Best and easiest for solo +0/+8 or higher? NO Bots/Traps
God, I wish that were true. I really want to find a MM build where I can put the pets on aggressive and then ignore them while I do my thing. Haven't found one yet.
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The only time I use agressive mode is when I want my minions to randomly attack large numbers of NON-HOSTILE targets like crates and cardboard boxes on a mayhem mission. But even in a mayhem mission, I only use it sparingly.
Much more often, my targets are HOSTILE, which means they will provoke a fight with my bodyguards soon enough, and then I get all the benefits of bodyguard mode.
Really, in a pinch I could play most masterminds with exactly one keybinding: "petcom_all follow defensive". Note that if you issue this command in the middle of battle, they actually stop fighting and gather around you. This can be useful if they're chasing someone, or if you want to apply an AOE buff.
The best mode to leave your pets in if you just want to ignore them while you do your thing is defensive follow mode, aka "bodyguard mode", which is the mode they are in by default when you first summon them. Don't take them out of bodyguard mode unless you have a very good reason, and there's almost NEVER a good reason to put them in agressive mode.
The only time I use agressive mode is when I want my minions to randomly attack large numbers of NON-HOSTILE targets like crates and cardboard boxes on a mayhem mission. But even in a mayhem mission, I only use it sparingly. Much more often, my targets are HOSTILE, which means they will provoke a fight with my bodyguards soon enough, and then I get all the benefits of bodyguard mode. Really, in a pinch I could play most masterminds with exactly one keybinding: "petcom_all follow defensive". Note that if you issue this command in the middle of battle, they actually stop fighting and gather around you. This can be useful if they're chasing someone, or if you want to apply an AOE buff. |
I use aggressive because it lets me tell the idiots to gang up on one enemy. Other than that I have no use for commands except to tell them to run away back to me for a regroup. I tried using the goto, but I'm not coordinated enough to use it effectively while playing. I have the same issue with tar patch and all the other "set it on the ground" powers.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Bodyguard mode works best if you have some way of keeping yourself alive, such as good defences or a heal.
Edit: And some way of keeping aggro, like the Presence pool
British by act of union, English by grace of God, Northern by pure good fortune!
I've only ever died, I think twice with my minions alive and I don't think I've ever fought in bodyguard mode, or if I have it was purely by accident.
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This first point is key: Your pets are summoned in bodyguard mode. Defensive Follow, Defensive Goto, and Defensive Stay are all bodyguard mode. You have to intentionally take them out of bodyguard by either changing them to an aggressive or passive stance, or by issuing them an attack command.
As far as I can tell, the "benefit" of bodyguard mode would be the absolute worst thing I could possibly inflict on myself.
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You, without any pets, make a blaster look like a tank. Your pets and your ability to keep them alive through buffs/debuffs/heals is what takes you from the squishiest AT in the game to arguably the most resilient. This happens all while still doing very impressive damage.
Unless it moves damage taken by a pet to me. That would be useful. Moving damage off me to them is exactly what I don't want.
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This is just playstyle issues here. You need to actively use that secondary to keep them alive, and your problem may be that your choice of secondary is not one that is compatible with your playstyle. The only things that really give masterminds trouble are things with a lot of AOEs, and even then we're normally talking autohit AOEs, like burn patches. The reason, of course, is that it is the only time that all of your pets can be taken out at once, thus threatening your ability to use bodyguard.
I use aggressive because it lets me tell the idiots to gang up on one enemy. Other than that I have no use for commands except to tell them to run away back to me for a regroup.
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The better choice for you is to use a defensive attack command. The benefit is that when they are done attacking they will return to bodyguard. When you get 5 or 6 pets, the best course of action is often to keep the tier 1s on defensive follow and use attack with the tier 2 and 3 pets on key targets.
I tried using the goto, but I'm not coordinated enough to use it effectively while playing. I have the same issue with tar patch and all the other "set it on the ground" powers.
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There are several sets that would get around some of these issues, if you simply couldn't use a power with a drop target. Something like a Mercs/Pain with provoke would work very well. No drop targets to my knowledge, the Mercs stay at range well, and provoke plus bodyguard plus Pain Domination makes the combination fairly resilient.
I'd really suggest listening what brophog02 is saying. Tankedminding is not the only way of playing, that's for sure. But there hardly are any other more survivable ways for playing MM. And in fact I believe well built and played mastermind is one of the hardest AT to kill. I understand why you are saying you dont want henchmen taking any more damage. They are quite fragile. But the most efficient way to protect your pets is directing aggro on yourself and bodyguard mode helps you survive even GM attacks with ease. As brophog02 said one of the very few problems are huge radius aoes, especially autohitting ones. Another situation I find challenging are fights where you are being attacked from multiple directions in multiple waves. It gets difficult to keep fight under control and that's pretty important for tankerminding MM.
