On Auto--Just one power!!?? Seriously?


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Posted

Quote:
Originally Posted by Lightfoot View Post
Hasten and Practiced Brawler are "click" powers, just like every attack in the game.
Does Mind Control's Telekinesis count as an attack? It's a toggle area hold.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Just in case you don't know, that's a Dev-confirmed bug. It happens when you target an un-attackable object or NPC, such as a Wentworth employee. Hitting Escape clears the target window and your auto-power will start working again.

Actually, I consider this a feature. Everyone with Healing Aura on auto and who rock the aura at the Market now have it automatically paused.
Aw crud, that's a bug? It ought to count as a quality of life improvement.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
Aw crud, that's a bug? It ought to count as a quality of life improvement.
Quoted for mother-lovin' truth.


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Posted

Quote:
Originally Posted by Sailboat View Post
Does Mind Control's Telekinesis count as an attack? It's a toggle area hold.
You answered that in your second sentence. It's not a click-attack. It's a toggle.


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Posted

Quote:
Originally Posted by Mighty_Pain View Post
Quoted for mother-lovin' truth.
Darn right is a QoL!


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Posted

Quote:
Originally Posted by Sailboat View Post
Aw crud, that's a bug? It ought to count as a quality of life improvement.
I hate losing domination due to this QoL


 

Posted

Quote:
Originally Posted by NordBlast View Post
I hate losing domination due to this QoL
me too, with domination (for doms) and hasten (every toon ever) being used and expected by just about everyone to fire when ready "wasting" auto on it so you can't have an actual offensive power on auto gets quite annoying.

Quote:
Originally Posted by Sailboat View Post
Aw crud, that's a bug? It ought to count as a quality of life improvement.
lol sailboat im pretty sure they have a handful of things they neglect to add to the "known issues" page, or add it there and keep it there forever, just to keep us pacified while they have it WAI in their eyes. I know i'd consider it if I was a dev



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Posted

Quote:
Originally Posted by Aggelakis View Post
You answered that in your second sentence. It's not a click-attack. It's a toggle.
Well, I was replying to the guy who said "every attack in the game" is a click. If TK counts as an attack, it breaks that rule.

edit: What I'm getting at is the definition of "attack" -- does it have to do damage?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
You can put hasten on auto and bind your w key to "+forward$$powexecname practiced brawler".

That way, anytime you try to move forward, practiced brawler will try to fire.
Quoting myself to ask if anyone has tried this. I've never actually done it so I don't know if it works.

I can't tell whether I made up this trick or if I'm vaguely remembering someone else who posted it a long time ago, so I'm not going to take credit.


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Posted

My only problem with only one power on auto:
Super Reflex with hasten.

Now, generally I only have one power I want on auto anyways so this is a moot point. But freaking Practiced Brawler AND hasten? Bah.

Hate practiced brawler because of this. Wish they'd change it to an inherent or even a toggle.

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Posted

I'd be happy if Hasten's autofire was a freebie and we could have 1 autofire + Hasten. Though honestly the only time I've wished for this is on my Controller for Indomitable Will and my Tanker for Active Defense. On the latter it was a no brainer to stick it on AD though.


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Posted

Quote:
Originally Posted by Sailboat View Post
Well, I was replying to the guy who said "every attack in the game" is a click. If TK counts as an attack, it breaks that rule.

edit: What I'm getting at is the definition of "attack" -- does it have to do damage?
Hot feet is a toggle and it does damage.


 

Posted

Quote:
Originally Posted by Satanic_Hamster View Post
Wish they'd change it to an inherent or even a toggle.
An inherent that provides 24/7 cost-free mez and KB protection? Er. Would you trade Critical Hit for that? And what would the other flavors of Scrapper (most of whose sets provide toggles to do that) do?