Level 50 disenchanted - turbo levelling
BBQ_Pork makes a potentially valid point in server capacity. This would assume that the capacity has been upgraded.
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Several times.
There were public announcements and everything.
Why don't you, I dunno....fire up your DS or something?
All of us will have more fun.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Well I can see that when you guys get challenged with the facts by someone you resort to name calling and cussing. Kinda sounds like whats happening in our government right now.
Simple, population is down period.
Will it get better? I don't know.
Did crazy farming affect the population? Yes
Weather you acknowledge it or not doesn't change the facts.
Cussing and calling people names won't change it either.
Your emotions on the subject are irrelevant. It is what it is.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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And for Panzerwaffen: Gee ya think peoples are just posting "Server empty" to mess with you? No they are posting it because this because it is true.
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Or, to paraphrase your own statement: "Gee ya think peoples are just posting 'server populations are fine' to mess with you? No they are posting it because this because it is true."
There have been posts on this forum since I first started playing screaming & crying "the game is dying", "the servers are empty", "no one will play with me! wah, wah wah!"
You know what? I see no fewer players now, than I did 18 months ago, accounting for normal seasonal variations. Every time I pull up the team search screen, I look at the total number of players, and that number averages no more or less than it ever has, in my experience. There has never been a time when I have not been able to form a team or get involved in some type of activity when I wish to.
Can't come up with a name? Click the link!
[QUOTE=BlueRaptor;2406136]It is? When I say "Maybe you can level too fast." and am told "But you can slow down if you want!"
After telling again and again that I dont worry that I am leveling too fast. I am fine.
That I can slow down doesnt change anything about it being possible to level fast.
Why I think possible turbo-leveling can be harmful to the community is written above. Several times. |
You are not the arbiter of levelling speed. If someone wants to take days to level, that's their business.
Well I can see that when you guys get challenged with the facts by someone you resort to name calling and cussing.
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I realize its embarrassing for you to be so horribly wrong and uninformed in public, but that doesn't make it a personal attack.
Simple, population is down period. |
So you aren't qualified to make declarative statements like that.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I recall level 50 was something to look forward to. Something big. Something to get to eventually at the end of most of some level 45+ story arcs and some TFs. Something one needs to work for, and feels accomplished when one achived it.
These days, level 50 seems to have become something that just happens. It took me one TF on minimum setting to get half the way from 49 to 50 and ding before it was over on one character. It took only very few hours of doing nothing particular but just hopping around and killing street stuff and ToT-ing a little from 49 to 50 on another. Heck, 50 has become something that happens rather accidentally than on purpose anymore! Is it just me or does the game feel a lot more pointless with the current leveling speed, outleveling most contacts before you could play one arc half way through, playing each TF once making you skip everything until 45 or so, and there hardly being much content at all anymore that you play through on your way to max level? Yes, I know you can turn XP off now. But that' snot the default way to play nor should it be required for a decent experience of content. Is that just me? Is that just at higher levels? Or is there anybody else that thinks this game feels a little too fast and 'easy to beat' for someone that doesnt have altitis and hasnt played every single bit of content already? |
Strange. I seem to have completely the opposite experience...
I have seventeen 50s (and counting), and yet I still get excited when I get a character to 50, because THEN is when the game "starts" for me. Then is when I can start mixing and matching in Mid's, testing, respec'ing (my fav part), testing some more, and then seeing how this "new" toon will play out on all my fav Task Forces--the lvl 45-50 ones...
Next up is my lvl 25 Ice/Storm 'troller.... ABSOLUTE HORROR to play at the lower levels, due to the most extreme endurance drain you can imagine, but I'm sure she'll be great once she hits 50, as have all the rest of my 50s...
To me, hitting 50 is like finally getting a character that can *properly* handle every situation--sort of like the characters you're given on just about any other sort of action game. Say, for example, Grand Theft Auto IV. You can immediately do pretty much whatever you want. There's consequences, and there are extreme difficulties, but once you pick up a few "enhancements" (guns) on your "already lvl 50 dude," you can handle pretty much any challenge thrown at you. And yet, that game is lauded for it's "replayability." Certainly not for the fact you have to "level up" your guy, which leads me to my next point:
I think City of Heroes has kept all these vets around (including myself) for this long, not because "we just LOVE leveling up our 18th toon to 50," but because there are sooooo many other things that have been added (and still being added) to the game to keep our attention. It's not JUST leveling from one to fifty. It's a plethora of other things that keep people's attentions too! I'm sure I don't have to name them all off.
I like a good challenge. And the BEST sort of challenge (IMO) is the difficult ones you have to face once you have ALL the "tools" in your arsenal...
Fighting the *challenge* of "will my endurance last me through this fight?" isn't really much of a challenge.
It's frustration.
On top of that, with Ouroboros, I can now experience all the game's content AFTER I hit 50, which completely obviates everyone's comments that "rushing" to 50 makes everyone miss the "good parts."
No, "rushing" to 50, allows you to better experience the "good parts"... A properly setted-out 50 can exemp down and solo story content, which is actually better for reading the content. If you're on a team, it's *almost* guaranteed the team leader is just going to click past everything as quickly as possible, OR you'll be kicked from the team for taking too much time to read everything yourself.
