Buff Trick Arrows!


Adeon Hawkwood

 

Posted

how about no?

I realize like maybe 10 or 20 people love arrows, maybe even upwards of 50....but thats too few for the devs to care about.

With the number of you [censored] people playing Lamepathy or Lolpaindom how could anyone take this seriously?

Last and certainly the worst.....its a bow. Theres plenty of other MMO's that have bows you can twang in.


now make it a grenade launcher and Im all for the change. Hell, the devs already have the animations for grenade launchers, they can just tuck those into customization.....


 

Posted

Quote:
Originally Posted by Captain_Freak View Post
how about no?

I realize like maybe 10 or 20 people love arrows, maybe even upwards of 50....but thats too few for the devs to care about.

With the number of you [censored] people playing Lamepathy or Lolpaindom how could anyone take this seriously?

Last and certainly the worst.....its a bow. Theres plenty of other MMO's that have bows you can twang in.


now make it a grenade launcher and Im all for the change. Hell, the devs already have the animations for grenade launchers, they can just tuck those into customization.....
It amazes me how you managed to cram so much wrong in so few words.

Truly, you are a master craftsman.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

Quote:
Originally Posted by Captain_Freak View Post
how about no?

I realize like maybe 10 or 20 people love arrows, maybe even upwards of 50....but thats too few for the devs to care about.

With the number of you [censored] people playing Lamepathy or Lolpaindom how could anyone take this seriously?

Last and certainly the worst.....its a bow. Theres plenty of other MMO's that have bows you can twang in.


now make it a grenade launcher and Im all for the change. Hell, the devs already have the animations for grenade launchers, they can just tuck those into customization.....
Hrm, he's really trying to bait people...



 

Posted

Quote:
Originally Posted by Captain_Freak View Post
how about no?

I realize like maybe 10 or 20 people love arrows, maybe even upwards of 50....but thats too few for the devs to care about.

With the number of you [censored] people playing Lamepathy or Lolpaindom how could anyone take this seriously?

Last and certainly the worst.....its a bow. Theres plenty of other MMO's that have bows you can twang in.
/em respirator mask breathing noises

/em I'm Crushing Your Head

"I find your lack of CLUE disturbing."

/em respirator mask breathing noises


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Captain_Freak View Post
how about no?

I realize like maybe 10 or 20 people love arrows, maybe even upwards of 50....but thats too few for the devs to care about.

With the number of you [censored] people playing Lamepathy or Lolpaindom how could anyone take this seriously?

Last and certainly the worst.....its a bow. Theres plenty of other MMO's that have bows you can twang in.


now make it a grenade launcher and Im all for the change. Hell, the devs already have the animations for grenade launchers, they can just tuck those into customization.....
I gave positive rep because that's clearly the last thing that this poster wants.


 

Posted

LOL, maybe I should do the same.



 

Posted

Does the endurance crash from firing EMP arrow seem illogical to anybody else?
How does firing one particular arrow make you so tired out you have to stop shooting for 3 min?


 

Posted

Quote:
Originally Posted by Star_Seer View Post
Does the endurance crash from firing EMP arrow seem illogical to anybody else?
How does firing one particular arrow make you so tired out you have to stop shooting for 3 min?
The recovery debuff only affects you for 15 seconds. That said it is a massive 16.67 eps debuff (same as nukes). TA isn't burning through the blue like Storm, but it isn't the most friendly set either. And when you factor in using EMP arrow it is sort of an end pig if you have it up fairly often.

Aside from it obviously just being a copy paste from Rad maybe the dev's figure it hits you too or something...but then why doesn't it hit your teammates? Explaining the debuff on the rad version is easy, but not so easy when you stick it on the end of an arrow. Did I put ALL of my energy into making that one arrow? If so then shouldn't the debuff hit me when I load it up (ie finished making it) rather than when it goes off? who knows.


 

Posted

it's a very heavy arrow?

my demon/ta didn't get to EMP arrow level on test, what with them never level bumping demons. Isn't it just damage against robots but otherwise a Hold (to stack with Ice Arrow, I suppose) with a nova crash? That'd seem like super awful suck arrow to me considering the only robots at 40+ are probably Malta mecha. Oh, and Praetorian/Psychic clockworks. Do Tarantulas count as robots, or freaky malformed Widows stuffed inside armor? I never thought about it.


