Best and easiest for solo +0/+8 or higher? NO Bots/Traps


Bookkeeper_Jay

 

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I am just wondering what the opinions about about this? I already have a L50 Bots/Traps and he does fine on +0/8, but I would like to try something else like maybe Bots/Thermal or Thugs/Thermal or something like that maybe? I solo'd enough AVs with my current MM so doing that means nothing really, so that won't matter if they can or can't do that well. I am just kinda bored with Bots/Traps now and waiting not so patiently for demon summoning. I am trying to find something else.

Oh, I was also thinking /storms would be really good for soloing large groups? What would go best with /storms? Bots/Storm or Thug/Storm maybe?


"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."

 

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Well, if you want a thematic challenge, you could try Ninja/Trick Arrow.


 

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Quote:
Originally Posted by Dechs Kaison View Post
Merc/storm. The challenge build.
Mercs/Poison

Expendibility has never been so high.


 

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Try doing it without Bots or Thugs, as those are some of the easier primaries available to us.

I would suggest Mercs or Ninjas for a real challenge (Necro is in the middle as it can be extremely powerful or mediocre)

Suggested Builds: Practically ANYTHING can do 8-man spawns at even difficulty if used intelligently MM-wise.


 

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how about ninja/poison now theres expendable pets for ya


 

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I really love controllers and I thought about it and I decided to try Ninja/Storm because it seems like a controller MM set/pairing. With the Oni and storm it should be nice and I was thinking if I got all the special pet enhancements then the ninjas would benefit greatly.


"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."

 

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Quote:
Originally Posted by Valheru_fury View Post
how about ninja/poison now theres expendable pets for ya

Except for the fact that Ninjas in melee have better synergy with their powers as opposed to Mercs/Poison. I've played both and Ninjas/Poison handeled better.


 

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Quote:
Originally Posted by Jharber View Post
I really love controllers and I thought about it and I decided to try Ninja/Storm because it seems like a controller MM set/pairing. With the Oni and storm it should be nice and I was thinking if I got all the special pet enhancements then the ninjas would benefit greatly.
They do benefit greatly, in fact, because the extra 5% defense and 10% resistance go a long ways to making them less vulnerable, especially with hurricane going. Ninjas/Storm isn't a bad power combination at all, although you'll want to play around with it to find the best course of action when attempting large mobs.


 

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Quote:
Originally Posted by Bookkeeper_Jay View Post
They do benefit greatly, in fact, because the extra 5% defense and 10% resistance go a long ways to making them less vulnerable, especially with hurricane going. Ninjas/Storm isn't a bad power combination at all, although you'll want to play around with it to find the best course of action when attempting large mobs.

I really like my Ninja/Storm to go against smaller, tougher groups because that's really what they're better at, but for big groups the more effective way was to not use Hurricane, but instead to use Oppressive Gloom + Thunderclap and Teleport Team into the mob.

Storm gives you that kind of flexibility, but whichever route you choose to use, you really need to make sure to keep spawns as tightly packed as possible to help with the Ninjas limited AOE, and you need to either have the mobs heavily debuffed or controlled to keep those spastic slashers alive. The def/res IOs do help Ninjas a lot, but be very mindful that the range is rather small on those and that the Ninjas heavily prefer to be in melee.

The other recommendation is to put a goto command on an extra mouse button. It makes it very easy to point and click, and you'll be using the goto command literally all of the time with the Ninjas. Doing this, I find the Ninjas one of the easiest sets to control.


 

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Actually after doing more research it looks like Ninjas are basically single target, although it seems the best single target I was wanting AoE so I guess I will need to go another route.

I was thinking either Bots/Storm or Bots/Dark

(I know it seems that most people think that thugs have the most aoe dmg, I can't see how this is possible when the arsonist is always dead lol) I leveled Thugs/Dark to 26 and yes it was decent, the arsonist was an idiot and died so many times I just stopped calling him back lol. If that punk would stay at range then god yes the dmg would be drastically improved. Any thoughts on this? Does the arsonist stay alive more higher up if you put your buffs out and then perhaps send in the brute and the T1s last?


"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."

 

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Quote:
Originally Posted by Jharber View Post
Actually after doing more research it looks like Ninjas are basically single target, although it seems the best single target I was wanting AoE so I guess I will need to go another route.

