ever a death, people will speak of the defense thing forever (myself on occasions as well.) But in practice it simply works. The combination of the rings causing enemies to die faster, and the bubbles allowing teammates to use their own defenses in time to save themselves (reliably) means there are not issues. Also, the only thing to stack on the very, very commonly capped or high defense is +res, which turns the 'almost always invincible' into unkillable gods.

As for the secondary effects, it's almost a total non-issue. The reason force bubbles are so good is that they protect from debuffs? Nobody cares if they've been debuffed on my teams, I've never even noticed any -res outside of new content (longbow/arachnos/vanguard) so -defense, I laugh at -defense. Also, slows are usually autohit. And clarity is the filler for anything else that goes through.

Next, sonic cage, I know there are probably better options, but this is unique and is quite usable. It's MAG is 5.6 meaning you can take any boss out of any fight, and it activates almost instantly which can be a life saver.
by myself i use it to save the boss til the minions are dead, on teams I will often cage one of 3 bosses in 3 boss spawns, by the time two are down the third is already taking damage, and hasn't harmed a fly.

Finally the visuals. A few people talked about motion sickness due to dispersion... the color you want is dark gray, it's the one that's nearly invisible (but wow... if that gives you motion sickness there are other issues). The rest of the powers respond to colorization in vibrant interesting ways, and allow you to make visible powers that are less understood (disruption/sonic cage for example I have as bright red). That's more a boon to teams than you think.
For individual bubbles, choosing black/red for one and red/black for the other will give a glow rather than ripple effect, or for increased ripple choosing black/black(dark) white/white(bright) gives a mesmerizing zebra stripe ripple effect.

In the end what makes sonic's worth playing now (hero side at least) is the current state of the game. Everyone has defense, the only way to get better than the cap is to go with +res. There are tons of kins, the only to get past the damage cap is to provide -res, which sonics provide more efficiently than any other.
-------------------------------------------

As for thermals .... thermals aren't defenders, so it's totally invalid in this section of the forum.
other than that, they are the jack of all trades, not Sonics, it's odd how people play it off as that. We provide top -res/+res they provide heals and buffs worse than an empathy, shields worse than sonic, and debuffs on a longer recharge and with lower numbers than cold doms. They just get it all, they're the ones that I could never pick due to "but it seems like 3/4 do it better".


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

If you look at sonic by itself, it's not too bad on its own merits. When I was leveling up my sonic it was a heckuva lot of fun to play and made a solid contribution to teams. How it compared to other sets was irrelevant because it was my current project and I was having fun with it and didn't have trouble finding/forming teams.

On the other hand... nowadays when I reach into my bag of 50s to pull something out for a TF, I end up judging it in comparison to the other sets and pick something else every time for reasons others have mentioned already. It's too one-dimensional, liquefy recharges too slow, etc. All the other sets seem to bring more to the table to ensure a smooth, quick TF. As a result, my sonic only gets out of the garage every couple months, if that.


 

Posted

It's not entirely about the ability of sonic itself, but also the game content needs to present the challenge that requires resistance buff. A lot of the game contents are either a little too easy for IO-ed characters, or players are just rushing to the end to grab the final reward regardless of defeats.


 

Posted

What sonic does probably better than any other set with cold/ a very close second is to make all the new elec/shield scrapper and tanks completely invunerable to normal game play. and allows a shield tank to effectively tank on task forces because it rounds out their holes completely. If i had to build a team and had 2 spots for defenders I would beg for a cold/ and a sonic/ especially if they both have leadership then even the blasters can tank


 

Posted

Quote:
Originally Posted by 300_below View Post
What sonic does probably better than any other set with cold/ a very close second is to make all the new elec/shield scrapper and tanks completely invunerable to normal game play. and allows a shield tank to effectively tank on task forces because it rounds out their holes completely. If i had to build a team and had 2 spots for defenders I would beg for a cold/ and a sonic/ especially if they both have leadership then even the blasters can tank
The Elec/Shield scrappers/tanks would still lack a heal. >.>


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Weird idea. What if Sonic Siphon were changed so that it compressed the energy siphoned into a tiny node floating nearby you? The node would be an immoveable pet with a small +Endurance Recovery aura power. The node would last 2 minutes or however long before fading. You could have up to, say, five nodes summoned at a time.

The clincher, though, is that because its a pet you could hang Disruption Field off the node. Or run to a location, siphon, and set up a Sonic Repulsion spot there. Suddenly Sonic has a fix for both its endurance issues and its solo woes.

What do you guys think? Would that change Sonic Resonance for the better?


 

Posted

I would like -dmg debuffs added in siphon and hula hoops. If thats not possible, lower the end cost. I played a sonic/rad to 50 and it wasnt very fun as i like to attack and use my secondary.