I'll make one demonstration of BG mode: Lets say you are facing two nasty AVs. Both are using attack that does 800 points of dmg before mitigation every 2 seconds. Sounds nasty. They would be two shotting most of your henchmen and three shotting you even with resists. Lets assume you defence against their attacks is 0%, meaning 50% of their attacks are going to hit you (this would be 5% with softcapped build). 800points/second would turn into 800 points every 2 seconds. Still enough to kill you in 2 seconds without heals/mitigation in 4-6 seconds with 40% resists. Lets assume they do most common dmg type; slashing and you have picked Charged Armour and have 40% slashing resist -> now you are only being hit 480 points every 2 seconds. Still nasty isn't it. You wouldn't survive it 10 seconds (without constant use of greens). Now lets assume you are fighting in BG mode which divides damage among you and your 6 bots -> you are now taking only 68,6 points of dmg every 2 seconds. That's actually no big deal. Your bots would take 80 points of dmg every 2 second if we assume they have 30% res against sl. That's nasty but it's still something you would be able to overcome by only using Twilight Grasp. In theory you can heal roughly 2800 points of taken (400 points of heal to you and 6 bots) and BG splitted damage every 4(-8) seconds with TG, that's 700 points/second. Of course in reality it's usually not possible because of small radius of TG. But on the other hand 700 points of heals/sec is not even needed in reality. Actually it's seldom that I even have to heal my bots while fighting GM. Mainly prot bots and dark servant are healing enough.
Here are some numbers to demonstrate differet forms and combinations of damage mitigation against even lvl opponent (The number is percentage from fully unmitigated damage that you are actually taking after mitigation):
0 def, 0 resistance: 50%
0 def, 50% resistance: 25%
softcapped build, 0 resistance: 5%
softcapped build, 50% resistance: 2,5%
0 def, 0 resistance, BG mode: 7,1%
0 def, 50 resistance, BG mode: 3,6%
softcapped build, 0 resistance, BG mode: 0,7%
softcapped build, 50% resistance, BG mode: 0,36%
For the comparison:
Tanker, softcapped to every position, capped (90%) resistances to every dmg type: 0,5%
Combination of 99,3% mitigation (not counting resists) and healing ability of 700/sec (100/sec/target) corresponds ~14300 unmitigated damage/second. Pretty crazy?
Really? I wasn't aware of that. I thought anything but defensive follow shut it down. Of course, most of the guides haven't been updated in a while. Is there any way to check in-game whether a pet is in bodyguard mode or not? Short of trying to get something to shoot me?
You don't even need aggressive mode then. You can put them on "Defensive" "Attack My Target" and you'll still get bodyguard bennies!
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Bodyguard mode is only in Defensive Follow, Defensive GoTo, or Defensive Stay.
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First, Really appreciate the advice and sorry for the thread hijack.
I can't put this nicely, but it needs to be said: You simply don't know how to play masterminds. If you're willing, however, the help is out there.
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The benefit is 75% damage reduction with 6 pets. Any AT in this game would kill for that kind of constant protection. You, without any pets, make a blaster look like a tank. Your pets and your ability to keep them alive through buffs/debuffs/heals is what takes you from the squishiest AT in the game to arguably the most resilient. This happens all while still doing very impressive damage. |
As far as survival, I do ok myself. Shadowfall, maneuvers, combat jumping, Patron armor, and a few decent set def bonuses, fluffy, fearsome stare, and lots of healing makes me a lot more survivable than the mercs themselves. I wish I could count darkest night in there but it always seems the target decides to run away and I have to turn it off so he doesn't aggro other groups, but it makes a difference too I'm sure for the few seconds it's working. Fluffy is a really huge part of my survivability. I love Fluffy. Fluffy is the only reason I haven't given up completely and am still trying to make this character workout.
What it does do is make incoming damage very miniscule. Instead of an attack doing enough damage to kill you or a single pet, it spreads it out amongst all of you, making it much easier to heal/regen back. |
The only things that really give masterminds trouble are things with a lot of AOEs, and even then we're normally talking autohit AOEs, like burn patches. |
The better choice for you is to use a defensive attack command. The benefit is that when they are done attacking they will return to bodyguard. When you get 5 or 6 pets, the best course of action is often to keep the tier 1s on defensive follow and use attack with the tier 2 and 3 pets on key targets. |
Question: As a merc, wouldn't it be more effective to use the tier 1 and 3 on key targets and the spec ops on defensive, since the spec ops are total pansies when it comes to dealing damage but I think the two of them total 90% of the hit points the three soldiers total up to? I think the same would be true for Bots wouldn't it?
