Challenging Ability
This is called '/duel' and the commron response is HELL NO.
If you really want to fight someone, that's what the arena is for. If someone's being irritating, /ignore works wonders.
My characters - all on Virtue.
Gabe's Internet [censored] Theory
RMT spammers WILL steal your credit card.
I will support this on one condition - that there be a cooldown no less than 60 seconds placed on it. To prevent people being jerks by spamming you with duel requests when you're trying to do something else.
[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?
Ha ha ha, that was funny!
I agree withthe cool down, and perhaps an auto spam duel feature, say if a player challenges you more than 3 times in a minute, the challenge is automatically ignored. So you don't get the window spammed on you ove and over.
/arenalist
bringsup the arena console anywhere in the game
create your match conditions and list.
/ai playername
invites your opponent
Hit start match and you are ported into an arena instance and away you go.
After the match you exit and get ported right back.
Thats as far down the /duel route this dev team will likely go. (and /arenalist is a very new command).
PVP is only to take place in specific instances, the zones, the arena and bases (when enabled), never in the regular PVE zones.

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
I will support this on one condition - that there be a cooldown no less than 31,536,000 seconds* placed on it. |
I would approve of this suggestion, pending the following features:
Cool down time as mentioned, 30-60 seconds most likely.
A setting to automatically ignore challenges.
Said setting automatically flagged for everyone.
Is not level adjusted. If you're stupid enough to challenge a 50, you face a 50.
...And is confined SOLELY to PVP zones; does not work at all in regular PVE-only zones. That way the people who want to use it can only use it on people who consent to PVP.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I must admit that I find it VERY irritating when you're fighting another player in a PVP zone and a Stalker just ganks you for an easy kill. But yeah, that is what the arena is for.


Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

The anti-PvP sentiment of this game annoys me. And I HATE PVP!
For a moment imagine you were asking for some QoL feature for you, and PVPers started coming in and trashing it.. because.. well, they don't like PVE, and the feature wouldn't do anything for them.
Same freakin' mentality.
There's an Arena command in the options list now. Lets you set up a fight and invite anyone you like to it (using the same command)
So....for all intents and purposes, there IS a duel feature now.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Eh, my point was to make the option in such a way that it had no negative effects on those who do not want to participate, and those who do, have to have at least enough brains to know how to turn it on.
The anti-PvP sentiment of this game annoys me. And I HATE PVP! |
There are a good number of people who like the game specifically because they can completely ignore PVP exists. There are those - like me - who like that the PVP *is* isolated to certain zones. When I want it, I can go there, when I don't, I don't have to acknowledge their existance at all.
For a moment imagine you were asking for some QoL feature for you, and PVPers started coming in and trashing it.. because.. well, they don't like PVE, and the feature wouldn't do anything for them. Same freakin' mentality. |
What was the similar suggestions? Being able to "turn off" PVP in a PVP zone so someone can badge, or sightsee, or just fight NPC mobs. The OP wants to bring PVP into PVE zones, basically, *whether the PVE-only players there want it or not.* The "similar suggestion" wants to do the exact mirror - remove PVP from the PVP zone (or "force PVP-free PVE onto a PVP zone.")
For other related thoughts -
I'm also playing Aion right now, which is billed as PVPVE. There, you can /duel - I haven't been spammed with requests (possibly because I'm a 22 Ranger, as opposed to, say, a Gladiator.) There are four ways to encounter PVP:
1. Go to the Abyss. This is the big PVPVE zone(s,) lvl 25+. You can go for PVE and find yourself surrounded by the other side, fight for fortresses and the like. It's the central PVP "theme" of the world.
2. Go to the arena. One's available (only one I know of so far) in the capital, Sanctum or Pandemonium. (And in Pandemonium, you *must* go in to talk to someone for a quest - so if someone's waiting, well, hope you can get around them and get lucky or fight them off.)
3. Rifts. These - since it's PvPvE, and I expect it (and thus get to "hunt" as opposed to deal with armies) are kind of fun. Random "rifts" that let people from one faction through to the other side will open up in some zones (not all - lowbie areas, for instance, won't get them) and forces from the other side may come through. Admittedly, my sum total on my 22 Ranger has been "Log in, start flying, notice black (Asmodean) wings and a red name, try to give chase, lose sight, start hunting," but as mentioned - I find that "hunt" fun.
4. /duel. As I mentioned, I haven't been spammed with requests - but when a fight breaks out, it's typically in the middle of an already crowded area, with people trying to get around to get to their contacts, the store, etc. Frankly, it's annoying as hell. Especially since, less than 30 seconds away, they can find a slightly less populated spot with plenty of room to move around. This has been true with *every single duel that's broken out* that I've seen. It hasn't been people waiting for a group to arrive to start a mission, where it'd make sense to me as "something to do to kill time." Or waiting for something to respawn. Or even to fight over an enemy or resource spawn point.
