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Alpha_Zulu

 

Posted

Quote:
Originally Posted by GuessWhosBack View Post
Ive only one negative to say about my time on freedom so far (everything else has been awesome). Ive only done kb with yall one time, but several people got left out of a match. There was an odd number something like 21 people in the listed event, and ya went to battle as an 8v8??? So do a 10v10. Get as many involved as possible.
You cant have more than 8 people on 1 team. You would have to make it a 7 v 7 v 7. Its kickball so its expected that there will be fat kids. I would love it if everyone formed their groups with their friends/ whoever they enjoy playing with and had intergroup matches. Maybe sometime in the future.


 

Posted

Quote:
Originally Posted by GuessWhosBack View Post
Ive only one negative to say about my time on freedom so far (everything else has been awesome). Ive only done kb with yall one time, but several people got left out of a match. There was an odd number something like 21 people in the listed event, and ya went to battle as an 8v8??? So do a 10v10. Get as many involved as possible.
Unless all participants are in the same 2 SGs, 2 team matches bigger than 8v8 are not possible. Matches with 3 teams are pretty silly, as they involve alot of circumstance and kill-stealing.

We have been considering running multiple KB matches at the same time to compensate for the overload of people.


Quote:
Originally Posted by B_Witched
even if we do get a active sg arena thing going on I would suggest a push to test, if only for the infinite respecs and the ability to dupe ios so you can add a layer of skill for builds - although duping is a pain it allows everyone access to purples and pvpios if at least one person in the sg has them.
The test server is indeed much better for many reasons. We first need to establish a PvP community though. When we did matches on test pre-i13 there was already an established ladder over there. We will need to continue doing matches on live servers for some time so that more people will be attracted to arena PvP. Once that happens, I will definately push to get matches run on the test server.


 

Posted

Hai Silit.

Omw to Freedom probably tomorrow. I haven't pvp'd since I13 crashed test and my team, so I should make a pretty decent farm target if nothing else. :-)


 

Posted

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Originally Posted by Silit View Post
It's actually getting there. I really mean it when I say this is the first time PvP has moved in a forward direction since i13 hit.

This isn't another "let's get more older players to come back" attempt - it's not an attempt to get a ladder together on the test server when almost no one has connections to the test server.

This is a promising attempt to rebuild and reestablish a PvP community.
Call me a pesimist but I don't like the idea of reestablishing a PvP community. It sends the Devs the wrong signal; that people are "okay" with the changes the Devs have made and gives the Devs less of an incentive to make the changes needed to bring back PvP.

Best thing that could happen to PvP (in my opinion) is for people to just... not participate.
Then maybe the devs would get the go-ahead to make the necessary changes to bring it back.

I don't know. I'm just completely uninterested in pvp in its current state, it makes me a sad zone farmer.


 

Posted

Yeah but PvE is so god awful, you need something to do with your 15/month.


 

Posted

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Originally Posted by Tokyo View Post
Call me a pesimist but I don't like the idea of reestablishing a PvP community. It sends the Devs the wrong signal; that people are "okay" with the changes the Devs have made and gives the Devs less of an incentive to make the changes needed to bring back PvP.

Best thing that could happen to PvP (in my opinion) is for people to just... not participate.
Then maybe the devs would get the go-ahead to make the necessary changes to bring it back.

I don't know. I'm just completely uninterested in pvp in its current state, it makes me a sad zone farmer.
Unfortunately, if folks don't participate, the devs won't get the go-ahead from the higher ups to spend money on pvp.

However, I won't touch pvp in it's current state. Especially knowing that there won't be any pvp work until after the 2nd quarter of 2010.

Yeah, I know, vicious circle.

EDIT: Also I still enjoy the pve. Sucks for those who don't.


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Posted

Quote:
Originally Posted by Aura_Familia View Post
However, I won't touch pvp in it's current state. Especially knowing that there won't be any pvp work until after the 2nd quarter of 2010.

EDIT: Also I still enjoy the pvp. Sucks for those who don't.
Do you have any history of dissociative identity disorder?


