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Alpha_Zulu

 

Posted

Quote:
Originally Posted by Silit View Post
The devs have shown time after time that they are both ignorant of the dynamics of their own game and incapable of making precise changes to the game. I'm not counting on them much at this point.
Remember that regin nerf like 4 years ago, where they nerfed regin based on the fact that scrappers "could 1 shot +10 level bosses".

For those that weren't around, it turned out that the devs were doing all their testing on a completely broken server, where the game wasn't anything even closely resembling reality, hence scrappers actually being able to 1 shot +10 bosses. That is what they used for testing, and that was the basis for the changes they were making to the game.

The funny part is it took the players telling the devs that's not how the game works. They really didn't know that scrappers weren't supposed to 1 shot +10 bosses. After all the testing they did on that broken server, not one of them said "hmmm...this seems kind of strange than I'm doing 5000 times more damage than I expected." No, really. Not making this up. That actually happened.

That's roughly when I said that this has to be the worst game design team ever. Boy, was that an understatement. They really outdid themselves with I13.


 

Posted

Quote:
Originally Posted by Supermax View Post
That's roughly when I said that this has to be the worst game design team ever. Boy, was that an understatement. They really outdid themselves with I13.
This made me laugh pretty hard haha.


 

Posted

Regardless, this is not another "flame the devs thread", or even an "i13 sucks thread". This thread was designed to help get the word out that a new PvP community is developing, and that anyone who has interest in seeing it succeed should take the initiative and help out.


 

Posted

Well seriously then.....

Has anybody considered trying pentad matches again? I remember they were pretty popular back in the day for a little while, and they were basically a totally different game than regular 8v8. Took different strategy and different skillz. I remember we (JAL) actually beat Lions Den top 5 players in a practice pentad, and this was at a time when they were rolling us like 20 to 5 in regular 8v8's.

I always enjoyed them. And they might be even more interesting now, with all AT's essentially designed around dealing damage.


 

Posted

It's great we are starting to see much more variety in the AT's, a couple of weeks ago it was very limited. It is pretty exciting seeing pvp evolve again.


Shenanigans

LotD - JaL - POWT/SMD - SoCo - AJs

 

Posted

Then stop bringing that dam cold!....


 

Posted

lol


Shenanigans

LotD - JaL - POWT/SMD - SoCo - AJs

 

Posted

Mage's cold is OP. That is all.


 

Posted

Someone finish pling my grav cold, thanks in advance!


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Freedom = well worth the 10$ for transfer.
Noticed this no longer than 5mins of being on the server.


 

Posted

Alright Silit, I'll see about moving my Ill/emp over there again...will need a place to stay while on Freedom. Sounds like fun stuff.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Yeah move the emp. I just moved my stalker, gonna move my thermal soon.


 

Posted

Interesting side note here:

Apparently the devs are wondering what exactly happened to test arena after I13 (answer: most of the players left, and we were forced to run with DR off because of the lack of a heal decay option at the time, which resulted in a boring and one-dimensional game), and are considering coming to check out some of the KB matches on Freedom. The problem here is that it's a very fine line for both us and them to walk - I understand the frustration many players have about the current system and their want to vent that frustration on a redname when they actually show up in-game, and I understand the devs' want to get some insight into what's actually happening with the game at the moment. I don't know if they'll make themselves known if they ever do decide to show up or if they'll just casually watch without us knowing, but if we do end up bumping into devs on live watching our matches, please remember to be at the very least reasonable and cool-headed. Don't bombard them with questions and insults, and don't try and ask for the old system back. If we do get time to sit down and talk with a dev on live, we need to offer our suggestions simply and give support for those suggestions in order to make any meaningful change.

Personally I'm still a bit wary about extensive dev involvement after I13 - I and many others I've spoken with want changes to be made, but don't want a bunch of changes that aren't what anyone asked for. I think it's a safe bet to say that we need to make ourselves approachable in order for real dialogue to happen, and we need to be asking for minor tweaks and fixes rather than overhauls of entire systems (like getting particular powers looked at before we focus on getting things like travel suppression or heal decay modified).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

i dropped like twenty F bombs at curious observer when he was in RPVP Vent.

he still didn't fix stupid inherent resists in no dr matches.


 

Posted

Quote:
Originally Posted by black_barrier View Post
i dropped like twenty F bombs at curious observer when he was in RPVP Vent.

he still didn't fix stupid inherent resists in no dr matches.
He had you on mute the whole time. GG


 

Posted

Quote:
Originally Posted by macskull View Post
interesting side note here:

Apparently the devs are wondering what exactly happened to test arena after i13 (answer: Most of the players left, and we were forced to run with dr off because of the lack of a heal decay option at the time, which resulted in a boring and one-dimensional game), and are considering coming to check out some of the kb matches on freedom. The problem here is that it's a very fine line for both us and them to walk - i understand the frustration many players have about the current system and their want to vent that frustration on a redname when they actually show up in-game, and i understand the devs' want to get some insight into what's actually happening with the game at the moment. I don't know if they'll make themselves known if they ever do decide to show up or if they'll just casually watch without us knowing, but if we do end up bumping into devs on live watching our matches, please remember to be at the very least reasonable and cool-headed. Don't bombard them with questions and insults, and don't try and ask for the old system back. If we do get time to sit down and talk with a dev on live, we need to offer our suggestions simply and give support for those suggestions in order to make any meaningful change.

