Walk power improvements


Ad Astra

 

Posted

It would be a great improvement if instead of the Vet Reward granting you four (or so) additional walks, that it unlocked the ability to 'customize' your normal walk with the four nice additional VFX types.

I pretty much do not pick them these days just because it clutters up my inherent powers worse.


Still here, even after all this time!


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
That's my point. We don't have any travel powers with multiple animations, be it in a single power or multiple powers. All of the prestige sprints have different visual effects, but use the same animations.

I think some of you guys are making the assumption that because we can have different visual effects for travel powers, and other powers can have both different VFX and different animations, that travel powers could also have different animations...but that's not the case.

Movement modes are not the same as powers.
I hear you, man. I suppose this is one of the hurdles that pool power customisation faces, because whether we like to admit it or not, customised travel powers are on the forefront of everyone's mind.

I'm sure Paragon's Type-R code monkeys will think of something. Eventually.


Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider

Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.

 

Posted

Quote:
Originally Posted by Jerikko View Post
I'm still at a loss, was there really this much demand for this feature to be added?
Yes.

Quote:
I still do not see, any benefit other than strutting your stuff on the catwalk under atlas.
Okay, so you weren't one of the people clamoring for it. That's cool.


Paragon City Search And Rescue
The Mentor Project

 

Posted

I want walk to have a 1% chance of triggering Self Destruction every 10 seconds. That will be much more fun than a new animation.


[CENTER]Euro side: [B]@Orion Star[/B] & [B]@Orions Star[/B][/CENTER]

 

Posted

ROFL, the new power is out for under a week and someone is already trying to improve it.


 

Posted

The only addition to Walk that I'd really like to see is the facility to deactivate it by simply clicking Sprint or using the key command for same. Mainly that's because if I'm walking somewhere and I then want to 'leap into action' Sprint is the first power I instinctively go for.


K5K - The Killbot 5000
A Spanner In The Works Part One, ArcID: 336662, A Spanner In The Works Part Two, ArcID: 336665, Enter Japes, ArcID: 96001
In The Darkness Creeping, ArcID: 347709, When Dimensions Collide, ArcID: 412416.

 

Posted

Quote:
Originally Posted by Agonus View Post
My apologies for not being clear, I was referring more to the base Sprint and Prestige Power Slide. Aren't they both included in the broader "Sprints" category?
Agonus just doesn't want to see my 17-year old character strutting around in heels.

I love that I can walk, BABs, and thank you for taking the time rigging it up, but it would be nice to have my characters be able to walk without heels once in a while.


 

Posted

Well, that didn't take long. "Yay, it's that bowl of oatmeal I've been pestering you about for years! ... What, no brown sugar?"


 

Posted

If you give a mouse a cookie.... He is going to want a glass of milk...

If you give a Fanboy something he wants... He will complain you didn't do it right and demand you do it 10 more times.

Edit: I love the new Ninja Run and Walk "travel modes" just the way they are. Customization of these power would be nifty, but there have to be so many other things I can think of that would be priority.


"Where does he get those wonderful toys?" - The Joker

 

Posted

Just because something would be nice doesn't mean what we have isn't also nice. Nor does it mean we're demanding more. But if BABs is listening, it can't hurt to mention some adjustments.

Really all I'd want is the ability to choose which of the three animations I use, regardless of toon.


 

Posted

Quote:
Originally Posted by Zombie Man
I tested that and it's true if you haven't leveled up your second build, because level 1 toons don't have access to those powers. Once I started leveling up the second build, Walk kicked in at level 2 and NR at 4, just like they're supposed to.

I then switched to a toon that had both builds leveled up to 50 and when I switched builds, there was no suppression of Walk or NR.

So, this is a case that if you want to press the point that this is a bug for your toon, then you gotta post the pics to show that your leveled-up second build indeed has suppressed Walk and NR.[/SIZE]
Were you able to click and activate Walk/Ninja Run after switching builds? Cuz they're not suppressed, they just don't wanna be clicked =.

