Massively interviews Sean "Dr. Aeon" McCann


anachrodragon

 

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Originally Posted by Neuronia View Post
Soo...if a good MA writer got to get hired, how about a good PvPer gets hired to, you know, examine PvP?
The Devs didn't just wake up one morning and say 'hey let's hire that guy, he writes good arcs'. They advertised the position of Mission Designer and Feargas was the successful applicant.

Looks like they're hiring a Games Engineer right now. 'Interest in game design and what makes games fun' is preferred. Do you know any PvP experts who might be interested?


 

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Originally Posted by Lady_Sadako View Post
The Devs didn't just wake up one morning and say 'hey let's hire that guy, he writes good arcs'. They advertised the position of Mission Designer and Feargas was the successful applicant.
Put it this way Lady Sadako:

You got a Dev's Choice arc, so did Dispari and many others. Where is your job and where is their job?

My only point is that hiring a player sets a very dangerous precendent. It reeks of favouritism toward that particular player (not that the whole Dev's Choice fiasco didn't do that already). There is the concern that the hired player will show favour to his or her global friends list when examining potential rewards tied to the Architect.



Quote:
Looks like they're hiring a Games Engineer right now. 'Interest in game design and what makes games fun' is preferred. Do you know any PvP experts who might be interested?
If there were aspects of games engineering tied to the player vs. player experience (and there most certainly are) then certainly PvP experts should be considered for the position.
Just as base experts should be considered for that iteration as well.

The developers have opened the door here. If there are no more player-based hires, it will look odd. If there are player-based hires, then this looks great.

Congrats to Fearghas on his new position.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
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Originally Posted by The_Killbot_5000 View Post
Colour me jealous! Now if only I could get someone, anyone, to play my arcs! 24 days live and not a single play, comment or rating. I iz a very sad panda about that. I've tried placing the details in the Live announcement thread, added my ArcID's to my forum signature, submitted them for reviews, asked my SG members, and even done short, "Play my thread nao!" requests in local while in Atlas Park AE, still nada.

Congrats again to Dr. Aeon on his appointment, lucky *******!
Hey, check out my sig.

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Originally Posted by Ironblade View Post
Splendid. I stopped working on my first arc when I realized I was going to need 6 or 7 custom enemies.
Custom enemies have actually been pared down some in size since the launch of MA. If you keep the designs simple, without a lot of extra bits on 'em, you can tell a big story with a big pile of customs.

I've got a 5-mission arc with I think 13 customs in it. (The Bravuran Jobs)


Up with the overworld! Up with exploration! | Want a review of your arc?

My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)

 

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Originally Posted by Neuronia View Post
Put it this way Lady Sadako:

You got a Dev's Choice arc, so did Dispari and many others. Where is your job and where is their job?
I don't know about anyone else, but I didn't apply for the position. As for where all our jobs are, I don't expect Paragon to be able to hire an endless string of mission designers. There was only one vacancy, and personally I'm glad it was taken by someone who knows what the heck they are doing. Since Sean took over, we've actually had NEW Dev's Choice arcs.

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My only point is that hiring a player sets a very dangerous precendent.
Castle was a player before they hired him. So was Synapse. I'm pretty sure there have been others.

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It reeks of favouritism toward that particular player (not that the whole Dev's Choice fiasco didn't do that already).
Posi said flat out that he'd be looking at MA writing credentials when he hired any new mission designers. It makes sense that your past history of designing missions for CoH players should be a measure of how well you are going to design missions for CoH players.

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There is the concern that the hired player will show favour to his or her global friends list when examining potential rewards tied to the Architect.
I think it's much more likely that the hired player will no longer be able to give any recognition to arcs by his or her global friends, for that exact reason.

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If there were aspects of games engineering tied to the player vs. player experience (and there most certainly are) then certainly PvP experts should be considered for the position. Just as base experts should be considered for that iteration as well.
OK, so get the word out.

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The developers have opened the door here. If there are no more player-based hires, it will look odd. If there are player-based hires, then this looks great.
Well, like I said above, this is hardly the first player-based hire. That was Castle, if I remember right.