All that said, I know it's always "to each his own." I realize that not everyone likes the part of the game I like (Task Forces after lvl 50), and I probably won't like other parts of the game the others DO like.
"Alien"
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
Your observation as a single data point in a vacuum isn't very relevant because there are numerous ways to skew your perception on the matter.
Will it get better? I don't know. |
Did crazy farming affect the population? Yes |
Weather you acknowledge it or not doesn't change the facts. |
Your emotions on the subject are irrelevant. It is what it is. |
Seriously. Just let it go and get back to playing the game. Or, if that's impossible, move on. I don't understand people who get their jollies by trying to discourage others who merely want to play the damn game.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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To me, hitting 50 is like finally getting a character that can *properly* handle every situation--sort of like the characters you're given on just about any other sort of action game. Say, for example, Grand Theft Auto IV. You can immediately do pretty much whatever you want. There's consequences, and there are extreme difficulties, but once you pick up a few "enhancements" (guns) on your "already lvl 50 dude," you can handle pretty much any challenge thrown at you. And yet, that game is lauded for it's "replayability." Certainly not for the fact you have to "level up" your guy, which leads me to my next point:
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In probably the great majority of action games, you're put in control of a highly-skilled, very powerful, utterly competent hero who's pretty much the only one badass enough to survive the dangers and put a stop to the evil. Very rarely do you start out as the fledgling wimp who needs to train and improve unless you're in an RPG, because action games thrive on action, and depriving you of your skills for too long is counter-productive to that.
That's essentially how I feel about my 50s. They've served their time, they've had their adventures, they've completed their training. These are now the veterans, the elite, the guys and gals who are above and beyond the day-to-day trudge of holding back the waves of crime and evil and who essentially hang back and let the younger heroes take care of things, stepping in only when the crap REALLY hits the fan. They are, if you will, the cavalry, charging in to save the day when all others have failed. Getting a hero to that point is not the end. Even if I don't go for Inventions Sets and Hamidon enhancements, this is pretty much the BEGINNING of the hero where his story truly starts now that he's done with his training.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The game's most basic philosophy of design (whether or not it's intended, which I don't believe it initially was but now appears to be) is that the player is completely capable of tailoring the experience to whatever they want to get out of the game.
Do you want to /em pushup and /em sitbench1 with cat girls and vampires in Pocket D? Go for it.
Do you want to run 2.5 hour ITFs that clear every last inch of the map with a slow and steady or risky team? Go for it.
Do you want to run a 24 minute +4 steamroller of destruction ITF? Go for it.
Do you want your Statesman run to take 30 minutes or 2 hours? You can prepare for either way.
Maybe you might be more privy to a SILGTF 90-100 minute marathon? Have fun!
How about raiding the Rikti Mothership? Do you want to do it the traditional way with 30+ people or do you want to do it with just 5 people? Well, you can shoot for that too (and succeed in the latter).
Or maybe you just want to solo on the default, or highest, difficulty level. It's up to you.
The game is extremely malleable and allows each player to get exactly what they want out of their time.
and no, the entrenched user base will never admit either even while they're wondering why the game isn't growing any more. |
The game engine is dated and relatively lacking in straight-up gameplay options (choose target, shoot, choose another target, shoot, etc.), communication and teaming in the game needs a serious rehash because anyone not in a global channel community is sorely limited in their options (and the game and playerbase both do a fairly poor job of outlining how global channels work and getting those unacquainted involved), it has very little advertising outside of people already interested in the MMO genre, the genre itself is highly over-saturated right now with other options, and on top of that, it has to compete with the 1,000,000 kg gorilla in the room, of which the stupidity of this piece being that everyone seems to consider said gorilla the "baseline" for MMO success. A steady 150,000, which I believe has been the average for CoH for a long time, is actually very successful for an MMO, if you ignore the outlier which actually plays funny games with statistics to help its notoriety.
But because that average subscription is not so nearly as outlandish and the game's advertising doesn't get very far beyond the MMO genre borders, it basically boils down to Oscar Wilde still getting it right, "The only thing worse than being talked about is not being talked about."
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
Try doing a search without filter or search criteria, the list is truncated scroll down and see the actual number. For a long time on Triumph for example, it showed between 900 and 1300 players. Same on freedom. this was the regular amount at any given prime time during the week. It's not anymore. This past week end for example on freedom it was around 500 at prime times.
You know what? I see no fewer players now, than I did 18 months ago, accounting for normal seasonal variations. Every time I pull up the team search screen, I look at the total number of players, and that number averages no more or less than it ever has, in my experience. There has never been a time when I have not been able to form a team or get involved in some type of activity when I wish to.
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I play on Pinnacle, always have pretty much.
I can say with all honesty that it is no harder or easier now to find teams than it has ever been, with the exception of things like free re-ups, when one expects a larger active population.
Try doing a search without filter or search criteria, the list is truncated scroll down and see the actual number. For a long time on Triumph for example, it showed between 900 and 1300 players. Same on freedom. this was the regular amount at any given prime time during the week. It's not anymore. This past week end for example on freedom it was around 500 at prime times.