And yes, both builds are level 50.

I'll make a video to show it in action, i guess (except fraps doesn't like showing my cursor...)

[EDIT] Uhm, as i was attempting to record proof of this bug... it, uhm, started working normally >_>

Bizzare, yo.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Quote:
Originally Posted by Ice_Wall View Post
If you give a mouse a cookie.... He is going to want a glass of milk...

If you give a Fanboy something he wants... He will complain you didn't do it right and demand you do it 10 more times.

Edit: I love the new Ninja Run and Walk "travel modes" just the way they are. Customization of these power would be nifty, but there have to be so many other things I can think of that would be priority.
If you give a mouse a cookie, he’ll want a glass milk.
If you give him some milk, he’ll want more.
If you give a mouse more milk, he’ll develop a taste for human blood.
If he develops a taste for human blood, he’ll become a vampire.
If he becomes a vampire, he’ll have to make followers.
Now, if he makes some followers, they’ll need to feed.
If they feed too much, the National Guard will be called out.
If the National Guard is called out, they, too, will become fodder for the vampires.
If the National Guard fails, the President will call in a nuclear strike.
If a nuke is dropped, hundreds of thousands of people will die. America will become a nuclear wasteland and collapse. With no one to keep the rest of the world’s nukes in check, every crackpot nation will launch their own. Eventually the entire earth will be destroyed.


 

Posted

Basically the problem with walking and fighting is that it would require a lot of animations to be done. Nice for a paid for booster pack (ninja pack) but not for a project that is done in spare time. The solution used now is to switch all powers of and graying them out. If you want to fight, detoggle and go.

What about the idea that while you are walking you can activate any power you want but that will result in dropping you into normal running mode?


 

Posted

Quote:
Originally Posted by The_Killbot_5000 View Post
The only addition to Walk that I'd really like to see is the facility to deactivate it by simply clicking Sprint or using the key command for same. Mainly that's because if I'm walking somewhere and I then want to 'leap into action' Sprint is the first power I instinctively go for.
Here's your one-click toggle:

/macro Walk "powexecname walk$$powexecname sprint"


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Thanks for walk. Its awesome.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

Quote:
Originally Posted by Futurias View Post
. . . I pretty much do not pick them these days just because it clutters up my inherent powers worse.
That is so true.
I took the alternate sprints on ONE alt, and never did it again.
I sure didn't want all those powers cluttering up my Manage Enhancements screen,
but there they stay, forever, if you accept them.



Now I get NR and Walk, two more powers cluttering up the Manage Enhancements real estate.
For no reason...

If I cannot enhance them, they should not take up that space.

.


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
That's my point. We don't have any travel powers with multiple animations, be it in a single power or multiple powers. All of the prestige sprints have different visual effects, but use the same animations.
As others have pointed out, Prestige Power Slide is a carbon copy of Sprint, but with a completely different animation, the one used for sliding on ice and oil slicks. It DOES have a different effect, but it also has a different animation, and for all practical purposes, it IS Sprint.

That, and both Walk and Ninja Run seem to have different movement modes, with Ninja Run being usable in battle (it seems to auto-default to regular combat stances), so it's only natural to ask if it's possible or plausible that this will be extended. I'm pretty sure I heard that just adding duplicate powers for everything is NOT going to happen (and I wouldn't want to see it happen anyway), but it IS a natural question to ask if this might show up as more proper customization at some point.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
That's my point. We don't have any travel powers with multiple animations, be it in a single power or multiple powers. All of the prestige sprints have different visual effects, but use the same animations.

I think some of you guys are making the assumption that because we can have different visual effects for travel powers, and other powers can have both different VFX and different animations, that travel powers could also have different animations...but that's not the case.

Movement modes are not the same as powers.

Speaking of which, can't you just collapse all but the slide into one power now and make the effects unlockable power customizations?