 

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"Player becomes dev" is not news. You know Castle started as a player, right? And Sunstorm? And Synapse? I'm going to go out on a limb here and guess that a good portion of the 40+ new devs hired in the past two years were players first, too, to say nothing of the CR staff.

The difference here is that in this case Dr. Aeon's "secret identity" is now public knowledge. This, I confess, strikes me as an unwise move destined to haunt him in the form of conspiracy theories for some time to come.


 

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Originally Posted by Neuronia View Post
Put it this way Lady Sadako:

You got a Dev's Choice arc, so did Dispari and many others. Where is your job and where is their job?
I don't have a job with CoH. And I don't want one. For one, I never applied for one. And two, I'm not qualified. Sure, it'd be a dream job to wake up every morning and get paid to improve the game I spend most of my free time on, but just because I like the game doesn't mean it's a good idea for me to be working on it. Really, if I was to be employed, my area of study is programming, so I'd be sitting in the background doing the boring, thankless stuff with pohsyb and friends.

The devs didn't hire Fearghas because he's a player. They didn't hire him because he makes cute AE arcs. They hired him because he's qualified to do the job they hired him to do. Not only would it be a bad idea to hire people just because the devs "like him," it would put the new employee in a bad place.

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My only point is that hiring a player sets a very dangerous precendent. It reeks of favouritism toward that particular player (not that the whole Dev's Choice fiasco didn't do that already). There is the concern that the hired player will show favour to his or her global friends list when examining potential rewards tied to the Architect.
Besides the fact that I disagree and I'd PREFER that all the people who joined the game as devs have played it before, this could be true of any person who works on the game.

The powers team could have a bias toward stuff their friends want to see. The people implementing new stories could be inclined to give a shout-out to their amigos. Jay could be only making costume parts that his busom-buddies have been asking for. Heck, we already know various devs have personal bias on some decisions. Know why we don't have Clown Summoning, more options for ice/earth customization, and no redside Empathy? Because the devs want it that way. There's no spreadsheet to show why, it's just how they feel it should be.

And as long as we don't reach "screw you guys, I'm doing this" levels of bias like with Mister Jack, we're fine. As long as it's not a hindrance for players and causes an actual issue, there's no reason to skip over hiring a qualified person because they "might" bring bias.

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If there were aspects of games engineering tied to the player vs. player experience (and there most certainly are) then certainly PvP experts should be considered for the position.
Just as base experts should be considered for that iteration as well.

The developers have opened the door here. If there are no more player-based hires, it will look odd. If there are player-based hires, then this looks great.

Congrats to Fearghas on his new position.
As I said above, I'd rather they DO hire people who have played this game. All experience and no passion is just as bad as all passion and no experience. If you join a game you've never heard of or cared about, you have no inspiration to please the fans and make things entertaining. You don't know what they enjoy or what would be cool. You fall into "What do you mean the set's no fun? I have a spreadsheet here with all the numbers showing it's a good set."

I'd rather our devs play and enjoy the game they work on. As far as I'm aware, all (most?) of them do. I don't see any good reason to hire people who DON'T play the game. I want our AE dev to be someone who makes AE arcs and plays with the system to know where it lacks. I want our PvP dev to be someone who frequently PvPs and knows what players hate and what needs fixing. What I don't want is for our devs to be all number-crunchers and trying to fix things without having a hands-on view of the situation. I want all of our devs to be experts in their field, and the only way to be an expert at "that one part of that one video game," is to actually play the game.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by The_Larker View Post
My only question is are you with the Loyalists Dr.Aeon?
I think Dr. Aeon is very much with Dr. Aeon


@Golden Girl

City of Heroes comics and artwork

 

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Big congrats to Fearghas!

I hope there are some more improvements for MA coming up. The file size will be nice, but really the interface could use some serious work.


 

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Originally Posted by Neuronia View Post
Put it this way Lady Sadako:

You got a Dev's Choice arc, so did Dispari and many others. Where is your job and where is their job?
Are you suggesting that if the devs don't hire everyone with a dev choice award, that implies favoritism to the one player they did hire? Because that would be an incredibly odd statement to make.


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Posted

Quote:
Originally Posted by Neuronia View Post
My only point is that hiring a player sets a very dangerous precendent. It reeks of favouritism toward that particular player (not that the whole Dev's Choice fiasco didn't do that already).
They should only hire people who don't like City of Heroes then?