About the only way I can see supporting a /duel function in this game is to have it auto-transport the two duelists directly to the arena with pre-set duel settings (as well as with the timer, and an auto-reject option.) That, as I recall, DOES break a team - might be wrong on that - so that may need looking into. But just having fights break out in public? No, thanks. I'd rather not have to deal with a duel breaking out while I'm at the consignment house, a costume contest, etc.
4. /duel. As I mentioned, I haven't been spammed with requests - but when a fight breaks out, it's typically in the middle of an already crowded area, with people trying to get around to get to their contacts, the store, etc. Frankly, it's annoying as hell. Especially since, less than 30 seconds away, they can find a slightly less populated spot with plenty of room to move around.
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* and that'd be pretty much everyone who ever played SWG
I like the idea of being able to duel in game, with out having to go to the arena. On the other hand being teleported to the arena to do the match, that is very convenient, and solves issues of others interfering.
On the other hand, I do not like the arena match maps, they are little, and do not lend themselves for tactical use needed for specific ATs and builds to benefit from, they are just too small and sterile in a way. Being able to fight in a zone, and have the entire zone, could lead to a lot of fun and fancy tactics.
With regards to duel break out in very public places such as the tram, consignment house, these areas could have a no duel zone, so if you try to duel challenge somoene, you can't, and if you were dueling and enter the area you automatically come off duel mode.
Hugs
Stormy
I like the idea of being able to duel in game, with out having to go to the arena. On the other hand being teleported to the arena to do the match, that is very convenient, and solves issues of others interfering.
On the other hand, I do not like the arena match maps, they are little, and do not lend themselves for tactical use needed for specific ATs and builds to benefit from, they are just too small and sterile in a way. Being able to fight in a zone, and have the entire zone, could lead to a lot of fun and fancy tactics. |
In practice - again, talking about Aion, and I can at least mention the bit of open beta of CO - duels *didn't do that.* The Arena maps, barring the monkey cage, are generally far more expansive than the amount of area taken up by *any* Duel I've seen. Even duels here in the PVP zones, *designed* for PVP, don't end up taking that much room - people go to "the circles" (Broad Shoulders badge location,) where you've got the full zone ceiling, the entire width and breadth of the zone to play in.... and if the fight goes beyond the street on either side, or even much off the "platform" that sculpture is on, it's rare.
I've seen one take the entire zone *once,* and that was from me being stubborn and chasing a Brute with my Peacebringer... mostly to see if the animation from one of my blasts would catch him before he reached the base. Yes, it took most of the zone to do so. But I wouldn't call that "dueling through most of the zone."
Edit:
There's also the "Once you're out of sight, then what?" factor with an entire zone. Now, as I mentioned previously, I like hunting when it comes to PVP. Last winter event, I was in Bloody Bay, and ran across snowbeasts. I hadn't opened those presents, and started hunting through the zone. /Whoall? It was totally blank - we were both on hide. I have no idea if it was friend or foe, but I spent time trying to track the person down. Even with a trail I could follow - I never found them. They may have left, they may have ducked into a mission, I don't know.
Even Siren's "Bounty marker" is imperfect, as it lags both "in person" and on the map. I've totally passed by my bounty without realizing, trying to track down the marker.
Put a /duel in a zone like, oh, Nerva - or even Grandville - and let one person run? Good luck finding them.
/unsigned
I PvP rarely, but I appreciate that there are specific and controlled conditions that I can seek out to engage in such behavior and that it never threatens to intercede itself in my normal game play.
Eh, my point was to make the option in such a way that it had no negative effects on those who do not want to participate, and those who do, have to have at least enough brains to know how to turn it on.
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The anti-PvP sentiment of this game annoys me. And I HATE PVP!
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- Whether dueling or otherwise, combat of a player against another player is, by its very definition, PvP. I suspect you are indicating that you favor a specific sub-set of PvP, rather than "hating" it.
- I do not consider my opinion against the suggestion to be anti-pvp. I see the QoL suggestion to be something that threatens the QoL of more people than it would benefit.
- I think the common perception of the comic heroes does not have them running around asking to fight each other. The Arena certainly serves as an immersion supporting "practice" area.
- The comments against the idea are simply pointing out what others find wrong with the suggestion. These are not necessarily 'attacks' or anti-pvp lynch-mobs.
Eh, my point was to make the option in such a way that it had no negative effects on those who do not want to participate, and those who do, have to have at least enough brains to know how to turn it on.
