Will Going Rogue offer any Player vs. Player content?
um. the game already has pvp.
What this game needs is new PvE.
/rawr
@Golden Girl
City of Heroes comics and artwork
Well, it'll mean the team makeup in RV will be quite different for a start
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And maybe even remove some fatal mistakes, which most (if not all) players who enjoyed PvP, have vehemently opposed.
I'm curious. Do all the rogue/vigilante changes mean that the rogues will be able to cross from the Islands through Siren's Call to enter Steel Canyon? Or will they have to go through Praetoria? Using the PvP zones as crossing points could add some fun.
I'm curious. Do all the rogue/vigilante changes mean that the rogues will be able to cross from the Islands through Siren's Call to enter Steel Canyon? Or will they have to go through Praetoria? Using the PvP zones as crossing points could add some fun.
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I'm pretty sure Rogues in PvP will be flagged as Villains, and Vigilantes as Heroes, otherwise, it'd be way to easy to grief people inside their faction safe zone.
So Longbow probably won't let Rogues in through the blue side entrances, as they'd still be view as a possible security threat, and Arachnos wouldn't let Vigilantes through the red side entrances as they'd not trust them for similar reasons.
@Golden Girl
City of Heroes comics and artwork
Would love new pvp content ! But uhh, im just hoping I can scrap it out on red side or blue
Devs said Base raids and CoP are in the pipeline. No ETA.
A LOT of stuff is still in the pipe. Again, with No ETA.
Soon(tm)
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I would be surprised if GR didn't offer some type of PvP zone, new mechanic or something. A new PvP zone or two seems most logical but I have to wonder if Castle and his minions have something else to offer since they've been hard at work (and pretty quiet) for sometime after the current PvP system was implemented.
I like this game and want to see it grow, so I support any change that would bring in new players and have old/vets return...yes, even you lolpvp-ers.
I think GR will separate players into 2+factions depending on who they ally with instead of just Heros vs Villians.
Actual information: we don't know.
Speculation: Praetoria is probably a no-fight zone, since Tyrant would want his utopia to have no apparent fights going on. They may have an arena, but I highly doubt there will be a Player vs. Player zone (or content) set in Praetoria. For that you probably will have to pick a side and "exit" into our universe (Paragon City/Rogue Isles.)
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Actual information: we don't know.
Speculation: Praetoria is probably a no-fight zone, since Tyrant would want his utopia to have no apparent fights going on. They may have an arena, but I highly doubt there will be a Player vs. Player zone (or content) set in Praetoria. For that you probably will have to pick a side and "exit" into our universe (Paragon City/Rogue Isles.) |
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lolpvp
I hope they do something with pvp, PLEASE!!!
Already we have some PvP threads popping up all over the forums regarding GR!
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According to that old marketing survey from NCSoft, there would be a new high level PvP zone as part of the "universal enhancements/slots" stuff - and while the survey has been pretty accurate with the info on the AE and power customization, as well as other GR stuff, it's not totally certain that everything mentioned in it will be done.
@Golden Girl
City of Heroes comics and artwork
Here's the GR ionfo from that marketing survey - all this is from back in August 2008 - I put the PvP stuff in red:
City of Heroes and City of Villains let players create unique characters and set forth as virtuous Heroes or evil Villains in a MMO comic book inspired universe. This expansion to the City of Heores/Villains universe blurs the line between good and evil, between hero and villain. The Going Rogue system is a new game dynamic for City of Heroes and City of Villains that allows players to alter the morality of their characters, eventually opening up the opportunity to turn their Hero into a Villain or vice versa. By visiting different contacts in the game, players can start the process of "moving their moral compass" towards being a hero or a villain. Making this choice dramatically alters the gameplay for the player, as they will now be able to bring an Archetype (class) that was previously only available to players of City of Heroes into City of Villains, and vice versa. Once a character has switched sides, they can continue down the path they have chosen, or use the opportunity to subvert their new allies through a series of espionage-style missions. In addition to this new game altering dynamic, new neutral starting zones allow new players to select their Archetype (class) first, and then let their actions determine their hero, villain or rogue identities. At the high levels, rewards for these moral choices will be found in new PVP, PVE and Co-op zones. Accomplishments will lead to rewards that will significantly distinguish level 50 characters from one another.One such reward is the Universal Enhancement Slots. Ten Universal Enhancement Slots are available to be earned in the expansion, and each one has the potential of adding significant power to the character, essentially bringing them to a hypothetical "Level 60" once they have earned all ten slots. For existing City of Heroes and City of Villains players who have previously reached the level cap of 50, the Expansion will take them into outer space where they can now find challenges that test their powers and skills to the max. On an alien space station that mysteriously appears over Earth, Heroes and Villains will race to unlock the secrets of the place and be the first to reap the rewards that are only available to the best of the best. A brand new Spy Archetype (class), power sets and player costume options will lead to a massive amount of new character and gameplay options. And a significantly enhanced character creator system will now allow characters to customize the effects (looks and colors) of their super powered attacks and defenses. |
1.) New high level Space Station Zones (PVE, PVP, & Co-op) 2.) Characters that do not wish to change sides are rewarded by becoming exemplary heroes or villains, and earning rewards not available any other way 3.) Heroes and villains who go to the other side can also act as Double-Agents 4.) Character Creator 2.0 includes Powers Customization, allowing players to customize not only the character, but also the actual look of its powers 5.) Players undertake missions that define their character's morality and steer them in a more heroic or villainous direction[/i] 6.) By switching sides (going from good to bad or bad to good), players can access content "on the other side" (heroes can experience villain zones and content, and villains can experience hero zones and content) 7.) Completely new low-level player experience/zones for new characters in which new characters do not begin a hero or villain, rather become one or the other through early gameplay 8.) New Spy Archetype, Power Sets & Costumes 9.) Universal Enhancement Slots - at level 50, these enhance powers to the character, essentially bringing them to a hypothetical "Level 60" once they have earned all ten slots Here are some of the suggested names you had to choose from for the new content... Rogues or Vigilantes Rogues or Spies Spies or Vigilantes Moral Compass or Morality Meter Shades of Gray or Crossing Over Allegiance or Alliance |
This is a new module for City of Heroes fictionally presented as a training exercise for Heroes and Villains, that allows players to build their own Missions and Story Arcs and share them with others in the game. Using an intuitive interface similar to the game's detailed Character Creator, players can create missions by selecting options like size and type of map/environment, mission objectives and encounter types, and difficulty level of each encounter. Additionally, players can write all mission story fiction and character dialogue. |
And...