Personally i'm still a bit wary about extensive dev involvement after i13 - i and many others i've spoken with want changes to be made, but don't want a bunch of changes that aren't what anyone asked for. I think it's a safe bet to say that we need to make ourselves approachable in order for real dialogue to happen, and we need to be asking for minor tweaks and fixes rather than overhauls of entire systems (like getting particular powers looked at before we focus on getting things like travel suppression or heal decay modified).
this


 

Posted

i'd rather they just go away.

a bunch of pve-ers with dev jobs don't bode well.


 

Posted

Quote:
Originally Posted by black_barrier View Post
i'd rather they just go away.

a bunch of pve-ers with dev jobs don't bode well.
glad to see there are pvpers like mac around to counter this.

if you believe that nothing mac or anyone does will make a difference, why are you still here?


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
glad to see there are pvpers like mac around to counter this.

if you believe that nothing mac or anyone does will make a difference, why are you still here?

Not to side with Barrier here, cuz I don't support obesity or anything. But you can't fault him for snapping. There's been to many years that show that even if the devs throw us a bone. They have no idea how to implement positive changes to the system. If we tell them to make a change they go and nerf the hole system and everything changes. Even if people with a solid head on there shoulders like mac get a chance to sit down and talk to the devs. They will just twist it all up and create a new i13 for us to deal with.

I say, you might as well get your F bombs in when you get a chance because nothing ells is really going to have any impact anyway.


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
glad to see there are pvpers like mac around to counter this.

if you believe that nothing mac or anyone does will make a difference, why are you still here?
because i like hearing people get emo every time i pop 2 greens.
while i do respect mac, and i think he's a great player/advocate/etc/etc, my experience thus far with the devs has been.. well... just bad.

every time they touch something, it turns into coal. we've spent 3 issues asking for them to remove the base resists from no DR matches, but instead, we get a button for no insps in the arena, a nerf to dom drain psyche (which was a great way of counterbalancing cant be bet style regens in both zones and duels), sudden death matches with no option for turning it off, a quick glance over doms where 12 second stuns on squishies were deemed ok, the placate proc remains broken, an elec/therm remains nearly unbeatable, a tank can outdamage a squishy from range, but it's all ok because now i have a walk power, so i forgive them.

it is obvious their priorities don't coincide with those of the community, and i don't want another "there's just a bunch of people running around with SS and SJ and once in a while someone dies" (BaBs paraphrased) sort of episode where whatever is actually happening in a match gets either misinterpreted or ignored.

basically, what i'm saying is this: there is a higher chance of devs deciding that fire blast is op and going after it with the nerf-bat, after seeing silit or cyclon3 kill 4 baddos in an arena match (yeah, almost as ridiculous as powerset normalization, huh?), than of them deciding to fix any of the other things we, as a community, think of as being significant.


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
glad to see there are pvpers like mac around to counter this.

if you believe that nothing mac or anyone does will make a difference, why are you still here?
Cole's Notes Summary:

NotPutzing:

There are map holes in some maps (Perez, Eden)
Melee classes are disadvanatged over range (including Boost Range)
Selectable Arena maps would be great
Unresisted damage/debuffs may be an issue
(Etc, long list of VALID issues)

Result:

Selectable Arena maps (yay)
Buff period (yay)
Sudden Death (This is aaaaaaaaaargh beyond words, please give us a toggle to get rid of this crap, ties are more than fine)
I13 mess

I like mac as well and see he means well, but the PvP community is asking for a few renovations to the basketball court and we're probably going to end up with a water polo arena.



I'm here because I have a bunch of friends still ingame and the PvP is passable with some of the Arena settings. IOs are kinda cool as well.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

the buff period "yay" is debatable.

the buff period completely destroyed the risky strategy of sending out a blaster or two to nuke the opposing team or having your three forts (early i12) go in and psy wail the opposing team.

any change that actually kills a possible strategy (that has an acceptable risk vs. reward ratio) and makes the game more close-ended (something that twixt actually wrote really lengthy posts about in the i13 boards) is a bad idea.

edit: as an example of really good pvp look at things like TF2. the mechanics are relatively simple (shoot people), but also sufficiently opaque (as most fps' are), but the deployment of such mechanics in combination with the aspect of choice results in a great pvp game.


 

Posted

The simple fact that the devs are wondering what happened to test arena after I13..despite the thousands of posts (that were not rants) the 100's of hours of effort by people Like Putz and Az to bring our issues to them..only to have then ruin it.....the fact they broke it and are now going ...huh what ever happened to pvp???

leads me to believe they clueless..no infact it removes all doubt. Maybe they missed it when 5 mins after granting access to I13 beta most of the test pvp sg's quit the game...

or maybe they are just puzzled why no one has filled the void.....then they can go see point #1.


 

Posted

Quote:
Originally Posted by B_Witched View Post
The simple fact that the devs are wondering what happened to test arena after I13..despite the thousands of posts (that were not rants) the 100's of hours of effort by people Like Putz and Az to bring our issues to them..only to have then ruin it.....the fact they broke it and are now going ...huh what ever happened to pvp???

leads me to believe they clueless..no infact it removes all doubt. Maybe they missed it when 5 mins after granting access to I13 beta most of the test pvp sg's quit the game...

or maybe they are just puzzled why no one has filled the void.....then they can go see point #1.
No one wants to fill the void because PvP is ****. (Thought i'd state the obvious.)

sorry, felt the desire to respond with something less constructive to an otherwise fairly constructive thread.