Sounds like someone that doesn't use the mouse. There are people that will not use any powers with a drop target for that reason. My suggestion to anyone is to put goto on a mouse button. This makes it point and click and extremely easy to use. |
So I pretty much put tar patch down as a way to draw aggro, or as a location to teleport foe enemies into. If it recharges during a fight I pretend that it didn't.
There are several sets that would get around some of these issues, if you simply couldn't use a power with a drop target. Something like a Mercs/Pain with provoke would work very well. No drop targets to my knowledge, the Mercs stay at range well, and provoke plus bodyguard plus Pain Domination makes the combination fairly resilient. |
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
They are quite fragile. But the most efficient way to protect your pets is directing aggro on yourself and bodyguard mode helps you survive even GM attacks with ease.
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As brophog02 said one of the very few problems are huge radius aoes, especially autohitting ones. |
I'll make one demonstration of BG mode: Lets say you are facing two nasty AVs. |
I understand what it does. I just don't understand why I want to do it. My mercs have way lower def and resist than I do. I can take 4-5 attacks from most bosses plus I have fluffy who stays near me, and my own heals going off. They crumple on 2 or 3 from lieutenants and the occasional boss can do 90% in one go, so if they're not full up it's an insta-kill. Why the hell would I want to make them even more fragile than that? If I was reliably getting killed with them still alive I would understand the concept. But since they ALWAYS die first, I just can't see the benefit unless it lets me bring the damage onto myself so I can heal it away.
I have Shadowfall, Maneuvers, Combat jumping, patron armor (Scorpion's but I'll be swapping to leviathan soon as I can get a respec), several handy set bonuses, plus fluffy, fearsome stare, and my heals. They have Maneuvers and shadowfall sometimes (even on follow passive they sometimes stray too far), one resist IO, one Def IO, whatever they come with natively, and fluffy and I can occasionally manage to heal one or two of them. the medic loves to start healing right after his buddy died. =)
There is no contest in terms of survivability. I have them beat by a long margin and I'm still getting more and better sets into my build for more and more survivability. They're almost as good as they will ever be (I am trying to get the other def IO). Unless the Uniques stop being unique and I can slot in some more resist and def.
I know the mechanic and I know the theory. But in my experience it doesn't offer what I need. My Mercs actually die more often than my ninjas ever did.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Defensive and Attack my target is NOT bodyguard mode.
Bodyguard mode is only in Defensive Follow, Defensive GoTo, or Defensive Stay. |
Its possible it's just because I'm only using the defensive/targeted stance once the spawn has been whiddled down to make quick work of the left overs (mopping up) and the left overs just aren't that threatening anyways. Defensive Follow is my default mode most of the time.
I've only ever died, I think twice with my minions alive and I don't think I've ever fought in bodyguard mode, or if I have it was purely by accident. As far as I can tell, the "benefit" of bodyguard mode would be the absolute worst thing I could possibly inflict on myself. Unless it moves damage taken by a pet to me. That would be useful. Moving damage off me to them is exactly what I don't want. The idiots are hard enough to keep alive as it is.
I use aggressive because it lets me tell the idiots to gang up on one enemy. Other than that I have no use for commands except to tell them to run away back to me for a regroup. I tried using the goto, but I'm not coordinated enough to use it effectively while playing. I have the same issue with tar patch and all the other "set it on the ground" powers. |
I have six pet macros that do everything I need. Defensive stay, defensive goto, defensive attack my target, defensive follow, passive follow, and aggressive follow.
Passive follow is the quickest way to gather your minions when there's no aggro on you, or to keep them from running off when you're trying to get somewhere fast and intact. Aggressive follow lets you run around looking for mission strays. The rest are bodyguard mode and single attack.
Defensive attack is sometimes neccesary, you let the pets get the aggro and then send all your pets after the sapper or forcefield generator. You lose bodyguard mode for just as long as it takes them to kill it, then when the attack is done they drop back into follow defensive, bodyguard mode is back on automatically.
I find this is the best way to deal with sappers and the like. I bound defensive follow to e and defensive goto to q, I get through 90% of my time on my MM using just those two binds to manage pets quite effectively. On my thugs, I have a seventh macro that puts the bruiser in defensive goto while putting the rest of the pets in defensive follow. Lets me gather all my pets and tell bruiser to go play facetag right next to certain mobs. I'm also considering a specific bind to tell the ******* arsonist to goto because I'm sick of him running into melee. Seriously, they should have him programmed to run in for fire breath and then run back out like the friggin mob hitmen.
My Nin/Storm/Soul is nice for soloing large mobs - run into a mob and use Thunder Clap, which will combine with Oppressive Gloom to stun even the bosses. The mobs that manage to retaliate during Thunder Clap's animation will trigger your pets to attack - while they're doing so, drop Freezing Rain and Lightning Storm and let 'em do their work, putting down Smoke Bomb when appropriate (I like the Oni for it, because critting Fire Breath on multiple targets is just too much fun) Rinse, repeat.