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When presented with the ONLY source of information that we have available that has any real chance of being a fact in the number of subscriptions, namely that the company running the game say subs are up (not to mention the fact they are investing a ton of cash into it, Posi mentioned a wheel-barrow full of money) you discount it on the basis of 'company's always lie', which to me shows clearly a level of paranoia about "them" and "the rest of us" that I always find quite amusing.
As to active server participants, as others have pointed out there are always ups and downs, for any number of reasons. School, summer time, new babies.
As for there being the huge drop in server pops from the beginning you (and your friends and others) claim, as others pointed out to you, for every one of the posters that cries doom, there are several that have anecdotal evidence to the contrary.
And finally, what you fail to see that those of us watching the forums have witnessed for years, is that from the beginning there have been doom criers yet we are still here and the company is going fine from the looks of the money being invested, therefore, we tire of the cries of doom from the uninformed.
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
Without reading every post along the way I understand what the OP's getting at and have raised similar complaints myself.
But there's a differnt side to that argument too - because he and I clearly started playing a while back and often we have rose tinted glasses. For instance I had at least one debt badge on Scarlet before she was level 20
So comparatively, yes the game's a LOT easier now. Debt is negligible, XP comes easily and the leveling curve is so smooth that the horrible grind between about 38 and 42 has vanished
If I came to this game now, I'd probably think it's about right. I can get to 50 pretty painlessly, I can then roll and alt and do the stuff I missed. Great.
But imagine if they took the current XP "experience" and reverted back to the old way: No patrol XP, massive debt, that black hole... I imagine then more people would leave.
Personally I think that was Cryptic's problem: Back then they had no end game to speak of, so the levelling curve had to be tough (as they saw it) to prevent people getting to 50 too soon and then leaving.
Now we've got some of the richest content of any MMO, and so it's possible to have a good levelling experience and then enjoy the content as a 50. But I guess even then not everyone's going to be happy.
For my own part I feel the balance is right and the only change I'd realistically think about requesting is an option to turn off patrol XP.
Thelonious Monk
There has never been a time when I have not been able to form a team or get involved in some type of activity when I wish to. |
This is the heart of the matter that the doomcryers just don't get. If I can GET a team, then even IF the population is lower than it used to be, so what?
That being said.... MPSCAPPY.... I challenge you.
If I came to this game now, I'd probably think it's about right. I can get to 50 pretty painlessly, I can then roll and alt and do the stuff I missed. Great.
But imagine if they took the current XP "experience" and reverted back to the old way: No patrol XP, massive debt, that black hole... I imagine then more people would leave. |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The best thing about this thread is that I got an awesome quote for my sig.
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
Aww, shucks...you'll make me blush!
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Somebody's got to! (Make you blush, that is, if it's possible.) <grin>
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
My head hurts now...
Also, what exodus are you talking about? Yes, I've heard of people moving to Freedom and Virtue. I've also heard of people moving OFF Freedom and Virtue. You know, back in the days when they used to lock people out? Yes, there is the occasional poster who complains their server is a ghost town. There is the occasional reply from people who play on the same server who say it's nothing of the sort. I can't tell who to believe, but I do know that my own experience does not show me a meaningful population problem.
I'M sorry but for some reason the dev's gave in to the farming. I repeat, I certainly believe that farming is and can be an enjoyable part of the Game. But it is so far out of control there is no longer a good balance in the game. And THAT HAS had a major impact on the size of the and welfare of the "Community".
But, really, if you managed to miss the complete and utter gutting of the architect in response to the exact complaint you had, then I don't know what to, other than get your facts straight. And that's facts, not "facts."
Furthermore, on what planet is SSK better for powerlevelling. Have you any concept what powerlevelling even is? The easiest way to powerlevel is to have a high-level character killing things while a low-level character racks up disproportionate rewards. This is no longer possible with SSK, because lower-level characters are not allowed to remain unSKd. This is, in fact, a major disruption to powerlevelling, and not the first of its kind, either. Earlier they narrowed the gap of levels that allowed experience to be gained and changed redistribution of rewards on teams, and then further cropped it at 5 levels below the highest level team member before we got this.
However, the point you seem to be missing is that there lots of folks who don't necessarily want to take on the burden of making and running 8 man teams. They just like to play. Even YOU would have to admit even in the best of times keeping a full 8 man team as team leader was a lot of work. In addition when there are so many fewer teams and players the tendency of teams and team leaders is to be far less friendly to those who are not as expert in playing the game as YOU. The Large Variety of peoples who use to be on made it easy to find a team that suited each individual.
If you look at the original post that YOU responded to, THAT WAS THE POINT!!
The original argument was that new players were being suckered into levelling too fast and getting burned out on the game. From what I've seen, this used to be true during the Architect fiasco, but after the castration of the Architect and the advent of SSK and the new difficulty settings, this is no longer the case. The need for fillers and padders and midders is gone, so there is no reasons for farmers and powerlevellers to NEED other players, which is where the problem used to lie. But if you'll update your info on Architect Entertainment, that is no longer the case, hence the problem that caused the concern was solved by I16.