Buff Trick Arrows!
With all the negative attention to TA needed some postive things said.
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Wut?
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
I personally am a fan of the suggestion that Luminara, Rush_Bolt and Trickshooter would be jumping to conclusions about TA.
The Melee Teaming Guide for Melee Mans
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
I worried about the negativity and the effects of. It might underperform but its not out.
Another point, a fixed OS means we can an all be quiet about it really because then there is nought much wrong.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
The very fact that Oil Slick is currently broken just shows TA to underperform.
I worried about the negativity and the effects of. It might underperform but its not out. Another point, a fixed OS means we can an all be quiet about it really because then there is nought much wrong. |
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
Just FYI, the point of this thread has never been "ta is teh sux".
The point of this thread was to point out that Trick Arrows falls behind all the other buff/debuff sets. It gets the job done, but choosing anything else would get the job done easier and faster.
Martial Arts is the same way when it comes to the Scrapper Primaries, but that doesn't make it impossible to defeat enemies when you pick that set.
Nobody cares whether TA is the "worst" set or not, there will always be someone at the bottom of the totem pole. Most of the people in this thread just want to make sure that the difference between TA's performance levels and the rest of the sets isn't as big a gap as it currently is. Don't confuse that with "bashing". TA can stay the "worst" set to pick as long as it's only "worst" by a smaller margin. Especially on the non-Defender ATs.
Just FYI, the point of this thread has never been "ta is teh sux".
The point of this thread was to point out that Trick Arrows falls behind all the other buff/debuff sets. It gets the job done, but choosing anything else would get the job done easier and faster. Martial Arts is the same way when it comes to the Scrapper Primaries, but that doesn't make it impossible to defeat enemies when you pick that set. Nobody cares whether TA is the "worst" set or not, there will always be someone at the bottom of the totem pole. Most of the people in this thread just want to make sure that the difference between TA's performance levels and the rest of the sets isn't as big a gap as it currently is. Don't confuse that with "bashing". TA can stay the "worst" set to pick as long as it's only "worst" by a smaller margin. Especially on the non-Defender ATs. |
You can play TA and have fun - it's powers are graphically excellent, and the idea behind the set is original and cool. The problem comes when you team with people and find yourself to be rather irrelevant.
Did you mean 'wouldn't be'? Because folks like Luminara and Trickshooter have obviously played the set to death and aren't 'jumping to conclusions' about anything, IMO.
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Silas was being a bit facetious by saying he(?) was a fan of New Dawn's implication that Trick, Lumi and I were jumping to conclusions in our assessment of Trick Arrows.
Also, you just agreed with Trick in your second post there.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
Read a little closer.
Silas was being a bit facetious by saying he(?) was a fan of New Dawn's implication that Trick, Lumi and I were jumping to conclusions in our assessment of Trick Arrows. Also, you just agreed with Trick in your second post there. |
I think there's only one person here arguing that TA is basically fine...due to their secret tech that they can't tell us about
I personally am a fan of the suggestion that Luminara, Rush_Bolt and Trickshooter would be jumping to conclusions about TA.
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No one has accused them of jumping to conclusions about TA.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I used the word might because it is about perception. We all differ. With OS broke its underperformance is a given but I haven't said that it doesn't need tweaks yet. At the very start of the thread I was posting ideas for improvements too from my own perspective.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I used the word might because it is about perception. We all differ. With OS broke its underperformance is a given but I haven't said that it doesn't need tweaks yet. At the very start of the thread I was posting ideas for improvements too from my own perspective.
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Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I used the word might because it is about perception. We all differ. With OS broke its underperformance is a given but I haven't said that it doesn't need tweaks yet. At the very start of the thread I was posting ideas for improvements too from my own perspective.