In another vein, my Thugs/Dark/Mace also easily handles large spawns, though his method is a bit different. Between Shadow Fall, Scorpion Shield, and Maneuvers, he's sitting at about 35% S/L defense and the minions are softcapped and have solid resistances (Shadow Fall, Maneuvers from me, double-stacked Enforcer buffs, and all four of the unique pet IOs) so no one's getting hit much in the first place. Open with Darkest Night, then hit Fearsome Stare, drop Tar Patch, and then use Web Envelope. Send the Bruiser into the mob in aggressive mode. The mobs firing their opening shots when you toggle on Darkest Night will trigger the rest of your pets to attack, and all the NPCs will either be feared or be slowed and have their acc debuffed.
The Thugs/Dark is more survivable, so he's what I bring on the RSF and BSF, but the Nin/Storm is a bit less predictable (due to the nature of Storm) and in my opinion more fun.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
GavinRuneblade: Reading those posts of your made me feel awful for you!
But I had similar problems when I was levelling up my bots/ff. The only reason he hit 50 and didn't get canned in the 40's was because I really wanted a VEAT (Which promptly got deleted).
It wasn't until I was 50 that I really started to understand bodyguard mode. And the most important thing about bodyguard mode is to realise that it is useless unless the mobs are firing at you. If the mobs are still shooting your pets then they will still die regardless, so you need some way of keeping aggro, and this is where the presence pool comes in handy - challenge and provoke.
Another thing that I find really useful is a patron immob power. It keeps the enemy under control and stops then running out of Tar Patch and Darkest Night.
Once you have that I would try keeping your pets in Defensive Follow and open with the patron immob to trap as many as you can, then use the taunt powers on anything that is still shooting your pets.
If you are taking all the damage then it is easy to keep the pets near you and heal both yourself and them for the small damage that comes your way.
At times you will get overwhelmed with debuffs, but it should improve things for you.
The only thing worth mentioning is that I don't think mercs are considered particularly good, so that might be one other reason you don't kill very fast.
I really hope that helps you, and if you are still having problems I will try and help as best I can (Though I don't really know merc's or /dark!)
British by act of union, English by grace of God, Northern by pure good fortune!
It wasn't until I was 50 that I really started to understand bodyguard mode. And the most important thing about bodyguard mode is to realise that it is useless unless the mobs are firing at you. If the mobs are still shooting your pets then they will still die regardless, so you need some way of keeping aggro, and this is where the presence pool comes in handy - challenge and provoke.
Another thing that I find really useful is a patron immob power. It keeps the enemy under control and stops then running out of Tar Patch and Darkest Night. |
The only thing worth mentioning is that I don't think mercs are considered particularly good, so that might be one other reason you don't kill very fast. |
If you look at the numbers, Mercs should be really cool and dangerous. But the AI ruins it.
Ironically, of all the pets it seemed like Zombies have the smartest AI. Ninjas are on crack. Robots felt to me like they prioritize by the farthest enemy they can target, bringing in new groups all the time that I wasn't actively controlling their targets. Thugs are both suicidal and confused: The Bruiser things he is a ranged fighter and the arsonist things he is melee. I often wonder if they accidentally swapped the AI's for those two and Bab's just hasn't figured out that's the problem. Makes me wonder how quirky Demons will be.
I've been looking into the Patron AoEs. I've avoided them because in general I prefer a hold. But using it as a wide taunt is actually not a bad idea. Thanks for the tip on that.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Commando is about 80% of my damage, but he loves to open with AoE knockback then hit just one guy with two AoE damage powers. So most of his potential is wasted.
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It is the only AoE immob available that has -kb, anything caught in the area will stay there and feel the full force of all that AoE damage from your commando. A good example of the difference this makes is that it takes me 8 minutes to deal with a group of romans (+2/x8) who I cannot immob (Yes that is ages, but I am bots/ff), yet only about 30 seconds to deal with a group of longbow on the same level, because they all stay within the AoE!
Use your taunts on anything still free to move and try to get them grouped together so you can catch them all when Electric Fences is available again. If you move slightly away from your pets while you do this any AoE aimed at you will hopefully miss the pets.
The actual attacks you can get, even the patron AoE's dont get you much aggro, all I ever concentrate on is using the taunts and whatever heals/debuffs I have to keep my pets standing.
British by act of union, English by grace of God, Northern by pure good fortune!
In that case Electric Fences from the Mu parton pool will be even more handy for you. It is the only AoE immob available that has -kb, anything caught in the area will stay there and feel the full force of all that AoE damage from your commando. |
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
They key for new masterminds is to start with small, bite sized sandwiches.......then working up to the hoagies.