You Just Made a New Character...


Agonus

 

Posted

You just made a new character, and zoned into Atlas, Galaxy, Mercy, or the tutorial. What do you do now?

My answer/list:
* Drag the chat window to double its size (height) to see more text at a time
* Reduce the size of the top half to about 5 lines of visible text
* Alter the bottom to remove broadcast and add two global channels
* Add a new tab on bottom called "Roleplay" which only has local, emotes, SG, team, and tells
* Open my team/search window; edit the search comment to read "No blinds."
* Click power tray ^ twice to bring up a second and third tray
* Change the middle tray to tray 2, top to tray 3
* Click + to enable a 4th tray; set to 4x3; place on top of the 3rd tray on far left
* Begin monitoring combat attributes: melee DEF, ranged DEF, lethal RES, energy RES, damage bonus; place over inspirations
* Enable pet window, if applicable, and move next to target window
* Move bonus pack items (mission porter, SD, tarot) to tray 4
* Increase size of map, contact, and badge windows
* Open vet rewards; claim powers from months 12, 24, 33, 36
* Move sands of mu, blackwand/nem staff, and pets onto tray
* Move pet to tray 5 (click right on tray 4, set, click back)
* Set mu and stick on tray 1; rearrange powers for a 5-power starting attack chain
* If necessary, place mez powers on tray 2, toggles on tray 3
* Open options, change chat bubble color to something color-themed for new character
* Manually add a few names to local friend list

New in i16:
* Set both auto-accept level ranges to 50
* Set email to be from friends/supergroup only

Things I can't do right away, but do when possible:
* Set team window to show player buffs
* Add Pocket D, base, and mission teleporter to tray 4 (at level 3)
* Make the 4th tray, inspiration tray, and combat attributes fit together neatly


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

A lot of that you can accomplish by just saving your options, chat and windows files, so they auto-load on new characters. Controls, windows, chat tabs and channels, window sizes and scales and general options are all savable.

Granted, temporary powers are not, and taking and assigning them is always a pain, as is the fact that, while the game will remember where you put the quick-monitor window, it won't remember what you put in it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Ashcraft View Post
Wow. Can you even see anything beyond your UI that way?
I pretty much do the same thing, but I also have a large monitor and scale back all the windows significantly. There is a small border on the bottom, and the top, of the screen of info--the rest is all City.

Edit: Many alsos.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

1) load chat defaults
2) laod window defaults
3) load options defaules
4) /bindload
5) /hide (highlight from searches)

Then start the tutorial



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
You just made a new character, and zoned into Atlas, Galaxy, Mercy, or the tutorial. What do you do now?
Most of what you describe, I do in the tutorial.

After the tutorial, I now:

Set my SSK settings to +50, -25
Grab my other account, transfer 1 mil inf and a set of Halloween salvage
Hit the base
Turn in the salvage
Hit the low level costume shop
Log off (start working on that day job)



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

Quote:
Originally Posted by Vega View Post
Most of what you describe, I do in the tutorial.

After the tutorial, I now:

Set my SSK settings to +50, -25
Grab my other account, transfer 1 mil inf and a set of Halloween salvage
Hit the base
Turn in the salvage
Hit the low level costume shop
Log off (start working on that day job)
You forgot to invite yourself to your SG :P

I load the files as Cat described, then I use /cleartray after claiming vet powers. From there, I open my powers window and set up my powers as I like. I find it smoother for me than move this, delete that, find the other powers I claimed, etc.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Part of my initial faffing about is to move the nav window to the far left top and the target window the the center. It baffles me why the defaults are set in the way they are. Who wants the map filling up the center of the screen? That target wondiw is perfectly sized to be up there in the middle, and with the map scaled down to minimum, it fits nicely in the top left without obscuring much.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

1. Glance over the display to make sure my default settings loaded correctly.
2. Manually type the command to load my default keybind set.
3. Hit the keybind to load my chat window and channel settings.
4. Claim vet rewards.
5. Profit.


Paragon City Search And Rescue
The Mentor Project

 

Posted

1. Add global channels to tabs
2. re-arrange map and nav to far right
3. Move health/end bar under map
4. set up attribute monitoring
5. claim vet powers
6. arrange powers in trays(creepily similar to what Dispari mentioned)
7. Change UI colors to color coordinate with toon's color theme
8. Cry that I have yet another Alt to try and level.



@The Omega Elementress
Currently playing Project Willow lvl 50 DB/WP Incarnate Shifted Scrapper

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
A lot of that you can accomplish by just saving your options, chat and windows files, so they auto-load on new characters. Controls, windows, chat tabs and channels, window sizes and scales and general options are all savable.

Granted, temporary powers are not, and taking and assigning them is always a pain, as is the fact that, while the game will remember where you put the quick-monitor window, it won't remember what you put in it.

Wait... wut?

TUTORIAL plz! With pictures! I've been re-organizing my screen on EVERY new character. How do you do this? Step by step please, don't just tell me to "figure it out". I'm lazy.


 

Posted

/bind_load_file
Load default chat settings
Load default settings
Configure attribute monitor
Go to the RWZ Icon to adjust my costume (invariably something which I was happy with in the costume creator will look less stellar in the game)
Smash thugs!


 

Posted

Quote:
Originally Posted by Westley View Post
Wait... wut?