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Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
From my perspective. It suffices. It does the job. I could play it and be happy with it. I could go on with their never being another change to it. However from other peoples perspectives I'd like to see fixes. I'd like to see tweaks thinking of a couple of areas with which would make the set perform better. Currently it doesn't perform as well as it should. Then by reading of peoples limitations and from seeing what limitations some people give themselves from looking at their builds I see additional areas where they won't be getting as much out of TA as they could be. However you trade one power for another and so one flexibility for another. Really they could fix one power and pretty much leave it at that. Then the set is pretty much performing as intended. It's common knowledge that it isn't performing as intended. It's still a good set to play and team with.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
From my perspective. It suffices. It does the job. I could play it and be happy with it. I could go on with their never being another change to it. However from other peoples perspectives I'd like to see fixes. I'd like to see tweaks thinking of a couple of areas with which would make the set perform better. Currently it doesn't perform as well as it should. Then by reading of peoples limitations and from seeing what limitations some people give themselves from looking at their builds I see additional areas where they won't be getting as much out of TA as they could be. However you trade one power for another and so one flexibility for another. Really they could fix one power and pretty much leave it at that. Then the set is pretty much performing as intended. It's common knowledge that it isn't performing as intended. It's still a good set to play and team with.
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I'm glad you agree it's underperforming though and should get tweaks which is the entire purpose of this thread.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
Go ahead, give some lame 'l2p' reply. It's funny though how no one complains when I play any of my other toons...
Silas Clarification Time:
Yes, I was being facetious.
Yes, I am a hombre
I agree that TA is decent, but underperforming relative to other sets.
The Melee Teaming Guide for Melee Mans
You also said that no team anywhere needs a Defender ever, and you'd be happy to run an STF with no support whatsoever. To that I point up to the above paragraph about "not everyone."
So a Defender who stands at the entrance and picks his nose in every mission still wouldn't be underperforming to you. Because it's impossible to underperform "not even necessary or needed at all in the first place." You're saying TA doesn't underperform, while at the same time saying nobody needs Defenders anyway. So their performance level is completely irrelevant in your argument. If you already play at a level where no degree of support whatsoever is EVER necessary, then the amount of support given by ANY character is completely irrelevant.
You saying it doesn't underperform means nothing, since your expected performance level is already zero. Unless the Defender ran around aggroing enemies while running Group Fly or something, no player according to you could ever underperform.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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My views on the OP's suggestions:
Entangling Arrow: This power is just fine IMO. It's easily able to stack enough to immobilize some of the more annoying AV's (read ones that love to run). It's no web grenade, true. But then the sets with web grenade don't have a plethora of -run speed and -recharge powers either. By the way, don't all powers with redraw (aka weapon sets) tend to have a small acc mod boost?
Flash Arrow: Ok, this I could almost agree with. It's a rather meh power. It's unresistable -tohit is the only real reason to use it usually. And that's a small amount. Ideally I would rather the -acc get boosted and the -perception be removed.
Glue Arrow: Say what?! Are you looking at the enhanced values or unenhanced values? You did know this power use to have a 6 second recharge and either 45 second or 1 minute duration when initially on test right? And the devs (possibly correctly) decided that a self stacking -recharge was too strong. Mind you, I'd love to see it's -recharge boosted. I'm not seeing it happening though. By the way, what is the other -runspeed power in trick arrow that gives -90% to run speed? It's not Oil Slick, that gives -3.20 max run speed but no run speed penelty other then that. Glue does that, plus a base of -90% runspeed.
Ice Arrow: Yeah, I'd like the debuffs increased. I'm rather doubting it'll happen though.
Poison Gas Arrow: Say what?! Allow it's sleep effect to stack? And how pray tell are you going to do that? Why would you want it to do that? With a duration that's half the recharge rate, you have to be heavily slotting recharge to get this perma to begin with. You'd then have to have insane +recharge from other sources in order for it to be self stacking to begin with. But then if your doing that glue arrow doesn't need a stronger -recharge debuff. It's self stacking already.
Acid Arrow: I could aprove of the aoe increase. But why are you asking for a nerf to it's recharge? The devs have stated in the past that it and disruption arrow have lower -resist values because they can stack together. And I'm not sure, but I think acid arrow can self stack.
Disruption Arrow: Uhm, as far as I know it doesn't have a cap for how many foes it can affect at once. As for adding -acc to it, erm... probably not. See my suggestion for flash arrow instead. Enemies would either run out of the disruption arrow's effect radius quickly (thus lose the -tohit) or die extremely quickly (thus lose the -tohit).