I was thinking either Bots/Storm or Bots/Dark

(I know it seems that most people think that thugs have the most aoe dmg, I can't see how this is possible when the arsonist is always dead lol) I leveled Thugs/Dark to 26 and yes it was decent, the arsonist was an idiot and died so many times I just stopped calling him back lol. If that punk would stay at range then god yes the dmg would be drastically improved. Any thoughts on this? Does the arsonist stay alive more higher up if you put your buffs out and then perhaps send in the brute and the T1s last?

Why are you comparing a set at 26(thugs) to a set at 32(bots), Most sets get all their AoEs with the 32 upgrade.


"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton

-Lord Azazel

 

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Quote:
Originally Posted by Lord_Thanatos View Post
Why are you comparing a set at 26(thugs) to a set at 32(bots), Most sets get all their AoEs with the 32 upgrade.
I was saying that I wanted AoE and I know a lot of people would say thugs do more AoE and I was saying that might be true if the arsonist ever stayed alive. It was meant as more of a joke based on realism. I wasn't "really" comparing as much as making an observation from someone who has played Bots and Thugs.


"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."

 

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Quote:
Originally Posted by brophog02 View Post
I really like my Ninja/Storm to go against smaller, tougher groups because that's really what they're better at,
This is what I've discovered--in my only MM of any substantial level--though Christmas Man (Oni) just got his Rain o' Fire.

Quote:
Originally Posted by brophog02 View Post
but for big groups the more effective way was to not use Hurricane, but instead to use Oppressive Gloom + Thunderclap and Teleport Team into the mob.
Brillyant! Curse my stupid concept that requires flying and the shark immobilize (which yes, will be useful with aforementioned RoF and Hurricane).


 

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Quote:
Originally Posted by Jharber View Post
I am just wondering what the opinions about about this? I already have a L50 Bots/Traps and he does fine on +0/8, but I would like to try something else like maybe Bots/Thermal or Thugs/Thermal or something like that maybe? I solo'd enough AVs with my current MM so doing that means nothing really, so that won't matter if they can or can't do that well. I am just kinda bored with Bots/Traps now and waiting not so patiently for demon summoning. I am trying to find something else.

Oh, I was also thinking /storms would be really good for soloing large groups? What would go best with /storms? Bots/Storm or Thug/Storm maybe?
I can run my Bots/FF on +0 x8 without really even feeling terribly challenged. I'm probably going to bump him to +1 or +2.

My Zombies/Storm can do +x x8, but it's a bit more challenging. I actually lose pets, althought Herdicaning cuts that down alot, but it's tricky to master. I just picked up Hurricane recently so I'm still in the far end of the learning curve, but x8 is definitely still my diff of choice.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

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Quote:
Originally Posted by Jharber View Post
(I know it seems that most people think that thugs have the most aoe dmg, I can't see how this is possible when the arsonist is always dead lol) I leveled Thugs/Dark to 26 and yes it was decent, the arsonist was an idiot and died so many times I just stopped calling him back lol. If that punk would stay at range then god yes the dmg would be drastically improved. Any thoughts on this? Does the arsonist stay alive more higher up if you put your buffs out and then perhaps send in the brute and the T1s last?
Well, you can't just expect AOE damage without doing a bit of micromangement and/or prep work. Even with an Oni you need to position them just so, and with the ***-bot you need Mu to prevent knockback out of burn patches and you need to position your Fences just right because of the small AOE radius.

Also, getting Call To Arms: +Res and Expedient Reinforcement: +Def in addition to Sovereign Right: +Res and Edict of the Master: +Def gives the Arsonist a huge amount of survivability because Thugs has Gang War which is perfect for fitting in those 2 recharge intensive pet IOs (which you can't fit into on Bots, Ninjas or Mercs).

Picking an appropriate secondary such as /Dark or /Traps that has Holds and Debuffs in it makes them live longer as well. Combining Thugs with /Dark increases life expectancy of your minions due to the To Hit Debuff from pretty much all /Dark powers, in addition to a 22% Dam debuff (going upto 30% Dam debuff against single targets once you hit em with Twilight Grasp), an AOE Stun, AOE -Recharge (that you can stack with the -Recharge from Web Envelope) , a cone Fear and 2 single target 'holds' for problem Lts and can be stacked with Patron Holds for problem Boss mobs. Add in Tar Patch for a huge -Res debuff and your thugs just do obscene damage even without the Arsonist and have astounding survivability. Oh yeah, almost forgot Fluffy that basically doubles the heals, immobilizes and holds. The thing with /Dark is that you need +Recharge, you need Hasten and you need to spam your powers, constantly. Get Howling Twilight under 60s recharge and use it every time it's available. Open with Fearsome Stare -> Tar Patch -> Darkest Night each encounter. Your Arsonist should be able to tank pretty much any non-EB/AV/Hero boss with that kind of support. Minions won't be around long enough to pose a threat.