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

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Originally Posted by Neuronia View Post
The developers have opened the door here. If there are no more player-based hires, it will look odd. If there are player-based hires, then this looks great.
You are looking at it wrong. There is no preside being set here. It's not a reward they gave the player population for winning some type of contest. It's a corporation looking to hire a talented writer for a game designer position they had open. AE gave them a line on a person which could possibly a good fit for the job. No different from getting leads from a headhunter or a referral from an employee.


 

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Originally Posted by EvilGeko View Post
They should only hire people who don't like City of Heroes then?
I lol'd.


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Back on topic:

I liked this interview a lot. I love that we have a dev that's dedicated to improving the Mission Architect feature and interacting with the mission writing community. It's cool that he was a player and wrote some good arcs, but that's not the most important thing about this dev.

I'm looking forward to seeing what Dr. Aeon brings us in the future.


 

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A smallish thing I'd like to see would be the Safeguard/Mayhem maps lose the Arachnos Flyer - it doesn't fit with the story very often

EDIT: Maybe it could be the first part of a basic kind of map making - like you can place vehicles on the map yourself, so you could add a Flyer, or Longbow chopper, or PPD wagon to any outdoor AE map?


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Morac_Ex_Machina View Post
Mebbe if they just mention you bribed someone in Arachnos to give you a lift?
That still won't always fit


@Golden Girl

City of Heroes comics and artwork

 

Posted

Yes, but it fits more than it doesn't, and trying to come up with something that fits everybody, all the time, probably won't work. I actually think it works better without having explanation, because that way it can let the players come up with their own story (maybe you stole it. Maybe it's your personal aerial vehicle disguised as an Arachnos flyer. Maybe you are just borrowing it from a friend). I don't think the map needs to be changed just because of a lack of imagination.


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Posted

Quote:
Originally Posted by Morac_Ex_Machina View Post
Yes, but it fits more than it doesn't, and trying to come up with something that fits everybody, all the time, probably won't work. I actually think it works better without having explanation, because that way it can let the players come up with their own story (maybe you stole it. Maybe it's your personal aerial vehicle disguised as an Arachnos flyer. Maybe you are just borrowing it from a friend). I don't think the map needs to be changed just because of a lack of imagination.
This

To GG:

Bwuh?

I always thought that the arachnos flyer was in there as a the getaway vehicle for those robbing the bank (either you in mayhems or the npcs you need to stop in safegaurds). Seeing as how it's usually an arachnos-related broker giving you the robber . . .

It always made sense to me. *scratches back of head*


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Posted

I'm looking at it more as a form of map customization - it's not really building your own maps, but it's letting you place and move stuff around on the maps

I think it'd work a bit like the base editor - when you were wrokign on your arc, you clcik the "edit map" button, which would bring up a view of the map like you view your base, and then you'd select the objects you wanted to put on the map, and if they clashed with anything already on the map, they'd show up as red, and would't be able to be placed.

Like you want Mole Mahcines on the Atlas Park map for your Nemesis invasion story - so you bring up the Atlas Park map, click "edit map", and from the objects menu, pick a few Mole Machines - you can't place them on City Hall, so they color red when you move them too close to it - but you can place them in the parks or car parks, or in the streets, so they color blue there.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
This

To GG:

Bwuh?

I always thought that the arachnos flyer was in there as a the getaway vehicle for those robbing the bank (either you in mayhems or the npcs you need to stop in safegaurds). Seeing as how it's usually an arachnos-related broker giving you the robber . . .

It always made sense to me. *scratches back of head*
Yes, but what if you're using the map as part of a heroic mission where you're helping Longbow defeat a 5th Column attack on Atlas Park?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I'm looking at it more as a form of map customization - it's not really building your own maps, but it's letting you place and move stuff around on the maps
That would be neat, yes. Also, just sayin, I didn't see your added edit until just now.


@Morac | Twitter
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Major Major Grats Fearghas!

Espically on getting the best Dev name


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

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Grats to the mad Doc...
Someone ELSES Job I'm after now!
Jay, Aeon...the list grows.

Gotta say, that would be an ideal job. Working on CityOf.
I'll need to check out his arcs someday.


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