Massively interviews Sean "Dr. Aeon" McCann
The Devs didn't just wake up one morning and say 'hey let's hire that guy, he writes good arcs'. They advertised the position of Mission Designer and Feargas was the successful applicant.
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You got a Dev's Choice arc, so did Dispari and many others. Where is your job and where is their job?
My only point is that hiring a player sets a very dangerous precendent. It reeks of favouritism toward that particular player (not that the whole Dev's Choice fiasco didn't do that already). There is the concern that the hired player will show favour to his or her global friends list when examining potential rewards tied to the Architect.
Looks like they're hiring a Games Engineer right now. 'Interest in game design and what makes games fun' is preferred. Do you know any PvP experts who might be interested? |
Just as base experts should be considered for that iteration as well.
The developers have opened the door here. If there are no more player-based hires, it will look odd. If there are player-based hires, then this looks great.
Congrats to Fearghas on his new position.
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Colour me jealous! Now if only I could get someone, anyone, to play my arcs! 24 days live and not a single play, comment or rating. I iz a very sad panda about that. I've tried placing the details in the Live announcement thread, added my ArcID's to my forum signature, submitted them for reviews, asked my SG members, and even done short, "Play my thread nao!" requests in local while in Atlas Park AE, still nada.
Congrats again to Dr. Aeon on his appointment, lucky *******! |
Splendid. I stopped working on my first arc when I realized I was going to need 6 or 7 custom enemies.
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I've got a 5-mission arc with I think 13 customs in it. (The Bravuran Jobs)
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Put it this way Lady Sadako:
You got a Dev's Choice arc, so did Dispari and many others. Where is your job and where is their job? |
My only point is that hiring a player sets a very dangerous precendent. |
It reeks of favouritism toward that particular player (not that the whole Dev's Choice fiasco didn't do that already). |
There is the concern that the hired player will show favour to his or her global friends list when examining potential rewards tied to the Architect. |
If there were aspects of games engineering tied to the player vs. player experience (and there most certainly are) then certainly PvP experts should be considered for the position. Just as base experts should be considered for that iteration as well. |
The developers have opened the door here. If there are no more player-based hires, it will look odd. If there are player-based hires, then this looks great. |
"Player becomes dev" is not news. You know Castle started as a player, right? And Sunstorm? And Synapse? I'm going to go out on a limb here and guess that a good portion of the 40+ new devs hired in the past two years were players first, too, to say nothing of the CR staff.
The difference here is that in this case Dr. Aeon's "secret identity" is now public knowledge. This, I confess, strikes me as an unwise move destined to haunt him in the form of conspiracy theories for some time to come.
Put it this way Lady Sadako:
You got a Dev's Choice arc, so did Dispari and many others. Where is your job and where is their job? |
The devs didn't hire Fearghas because he's a player. They didn't hire him because he makes cute AE arcs. They hired him because he's qualified to do the job they hired him to do. Not only would it be a bad idea to hire people just because the devs "like him," it would put the new employee in a bad place.
My only point is that hiring a player sets a very dangerous precendent. It reeks of favouritism toward that particular player (not that the whole Dev's Choice fiasco didn't do that already). There is the concern that the hired player will show favour to his or her global friends list when examining potential rewards tied to the Architect. |
The powers team could have a bias toward stuff their friends want to see. The people implementing new stories could be inclined to give a shout-out to their amigos. Jay could be only making costume parts that his busom-buddies have been asking for. Heck, we already know various devs have personal bias on some decisions. Know why we don't have Clown Summoning, more options for ice/earth customization, and no redside Empathy? Because the devs want it that way. There's no spreadsheet to show why, it's just how they feel it should be.
And as long as we don't reach "screw you guys, I'm doing this" levels of bias like with Mister Jack, we're fine. As long as it's not a hindrance for players and causes an actual issue, there's no reason to skip over hiring a qualified person because they "might" bring bias.
