On Auto--Just one power!!?? Seriously?
Yeah really. I wish it was otherwise sometimes but it isn't. It's all part of the fun however
Beware what lurks in the Shadows
Yes, seriously. Only one power on auto. Ever. Been that way since Launch.
It is to prevent "botting." In order to play the game, you should be sitting in front of your computer. The Devs figured that allowing too many powers to be set on auto would allow people to "play the game" while they were actually doing something else, like sleeping. They decided on what would be a fair number of powers to auto, and let us have that.
Decide which power is more important (Practiced Brawler, in my opinion. Hasten is overrated), and pay attention to when the other one is recharged.
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Wow. My disappointment is steller. I'm surprised that no one else has had a problem with this. I think I'm about to have a btch fit. And I'm a guy, so thats pretty bad.
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Wow. My disappointment is steller. I'm surprised that no one else has had a problem with this. I think I'm about to have a btch fit. And I'm a guy, so thats pretty bad.
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You, apparently, didn't have a problem with this for 5 years. Why would you pitch a fit now?
And no, I don't have a problem with it. I much prefer the tactical use of my powers, thank you very much. Autoing anything before you have the ability to perma it will lead to situations where you don't have the power available when you really need it. (unless that be Auto-Brawl for fury building, especially now that Brawl cost no End.)
New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)
It is to prevent "botting." In order to play the game, you should be sitting in front of your computer. The Devs figured that allowing too many powers to be set on auto would allow people to "play the game" while they were actually doing something else, like sleeping. They decided on what would be a fair number of powers to auto, and let us have that.
Decide which power is more important (Practiced Brawler, in my opinion. Hasten is overrated), and pay attention to when the other one is recharged. |
It is to prevent "botting." In order to play the game, you should be sitting in front of your computer. The Devs figured that allowing too many powers to be set on auto would allow people to "play the game" while they were actually doing something else, like sleeping. They decided on what would be a fair number of powers to auto, and let us have that.
Decide which power is more important (Practiced Brawler, in my opinion. Hasten is overrated), and pay attention to when the other one is recharged. |
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You've been playing since June 2004, and this is just now becoming an issue for you?
You, apparently, didn't have a problem with this for 5 years. Why would you pitch a fit now? And no, I don't have a problem with it. I much prefer the tactical use of my powers, thank you very much. Autoing anything before you have the ability to perma it will lead to situations where you don't have the power available when you really need it. (unless that be Auto-Brawl for fury building, especially now that Brawl cost no End.) |
How can allowing all toggle powers to be "autoable" be used as an exploit?
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Hasten and Practiced Brawler aren't "toggle powers."
You can have as many toggle powers running as you like.
Hasten and Practiced Brawler are "click" powers, just like every attack in the game.
New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)
*cough*
Hasten and Practiced Brawler aren't "toggle powers." You can have as many toggle powers running as you like. Hasten and Practiced Brawler are "click" powers, just like every attack in the game. |
There is a big difference between auto'ing your attack powers and auto'ing hasten, PB, dull pain (and I imagine there are other powers)
How can allowing all toggle powers to be "autoable" be used as an exploit?
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You talked about wanting Hasten and Practiced Brawler. Neither of tose is a 'toggle power'. If they wre a toggle, you would click on it once and it would stay on. But to truley answer your question, let me explain how its exploitative.
I get on my emp defender and get on a 8 man team. I could target the tank or aggro-person and turn heal other on auto. Put the person on follow and now I can take a nap.
You can do that now, but the problem is that you are not being anywhere near as effective as someonte that was truely playing.
But if I could also put RA and Fort on auto too, then I really would not ever need to do anything but sit and watch. Maybe auto toggle up one attack too. Then i can target the tank, have him auto-heal, auto fortitude, attack his target occaisonally with my atack, and throw RA around whenever its up.
Rarely do I find the need for more than one autoed power. The Practiced Brawler/Hasten example is probably the most common one.
How about a Unique IO that sets the power to auto without it taking your yellow ring? Put a fourth slot in Hasten and never worry about it again.
Never argue with stupid people. They drag you down to their level and beat you with experience.
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Yeah, man. I want to watch Lost and just check my CoH on the commercial breaks to see if I levved.
There is a big difference between auto'ing your attack powers and auto'ing hasten, PB, dull pain (and I imagine there are other powers)
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You may not think it's an exploit if your character can do it, but what about if they allow people to do it your way and someone dual boxes? Robo Tank sits there taunting and firing off click powers that keep him alive against large groups, and a Blaster sits next to him Autofiring Hasten and his Nuke.
There's lots of ways to make things seriously broken with a little effort. Having auto for one power is a nice convenience. Having it for more leads to troubles a lot like what happens in games with extensive macro systems that lead to long strings of repeating actions.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
*cough*
Hasten and Practiced Brawler aren't "toggle powers." You can have as many toggle powers running as you like. Hasten and Practiced Brawler are "click" powers, just like every attack in the game. |
Not to the /powexec mechanism. All it knows is that this power is a click, this is a toggle, etc.
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So now I want Hasten to auto-engage. is there a way to tie Hasten to a click power (say storm kick). In that, If Storm Kick is clicked, then hasten will auto trigger if it is available?
Is there a work-around? For example, lets say I use Auto on PB.
So now I want Hasten to auto-engage. is there a way to tie Hasten to a click power (say storm kick). In that, If Storm Kick is clicked, then hasten will auto trigger if it is available? |
That way, anytime you try to move forward, practiced brawler will try to fire.
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So I had Practiced brawler on auto. As soon as I set hasten on auto, PB was no longer on auto. Put PB on auto, Hasten is no longer on auto. Only one of these can be on auto? Am I missing something?