 

Posted

Quote:
Originally Posted by stever View Post
That is so true.
I took the alternate sprints on ONE alt, and never did it again.
I sure didn't want all those powers cluttering up my Manage Enhancements screen,
but there they stay, forever, if you accept them.



Now I get NR and Walk, two more powers cluttering up the Manage Enhancements real estate.
For no reason...

If I cannot enhance them, they should not take up that space.

.
I don't really find the space they take up to be annoying.




Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider

Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.

 

Posted

Quote:
Originally Posted by Necronous View Post
Speaking of which, can't you just collapse all but the slide into one power now and make the effects unlockable power customizations?
They COULD. But that would also require additional UI work (only primary and secondary powers are customizable in there. Support for inherent powers would have to be created in there as well). Also I'm sure some people like to be able to switch from one of the effects to the other for whatever reason. If they all went under one power, then those people couldn't do that anymore. If they do that, then the next thread will be "Why can't I customize Brawl and Rest and Taser Dart and..." and so on and so on.

Yes, I'm all for power more customization, but look at what happened with walk, which sounds like something BABs did with a little bit of extra time since a decent amount of people wanted it for a while so he put it together quickly for them. And some of the first responses were "But I wanted to walk THAT way, not THIS way!" I would rather see the epic ATs, epic pools, mastermind primaries, and power pools get customization before all that personally.


 

Posted

Walk is great. Now I want the power to Moonwalk...


"Looks can be deceiving" - Statesman (in Memoriam)

 

Posted

The issue I have with Walk is a minor one, and mostly shows the depths of my not-quite-OCD...
It's the icon, see. It doesn't match the others. The little guy has actual feet and the border around him is sharp, not anti-aliased. Compare to Sprint to see what I mean.

I know it's very possible that the person who did those icons back in Issue -1 isn't even with Paragon Studios anymore, but... I want my little Helvetica Man/pill person to look like all the others.


My characters at Virtueverse
Faces of the City

 

Posted

Quote:
Originally Posted by Megajoule View Post
The issue I have with Walk is a minor one, and mostly shows the depths of my not-quite-OCD...
It's the icon, see. It doesn't match the others. The little guy has actual feet and the border around him is sharp, not anti-aliased. Compare to Sprint to see what I mean.

I know it's very possible that the person who did those icons back in Issue -1 isn't even with Paragon Studios anymore, but... I want my little Helvetica Man/pill person to look like all the others.
Well, I noticed that too, and kinda agree it would be better if they were outlined similarly. In Beta of course it had the exact same icon as Sprint, so this is much better and I didn't wanna moan about it.


K5K - The Killbot 5000
A Spanner In The Works Part One, ArcID: 336662, A Spanner In The Works Part Two, ArcID: 336665, Enter Japes, ArcID: 96001
In The Darkness Creeping, ArcID: 347709, When Dimensions Collide, ArcID: 412416.

 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
That's my point. We don't have any travel powers with multiple animations, be it in a single power or multiple powers.
Flight has different poses via emotes. Is something like that is doable?

Disclaimer: I don't care one way or another about "Walk." I'm just curious


[ @Zombie Fryer ][ @Zombie Smasher ]
| Home Server: Virtue |

Twitter: @ZFLikesNachos Save City of Heroes (Titan Network) [Successful "The Really Hard Way" runs: 4] [Click ^]

 

Posted

Quote:
Originally Posted by SolarSentai View Post
Flight has different poses via emotes. Is something like that is doable?

Disclaimer: I don't care one way or another about "Walk." I'm just curious
When they were first introduced, fly poses were randomly selected. This is because there was not, and still is not, any way for flight animations (or any travel power animations) to be customised per-player. It has to be one version of Fly and one animation of Fly for everyone, until Paragon make the necessary code to get that working.

As for emotes that allow you to change running animations, I don't think this is the way the devs want to do it.


Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider

Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.