-
Posts
14 -
Joined
-
Quote:I know its been said in a million threads before, but you do realize that its the entire point of our "free" 400 point a month allotment right?Also, powersets should be free to VIPs, shouldn't have to pay 800 for new sets imo.
The devs had basically two choices when they concocted Freedom in their minds
1) Release powersets and some costumes free as always. VIP's their monthly fees and can buy points like everyone else. All VIP's get all powersets, but in this reality there would have been no 400 pt/mo. allotment ever mentioned.
2) Instead, release powersets and costumes for points, but give VIP's 400 pt/mo allotment. VIP's can now choose to take the powersets as per #1 OR buy something else instead if they have no intention of using the sets.
I don't see why #2 isn't better, especially for people like me who have used less than a dozen power sets and only four archetypes. Now instead of getting more sets and costumes every few months that I'll never use, I can instead get ... well, stuff I will use.
In the end its probably better if you imagine a years worth of content instead of a single month. You get 4800 points per year to design your own expansions ala carte style, instead of having to take the expansions the devs design every few months.
TLDR Version: If you got all powersets free, you probably wouldn't get any free points per month. -
Quote:The thing is, the sword is a CHARACTER ASSET, the badges a PLAYER ACHIEVEMENT.(Note: Caps for emphasis, not yelling). Which does bring up the one flaw to a totally account based badge system, and this is the accolades which do have a character asset in the form of increased HP and END.Let me use a simple D&D analogy to highlight my point here: Let's say you had a Ranger in one campaign and a Paladin in another. Let's also say the Ranger finds a +5 sword. Now just because both of those characters have you (the player) in common doesn't mean it makes any sense that the Paladin playing in the other campaign automatically gets to use the sword. Likewise when one of your CoH characters gets a badge it makes no real sense that another character would automatically have the benefits of that badge as well.
Thus either one of two things make sense to me:
1) Remove accolade bonuses and tie them to something else, then make all badges account wide
2) Make a larger subset of badges account wide, leaving most gameplay badges as character specific. Categories that come to mind are Real Life Badges (Anniversary, Logons), Non-defeat event badges (Skiing, Logons), and maybe even Auction House/Crafting since people often shove it all to one or two characters anyway.
I like #2 better myself.
Edit for Afterthought: Also, while in a tabletop RPG, passing the +5 sword across campaigns is nonsensical (The MMO equivalent would be sending a sword from one character on WoW to one character on LoTRO ... different campaigns are more akin to characters in different MMOs than different characters in the same MMO) ... but sending that +5 sword internally within an MMO between characters is obviously common which has led to the invention of Soulbound / Account Bound / EX or whatever term the MMO uses to keep that gear on you. But lets face it, some games do let that Ranger give anything and everything to that Paladin. Food for thought. -
Quote:That excuse only works on Commissioner Gordon! ... "Oh, you just missed Batman, he just left to 'patrol' the streets". But until I see Captain Awesome in the same room as Captain Tanker shaking hands ... I'll have my doubts! So nyah!/silly/ But with the introduction of Day Job Badges, he's not blacking out, he's just going "On Patrol"! Or he's doing his duty as a "Vanguard Recruit"! /silly/
Also, while typing that, I suddenly flashbacked to the scene where Adam West talks to himself over the phone as both Batman and Bruce Wayne at the same time .... silly commissioner. -
Quote:For the exact reasons you just stated ... it's not Captain Awesome's achievment ... he doesn't even exist. It's your achievement and Captain Awesome was the tool you used to accomplish the task. And yes I understand people (especially the RP types) like to really get into character sometimes, but at the end of the day its an MMO played by a human being who is in fact the one doing everything in the game.Why on earth would Captain Awesome, a character who lives in Paragon City, even own a badge that commemorates the anniversary of a real world MMO game? Why should anything in our real life actually apply to a character in a fictional game world? That kind of badge should not be related to Captain Awesome at all.
And don't get me wrong, I've never been a fan of the yearly anniversary badges (especially since 2 badges are tied to the 1st anniversary), but since they do exist I honestly don't see how awarding a "real life" badge to an imaginary character is anymore immersion breaking than being on a team of all blasters when one of those characters says "let me change to my tank". If Captain Awesome can't figure out why he's holding an anniversary badge, just wait til the psychiatrist has to sit him down and explain that his sudden onset frequent "blackouts" are actually because his existence is mutually exclusive with Captain Tanker. -
What ruins it for me is I had just talked a friend who has virtually no time for gaming (especially a subscription based MMO) into joining CoH post-Freedom with the fact that it has the two things he'd need.
1) No subscription
2) Level Pacts
Bummer for me -
I always felt like I made the perfect choices for myself when I made my very first character, and as a result have spent 80-90% of my 6 years in game on my Gravity/Radiation controller.
My Bots/Traps MM is the only other character I've made that really gave me that feeling of awesome again.
Other combos tried:
Mastermind - Necromancy / Dark Miasma
Scrapper - Martial Arts / Super Reflexes
Mastermind - Demon Summoning / Pain Domination (Deleted)
Scrapper - Dual Swords / Fire Aura (Deleted)
Blaster - Dual Pistols / Psychic Manipulation (Deleted) -
Quote:When I showed a friend the game oh so very long ago, long before I was even level 50, I just wanted to show him my powers (Grav/Rad).I always try to rescue those ladies from purse-snatchers. However, whenever I do, they never seem to have their purse anymore! It just disappears, and I feel bad...
~Freitag
So, being in Galaxy City I ran around until I came across a purse snatcher and said "Watch this!" as I pressed Lift and sent the dude flying. I then followed up by sarcastically (with sort of a disappointed/sarcastic combination tone to my voice) saying "I hope the purse was worth it."