If there were aspects of games engineering tied to the player vs. player experience (and there most certainly are) then certainly PvP experts should be considered for the position. Just as base experts should be considered for that iteration as well. The developers have opened the door here. If there are no more player-based hires, it will look odd. If there are player-based hires, then this looks great. Congrats to Fearghas on his new position. |
I'd rather our devs play and enjoy the game they work on. As far as I'm aware, all (most?) of them do. I don't see any good reason to hire people who DON'T play the game. I want our AE dev to be someone who makes AE arcs and plays with the system to know where it lacks. I want our PvP dev to be someone who frequently PvPs and knows what players hate and what needs fixing. What I don't want is for our devs to be all number-crunchers and trying to fix things without having a hands-on view of the situation. I want all of our devs to be experts in their field, and the only way to be an expert at "that one part of that one video game," is to actually play the game.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Big congrats to Fearghas!
I hope there are some more improvements for MA coming up. The file size will be nice, but really the interface could use some serious work.
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Back on topic:
I liked this interview a lot. I love that we have a dev that's dedicated to improving the Mission Architect feature and interacting with the mission writing community. It's cool that he was a player and wrote some good arcs, but that's not the most important thing about this dev.
I'm looking forward to seeing what Dr. Aeon brings us in the future.
A smallish thing I'd like to see would be the Safeguard/Mayhem maps lose the Arachnos Flyer - it doesn't fit with the story very often
EDIT: Maybe it could be the first part of a basic kind of map making - like you can place vehicles on the map yourself, so you could add a Flyer, or Longbow chopper, or PPD wagon to any outdoor AE map?
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Mebbe if they just mention you bribed someone in Arachnos to give you a lift?
@Morac | Twitter
Trust the computer. The computer knows all.
Yes, but it fits more than it doesn't, and trying to come up with something that fits everybody, all the time, probably won't work. I actually think it works better without having explanation, because that way it can let the players come up with their own story (maybe you stole it. Maybe it's your personal aerial vehicle disguised as an Arachnos flyer. Maybe you are just borrowing it from a friend). I don't think the map needs to be changed just because of a lack of imagination.
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Yes, but it fits more than it doesn't, and trying to come up with something that fits everybody, all the time, probably won't work. I actually think it works better without having explanation, because that way it can let the players come up with their own story (maybe you stole it. Maybe it's your personal aerial vehicle disguised as an Arachnos flyer. Maybe you are just borrowing it from a friend). I don't think the map needs to be changed just because of a lack of imagination.
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To GG:
Bwuh?
I always thought that the arachnos flyer was in there as a the getaway vehicle for those robbing the bank (either you in mayhems or the npcs you need to stop in safegaurds). Seeing as how it's usually an arachnos-related broker giving you the robber . . .
It always made sense to me. *scratches back of head*
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I'm looking at it more as a form of map customization - it's not really building your own maps, but it's letting you place and move stuff around on the maps
I think it'd work a bit like the base editor - when you were wrokign on your arc, you clcik the "edit map" button, which would bring up a view of the map like you view your base, and then you'd select the objects you wanted to put on the map, and if they clashed with anything already on the map, they'd show up as red, and would't be able to be placed.
Like you want Mole Mahcines on the Atlas Park map for your Nemesis invasion story - so you bring up the Atlas Park map, click "edit map", and from the objects menu, pick a few Mole Machines - you can't place them on City Hall, so they color red when you move them too close to it - but you can place them in the parks or car parks, or in the streets, so they color blue there.
@Golden Girl
City of Heroes comics and artwork
This
To GG: Bwuh? I always thought that the arachnos flyer was in there as a the getaway vehicle for those robbing the bank (either you in mayhems or the npcs you need to stop in safegaurds). Seeing as how it's usually an arachnos-related broker giving you the robber . . . It always made sense to me. *scratches back of head* |
@Golden Girl
City of Heroes comics and artwork
@Morac | Twitter
Trust the computer. The computer knows all.
FYI: many of the job postings for CoH explicitly preferred fans of the game.
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Major Major Grats Fearghas!
Espically on getting the best Dev name
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Grats to the mad Doc...
Someone ELSES Job I'm after now!
Jay, Aeon...the list grows.
Gotta say, that would be an ideal job. Working on CityOf.
I'll need to check out his arcs someday.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Looks like they're hiring a Games Engineer right now. 'Interest in game design and what makes games fun' is preferred. Do you know any PvP experts who might be interested?