However, the biggest change in playstyle I made that increased my Arsonists life expectancy was binding a passive GoTo macro for him to Shift+Right Click to bring him into range of Twilight Grasp each time I needed to heal him with Shift+Left Click to attack my target to let him lose after healing. I have a similar setup with Ctrl+Left/Right Click on GoTo for my Bruiser. The rest stay on defensive for bodyguard.

It might just be that I like the active playstyle of Thugs/Dark. I know Bots/* or */Traps or */FF were absolute snorefests for me, but if you don't want Bots/Traps and are hunkering for more involvement in the lives and deaths of your minions, give Thugs/Dark another try.

Edit: I don't know what your build was at level 26. You should have had Fearsome Stare, Tar Patch and Darkest Night by then to evaluate endgame survivability. Did you try the GoTo macros for your Bruise to take initial aggro after your opening chain and for your Arsonist to then attack your selected targets?


 

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Quote:
Originally Posted by Valheru_fury View Post
how about ninja/poison now theres expendable pets for ya
I agree here. You havent played a "Real" mastermind until you play ninja/poison to 50. Everything else is just plain old easy mode.


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Quote:
Originally Posted by EvilRyu View Post
I agree here. You havent played a "Real" mastermind until you play ninja/poison to 50. Everything else is just plain old easy mode.

Nin/Poison felt pretty comfortable to me. It was my Mercs/Poison that got shelved after 35 levels, not my Nin/Poison.


 

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Originally Posted by EvilRyu View Post
I agree here. You havent played a "Real" mastermind until you play ninja/poison to 50. Everything else is just plain old easy mode.
Sheesh, if this isn't easy mode, I'm not sure I even want to try another mastermind. My ninja/poison has already ruined soloing for most of my toons.


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Quote:
Originally Posted by Fulmens View Post
The plural of anecdote is not data.

 

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Quote:
Originally Posted by Kahzi View Post
Sheesh, if this isn't easy mode, I'm not sure I even want to try another mastermind. My ninja/poison has already ruined soloing for most of my toons.

That's any mastermind for you!

(although some of the combinations have to mature a bit first).


You can sit back and eat a sandwich with any mastermind, just some let you hold a bigger sandwich while doing it!


 

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Quote:
Originally Posted by brophog02 View Post
That's any mastermind for you!

(although some of the combinations have to mature a bit first).


You can sit back and eat a sandwich with any mastermind, just some let you hold a bigger sandwich while doing it!
I think I slept through 40-46 on my bots/dark, with my roommate just telling me when to go to the next mission.

I can't wait for demon summoning.


 

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Quote:
Originally Posted by brophog02 View Post
You can sit back and eat a sandwich with any mastermind, just some let you hold a bigger sandwich while doing it!
I love this quote


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Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

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I know its kind of a common pairing, but my Thugs/Dark can handle up to +2/x8 without to much trouble against most groups. Though, Nemesis tends to give me issues what with stacked vengeance.


 

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Quote:
Originally Posted by brophog02 View Post
That's any mastermind for you!

(although some of the combinations have to mature a bit first).


You can sit back and eat a sandwich with any mastermind, just some let you hold a bigger sandwich while doing it!
God, I wish that were true. I really want to find a MM build where I can put the pets on aggressive and then ignore them while I do my thing. Haven't found one yet.

I want a MM that plays like a fire dominator where you don't HAVE any control over the pets. So far, all the ones I've tried if you don't control your pets, you die horribly. And I think I've tried all possible combinations up to level 25-30. Yes, I know, this pretty much means masterminds are not the AT I should be playing, but I really love the idea of them and want to find one that I can at least succeed with. No luck yet.


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I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

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Quote:
Originally Posted by GavinRuneblade View Post
God, I wish that were true. I really want to find a MM build where I can put the pets on aggressive and then ignore them while I do my thing. Haven't found one yet.
It isn't about aggressive mode, it is about bodyguard mode.

All you need to do is draw some aggro and then sit about while the pets win the fight.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"