Training Room Release Notes for Build 1600.20091106.3T - 11/11/09
And this, presumably, includes the fix to the server instability as well? Or is that going to be subsequent to this patch?
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
The devs hate everyone
But more seriously, I hope this fixes the mapserver problems of the previous Walk patch.
But more seriously, I hope this fixes the mapserver problems of the previous Walk patch.
@Golden Girl
City of Heroes comics and artwork
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While I cannot say definitely that the previous patch's server stability issues were not caused by the new Walk toggle, I can't conceive of any possible way that they could have been...and I would think that if they had, someone would have mentioned it to me.
The devs hate everyone
But more seriously, I hope this fixes the mapserver problems of the previous Walk patch. |
I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside.
Should also mention that this:
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Fixed a bug with stunned enemies playing the Walk animation rather than the normal dizzy walk |
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That's an instant classic
I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside.
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Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
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I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside.
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THAT'S OUR BABS!
*Cue laugh track and closing credits*
WHACKITY-SCHMACKITY-DOOOOO!
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
I see that power description of Walk says, "Activating this power enables you to walk at a relaxed pace. You will not be able to activate most powers while walking."
- What are the powers you can use?
- Also, we canz have low jumps while walking nao...awesomes!
- Transition to Falling animation mucho better than the speed-pedalling of last patch! Somehow I'll kinda miss it for the lols.
- Jumping while in Walk mode (Walk + Forward or R + tap Space don't hold) from water to land results in a little 'walking on air'.
- Jumping from land to water (actually occurs with any jump) while Walking backwards (Walk + S + Space) results in character spinning to face backwards as they go through the air, looks weird.
- Can still get targetting reticle for Assemble the Team in Walk mode, although actual power isn't executable.
K5K - The Killbot 5000
A Spanner In The Works Part One, ArcID: 336662, A Spanner In The Works Part Two, ArcID: 336665, Enter Japes, ArcID: 96001
In The Darkness Creeping, ArcID: 347709, When Dimensions Collide, ArcID: 412416.
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give me a moment...
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yup, almost there...
*SQUISH*
*Drops limply to floor*
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
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I think it was possibly the servers not being able to handle that new level of awesome on player avatars - it's the reason why I think animated hair hasn't been added to the game yet
While I cannot say definitely that the previous patch's server stability issues were not caused by the new Walk toggle, I can't conceive of any possible way that they could have been...and I would think that if they had, someone would have mentioned it to me.
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I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside. |
@Golden Girl
City of Heroes comics and artwork
So, fix for -1 TFs is posponed?
Does that by-chance, fix the issue of Hold animations being replaced by Stun animations? Specifically in the "arms in air, frozen" type of hold? Or is that completely unrelated?
It does not...but turns out, that bug is due to power customization and should be fixed 'soon'
But when are we going to get a Truckin' toggle?
The fix for that is in the 1600.20091102.3T build, and that will be published to all Live Servers (in North America and Europe) tomorrow morning (Thursday, November 12th).
I'll make sure that the Release Notes for 1600.20091102.3T include Release Notes for both 1600.20091102.1T and 1600.20091102.3T for clarity.
I'll make sure that the Release Notes for 1600.20091102.3T include Release Notes for both 1600.20091102.1T and 1600.20091102.3T for clarity.
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Nice! Thanks for clarification.
The fix for that is in the 1600.20091102.3T build, and that will be published to all Live Servers (in North America and Europe) tomorrow morning (Thursday, November 12th).
I'll make sure that the Release Notes for 1600.20091102.3T include Release Notes for both 1600.20091102.1T and 1600.20091102.3T for clarity. |
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For a long, long, long time I noticed that critters that were simultaneously feared and stunned would very often play the walk animation rather than either terrorize or stunned. I'm not sure if the patch note above is referencing the same problem as the one I'm thinking of, but I used to say (jokingly) that Fear + Stun equaled a different mez state I called "Oblivious." The critters would simply walk away from you.
Should also mention that this:
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Dark Armor players that used both Opressive Gloom and Cloak of Fear simultaneously would see this quite often under the right conditions.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
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[Walk] and TF difficulty fix in one patch? I may need to sit down.
The fix for that is in the 1600.20091102.3T build, and that will be published to all Live Servers (in North America and Europe) tomorrow morning (Thursday, November 12th).
I'll make sure that the Release Notes for 1600.20091102.3T include Release Notes for both 1600.20091102.1T and 1600.20091102.3T for clarity. |
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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With all these changes to the walk power it seems like its more trouble than its worth. Now I can see why they didnt want to put it in.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
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Thank You Devs for Merits!!!!
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Obviously something being "more trouble than it was worth" is a subjective point of view, especially where we players are concerned.
With all these changes to the walk power it seems like its more trouble than its worth. Now I can see why they didnt want to put it in.
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For example I could understand why the Devs maybe didn't want to put in the mission architect, power customization and side crossovers (in Going Rogue) because to some people those things might seem like more trouble than they were worth as well. I could see why the Devs might not have wanted to waste the time to put those things in either. In any event the time and effort to get this Walk power working was still clearly trivial compared to those other arguably "optional" features I just mentioned.
Let's just say one player's opinions on what goes into this game (including yours and mine) don't really count for much. *shrugs*
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--{=====> Virtue ♀
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Thanks BABs, I've been looking for a new signature.
I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside.
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Gaheris
"I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside." - BABs
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If only there were a facepalm emote...
I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside.
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Seriously, I'd have thought it would be in the Natural Superbooster pack.
Or added in with Walk.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
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If the new Walk power and animation increase the frequency at which the client and server chatter back and forth regarding position and current state, then I could see that as a potential for mapserver issues. Too many network packets bombarding the network by all of the clients simply updating that "I've walked two feet, Walk power still enabled, still moving, update and sync please."
While I cannot say definitely that the previous patch's server stability issues were not caused by the new Walk toggle, I can't conceive of any possible way that they could have been...and I would think that if they had, someone would have mentioned it to me.
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I know that will get glossed over and 6 months from now someone here on the forums will make a statement like "Remember back when walk was crashing the mapservers" and someone else will say "Oh yeah, I remember that" and I will drop my face into my palm and die a little bit more inside.
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Aeon vs. Television?
Uhm, okay | Get Mashed!I'm Tanking / Bruting so get familiar with my hand signals.
Training Room Release Notes for Build 1600.20091106.3T
Wednesday, November 11, 2009
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