Oil Slick Arrow: I don't seem to have the problems you do lighting this. There were problems in the past. It use to refuse to light when street sweeping or in outdoor missions. That hasn't been too much of an issue for a while. Mind you, I'd love the recharge timer to be reduced. That's doubtful to happen though.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
My views on the OP's suggestions:
Entangling Arrow: This power is just fine IMO. It's easily able to stack enough to immobilize some of the more annoying AV's (read ones that love to run). It's no web grenade, true. But then the sets with web grenade don't have a plethora of -run speed and -recharge powers either. By the way, don't all powers with redraw (aka weapon sets) tend to have a small acc mod boost? Flash Arrow: Ok, this I could almost agree with. It's a rather meh power. It's unresistable -tohit is the only real reason to use it usually. And that's a small amount. Ideally I would rather the -acc get boosted and the -perception be removed. Glue Arrow: Say what?! Are you looking at the enhanced values or unenhanced values? You did know this power use to have a 6 second recharge and either 45 second or 1 minute duration when initially on test right? And the devs (possibly correctly) decided that a self stacking -recharge was too strong. Mind you, I'd love to see it's -recharge boosted. I'm not seeing it happening though. By the way, what is the other -runspeed power in trick arrow that gives -90% to run speed? It's not Oil Slick, that gives -3.20 max run speed but no run speed penelty other then that. Glue does that, plus a base of -90% runspeed. Ice Arrow: Yeah, I'd like the debuffs increased. I'm rather doubting it'll happen though. Poison Gas Arrow: Say what?! Allow it's sleep effect to stack? And how pray tell are you going to do that? Why would you want it to do that? With a duration that's half the recharge rate, you have to be heavily slotting recharge to get this perma to begin with. You'd then have to have insane +recharge from other sources in order for it to be self stacking to begin with. But then if your doing that glue arrow doesn't need a stronger -recharge debuff. It's self stacking already. Acid Arrow: I could aprove of the aoe increase. But why are you asking for a nerf to it's recharge? The devs have stated in the past that it and disruption arrow have lower -resist values because they can stack together. And I'm not sure, but I think acid arrow can self stack. Disruption Arrow: Uhm, as far as I know it doesn't have a cap for how many foes it can affect at once. As for adding -acc to it, erm... probably not. See my suggestion for flash arrow instead. Enemies would either run out of the disruption arrow's effect radius quickly (thus lose the -tohit) or die extremely quickly (thus lose the -tohit). Oil Slick Arrow: I don't seem to have the problems you do lighting this. There were problems in the past. It use to refuse to light when street sweeping or in outdoor missions. That hasn't been too much of an issue for a while. Mind you, I'd love the recharge timer to be reduced. That's doubtful to happen though. |
Wrong on Acid I'm afraid. Acid Arrow cannot stack with itself, it's specifically marked as such. It will stack with Disruption. Together they just equal Freezing Rain or Tar Patch in effectiveness (in a much smaller AOE of course).
I'd be all for upping the AOE of Acid Arrow to 12 and allowing it to self-stack.
Disruption Arrow has a 10 enemy cap but since it constantly reapplies the debuff every 5 seconds it can move around those affected (but from City of Data it looks like it'd still never be greater than 10 people). Why this is is beyond me since anything else is 16 AFAIK. I'd give it a -100 regen debuff and up the target cap to 16.
As for Poison Gas Arrow, if the -damage was increased to 30 seconds, it was given a 30 second -150 regen debuff and was allowed to self-stack I'd like it (the sleep is fine, although I'd accept that being changed to a Fear but then you run into the Cottage Rule).
I'd also up Glue Arrows -recharge to -35 or so.
With all the negative attention to TA needed some postive things said. It's not as limited or as useless as people could be falsely concluding. Jumping to false conclusions is quite epidemic around here.
As far as the conclusions made in this thread they have not been hastily decided upon playing the set for the first 10 levels. They come from comparing the real numbers in game of powers from all the defender sets. This includes the AT changes from Defender to Controller to Corruptor to Mastermind. Trickshooter and many others have put in a considerable amount of time on this.
Now, to come back and attack me by saying you don't have the time to elaborate on the very nature of whatever argument you are trying to make because I am here saying something trying to raise my post count is insane. Check my post count and join date it's defiantly not that. This only is made more apparent by your constant replies to everything that types in this thread. None of it even giving the slightest bit of thought to the actual content of the post.
So I will say this again. Please just walk away from the thread unless you have the time to make a decent post about the merits or shortcomings of TA.
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