The anti-PvP sentiment of this game annoys me. And I HATE PVP! |
For a moment imagine you were asking for some QoL feature for you, and PVPers started coming in and trashing it.. because.. well, they don't like PVE, and the feature wouldn't do anything for them.
Same freakin' mentality. |
The "flag to turn off duel requests" would protect us from being bothered for approximately the length of time it would take an 11-year-old to type "SET FLAG!" into Broadcast.
"SET FLAG!"
"SET FLAG!"
"SET FLAG!"
"SET FLAG!"
"&%$@%! SET FLAG!"
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
But, the ability to ping someone for a duel outside PVP zones is, by its very existence, something that PVPers would be imposing on others. So the requestor is essentially showing anti-PVE (or anti-minding-one's-own-business) sentiment in wanting to do it at all.
I'll go you one better than that -- let's imagine I'm not asking for, but already have the QoL feature of "being free from duel requests," and PVPers came in and asked to remove it, and trashed us for wanting to preserve our currently-existing feature. The "flag to turn off duel requests" would protect us from being bothered for approximately the length of time it would take an 11-year-old to type "SET FLAG!" into Broadcast. "SET FLAG!" "SET FLAG!" "SET FLAG!" "SET FLAG!" "&%$@%! SET FLAG!" |
I can just imagine what Pocket D would be like.
I may have to purge my cerebral core.
No. Just plain no. If they can fix up the PvP zones, I'll be more than happy to duke it out with people. But not when I, and others, are trying to get on with what we find fun in-game.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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/unsigned
I PvP rarely, but I appreciate that there are specific and controlled conditions that I can seek out to engage in such behavior and that it never threatens to intercede itself in my normal game play. But, the very presence of this option will have negative effects for a player/character with zero interest in dueling. The last, last, LAST thing I want is to be moving through a zone, standing in WW, or whatnot and get peppered with duel invites.
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Thank you for listing your objections, actually it is only one as far as I can tell. A simple flag, you could set at options; to make you duel free should be easy to provide with the new feature.
I don't think we need to be so dramatic about something, would we not simply be best served if we were to describe a situation that is detrimental to the game as a result of the proposed change? Would it not be more polite and mature to offer potential solutions to that inconvenience? as opposed to simply say no? (There are always exceptions, where an idea is so bad, that it can't be saved, but those are really rare and not the norm)
Stormy
Until they actually make PvP functional, and make it operate in a way at least reminiscent of the real game (rather than it's current existence where things that work in PvE have little or no effect in PvP, so that the game is entirely different in PvP), any "improvements" to the PvP culture should be put by the wayside.
Let's get working PvP before we start talking about improving the PvP "way of life". Cart before the horse and all that.
The "flag to turn off duel requests" would protect us from being bothered for approximately the length of time it would take an 11-year-old to type "SET FLAG!" into Broadcast.
"SET FLAG!" "SET FLAG!" "SET FLAG!" "SET FLAG!" "&%$@%! SET FLAG!" |
"Set flag!"
"no. Not interested."
"Set flag!"
"I said no."
"Set flag!"
/petition irritatingkid - harrassment. /ignore irritatingkid. Go on about your business.
I know - I think it's Zeikran - relates being pestered with /duel everywhere, I think it's in SWG. I can't say it would or wouldn't happen here (past the initial "hey, new feature, let's try it on the first person I see" bit.) That said, some would see the above exchange (through the /ignore) as "yeah, oh well," others would see it as an extreme irritant.
Eiko-chan also brings up a good point - I don't know that PVP ever will be really "fixed" in this game without a huge disconnect between what powers do in PVP vs PVE, and the very difference in power effects (no mez protection, only mez resist, for instance) might be an insurmountable obstacle for any /duel that doesn't just insta-port you to an arena.
I am new to these game, so I hope this post is not offensive to the experienced players. I did spend some time searching for this idea and could not find it, but the search engine is kinda weird with the results it provides.
As I said, I am new and have spent many years playing other on-line games, such as DAOC, and WoW. Both of this games have a feature were two players can challenge each other into combat, any where, any time.
I realize this game has something referred as an Arena, which could simulate such an ability to challenge, but that is kinda out of the way and not spontaneous.
In both WoW and DAOC, a player could click on the other and like our trade window actually have a challenge window present itself. If the player says no, then no interaction can happen with the other. If the player says yes, the two players can now fight each other wherever they are, but are immune to effects and actions from other players; they are not immune to effects and actions from mobs.
I would like to see this ability, as a quality of life or convenience kind of thing. So if another player is egging you, you could challenge them, if two players want to test each other they could do as well, with out the formality of an arena match (whose maps I frankly could care less for).