 

Posted

This is somewhat off topic, but I posted in the All Things Art thread that it would great to have an optional "magic" reskin option for Traps and Devices that replaces the technical gadgets with magical orbs, auras, and the like. A version of that with Trick Arrow would be pretty nice too--in particular replacing some of the "bleepy" sounds with something more arcane sounding.


 

Posted

Quote:
Originally Posted by Iannis View Post
it's a very heavy arrow?

my demon/ta didn't get to EMP arrow level on test, what with them never level bumping demons. Isn't it just damage against robots but otherwise a Hold (to stack with Ice Arrow, I suppose) with a nova crash? That'd seem like super awful suck arrow to me considering the only robots at 40+ are probably Malta mecha. Oh, and Praetorian/Psychic clockworks. Do Tarantulas count as robots, or freaky malformed Widows stuffed inside armor? I never thought about it.
The robot damage isn't the main point of EMP arrow. The draw of EMP arrow is the hold: mag 3 with longer duration and larger radius than, Mind Control's Total Domination, Illusion's Flash, Ice's Glacier, and probably the other AoE controller-primary holds I can't be bothered to look up right now. The crash is also relatively mild: you lose end recovery, but it doesn't actually tank your end like a nuke does.

It's a superior AoE hold; the -regen and damage to robots is just gravy.


 

Posted

I love EMP arrow on my necro/TA MM, both solo and on teams.

When soloing against bosses, I begin with flash arrow, move my Lich into his "happy spot" (where he'll cast fearsome stare and tenebrous tentacles), and generally get my Lich to start the proceedings. I'll get the Lich set up so that boss cones get pointed away from my MM and the rest of the necro minions. Then I follow up with EMP arrow and ice arrow on the boss. From there, the fight usually proceeds smoothly and quickly. If there's over-aggro while solo, then a single casting of EMP arrow tends to eliminate that problem because of its huge radius.

Essentially, when soloing anything other than EBs or above, EMP arrow is shaped a lot like a near immediate "I Win" button. It makes good sense that it wouldn't be up all that often.

When teaming, its nice to have a "pause" button that you can press on any spawn, when needed. You can't absorb alpha every spawn with it, but you can every now and again. Its also nice to have available for over-aggro or boss spawns, or when a teammate is on the verge of being overwhelmed. Overall, I find it to be an excellent "break glass in case of emergency" power, in a variety of settings.

I dislike that EMP arrow has -regen because I suspect that if they hadn't put the ridiculously short duration -regen into that very long recharge power, then -regen would probably have been put into a power where it might have actually been helpful. As it is, it looks a lot like somebody was given instructions to include -regen in the set when designing it, and they got to check off that box by putting it into EMP arrow. Given where -regen is in the set now, though, -regen in TA is about as useful as an umbrella that only works for 15 seconds out of every 2 or 3 minutes.


 

Posted

Quote:
Originally Posted by Star_Seer View Post
Does the endurance crash from firing EMP arrow seem illogical to anybody else?
How does firing one particular arrow make you so tired out you have to stop shooting for 3 min?
Getting my mind out of the gutter..... like right now. *continues lurking*


If somebody you're arguing with goes off the deep end, don't follow.

 

Posted

With I18's Oil Slick fix and sped up animation times, what does Trick Arrow still need to improve its performance?


 

Posted

Quote:
Originally Posted by Zamuel View Post
With I18's Oil Slick fix and sped up animation times, what does Trick Arrow still need to improve its performance?
Yes.

Wait are we talking about performance compared to the other sets? If so I still have to say yes.



 

Posted

Quote:
Originally Posted by Zamuel View Post
I was asking what does it still need not does it still need help
Oh, lol. Sorry Z. Well, to be honest I don't know where to start...if you want to go by the cottage rule you could add some nice DOT dmg to Acid Arrow...but to me the set needs to be looked at and tweaked. Now I'm no TA expert but the set needs something that can mitigate dmg from getting to the caster. This will help with Alphas and soloing. Every other set has one except for TA.

Yes it has Oil Slick and EMP arrow but they are late blooming and Oil slick is unreliable compared to powers like Ice slick.

Maybe A sleep patch in Poison Gas Arrow much like the sleep in Static Field? Maybe A momentary hold in Glue Arrow much like Poison Trap. Or you could really mix it up and give flash arrow a very high -To Hit.