 

Posted

Quote:
Originally Posted by Tokyo View Post
Do you have any history of dissociative identity disorder?
Fixed above. Meant to say i still enjoy the "PVE".


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Posted

Quote:
Originally Posted by Aura_Familia View Post
Fixed above. Meant to say i still enjoy the "PVE".
Kk, I was getting worried there. :P

Ya, I enjoy PvE still too. Maybe the changes to PvP should be implemented into PvE? I'm tired of not being able to run missions as easily as those with the best IO sets.

PvE should be worked so that everyone is on a "level playing field."


 

Posted

Quote:
Originally Posted by Tokyo View Post
Kk, I was getting worried there. :P

Ya, I enjoy PvE still too. Maybe the changes to PvP should be implemented into PvE? I'm tired of not being able to run missions as easily as those with the best IO sets.

PvE should be worked so that everyone is on a "level playing field."
I remember when that idea was brought up during i13 beta, and the same people who thought the i13 changes were good started foaming at the mouth and screaming "It would ruin the game for me! How could that possibly be fun!?" then resumed talking about how i13 was great, even though they didn't PvP.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

Quote:
Originally Posted by B_Witched View Post
even if we do get a active sg arena thing going on I would suggest a push to test, if only for the infinite respecs and the ability to dupe ios so you can add a layer of skill for builds - although duping is a pain it allows everyone access to purples and pvpios if at least one person in the sg has them.
The problem with Test is the devs actively discourage it. The testing schedule consistently screws up PvP gatherings and often locks players out for weeks/months at a time. While I agree it *does level the playing field better, it is often more problematic than it's worth.

Just my two cents.


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Posted

Quote:
Originally Posted by Azrhiaz View Post
The problem with Test is the devs actively discourage it. The testing schedule consistently screws up PvP gatherings and often locks players out for weeks/months at a time. While I agree it *does level the playing field better, it is often more problematic than it's worth.

Just my two cents.
I agree.


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Posted

Quote:
Originally Posted by Tokyo View Post
Best thing that could happen to PvP (in my opinion) is for people to just... not participate. Then maybe the devs would get the go-ahead to make the necessary changes to bring it back.
Quote:
Originally Posted by Aura_Familia View Post
Unfortunately, if folks don't participate, the devs won't get the go-ahead from the higher ups to spend money on pvp.

I doubt either is the case. The game has lost around 90% or so of it's PvPers since I13. The Devs are not going to look at the hundred or so remaining PvPers who do choose to play and go, "Hey LOOK, I13 was a success." And if they are so delusional as to do so then they will make that claim even if only 2 badgers are in there fighting over who gets to kill the "Blue Ink Man".

Likewise a few more people playing won't get NC funding of PvP. Its not like Positron is going to say to NC soft, "We just doubled the number of people who PvP in the last quarter so that proves PvP can be successful and deserves more money. We'll Yea That means we now have 123 people who now play PvP. Well yea, we had 10 times that number before I-13. Well Yea that's less then 1/1000 of the player base. But please give us money."

Any decisions on PvP are most likely to be influenced by

1) Will it draw a good percentage of the 100,000 PvEers in and keep them playing longer.
2) Will it draw PvPers who used to play, back to the game.
3) Will it draw new PvPers to the game.

No matter what the hundred or so dedicated PvPers who are left choose to do. It is unlikely to change the decisions of the Devs. If you really think otherwise, keep in mind that 10 times as many PvPers were unable stop I-13.

Instead do what ever you will have fun doing.

HP Lovecat


 

Posted

Best of luck guys, I know I'll never see much PvP on Victory but at least if you guys have a good PvP league there'll be more PvPIO's on the market.


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Posted

Quote:
Originally Posted by Cathulhu View Post
I doubt either is the case. The game has lost around 90% or so of it's PvPers since I13. The Devs are not going to look at the hundred or so remaining PvPers who do choose to play and go, "Hey LOOK, I13 was a success." And if they are so delusional as to do so then they will make that claim even if only 2 badgers are in there fighting over who gets to kill the "Blue Ink Man".