TUTORIAL plz! With pictures! I've been re-organizing my screen on EVERY new character. How do you do this? Step by step please, don't just tell me to "figure it out". I'm lazy.
I'm curious now too. I know how to save options and keep track of keybinds and some other settings, but I wasn't aware of a way to prevent me from having to resize, relocate, and redo all my windows every time.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Open options. Scroll down on the General Tab. Find the buttons for saving and loading windows and Chat settings.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Click load from saved 3 times in Options.
Click Apply Now.
Close Options.
Slide inspiration tray down to bottom of screen.
Open up trays 2 and 3.
Place toggles in tray 2.
Place movement and teleport in tray 3.
Open badges and set pulldown to veteran.
Choose vet powers.
Organize in tray.
Ding 50.

I might have skipped a step there at the end, but it's all a blur these days.


Be well, people of CoH.

 

Posted

New character? <blink blink> What's that?

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Quote:
Originally Posted by Westley View Post
Wait... wut?

TUTORIAL plz! With pictures! I've been re-organizing my screen on EVERY new character. How do you do this? Step by step please, don't just tell me to "figure it out". I'm lazy.

Quote:
Originally Posted by Dispari View Post
I'm curious now too. I know how to save options and keep track of keybinds and some other settings, but I wasn't aware of a way to prevent me from having to resize, relocate, and redo all my windows every time.
1. Set up a new hero with your basics that you want as standard for all.

2. In the options window, keymapping tab, set your keys the way you want as standard. At the top of this window, hit the "save as default" button.

3. In the options window, graphics tab, set your graphics, window sizes, shading, etc. the way you want for standard.

4. In the options window, general tab, set everything the way you want as standard. Go to the bottom and hit all the "save" buttons. BE CAREFUL... The buttons are aligned, but one of them is labeled opposite of the rest. Be sure you are hitting the "save" buttons and not the "load" buttons. Hit "apply now".

Now, when you make a new character, go into the options window, to the various tabs and hit the "load" buttons. viola!

You may still need to customize keybinds and other bits for each toon, but at least you won't have to reset every minute detail every single time.


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

1) remove self destruct from the tray. (and shift a couple more powers)
2) play


 

Posted

The first thing I do:

Notice the character named "asdlljsadfkl" standing right next to where the new characters appear, and sigh.


The Bacon Compels You.

 

Posted

In tutorial:

Open trays 2 and 3.
Move powers around.
Pick Veteran powers.
Move more powers around.
Resize and recolor window settings.
Set sk/exemplar to +50/-50.
Set name to show always. Ditto for SG name.
Set up several numberpad key binds and global chat channel tabs.
Log in other account, invite self to SG/VG.
Come up with a better character name, delete character.
Remake character, go through everything again.
Think of a different character, log off and create that different character.
Leave tutorial, realized I got the costume colors wrong, run to tailor.
Maybe make it to a sewer team before going back to one of my other characters.



my lil RWZ Challenge vid

 

Posted

Impish Kat described the process of saving pretty well. Everything you have saved auto-loads on every new character. Keep in mind this is one-side only, so if you save your red villainous interface, you'll load a red villainous interface on the next hero you make.

Also note that global chat channels don't always arrive in their proper tabs and sometimes all get limped into the first tab on the bottom, and sometimes end up not in any tab at all. It's useful to have a look at them to make sure you have them all in the right tabs.

As far as what I do, let the game auto-load my settings, rearrange my powers I get at the start in this order: Brawl, attack, other power, spring, empty space, empty space, Fortune Telling, Self Destruct, Jump Pack, Tempermanent power. Do the tutorial.

Once in the game, I grab all my veteran powers except the respecs, base items and Veteran sprints (VERY carefully avoiding veteran sprints). Then I rearrange my trays in the following manner:

Tray 1: all attacks, with Build Up, Aim, Taunt, Placate and powers of that nature where available. Usually attacks, usually from my primary. Masterminds get their three attacks and their secondary buffs there.

Tray 2: Brawl, Sprint, travel power prerequisite, travel power, "other" powers all the way to the back. That's where my shields go if I have them, or my melee attacks on a Blaster. Masterminds get their summons there.

Tray 3, from right to left: Rest, Jump Pack, three veteran attacks (whichever I've chosen) buffing pet, The Reveal power

Tray 4, from right to left: Tempermanent power, Pocket D VIP pass, Base Teleporter, Assemble the Team, cosmetic pet, Mission Teleporter, empty space, Fortune power, Self Destruct. Tray 4 is hidden, and I switch to it only when needed.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Dispari View Post
* Set team window to show player buffs
Can't you do that already?


 

Posted

Quote:
Originally Posted by The_Thorny_Devil View Post
Can't you do that already?
You can, but you need to be on a team to enable it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Impish Kat described the process of saving pretty well. Everything you have saved auto-loads on every new character. Keep in mind this is one-side only, so if you save your red villainous interface, you'll load a red villainous interface on the next hero you make.
Noticed that pretty quickly. I arrived at a simple solution by making a nice, steely gray interface for all characters.

I did notice that as far as colors go, it's a tad buggy. Every time I load it, the target window stays red (or blue). I have to go into the UI color settings and click on one of the bars. I don't actually have to change anything, just threaten to. That seems to reset the whole UI to the correct color.

Either way, the save/load speeds up my new character process a lot. Also allows me to make sure all my characters are set up the same way.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.