 

Posted

Giving Flash Arrow a stupidly high -to hit that lasted a stupidly short ammount of time would be interesting. Literally a blinding flash that would make foes miss everything, but easily recovered from. Something like 5 seconds for example.

I'm thinking "Defensive Build-Up" like MoG is now.



 

Posted

Quote:
Originally Posted by Zamuel View Post
With I18's Oil Slick fix and sped up animation times, what does Trick Arrow still need to improve its performance?
Start at page 1 and work your way down. One bug fix and two minor animation time reductions don't address the underlying problems with the set.


 

Posted

Quote:
Originally Posted by Tormentoso View Post
Giving Flash Arrow a stupidly high -to hit that lasted a stupidly short ammount of time would be interesting. Literally a blinding flash that would make foes miss everything, but easily recovered from. Something like 5 seconds for example.

I'm thinking "Defensive Build-Up" like MoG is now.
That's what I was thinking. Only for a few seconds maybe 10.



 

Posted

The "ridiculously high debuff" suggestions aren't going to fly at the durations being proposed. Flash arrow has a 15 second recharge, so a 10 seconds duration would be OP, as would 5 seconds, which would easily become perma-"ridiculousely high" with IOs. I could maybe see it being given a 2 second -30% debuff that's fully resistible, but this should have a smaller radius than the massive 35' portion that happens to be irresistible and cause no agro.

I'd suggest 2 seconds of -30% to a 10'radius, fully resistable, and the regular component affecting the full 35' radius (-6.25% for defenders and still irresistible).

Even if nothing happens to this skill, I still really like it. The fact that the debuff is irresistible makes it pretty potent already, and the targeting geometry is absolutely massive.


 

Posted

Was brainstorming ways to make Flash Arrow useful and thought of this: What if firing Flash Arrow allowed you to fire your other arrows for a time without alerting enemies? You could fire Flash Arrow into the crowd, follow it up with Glue, Poison Gas, Disruption, whatever you could fit into 10 seconds or so. Damaging the enemies would still alert them.

In terms of how to accomplish this, one way might be to combine mechanics used right now by Jolting Chain and Dual Pistols. On a successful strike, Flash Arrow would summon an invisible pet that in turn casts a power at you that lasts 15 seconds. While it's active the power makes Entangling, Glue, Poison Gas, and Disruption become non-notify powers, similar to how the DP toggles change the effects of those powers. The non-notify arrows would basically function lexactly like Decieve or Mass Hypnosis currently do (non-notify but will still alert enemies if you put a damage proc in them).


 

Posted

I see where you're going with that. Problem is, in order to do what you're saying (exactly the way you're saying it) would require "tech" to implement.

Personally, I just like the idea of simply implementing a Mag 4 Placate for 5-10 seconds into Flash Arrow. It would allow you to use Flash Arrow as an in-combat "reset" when needed, and as a way to dump aggro.


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
The "ridiculously high debuff" suggestions aren't going to fly at the durations being proposed. Flash arrow has a 15 second recharge, so a 10 seconds duration would be OP, as would 5 seconds, which would easily become perma-"ridiculousely high" with IOs. I could maybe see it being given a 2 second -30% debuff that's fully resistible, but this should have a smaller radius than the massive 35' portion that happens to be irresistible and cause no agro.

I'd suggest 2 seconds of -30% to a 10'radius, fully resistable, and the regular component affecting the full 35' radius (-6.25% for defenders and still irresistible).
Interestingly enough there are three Defender sets (Rad, Storm) that can upkeep -37.5% ToHit (base) or more (Dark Miasma) all the time -- and most of those autohit. There are also two sets that can offer 20%-25% (base) or more DEF all the time (Cold, FF) which isn't resisted. So a brief -30% ToHit would probably still leave this set underpowered.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Was brainstorming ways to make Flash Arrow useful and thought of this: What if firing Flash Arrow allowed you to fire your other arrows for a time without alerting enemies? You could fire Flash Arrow into the crowd, follow it up with Glue, Poison Gas, Disruption, whatever you could fit into 10 seconds or so. Damaging the enemies would still alert them.
This could be awesome if it somehow got done. One of the big problems I had on my TA/ Defender in the 20s was that I could often draw a lot of pain in my direction before I finished applying the debuffs that would let me survive it.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.