Likewise a few more people playing won't get NC funding of PvP. Its not like Positron is going to say to NC soft, "We just doubled the number of people who PvP in the last quarter so that proves PvP can be successful and deserves more money. We'll Yea That means we now have 123 people who now play PvP. Well yea, we had 10 times that number before I-13. Well Yea that's less then 1/1000 of the player base. But please give us money."

Any decisions on PvP are most likely to be influenced by

1) Will it draw a good percentage of the 100,000 PvEers in and keep them playing longer.
2) Will it draw PvPers who used to play, back to the game.
3) Will it draw new PvPers to the game.

No matter what the hundred or so dedicated PvPers who are left choose to do. It is unlikely to change the decisions of the Devs. If you really think otherwise, keep in mind that 10 times as many PvPers were unable stop I-13.

Instead do what ever you will have fun doing.

HP Lovecat
Devs misconception of PvP being a success is clouded by their data mining of how many people step foot into a PvP Zone or the amount of kills a day due to PvP farming. They'll look at the #s and notice...

"Hrm, looks like PvP is moving in the right direction! There is plenty of activity!"

I'm sure they taken that into consideration but to pull the plug on providing PvPec prizes for organizing server events kinda screams how much they back the PvP community.

Cheers.


 

Posted

Pvpec was never a sanctioned or recognized group by the developer's except when it suited them. For the most part the Pvpec was abhorred by what would be considered the 'real" pvp community from it's inception. In my opionion the dev's have learned a valuable lesson . It's a shame that the curent Pvpec rep's have the burden of that legacy to bear but I agree with the Dev decision. Moreover,even in it's current incantation, most that pvp are not there doing it for a prize anyhow.

Good show getting this going ,Sillit and Co. Hope it ends in much fun for everyone! It's certainly a solution for nonpopulated pvp zones. Pay 10.00 per character to get to a server that has some action(give the game more money). I really hope this works and that you all avoid the migration to test for the reasons others have stated in the thread. I don't think the dev's ever imagined the test leagues and this is exactly what they want and a means to get PVP attention and if not improvements then at least concessions. Don't give up. Keep at it!


 

Posted

Quote:
Originally Posted by Tokyo View Post
Kk, I was getting worried there. :P

Ya, I enjoy PvE still too. Maybe the changes to PvP should be implemented into PvE? I'm tired of not being able to run missions as easily as those with the best IO sets.

PvE should be worked so that everyone is on a "level playing field."

Although Castle recently shot this idea down for pve, I'd be all for it.

I've always said the game is too easy.

Make it so.


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Posted

Quote:
Originally Posted by Cathulhu View Post
I doubt either is the case. The game has lost around 90% or so of it's PvPers since I13. The Devs are not going to look at the hundred or so remaining PvPers who do choose to play and go, "Hey LOOK, I13 was a success." And if they are so delusional as to do so then they will make that claim even if only 2 badgers are in there fighting over who gets to kill the "Blue Ink Man".

Likewise a few more people playing won't get NC funding of PvP. Its not like Positron is going to say to NC soft, "We just doubled the number of people who PvP in the last quarter so that proves PvP can be successful and deserves more money. We'll Yea That means we now have 123 people who now play PvP. Well yea, we had 10 times that number before I-13. Well Yea that's less then 1/1000 of the player base. But please give us money."

Any decisions on PvP are most likely to be influenced by

1) Will it draw a good percentage of the 100,000 PvEers in and keep them playing longer.
2) Will it draw PvPers who used to play, back to the game.
3) Will it draw new PvPers to the game.

No matter what the hundred or so dedicated PvPers who are left choose to do. It is unlikely to change the decisions of the Devs. If you really think otherwise, keep in mind that 10 times as many PvPers were unable stop I-13.

Instead do what ever you will have fun doing.

HP Lovecat
You're right. Also 1) would be impossible no matter what they did. 2) would also be impossible unless they roll back completely to issue 12 pvp. Won't. Ever. Happen. 3) Bwhahahahahhahha.

That is all.