Players can create their own missions and they can play missions that have been created by other players. Once you have finalized and "published" your missions, they are accessible by all players across all servers. All players can rate player created missions and a Mission Browser lets players find available missions and story arcs through a variety of tabs, sorts and filters in an auction house type environment. As missions are played and more people positively rate them, the creator gains rewards and access to unlockable content for his/her missions. Rewards will also be given to players of the missions. Players will gain rewards such as badges and even XP for playing user created missions and StoryArcs. Here is a list of the feature from the player based mission creator... 1.) Write your own dialog for all aspects of the mission. 2.) Build Missions and Story Arcs using a Character Creator-like interface 3.) Players can build powers for some NPCs by selecting from a group of primary and secondary power pools and attaching them to the NPCs 4.)Players can build a boss (and other NPCs) to place within their mission by creating its looks in the Character Creator and assigning it the powers of an existing NPC (non playable character) 5.) Select a variety of components for the overall mission including Level Range, Map, Length, Villain Group, Pacing, Time to Complete, Goals/type of mission, etc. 6.) Customize Encounters to your preference (Place in End Room, Select Villain Group, Name Boss, Select Critter Type, Select Hostage NPC Critter, etc.) 7.) Using an in-game auction house type interface, other players can find user created StoryArcs across all shards 8.) Creators can include their own character as a contact within the mission(s) 9.) Creators don't have access to high level content (environments, NPCs, etc.) until their own characters have encountered/defeated them in the main game. 10.) Using an out-of-game web interface, other players can find user created StoryArcs across all shards 11.) Rewarding creators of the most popular content with exclusive unlockable content such as signature heroes and villains or unique maps 12.) A rating system that allows players to rate missions or flag them for inappropriate content, allowing the developer to remove bad content and potentially ban players 13.) Players can enter the mission maps to adjust placement of the NPC spawns from their pre-selected positions |
@Golden Girl
City of Heroes comics and artwork
My guess is... probably not.
NCSoft's more than gun-shy about funding PvE games to work on PvP play after the debacle that was Tabula Rasa. From a financial standpoint, NCSoft would much rather push players towards AION, which was, as it seems to be represented, built for PvP play from Day 1.
For the short term, and possibly long term, this means that any serious PvP development is probably over for City of Heroes. From what we know about game subscriptions, CoH never has built up a PvP player base that's actually capable of providing the funding just on subscriptions alone... and seriously doubtful on providing the money through a PvP themed booster pack.
I hope not a new zone, we dont have enough PvPers for the zones we have already.
We could do with having increase recipe drop rate from PvE critters in PvP zones, XP Increase on missions and mobs in the PvP zones.
Option for squishy resistance to be off.
Option for Sudden Death to be off.
Insperation screen at the 20 second count down.
All mezes to be on the same timer.
Placate proc fixed.
Supression from heals in zones to be off.
Be able to cash in PvP rep for PvP IOs.
Have rep in the arena.
Increase rare salvage drop rate from players and increase XP from players.
Have Dev sponsered Events were the Devs show up on their Charactors to PvP.
Fix scheduled Matches.it has been YEARS.
Bring back base raids.
Give us a PvP Developer.
Fix the inescapable terrain.
Let Kins grant unsupressed movement like prei13 or take it away in PvE seeing you called it a bug!
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My guess is... probably not.
NCSoft's more than gun-shy about funding PvE games to work on PvP play after the debacle that was Tabula Rasa. From a financial standpoint, NCSoft would much rather push players towards AION, which was, as it seems to be represented, built for PvP play from Day 1. For the short term, and possibly long term, this means that any serious PvP development is probably over for City of Heroes. From what we know about game subscriptions, CoH never has built up a PvP player base that's actually capable of providing the funding just on subscriptions alone... and seriously doubtful on providing the money through a PvP themed booster pack. |
I guess im asking anyone who went to Hero-Con or any Developer for that matter.
Another expansion to the game brings lots of new features, and im hoping Player vs. Player content would be on that list.