To this day years later, we still use that phrase for all sorts of situations ... from beating down video game ememies/bosses, to pointing out when one of us makes a really stupid decisions, to poking fun at tv/movie characters. Basically any situation where the person made a really low gain / high risk / stupid decision. It's more awesome when there's other people in the room who have no idea what the heck we're talking about. -
Quote:Since I sense an incoming semanics debate, here's the best answer:Is it against the NDA to say you're in it? I thought it was just if you told people what was in it. Since I've only been in one closed beta before I don't know what applies for all.
Yes it is against the NDA to say you're in beta and he can indeed be removed from beta for posting that he's in beta.
But since I'm going to bring semantics into this, theres technically not an NDA for closed beta. An NDA is technically a signed agreement that is reached BEFORE accessing a beta and is legally and contractually binding. For these closed beta's players are selected in some random/semi-random fashion and are given access to content and are only presented with a set of rules AFTER accessing beta.
It's a subtle difference, but the major things gained from this is:
A) Its not a binding agreement (thats irrelevant to this answer)
B) It means the devs can enforce or ignore it at will. Hence, they can let this guy slide and nothing needs to occur. Regardless, its in his best interest to cease speaking about beta anymore. -
Heck with AE. AE is supposed to be a creative outlet and a place to experience others creativity while still getting some exp.
I haven't levelled a new Hero in a long time, and doing sewer runs for 20 levels on beta(supersidekicking as necessary) was some of the most fun I've had in a while. Simplisitc pew pew fun. -
Quote:That's my point. We don't have any travel powers with multiple animations, be it in a single power or multiple powers. All of the prestige sprints have different visual effects, but use the same animations.
I think some of you guys are making the assumption that because we can have different visual effects for travel powers, and other powers can have both different VFX and different animations, that travel powers could also have different animations...but that's not the case.
Movement modes are not the same as powers.
Speaking of which, can't you just collapse all but the slide into one power now and make the effects unlockable power customizations? -
Besides having played Grav/Rad for all 3.75 years of my time on CoH I have never once speced into Wormhole other than on the test server. My AOE lockdown is done by Gravity Distortion Field, EM Pulse, and Choking Cloud, with of course Crushing Field/Ice Storm/Rad Debuff combo being in the AOE department as well.
Powers I skipped include:
Wormhole: Dunno, never got into it. I sorta want to take it, and am contemplating working it in (like I do about once a year), but it never makes the cut. Rad just fills in that control gap people speak about with EM Pulse and Choking Cloud.
Propel - I took this on and off over time mostly before level 50. I eventually specced out of it for good but man I took this when I first unlocked its level and it rocked for damage and made soloing bosses not suck. The huge hangup as mentioned is the animation time. >50% of the time the mob dies before you use it and you just throw a forklift at a corpse. I officially consider this replaced by Blackwand Vet Reward on my current build and specced lift in for fast damage/single target control. Teamers should avoid but soloers should still grab this.
Dimension Shift - The black sheep / red-headed stepchild of Grav. The panic button that a very small and vocal minority swear by. My panic button is Hibernate as it helps when I'm EM Pulse drained and doesn't confuse the everloving crap out of my team.
Fallout - My only Rad skip is the "Dimension Shift" of Rad. Its neat but the corpse requirement is the conditional setback. Theoretically dying is the opposite of what you want to happen but it does happen and this power makes the death not so bad, especially since u can Mutate the corpse back to health right after. Recall Friend is a secondary must to put the corpse in a crowd. If you are the kind of player who loves Vengeance then this power is for you. -
I take characters in MMOs a little seriously. Not so much addictive serious, I just mean the opposite of an altoholic, I like one character that represents my playstyle. When I made my first character I didn't just try stuff, instead I looked at every set available at the time and just felt out what best represented ME.
On that day about 3.75 years ago I selected Grav/Rad and simply put I feel like I couldn't have made a better choice. It might not be others playstyles and I've made a few other low level chars recently, but that one character has best reflected me and I dunno about underpowered but man that set makes me feel powerful quite frequently on teams.
Soloing is also quite easy except AVs who I stand no chance against with my build setup.
Just a P.S. Ice Mastery is my epic. Ice Storm is fun after my AOE Immobs/Holds and Hibernate is my panic button. -
There is no END set, so Stamina will remain a 3 slot wonder.
Edit: But the sets for other locations make make some builds use 1-2 slot Stamina, or might give them just enough push to ingore Stamina altogether (MM's come to mind, since many can ignore it as it is.) -
The advantage of IOs isn't necessarily as prominent to a multi level 50 as it is to a character like mine. Sure at some point, IOs may replace SOs, but for level 50 or an alt of a 50, low levels IOs do basically sound like junk.
Low level IOs shine for newer players or poorer players as an alternative to other enhancements. I've played this game slowly but surely for about 18 months and just hit lv 38 last week. Over time, I've mainly stayed in SG mode (until about 2 months ago) with no real Inf aid to help me out. As a result I've overgrown my enhancements and have 80% of my slots empty or defunct and that % is growing. (Ok, so I could fix this up a bit, but I'm just saving for I9 at this point). Frankly for a character like me, all the way down to the brand new CoX player, an IO would be a blessing, giving a fixed bonus that NEVER goes away. And while it would be less than an SO .. at first ... eventually it would be VASTLY better than the 0% I'm getting on my powers now. And like I said, thats just the lower IOs, high level set IOs will rock for ALL CoX players. Don't know about ya'll, but I'm salivating over the previewed Numina set.