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Flameboxer Aura LVL 50 SS/Fire Brute
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Posted

They have openly said nothing will be done to pvp until after GR goes live. All development resources going to that. So that pretty much tells me GR will not change pvp other than to add the side switching and you can't do that unless you do the pve content in GR (oh and buy the game..).


 

Posted

Quote:
Originally Posted by B_Witched View Post
They have openly said nothing will be done to pvp until after GR goes live. All development resources going to that. So that pretty much tells me GR will not change pvp other than to add the side switching and you can't do that unless you do the pve content in GR (oh and buy the game..).
you still haven't changed your sig...


 

Posted

Quote:
Originally Posted by DitzyBlonde View Post
Pvpec was never a sanctioned or recognized group by the developer's except when it suited them. For the most part the Pvpec was abhorred by what would be considered the 'real" pvp community from it's inception. In my opionion the dev's have learned a valuable lesson . It's a shame that the curent Pvpec rep's have the burden of that legacy to bear but I agree with the Dev decision. Moreover,even in it's current incantation, most that pvp are not there doing it for a prize anyhow.
\
Bing! I actually got signed up for it as a joke by either Rystorm or P-spiner... Idk which

As for the idea that we shouldn't revitalize a PvP community because the Devs will somehow think that they were right in making the i13 changes:

I don't care about the devs, or what they think. They know as well as we do that i13 may as well have been an April fools joke.


 

Posted

Quote:
Originally Posted by Silit View Post
Bing! I actually got signed up for it as a joke by either Rystorm or P-spiner... Idk which

As for the idea that we shouldn't revitalize a PvP community because the Devs will somehow think that they were right in making the i13 changes:

I don't care about the devs, or what they think. They know as well as we do that i13 may as well have been an April fools joke.
Do they really though? Castle has stated before in these threads that the Developers are if not "happy," content with the changes to PvP.

That concerns me a lot.

Shoot, I'd love the devs to come on and just say:

"No, we are not happy with the changes and we understand neither are players. Unfortunately our hands are tied at the moment. We are continuing to read players feedback and will be working to improve PvP in the future."

I'd be much more willing to participate in PvP events if the devs were to come out and say this.

For now, I can only see boycotting PvP as an option to get the message through that; " I am not happy with pvP. it isn't fun. Please fix it."


 

Posted

Quote:
Originally Posted by Tokyo View Post
Do they really though? Castle has stated before in these threads that the Developers are if not "happy," content with the changes to PvP.

That concerns me a lot.

Shoot, I'd love the devs to come on and just say:

"No, we are not happy with the changes and we understand neither are players. Unfortunately our hands are tied at the moment. We are continuing to read players feedback and will be working to improve PvP in the future."

I'd be much more willing to participate in PvP events if the devs were to come out and say this.

For now, I can only see boycotting PvP as an option to get the message through that; " I am not happy with pvP. it isn't fun. Please fix it."
The devs have shown time after time that they are both ignorant of the dynamics of their own game and incapable of making precise changes to the game. I'm not counting on them much at this point.


 

Posted

Quote:
Originally Posted by Silit View Post
The devs have shown time after time that they are both ignorant of the dynamics of their own game and incapable of making precise changes to the game. I'm not counting on them much at this point.

I'd like to disagree with you, unfortunately I have no proof to discredit your argument.


 

Posted

Quote:
Originally Posted by Tokyo View Post
For now, I can only see boycotting PvP as an option to get the message through that; " I am not happy with pvP. it isn't fun. Please fix it."
Damned if we do, damned if we don't - if we keep PvPing we send the message that we're okay with the changes, and if we don't PvP then there is no reason for NCSoft to decide it's worth sinking more resources into. We also can't forget that it seems to take a long time to datamine for anything that isn't a ham-fisted change (elusivity got changed very quickly after I13, and it was like night and day - defense went from really good to mediocre at best). It seems as though things don't get changed unless a lot of people are using/abusing the mechanics.

Personally I think the best course of action is to continue PvPing with what we've got and keep pushing suggestions for improving the system. Don't really think we've got anywhere to go from here but up.


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